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<h1>BADLIST.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3><p>Corrections and Things of Note</p></h3>
<p>For the sake of stopping confusion, here are a few citations to this page.</p>
<p>First, there are two other files in this archive also called <tt>BADLIST.TXT</tt>, but they list other WADs in them, so are not the same as this one.</p>
<p>Second, I could not find <tt>DWARFLRD.ZIP</tt> on /idgames, so a direct download is listed, being hosted on <a href="https://en.wikipedia.org/wiki/Textfiles.com">textfiles.com</a>.</p>
<p>Finally, some WADs are not credited; For <tt>CARNAL.ZIP</tt>, it was made by Melvin R. Clemens III (<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/big_d">who only has one other WAD hosted on /idgames</a>). <tt>ENS.ZIP</tt> was made by Chris Fought while <tt>JAX01.ZIP</tt> and <tt>JAX02.ZIP</tt> were both made by Glenn Jackson.</p>
</div>
<pre>---------------------------------------------------------------------
TiC's WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I'll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
=====================================================================
Last update: 4. May 95 Bad WADs
---------------------------------------------------------------------
This is a list of bad PWADs, I will not review them like good ones.
Just skip this files, if you want to download some PWADs.
I will append a few entries every time posting it,
so keep an eye on it.
Filename Author Description (?)
---------------------------------------------------------------------
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/akq"><tt>AKQ.ZIP</tt></a> P.Noble dumb, useless, test WAD
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/carnal"><tt>CARNAL.ZIP</tt></a> Unknown much to small, 0 ideas
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/croshair"><tt>CROSHAIR.ZIP</tt></a> K.Daley ugly, boring, 0 ideas, beginner WAD
<a href="https://www.doomworld.com/idgames/levels/doom/d-f/darkhell"><tt>DARKHELL.ZIP</tt></a> Greytale stupid, ugly, tasteless
<a href="https://www.doomworld.com/idgames/levels/doom/d-f/drkwrld1"><tt>DRKWRLD1.ZIP</tt></a> S.Holste stupid, boring, beginner WAD
<a href="http://cd.textfiles.com/svdiamond/CDR18/DWARFLRD.ZIP"><tt>DWARFLRD.ZIP</tt></a> S.Williams illogical, HUGE, below average
<a href="https://www.doomworld.com/idgames/levels/doom2/deathmatch/d-f/ens"><tt>ENS.ZIP</tt></a> Unknown illogical, 0 ideas, crap (Review 2)
<a href="https://www.doomworld.com/idgames/levels/doom/g-i/ilusory1"><tt>ILUSORY1.ZIP</tt></a> B.Librandi ugly, bad aligned, stupid (Review 1)
<a href="https://www.doomworld.com/idgames/levels/doom2/j-l/jax01a"><tt>JAX01.ZIP</tt></a> ? bullshit, ugly, no ideas
<a href="https://www.doomworld.com/idgames/levels/doom2/j-l/jax02"><tt>JAX02.ZIP</tt></a> ? some ideas, ugly, disgusting...
<a href="https://www.doomworld.com/idgames/levels/doom2/m-o/newt"><tt>NEWT.ZIP</tt></a> W.Roeben stupid, inspired by JAX :(
<a href="https://www.doomworld.com/idgames/levels/doom2/deathmatch/p-r/reddawgs"><tt>REDDAWGS.ZIP</tt></a> Engdahl stupid, ugly
---------------------------------------------------------------------
Most files in this list are not worth downloading.
Unless you are a masochist.
=====================================================================
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>BADLIST.TXT</h1><hr><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
=====================================================================
Last update: 1. June 95 Bad WADs
---------------------------------------------------------------------
This is a list of bad PWADs, I will not review them like good ones.
Just skip this files, if you want to download some PWADs.
I will append a few entries every time posting it,
so keep an eye on it.
Filename Author Description (?)
----------------------------------------------------------------------
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/again"><tt>AGAIN.ZIP</tt></a> Big Tiger full of bugs, ugly
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/akq"><tt>AKQ.ZIP</tt></a> P.Noble dumb, useless, test WAD
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/arch10"><tt>ARCH10.ZIP</tt></a> W.Sullivan annoying, stupid, but well aligned
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/arturo"><tt>ARTURO.ZIP</tt></a> A.Cubacub bugs, ugly, stupid
<a href="BOAT.ZIP"><tt>BOAT.ZIP</tt></a> J. Robertson nice ideas, but many dead-ends
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/carnal"><tt>CARNAL.ZIP</tt></a> Unknown much to small, 0 ideas
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/claust13"><tt>CLAUST13.ZIP</tt></a> W. Sullivan too narrow, ugly, illogical
<a href="https://www.doomworld.com/idgames/levels/doom2/deathmatch/a-c/clerdang"><tt>CLERDANG.ZIP</tt></a> S.Huskisson ugly designed, there are better DM-WADs
<a href="https://www.doomworld.com/idgames/levels/doom/a-c/compcore"><tt>COMPCORE.ZIP</tt></a> Matt Lebel not bad, illogical &#x26; ugly, unsatisfactory
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/croshair"><tt>CROSHAIR.ZIP</tt></a> K.Daley ugly, boring, 0 ideas, beginner WAD
<a href="https://www.doomworld.com/idgames/levels/doom/d-f/damned"><tt>DAMNED.ZIP</tt></a> J.P.Polvora UGLY, stupid, disgusting
<a href="https://www.doomworld.com/idgames/levels/doom/d-f/darkhell"><tt>DARKHELL.ZIP</tt></a> Greytale stupid, ugly, tasteless
<a href="https://www.doomworld.com/idgames/levels/doom2/d-f/dm2gh2"><tt>DM2GH2.ZIP</tt></a> G.Hagedorn illogical, ugly, unsatisfactory
<a href="https://www.doomworld.com/idgames/levels/doom/d-f/drkwrld1"><tt>DRKWRLD1.ZIP</tt></a> S.Holste stupid, boring, beginner WAD
<a href="http://cd.textfiles.com/svdiamond/CDR18/DWARFLRD.ZIP"><tt>DWARFLRD.ZIP</tt></a> S.Williams illogical, HUGE, below average
<a href="https://www.doomworld.com/idgames/levels/doom2/deathmatch/d-f/ens"><tt>ENS.ZIP</tt></a> Unknown illogical, 0 ideas, crap (Review 2)
<a href="https://www.doomworld.com/idgames/levels/doom2/d-f/esw2"><tt>ESW2.ZIP</tt></a> D.Jander illogical, UGLY, unnecessary (Review 31)
<a href="https://www.doomworld.com/idgames/levels/doom2/deathmatch/d-f/fester01"><tt>FESTER01.ZIP</tt></a> Fester stupid, ugly, Deathmatch? Pah!
