nomic/mutable_rules/202_Parts-of-a-turn.md

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One turn consists of two parts in this order:
1. proposing one rule-change and having it voted on, and
2. throwing one die once and adding the number of points on its face to one's
score.
In mail and computer games (and by extension, those played over git) instead of
2017-04-12 02:30:13 +00:00
throwing a die, players subtract 291 from the ordinal number of their proposal
and multiply the result by the fraction of favorable votes it received, rounded
to the nearest integer. (This yields a number between 0 and 10 for the first
player, with the upper limit increasing by one each turn; more points are
awarded for more popular proposals.)