# frozen_string_literal: true class PlayersController < ApplicationController before_action :set_player, only: %i[show edit update destroy] # GET /players or /players.json def index @players = Player.order(:name) end # GET /players/1 or /players/1.json def show; end # GET /players/new def new @player = Player.new end # POST /players or /players.json def create @player = Player.new(player_params) respond_to do |format| if @player.save format.html { redirect_to players_url, notice: "Added #{@player.name}." } format.json { render :show, status: :created, location: @player } else format.html { render :new, status: :unprocessable_entity } format.json { render json: @player.errors, status: :unprocessable_entity } end end end # PATCH/PUT /players/1 or /players/1.json def update respond_to do |format| if @player.update(player_params) format.html { redirect_to players_url, notice: "Updated #{@player.name}." } format.json { render :show, status: :ok, location: @player } else format.html { render :show, status: :unprocessable_entity } format.json { render json: @player.errors, status: :unprocessable_entity } end end end # DELETE /players/1 or /players/1.json def destroy @player.destroy respond_to do |format| format.html { redirect_to players_url, notice: 'Player was successfully removed.' } format.json { head :no_content } end end private # Use callbacks to share common setup or constraints between actions. def set_player @player = Player.find(params[:id]) end # Only allow a list of trusted parameters through. def player_params params.require(:player).permit(:name, :paid, :strikes) end end