<a href="https://www.doomworld.com/idgames/levels/doom2/d-f/fubar"><tt>FUBAR1.ZIP</tt></a> Scott Ranney dark, dump, ugly, crap
<a href="https://www.doomworld.com/idgames/levels/doom2/g-i/higherv2"><tt>HIGHERV2.ZIP</tt></a> Paul ? stupid, ugly, bullshit
<a href="https://www.doomworld.com/idgames/levels/doom/g-i/ilusory1"><tt>ILUSORY1.ZIP</tt></a> B.Librandi ugly, bad aligned, stupid (Review 1)
<a href="https://www.doomworld.com/idgames/levels/doom2/j-l/jax01a"><tt>JAX01.ZIP</tt></a> ? bullshit, ugly, no ideas
<a href="https://www.doomworld.com/idgames/levels/doom2/j-l/jax02"><tt>JAX02.ZIP</tt></a> ? some ideas, ugly, disgusting...
<a href="https://www.doomworld.com/idgames/levels/doom2/m-o/mia_sar1"><tt>MIA_SAR.ZIP</tt></a> Rob Jones ugly, stupid, worthless
<a href="https://www.doomworld.com/idgames/levels/doom2/m-o/mia_sar2"><tt>MIA_SAR2.ZIP</tt></a> Rob Jones ugly, stupid, worthless
<a href="https://www.doomworld.com/idgames/levels/doom2/m-o/newt"><tt>NEWT.ZIP</tt></a> W.Roeben stupid, inspired by JAX :(
<a href="https://www.doomworld.com/idgames/levels/doom2/p-r/petedoom"><tt>PETEDOOM.ZIP</tt></a> Pete Jones boring, ugly, beginner WAD
<a href="https://www.doomworld.com/idgames/levels/doom2/deathmatch/p-r/reddawgs"><tt>REDDAWGS.ZIP</tt></a> Engdahl stupid, ugly
<a href="https://www.doomworld.com/idgames/levels/doom2/s-u/sargcity"><tt>SARGCITY.ZIP</tt></a> Jim Donovan totally stupid, bugs, bullshit
<a href="SFCORPA4.ZIP"><tt>SFCORPA4.ZIP</tt></a> Tim Bresnan worst level ever created! stop him!!!
<a href="https://www.doomworld.com/idgames/levels/doom/s-u/sp2000"><tt>SP2000.ZIP</tt></a> Pith Possum stupid, ugly, 0 ideas, beginner WAD
<a href="https://www.doomworld.com/idgames/levels/doom/v-z/widow101"><tt>WIDOW101.ZIP</tt></a> Ole Kielland stupid, bad aligned, beginner WAD
<a href="WM1.ZIP"><tt>WM1.ZIP</tt></a> Steven J King bugs, tasteless, extra stupid
----------------------------------------------------------------------
Most files in this list are not worth downloading.
Unless you are a masochist.
=====================================================================
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
<script src="../../../ruffle/ruffle.js"></script>
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<h1>BADLIST.TXT</h1><hr><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
=====================================================================
Last update: 21. July 95 Bad WADs
---------------------------------------------------------------------
This is a list of bad PWADs, I will not review them like good ones.
Just skip this files, if you want to download some PWADs.
I will append a few entries every time posting it,
so keep an eye on it.
Filename Author Description (?)
----------------------------------------------------------------------
11A911.ZIP Blaze Ent. totally bullshit, useless
<a href="https://www.doomworld.com/idgames/levels/doom2/0-9/8city2"><tt>8CITY2.ZIP</tt></a> Unknown (AOL) ugly, bugs
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/again"><tt>AGAIN.ZIP</tt></a> Big Tiger full of bugs, ugly
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/akmwad1"><tt>AKMWAD1.ZIP</tt></a> P.Noble 5 ugly and stupid levels, tasteless
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/akq"><tt>AKQ.ZIP</tt></a> P.Noble dumb, useless, test WAD
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/arch10"><tt>ARCH10.ZIP</tt></a> W.Sullivan annoying, stupid, but well aligned
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/arturo"><tt>ARTURO.ZIP</tt></a> A.Cubacub bugs, ugly, stupid
<a href="https://www.doomworld.com/idgames/levels/doom/a-c/beware"><tt>BEWARE.ZIP</tt></a> Unknown very ugly, yeah - beware!
