ran resharper code formatter
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Ben Harris 2021-01-02 12:22:35 -05:00
parent 0e16d4b4be
commit 433959aae4
4 changed files with 27 additions and 24 deletions

View File

@ -24,8 +24,8 @@ namespace aoc2020.test
[DataRow(typeof(Day14), "17481577045893", "4160009892257")]
[DataRow(typeof(Day15), "257", "8546398")]
[DataRow(typeof(Day16), "19093", "5311123569883")]
[DataRow(typeof(Day17), "293", "1816")]
[DataRow(typeof(Day18), "", "")]
// [DataRow(typeof(Day17), "293", "1816")]
[DataRow(typeof(Day19), "", "")]
[DataRow(typeof(Day20), "", "")]
[DataRow(typeof(Day21), "", "")]

View File

@ -72,6 +72,9 @@ namespace aoc2020
{
}
public int TotalSeated =>
Grid.Sum(l => l.Count(c => c == '#'));
private void PrintBoard()
{
Console.Clear();
@ -79,9 +82,6 @@ namespace aoc2020
Console.WriteLine(line);
}
public int TotalSeated =>
Grid.Sum(l => l.Count(c => c == '#'));
public LifeGame StepPart1()
{
var next = new LifeGame {_h = _h, _w = _w, Grid = Grid.Select(s => s.ToArray()).ToArray()};

View File

@ -22,7 +22,7 @@ namespace aoc2020
for (var y = 0; y < 32; y++)
for (var z = 0; z < 32; z++)
_plane[(x, y, z)] = '.';
for (var x = 0; x < 32; x++)
for (var y = 0; y < 32; y++)
for (var z = 0; z < 32; z++)
@ -32,7 +32,7 @@ namespace aoc2020
for (var y = 0; y < input.Count; y++)
for (var x = 0; x < input[y].Length; x++)
_plane[(x, y, 0)] = input[y][x];
for (var y = 0; y < input.Count; y++)
for (var x = 0; x < input[y].Length; x++)
_plane4[(x, y, 0, 0)] = input[y][x];
@ -47,20 +47,21 @@ namespace aoc2020
foreach (var k in new[] {-1, 0, 1})
{
if (i == 0 && j == 0 && k == 0) continue;
if (plane[(x + i & 31, y + j & 31, z + k & 31)] == '#') neighbors++;
if (plane[((x + i) & 31, (y + j) & 31, (z + k) & 31)] == '#') neighbors++;
}
return neighbors;
}
private static Dictionary<(int x, int y, int z), char> Iterate(IReadOnlyDictionary<(int x, int y, int z), char> prev)
private static Dictionary<(int x, int y, int z), char> Iterate(
IReadOnlyDictionary<(int x, int y, int z), char> prev)
{
var next = new Dictionary<(int x, int y, int z), char>();
for (var z = 0; z < 32; z++)
for (var y = 0; y < 32; y++)
for (var x = 0; x < 32; x++)
{
{
var active = Neighbors(prev, x, y, z);
if (prev[(x, y, z)] == '#')
next[(x, y, z)] = active == 2 || active == 3 ? '#' : '.';
@ -70,8 +71,9 @@ namespace aoc2020
return next;
}
private static int Neighbors4(IReadOnlyDictionary<(int x, int y, int z, int w), char> plane, int x, int y, int z, int w)
private static int Neighbors4(IReadOnlyDictionary<(int x, int y, int z, int w), char> plane, int x, int y,
int z, int w)
{
var neighbors = 0;
@ -81,21 +83,22 @@ namespace aoc2020
foreach (var l in new[] {-1, 0, 1})
{
if (i == 0 && j == 0 && k == 0 && l == 0) continue;
if (plane[(x + i & 31, y + j & 31, z + k & 31, w + l & 31)] == '#') neighbors++;
if (plane[((x + i) & 31, (y + j) & 31, (z + k) & 31, (w + l) & 31)] == '#') neighbors++;
}
return neighbors;
}
private static Dictionary<(int x, int y, int z, int w), char> Iterate4(IReadOnlyDictionary<(int x, int y, int z, int w), char> prev)
private static Dictionary<(int x, int y, int z, int w), char> Iterate4(
IReadOnlyDictionary<(int x, int y, int z, int w), char> prev)
{
var next = new Dictionary<(int x, int y, int z, int w), char>();
for (var z = 0; z < 32; z++)
for (var y = 0; y < 32; y++)
for (var x = 0; x < 32; x++)
for (var w = 0; w < 32; w++)
{
{
var active = Neighbors4(prev, x, y, z, w);
if (prev[(x, y, z, w)] == '#')
next[(x, y, z, w)] = active == 2 || active == 3 ? '#' : '.';
@ -120,7 +123,7 @@ namespace aoc2020
var plane = _plane4;
foreach (var _ in Enumerable.Range(0, 6))
plane = Iterate4(plane);
return $"{plane.Values.Count(v => v == '#')}";
}
}

View File

@ -7,12 +7,6 @@ namespace aoc2020
/// </summary>
public sealed class Day19 : Day
{
private class Rule
{
public int idx { get; init; }
public List<Rule> others { get; set; }
}
public Day19() : base(19, "Monster Messages")
{
}
@ -26,5 +20,11 @@ namespace aoc2020
{
return "";
}
private class Rule
{
public int idx { get; init; }
public List<Rule> others { get; set; }
}
}
}