cs228/PG5/server/server.h

67 lines
1.0 KiB
C++

// Ben Harris
#ifndef _SERVER_
#define _SERVER_
#include <iostream>
#include <fstream>
#include <cstdlib>
#include <string>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/stat.h>
#include <sys/wait.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <fdstream/fdstream.h>
#include <fcntl.h>
using namespace std;
typedef int Board[10][10];
struct ppos {
int row, col, dr, dc;
fdistream read;
fdostream write;
void move_forward() {
row = (row + dr + 10) % 10;
col = (col + dc + 10) % 10;
}
void turn_left() {
int tmp = dr;
dr = -dc;
dc = tmp;
}
void turn_right() {
int tmp = dr;
dr = dc;
dc = -tmp;
}
};
int main(int argc, char **argv);
void kill_player(int player);
void do_line(string line, int player);
void ready(int player);
void new_player(int player);
void alert(string msg);
void shoot(int player);
void update();
void scan(int player);
#endif