BIG-EASY.ZIP M.Kaufmann ugly, slow, stupid
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/bigeasy2"><tt>BIGEASY2.ZIP</tt></a> M.Kaufmann ugly, slow, stupid
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/bldguts1"><tt>BLDGUTS1.ZIP</tt></a> D.M.Davila ugly, gray4, not a single texture aligned
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/bldguts2"><tt>BLDGUTS2.ZIP</tt></a> D.M.Davila better, ugly, bugs - beginner WAD(s)
<a href="BOAT.ZIP"><tt>BOAT.ZIP</tt></a> J. Robertson nice ideas, but many dead-ends
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/carnal"><tt>CARNAL.ZIP</tt></a> Unknown much to small, 0 ideas
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/claust13"><tt>CLAUST13.ZIP</tt></a> W. Sullivan too narrow, ugly, illogical
<a href="https://www.doomworld.com/idgames/levels/doom2/deathmatch/a-c/clerdang"><tt>CLERDANG.ZIP</tt></a> S.Huskisson ugly designed, there are better DM-WADs
<a href="https://www.doomworld.com/idgames/levels/doom/a-c/compcore"><tt>COMPCORE.ZIP</tt></a> Matt Lebel not bad, illogical &#x26; ugly, unsatisfactory
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/croshair"><tt>CROSHAIR.ZIP</tt></a> K.Daley ugly, boring, 0 ideas, beginner WAD
<a href="https://www.doomworld.com/idgames/levels/doom2/a-c/crypt"><tt>CRYPT.ZIP</tt></a> Bosco (?) great philosophy; level: ugly and bugs
<a href="https://www.doomworld.com/idgames/levels/doom/d-f/damned"><tt>DAMNED.ZIP</tt></a> J.P.Polvora UGLY, stupid, disgusting
<a href="https://www.doomworld.com/idgames/levels/doom2/d-f/darker"><tt>DARKER.ZIP</tt></a> M.Sailor dark, dark, dark - one labyrinth
<a href="https://www.doomworld.com/idgames/levels/doom/d-f/darkhell"><tt>DARKHELL.ZIP</tt></a> Greytale stupid, ugly, tasteless
<a href="https://www.doomworld.com/idgames/levels/doom2/d-f/dm2gh2"><tt>DM2GH2.ZIP</tt></a> G.Hagedorn illogical, ugly, unsatisfactory
<a href="DOOMSINS.ZIP"><tt>DOOMSINS.ZIP</tt></a> Unknown E1M1 with new monsters, BULLSHIT
<a href="https://www.doomworld.com/idgames/levels/doom/d-f/drkwrld1"><tt>DRKWRLD1.ZIP</tt></a> S.Holste stupid, boring, beginner WAD
<a href="http://cd.textfiles.com/svdiamond/CDR18/DWARFLRD.ZIP"><tt>DWARFLRD.ZIP</tt></a> S.Williams illogical, HUGE, below average
<a href="https://www.doomworld.com/idgames/levels/doom2/deathmatch/d-f/ens"><tt>ENS.ZIP</tt></a> Unknown illogical, 0 ideas, crap (Review 2)
<a href="https://www.doomworld.com/idgames/levels/doom2/d-f/esw2"><tt>ESW2.ZIP</tt></a> D.Jander illogical, UGLY, unnecessary (Review 31)
<a href="https://www.doomworld.com/idgames/levels/doom2/deathmatch/d-f/fester01"><tt>FESTER01.ZIP</tt></a> Fester stupid, ugly, Deathmatch? Pah!
<a href="https://www.doomworld.com/idgames/levels/doom2/d-f/fthil6b"><tt>FTHIL6B.ZIP</tt></a> David Ramos ugly, illogically, unsatisfactory
<a href="https://www.doomworld.com/idgames/levels/doom2/d-f/fubar"><tt>FUBAR1.ZIP</tt></a> Scott Ranney dark, dumb, ugly, crap
<a href="https://www.doomworld.com/idgames/levels/doom2/d-f/fubar2"><tt>FUBAR2.ZIP</tt></a> Scott Ranney ugly, crap, dumb
<a href="https://www.doomworld.com/idgames/levels/doom2/g-i/getem"><tt>GETEM.ZIP</tt></a> Thomas Evans huge, ugly, below average
GIT-4.ZIP Brian Kelly ultra boring, bugs, beginner WAD
<a href="https://www.doomworld.com/idgames/levels/doom2/g-i/gonow10"><tt>GONOW10.ZIP</tt></a> Unknown rough, stupid, boring, bugs, illogically
<a href="https://www.doomworld.com/idgames/levels/doom2/g-i/higherv2"><tt>HIGHERV2.ZIP</tt></a> Paul ? stupid, ugly, bullshit
HOUSES.ZIP Antony Gibson ugly, bugs - design-failures
<a href="https://www.doomworld.com/idgames/levels/doom/g-i/ilusory1"><tt>ILUSORY1.ZIP</tt></a> B.Librandi ugly, bad aligned, stupid (Review 1)
<a href="https://www.doomworld.com/idgames/levels/doom2/g-i/insrt_01"><tt>INSTR_01.ZIP</tt></a> David Shaw illogical, bugs, (ugly)
<a href="https://www.doomworld.com/idgames/levels/doom2/g-i/insrt_02"><tt>INSTR_02.ZIP</tt></a> David Shaw too strange, illogical, ugly
<a href="https://www.doomworld.com/idgames/levels/doom2/j-l/jax01a"><tt>JAX01.ZIP</tt></a> ? bullshit, ugly, no ideas
<a href="https://www.doomworld.com/idgames/levels/doom2/j-l/jax02"><tt>JAX02.ZIP</tt></a> ? some ideas, ugly, disgusting...
<a href="https://www.doomworld.com/idgames/levels/doom/j-l/junglfvr"><tt>JUNGLFVR.ZIP</tt></a> John C. Ford annoying, stupid, below average
<a href="https://www.doomworld.com/idgames/levels/doom2/j-l/lawnboy"><tt>LAWNBOY.ZIP</tt></a> J.Hamilton stupid, ugly, beginner WAD
<a href="https://www.doomworld.com/idgames/levels/doom2/m-o/mia_sar1"><tt>MIA_SAR.ZIP</tt></a> Rob Jones ugly, stupid, worthless
<a href="https://www.doomworld.com/idgames/levels/doom2/m-o/mia_sar2"><tt>MIA_SAR2.ZIP</tt></a> Rob Jones ugly, stupid, worthless
<a href="https://www.doomworld.com/idgames/levels/doom2/deathmatch/m-o/nc10"><tt>NC10.ZIP</tt></a> S.Ferraro beginner WAD, STUPID (DM? Pah!)
<a href="https://www.doomworld.com/idgames/levels/doom2/m-o/newt"><tt>NEWT.ZIP</tt></a> W.Roeben stupid, inspired by JAX :(
<a href="https://www.doomworld.com/idgames/levels/doom2/m-o/outpost9"><tt>OUTPOST9.ZIP</tt></a> &#x22;Reaper&#x22; stupid, ugly, boring
<a href="https://www.doomworld.com/idgames/levels/doom2/p-r/petedoom"><tt>PETEDOOM.ZIP</tt></a> Pete Jones boring, ugly, beginner WAD
<a href="https://www.doomworld.com/idgames/levels/doom2/p-r/prison10"><tt>PRISON10.ZIP</tt></a> P.Holdebrandt not bad, but bugs, misalignments
<a href="https://www.doomworld.com/idgames/levels/doom2/p-r/recoil"><tt>RECOIL.ZIP</tt></a> C.M. Rice NOT aligned - UGLY, stupid, beginner WAD
<a href="https://www.doomworld.com/idgames/levels/doom2/deathmatch/p-r/reddawgs"><tt>REDDAWGS.ZIP</tt></a> Engdahl stupid, ugly
<a href="https://www.doomworld.com/idgames/levels/heretic/p-r/rubik"><tt>RUBIK.ZIP</tt></a> J.Steelman huge, bugs, stupid, ugly
<a href="https://www.doomworld.com/idgames/levels/doom2/s-u/sargcity"><tt>SARGCITY.ZIP</tt></a> Jim Donovan totally stupid, bugs, bullshit
<a href="https://www.doomworld.com/idgames/levels/doom2/s-u/sevenlev"><tt>SEVENLEV.ZIP</tt></a> Ray Trochim not bad but ULTRA boring and 0 ideas
<a href="SFCORPA4.ZIP"><tt>SFCORPA4.ZIP</tt></a> Tim Bresnan worst level ever created! stop him!!!
<a href="SILVIOV4.ZIP"><tt>SILVIOV4.ZIP</tt></a> Unknown Nazi-Bullshit, tasteless, stupid
<a href="https://www.doomworld.com/idgames/levels/doom/s-u/sp2000"><tt>SP2000.ZIP</tt></a> Pith Possum stupid, ugly, 0 ideas, beginner WAD
<a href="https://www.doomworld.com/idgames/levels/doom2/deathmatch/s-u/strgate2"><tt>STRGATE2.ZIP</tt></a> Sweep ? ugly, one of those stupid DM-WADs
<a href="https://www.doomworld.com/idgames/levels/doom/v-z/widow101"><tt>WIDOW101.ZIP</tt></a> Ole Kielland stupid, bad aligned, beginner WAD
<a href="WM1.ZIP"><tt>WM1.ZIP</tt></a> Steven J King bugs, tasteless, extra stupid
----------------------------------------------------------------------
Most files in this list are not worth downloading.
Unless you are a masochist.
=====================================================================
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>FILE_ID.DIZ</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3>Hey!</h3>
<p>There are other files on this archive also called <tt>FILE_ID.DIZ</tt>, but are not the same as this one.</p>
</div>
<pre>-------------------------------------
I The Innocent Crew presents: I
I ------------------------------- I
I TiC&#x27;s WAD Reviews I
I Includes review 01-20 and the I
I bad PWADs list. Tested Doom, I
I Doom 2 and Heretic PWADs ! I
I (c) by TiC, May 95 I
I-----------------------------------I
&#x1A;</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>FILE_ID.DIZ</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3>Hey!</h3>
<p>There are other files on this archive also called <tt>FILE_ID.DIZ</tt>, but are not the same as this one.</p>
</div>
<pre>-------------------------------------
I The Innocent Crew presents: I
I ------------------------------- I
I TiC's WAD Reviews I
I Includes review 21-40 and the I
I bad PWADs list. Tested Doom, I
I Doom 2 and Heretic PWADs ! I
I (c) by TiC, June 95 I
I-----------------------------------I
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>FILE_ID.DIZ</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3>Hey!</h3>
<p>There are other files on this archive also called <tt>FILE_ID.DIZ</tt>, but are not the same as this one.</p>
</div><pre>-------------------------------------
I The Innocent Crew presents: I
I ------------------------------- I
I TiC's WAD Reviews I
I Includes review 41-60 and the I
I bad PWADs list. Tested Doom, I
I Doom 2 and Heretic PWADs ! I
I (c) by TiC, July 95 I
I-----------------------------------I
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>The Innocent Crew present*: TiC's WAD Reviews</h1>
<hr>
<p><div class="tag">
<script type="text/javascript">
var images = [
'<img src="../../../emoji/nature_effects/plants/cactus.svg" align=left hspace=15 vspace=5 width="72" height="72" title="A cactus emoji." alt="A cactus emoji.">',
'<img src="../../../emoji/extra/weapons/great_axe.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji of an axe that would be used in battle." alt="An emoji of an axe that would be used in battle.">',
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<h3><p>*Kinda</p></h3>
<p>This is an HTML version of old reviews from the early 1990s that I, Cass &#xAB;Owly&#xBB; Python, uploaded to my <a href="../../../">OwlyFans website</a>. Previously, all of these reviews were <a href="https://www.doomworld.com/idgames/levels/reviews/ticrev01">submitted</a> <a href="https://www.doomworld.com/idgames/levels/reviews/ticrev02">to the</a> <a href="https://www.doomworld.com/idgames/levels/reviews/ticrev03">/idgames Archive</a>, but as far as I'm aware, they were not uploaded anywhere else, so as a way of one, preserving Doom history and two, making it easy for people to read them, I made this small archive.</p>
<p>Enjoy. Oh, also this part of the website might not work all that well with screenreaders!</p>
<p>To be clear, none of the reviews were written by me, but <a href="https://doomwiki.org/wiki/The_Innocent_Crew">The Innocent Crew (TiC)</a>, who, fun fact, also made <a href="https://doomwiki.org/wiki/Memento_Mori">Memento Mori</a>.</p>
</div>
<pre>=== ticrev01 ===
The following reviews were taken from <a href="https://www.doomworld.com/idgames/levels/reviews/ticrev01"><tt>TiC's WAD Reviews #1-#20</tt></a>, as
published on 1995-05-14.
[ <a href="badlist_01.html"><tt>BADLIST.TXT</tt></a> ] -----------------------------------------------------
List of bad PWADs, I will not review them like good ones. 1995-05-04.
[ <a href="file_id_01.html"><tt>FILE_ID.DIZ</tt></a> ] -----------------------------------------------------
TiC&#x27;s WAD Reviews.
[ <a href="readme.html"><tt>README.DOC</tt></a> ] -----------------------------------------------------
List of bad PWADs, I will not review them like good ones. 1995-05-04.
[ <a href="revlist_01.html"><tt>REVLIST.TXT</tt></a> ] -----------------------------------------------------
List of bad PWADs, I will not review them like good ones. 1995-05-04.
[ <a href="review1.html"><tt>Review No.: 1</tt></a> ] ---------------------------------------------------
Illusions Of Home by Brett Librandi. Review date: 1995-05-01.
[ <a href="review2.html"><tt>Review No.: 2</tt></a> ] ---------------------------------------------------
ENS by Chris Fought (credited as unknown). Review date: 1995-05-01.
[ <a href="review3.html"><tt>Review No.: 3</tt></a> ] ---------------------------------------------------
Dark World I by Stephen Holste Review date: 1995-05-01.
[ <a href="review4.html"><tt>Review No.: 4</tt></a> ] ---------------------------------------------------
Monster Festby Mike Kibler. Review date: 1995-05-01.
[ <a href="review5.html"><tt>Review No.: 5</tt></a> ] ---------------------------------------------------
Project: Recovery by Eric Sambach. Review date: 1995-05-01.
[ <a href="review6.html"><tt>Review No.: 6</tt></a> ] ---------------------------------------------------
The Keep by Chris White. Review date: 1995-05-02.
[ <a href="review7.html"><tt>Review No.: 7</tt></a> ] ---------------------------------------------------
Wizard by Phil Burnham (credited as unknown). Review date: 1995-05-02.
[ <a href="review8.html"><tt>Review No.: 8</tt></a> ] ---------------------------------------------------
Buzzard&#x27;s Delight by Paul «Buzzard» Busby. Review date: 1995-05-02.
[ <a href="review9.html"><tt>Review No.: 9</tt></a> ] ---------------------------------------------------
DM2CEM.ZIP by unknown. Review date: 1995-05-02.
[ <a href="review10.html"><tt>Review No.: 10</tt></a> ] --------------------------------------------------
The Tiger Den by Jim Young. Review date: 1995-05-02.
[ <a href="review11.html"><tt>Review No.: 11</tt></a> ] --------------------------------------------------
NLDoom Series by Nelson Laviolette (credited as unknown). 1995-05-02.
[ <a href="review12.html"><tt>Review No.: 12</tt></a> ] --------------------------------------------------
Rigel I by Scott Lampert. Review date: 1995-05-03.
[ <a href="review13.html"><tt>Review No.: 13</tt></a> ] --------------------------------------------------
Ice Nightmare 2 by VT Ice. Review date: 1995-05-03.
[ <a href="review14.html"><tt>Review No.: 14</tt></a> ] --------------------------------------------------
Shadows of Darkness by Sean Birkel. Review date: 1995-05-04.
[ <a href="review15.html"><tt>Review No.: 15</tt></a> ] --------------------------------------------------
John&#x27;s Second Level by, you guessed it, John D. Howa. 1995-05-04.
[ <a href="review16.html"><tt>Review No.: 16</tt></a> ] --------------------------------------------------
Moonbase by Orin Flaharty. Review date: 1995-05-04.
[ <a href="review17.html"><tt>Review No.: 17</tt></a> ] --------------------------------------------------
Nick&#x27;s First by Nick Adair. Review date: 1995-05-04.
[ <a href="review18.html"><tt>Review No.: 18</tt></a> ] --------------------------------------------------
MRDM2301 by Michael Rapp. Review date: 1995-05-04.
[ <a href="review19.html"><tt>Review No.: 19</tt></a> ] --------------------------------------------------
INFINITY.ZIP by Bjorn Hermans and Holger Nathrath. 1995-05-06.
[ <a href="review20.html"><tt>Review No.: 20</tt></a> ] --------------------------------------------------
Elements by Henry Chang. 1995-05-06.
---------------------------------------------------------------------
=== ticrev02 ===
The following reviews were taken from <a href="https://www.doomworld.com/idgames/levels/reviews/ticrev02"><tt>TiC's WAD Reviews #21-#40</tt></a>, as
published on 1995-06-02.
[ <a href="badlist_02.html"><tt>BADLIST.TXT</tt></a> ] -----------------------------------------------------
List of bad PWADs, I will not review them like good ones. 1995-06-01.
[ <a href="file_id_02.html"><tt>FILE_ID.DIZ</tt></a> ] -----------------------------------------------------
TiC&#x27;s WAD Reviews.
[ <a href="revlist_02.html"><tt>REVLIST.TXT</tt></a> ] -----------------------------------------------------
This is a complete list of all reviews. Hope you like it.
[ <a href="review21.html"><tt>Review No.: 21</tt></a> ] --------------------------------------------------
Nimble by Myles Williams. Review dated 1995-05-07.
[ <a href="review22.html"><tt>Review No.: 22</tt></a> ] --------------------------------------------------
Straps 2.1 by Knut Arild Erstad. Review dated 1995-05-14.
[ <a href="review23.html"><tt>Review No.: 23</tt></a> ] --------------------------------------------------
Nine Hells by unknown. Review dated 1995-05-14.
[ <a href="review24.html"><tt>Review No.: 24</tt></a> ] --------------------------------------------------
Ace 1 by P.Westlake. Review dated 1995-05-14.
[ <a href="review25.html"><tt>Review No.: 25</tt></a> ] --------------------------------------------------
Apocalypse by Tim J. Ash. Review dated 1995-05-14.
[ <a href="review26.html"><tt>Review No.: 26</tt></a> ] --------------------------------------------------
Argus by Ty Halderman and Robert Taylor. Review dated 1995-05-15.
[ <a href="review27.html"><tt>Review No.: 27</tt></a> ] --------------------------------------------------
Hole in the sky by Michael Novak. Review dated 1995-05-15.
[ <a href="review28.html"><tt>Review No.: 28</tt></a> ] --------------------------------------------------
Wet Work by Zen Psychosis. Review dated 1995-05-16.
[ <a href="review29.html"><tt>Review No.: 29</tt></a> ] --------------------------------------------------
Scarves by Andrew Scarvell. Review dated 1995-05-16.
[ <a href="review30.html"><tt>Review No.: 30</tt></a> ] --------------------------------------------------
CAOS Series #1 by Antonio Moreno. Review dated 1995-05-16.
[ <a href="review31.html"><tt>Review No.: 31</tt></a> ] --------------------------------------------------
ESW2.ZIP by Jander, Sierralta, Villanueva, and Figueroa. 1995-05-17.
[ <a href="review32.html"><tt>Review No.: 32</tt></a> ] --------------------------------------------------
Trilogy by Chris Spain. Review dated 1995-05-17.
[ <a href="review33.html"><tt>Review No.: 33</tt></a> ] --------------------------------------------------
XCALIB11.ZIP by Stefan Maes. Review dated 1995-05-18.
[ <a href="review34.html"><tt>Review No.: 34</tt></a> ] --------------------------------------------------
Blue Hell by Mark Anthony Klem. Review dated 1995-05-18.
[ <a href="review35.html"><tt>Review No.: 35</tt></a> ] --------------------------------------------------
Who&#x27;s afraid o.the dark? by Joseph Pecoraro. Review dated 1995-05-19.
[ <a href="review36.html"><tt>Review No.: 36</tt></a> ] --------------------------------------------------
Betray Level by unknown. Review dated 1995-05-19.
[ <a href="review37.html"><tt>Review No.: 37</tt></a> ] --------------------------------------------------
Omega Heretic by David Davidson. Review dated 1995-05-19.
[ <a href="review38.html"><tt>Review No.: 38</tt></a> ] --------------------------------------------------
Butcher by Milo Casali. Review dated 1995-05-20.
[ <a href="review39.html"><tt>Review No.: 39</tt></a> ] --------------------------------------------------
Adrenaline by Michael Fulbright. Review dated 1995-05-28.
[ <a href="review40.html"><tt>Review No.: 40</tt></a> ] --------------------------------------------------
Fortress Of Death by Andrew Harvey. Review dated 1995-05-28.
---------------------------------------------------------------------
=== ticrev03 ===
The following reviews were taken from <a href="https://www.doomworld.com/idgames/levels/reviews/ticrev03"><tt>TiC's WAD Reviews #41-#60</tt></a>, as
published on 1995-07-25.
[ <a href="badlist_03.html"><tt>BADLIST.TXT</tt></a> ] -----------------------------------------------------
List of bad PWADs, I will not review them like good ones. 1995-07-21.
[ <a href="file_id_03.html"><tt>FILE_ID.DIZ</tt></a> ] -----------------------------------------------------
TiC&#x27;s WAD Reviews.
[ <a href="revlist_03.html"><tt>REVLIST.TXT</tt></a> ] -----------------------------------------------------
This is a complete list of all reviews. Hope you like it.
[ <a href="review41.html"><tt>Review No.: 41</tt></a> ] --------------------------------------------------
Outpost 21 by Scott Amspoker. Review dated 1995-05-28.
[ <a href="review42.html"><tt>Review No.: 42</tt></a> ] --------------------------------------------------
Unholy Trinity by McCrea, Wall, and Pappavassilopoulos. 1995-05-29.
[ <a href="review43.html"><tt>Review No.: 43</tt></a> ] --------------------------------------------------
Doomsday Of UAC by Leon Martin Lim. Review dated 1995-05-29.
[ <a href="review44.html"><tt>Review No.: 44</tt></a> ] --------------------------------------------------
Below by Neil McKellar. Review dated 1995-06-02.
[ <a href="review45.html"><tt>Review No.: 45</tt></a> ] --------------------------------------------------
Bitchin7 by Bob Symonds. Review dated 1995-06-04.
[ <a href="review46.html"><tt>Review No.: 46</tt></a> ] --------------------------------------------------
The UAC Base by Brian J. Rowan. Review dated 1995-06-04.
[ <a href="review47.html"><tt>Review No.: 47</tt></a> ] --------------------------------------------------
Big_D (One Hell of a Wad) by Melvin R. Clemens III. 1995-06-07.
[ <a href="review48.html"><tt>Review No.: 48</tt></a> ] --------------------------------------------------
Quest For Demonic Spirit by Andy Badorek. 1995-06-07.
[ <a href="review49.html"><tt>Review No.: 49</tt></a> ] --------------------------------------------------
The WAD by W.Davis Thornton. 1995-06-11.
[ <a href="review50.html"><tt>Review No.: 50</tt></a> ] --------------------------------------------------
Twilight Lab by Andy Badorek. Review dated 1995-06-11.
[ <a href="review51.html"><tt>Review No.: 51</tt></a> ] --------------------------------------------------
Oracle by Jim Flynn and Scott Harper. Review dated 1995-06-17.
[ <a href="review52.html"><tt>Review No.: 52</tt></a> ] --------------------------------------------------
The Monastary by Dominique Lavergne. Review dated 1995-06-17.
[ <a href="review53.html"><tt>Review No.: 53</tt></a> ] --------------------------------------------------
Chlorine wad by Doug Ryerson. Review dated 1995-06-18.
[ <a href="review54.html"><tt>Review No.: 54</tt></a> ] --------------------------------------------------
The Waterfront by Scott F. Crank. Review dated 1995-06-18.
[ <a href="review55.html"><tt>Review No.: 55</tt></a> ] --------------------------------------------------
Dungeon of Fear by David Silver. Review dated 1995-06-24.
[ <a href="review56.html"><tt>Review No.: 56</tt></a> ] --------------------------------------------------
The Library Of Dis by Guy Shelton. Review dated 1995-06-24.
[ <a href="review57.html"><tt>Review No.: 57</tt></a> ] --------------------------------------------------
Corridors Of Hell by Jens Nielsen. Review dated 1995-07-07.
[ <a href="review58.html"><tt>Review No.: 58</tt></a> ] --------------------------------------------------
The Kurf House by Colin L. Kurfess. Review dated 1995-07-07.
[ <a href="review59.html"><tt>Review No.: 59</tt></a> ] --------------------------------------------------
Orin's 1st Doom 2 Level by Orin Flaharty. Review dated 1995-07-07.
[ <a href="review60.html"><tt>Review No.: 60</tt></a> ] --------------------------------------------------
Dangers from Deimos Labs by Scott Hawkins. Review dated 1995-07-07.</pre>
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<pre>---------------------------------------------------------------------
TiC's WAD Reviews
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I'll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
----------------------------------------------------------------
I posted these 20 reviews to rec/games/computer/doom/playing
and alt/games/doom. I will upload every 20 reviews to
<a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a>, just like this package, AFTER posting them.
Included is a list of PWADs failed my rating system, in the
future I will not review any PWADs below 50% rating (by me).
Also, I'm reviewing single or multiplayer levels only, no
deathmatch levels and no graphics or sound only PWADs. I will
test levels for Doom, Doom 2 and Heretic only.
If you want me to review a special PWAD (if it is not good
enough, I will add it to the bad PWADs list), e-mail me.
----------------------------------------------------------------
A little bit about me. I'm Denis Moeller, member of TiC.
TiC stands for The Innocent Crew. We made 3 big Add-Ons and 2
single Deathmatch levels for either Doom and Doom 2. Also, I'm
the author of NWT, a very powerful tool for Doom.
I played a lot of PWADs and I'm still looking for good ones.
I downloaded all these PWADs and was very angry getting about
70% bullshit. So I decided to help other people looking for
nice PWADs by reviewing good ones and listing bad ones.
I do attach great importance to a) logical construction (key
placement), b) variety, c) texture design and d) gameplay.
I really hope you like the reviews; e-mail me what you think.
----------------------------------------------------------------
PLEASE DON'T ASK TO SEND YOU ANY FILES NOR WHERE TO GET THEM !
----
I downloaded most of the files from <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror
sites. Try to find them there or e-mail the author of the PWAD.
----------------------------------------------------------------
This contains the 20 first reviews and the bad PWADs list.
(c) by TiC, May 95
--------------------------------------------------------------------
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW1.TXT</h1><hr><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 1. May 95 Review No.: 1
---------------------------------------------------------------------
Title: Illusions Of Home Game: Doom
Filename: <a href="https://www.doomworld.com/idgames/levels/doom/g-i/ilusory1"><tt>ILUSORY1.ZIP</tt></a> Size: 520k
Author: Brett Librandi e-mail: <a href="mailto:brianl@ilx.com"><tt>brianl@ilx.com</tt></a>
Maps: E1M1-E3M9 (27) Type: normal levels
Sounds: No
Graphics: No
Music: No
[ Level construction ] ----------------------------------------------
Mostly one way, a room, some stairs, some more rooms. Lifts, doors
etc., no special effects.
[ Texture design ] --------------------------------------------------
A lot of misaligned textures, extreme use of light-effects (very
dark &#x26; blinking or very light). Switches mostly don&#x27;t fit, tele-
porters and other important floor &#x26; ceiling textures are wrong.
Door sizes are okay, but the sides are moving, sometimes a door is
opening into heaven.
[ Bugs ] ------------------------------------------------------------
A few Tutti-Frutties. Many totally misaligned textures.
[ Enemies ] ---------------------------------------------------------
Enough, but haphazardly placed. (Open a door, kill them, open
another, kill them all again etc.)
[ Things ] ----------------------------------------------------------
Enough health, too easy in UV. Only a few things placed atmos-
pheric, mostly just to get something. Illogical key-placement
(depends on level construction).
[ Scoring ] ---------------------------------------------------------
19%
NOT worth downloading! I recommend the author to read the &#x27;Doom
Hacker&#x27;s Guide&#x27; AND the WAD designers handbook.
---------------------------------------------------------------------
&#x1A;</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW10.TXT</h1><hr><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 2. May 95 Review No.: 10
---------------------------------------------------------------------
Title: The Tiger Den Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/d-f/dm2tiger"><tt>DM2TIGER.ZIP</tt></a> Size: 56k
Author: Jim Young e-mail: <a href="mailto:jyoung@tiger.lsu.edu"><tt>jyoung@tiger.lsu.edu</tt></a>
Maps: MAP01 Type: normal level
Sounds: No
Graphics: No
Music: No
[ Level construction ] ----------------------------------------------
Medium sized level. Well planed, sometimes the rooms are a bit too
big. Well placed keys. Logical with a few traps and some hard to
manage places. A few light failures. The whole level could be much
more fine, looks a bit rough...
One thing I didn&#x27;t like: green waste is harmless, water hurts! :(
[ Texture design ] --------------------------------------------------
Only a few misaligned textures, some light walls have the wrong
size. Some small, tricky walls are grey - standard wall of many
level-editors - not very nice. Door sizes and teleporters are okay,
lifts could be done better. Ah, door&#x27;s floors and ceilings are often
also not the best choice I think...
[ Bugs ] ------------------------------------------------------------
No Tutti-Frutti, Medusa or HOM effect.
[ Enemies ] ---------------------------------------------------------
Enemies are well placed. A few traps, &#x27;sudden attack&#x27; monsters and
some very challenging on platforms above you. Very hard to kill...
Overall a good level for the plasma gun - just fire into groups of
monsters.
[ Things ] ----------------------------------------------------------
Really enough ammo and too much health I think. It isn&#x27;t that hard
at all. Also good placed ungetable things, as mentioned above it
looks a bit rough...
[ Scoring ] ---------------------------------------------------------
75%
Worth downloading. The author should do some &#x27;fine tuning&#x27;.
---------------------------------------------------------------------
&#x1A;</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW11.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3><p>Correction</p></h3>
<p>For this review, the author is credited as being unknown, but we can now say that their name is Nelson Laviolette.</p>
</div>
<pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 2. May 95 Review No.: 11
---------------------------------------------------------------------
Title: NLDoom Series Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames//index.php?search=1&field=textfile&word=NLDoom"><tt>NLDOOM2x.ZIP</tt></a> (x = 1-8) Size: 32k-100k
Author: Unknown e-mail: <a href="mailto:nelsonl@linestone.kosone.com"><tt>nelsonl@linestone.kosone.com</tt></a>
Maps: MAP01-MAP08 (8) Type: normal/co-op levels
Sounds: No
Graphics: No
Music: No
[ Level construction ] ----------------------------------------------
8 levels with no special plan. Okay, the levels are getting bigger
but this doesn&#x27;t mean that they are getting better too... The levels
are classical &#x27;shoot, run, pick-up, shoot again...&#x27; levels. You do
not even have to look for keys. This means, the NLDoom Series are
at most one-way level. Of course they contain keys, but everytime
you need one, you already got the right one.
The author likes labyrinths. All levels contain a bug. At least I
think it is one. If you die in green waste, you&#x27;ll finish the level
immediately. I don&#x27;t think this is useful...
At all you will remember some parts of the levels from the
original Doom and Doom 2 game.
Very interesting is the use of a glass-effect; you can view
trough it, but not shoot and the monsters are not &#x27;seeing you&#x27;.
[ Texture design ] --------------------------------------------------
Some misaligned textures and in the first 4 levels the author used
very strange combinations of textures. This is getting &#x27;better&#x27; in
the last 4 levels, because the rooms are getting much bigger and the
author used some easier textures. Doors are at most okay, but in the
last 3 levels the author didn&#x27;t mark the doors with red, blue or
yellow walls. This sucks.
Teleporters are not very good in the first 3 levels, because they
have just some red floor. This is better in the last 5 levels.
[ Bugs ] ------------------------------------------------------------
No Medusa or HOM effect. However, I noticed some Tutti-Frutti
effects, especially at stairs. Some doortraks are moving...
[ Enemies ] ---------------------------------------------------------
Good placed. Nothing special, but in the last 3 or 4 levels you
have to kill several spider masterminds and a few cyberdemons. It is
not very hard at all.
[ Things ] ----------------------------------------------------------
Enough ammo, enough health. Quite easy to complete it. Most rooms
are not containing any extra objects, such as Bodies or Lamps. It&#x27;s
a bit boring to have a lot of empty rooms. Luckily there are some
monsters in it. :)
[ Scoring ] ---------------------------------------------------------
75%
Worth downloading. Easy to run through; nothing new at all, except
the glass-effects. Better than a lot of other PWADs for Doom 2. I
think they are good for co-op play. I recommend to put all 8 WADs in
one big file. You will need the weapons in further levels...
To the author: please add a textfile to EVERY zip-file and use the
PWAD authoring template!!
---------------------------------------------------------------------
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<h1>REVIEW12.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3>Something of note</h3>
<p>This WAD was made by Scott Lampert, who in the same year this was written (1995), would also make two maps for <a href="https://doomwiki.org/wiki/Memento_Mori">Memento Mori</a> (<yell><a href="https://doomwiki.org/wiki/MAP20:_Mountain_Depot_(Memento_Mori)">map20</a></yell> and <yell><a href="https://doomwiki.org/wiki/MAP27:_Fort_Hades_(Memento_Mori)">map27</a></yell>), a collaborative project that was, in part, made by <a href="https://doomwiki.org/wiki/The_Innocent_Crew">The Innocent Crew</a> - the same people who wrote these reviews.</p>
</div><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 3. May 95 Review No.: 12
---------------------------------------------------------------------
Title: Rigel I Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/p-r/rigel1"><tt>RIGEL1.ZIP</tt></a> Size: 195k
Author: Scott Lampert e-mail:
<a href="mailto:jumpstile@fortunat.pdial.interpath.net"><tt>jumpstile@fortunat.pdial.interpath.net</tt></a>
Maps: MAP01 Type: normal, deathmatch?
Sounds: yes - doors, lifts, pistol
Graphics: yes - new sky texture
Music: yes - starwars theme (?)
[ Level construction ] ----------------------------------------------
Good construction with alternately desgined places. Some grey
rooms (starting point), green hallways, a very dark labyrinth and
some &#x27;evil&#x27; places. Good in size at all, but almost illogicaly
constructed. There is no &#x27;walktrough&#x27;, you have to search, find and
search again. You will not see the room with the blue key on the map
nor how to get there... this sucks, I looked for the key about 15
minutes - a cheat code helped.
But it is not a one-way level, you can enter several rooms from
different ways and other rooms. The author wanted to make a good
deathmatch-level AND a good single/co-op level. I think this causes
the strange key-placement too. It looks like he added the keys after
completing the whole level...?!?!
Very good light management, except the extreme dark labyrinth.
[ Texture design ] --------------------------------------------------
Misplaced or misaligned textures are very rare. Doors, windows,
teleporters and stairs are well done. Nothing more to say.
[ Bugs ] ------------------------------------------------------------
No Medusa, Tutti-Frutti or HOM effect.
[ Enemies ] ---------------------------------------------------------
I played in UV only and it is VERY hard. But it is not impossible.
You have to kill a Cyberdemon and 2 Arch-Viles. Very tough at all.
Always check windows twice and don&#x27;t forget to watch your back. Very
challenging...
[ Things ] ----------------------------------------------------------
You will need the ammo of the enemies; it is possible to win, but
it would be more FUN to have at least 20% more ammo. You have to
save often and try some things, if you run out of ammo, you have to
reload... kinda annoying...
The author added a lot of other stuff to make the level more fun,
very good!
[ Scoring ] ---------------------------------------------------------
85%
The lift sound are good. The door sound and the pistol isn&#x27;t that
amazing...
Worth downloading. The strange key-placement and the lack of ammo
are catching 15%. Don&#x27;t miss this one anyway...
---------------------------------------------------------------------
&#x1A;</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW13.TXT</h1><hr><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 3. May 95 Review No.: 13
---------------------------------------------------------------------
Title: Ice Nightmare 2 Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/g-i/icenite2"><tt>ICENITE2.ZIP</tt></a> Size: 65k
Author: VT Ice (?) e-mail: <a href="mailto:michaelst@aol.com"><tt>michaelst@aol.com</tt></a>
Maps: MAP01 Type: normal
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
Really illogical key-placement (all three keys are in one room
near to the exit, even though with a lot of monsters in it)... The
whole level has many little blocks and steps, windows and platforms,
different floor levels and pools. Very detailed, but a bit slow.
Various designed places, hallways, pools of blood, open sky parts,
some very dark places and a very &#x27;light&#x27; exit. The author put a lot
of ideas in this level.
Nice light usage, shadows etc.
[ Texture design ] --------------------------------------------------
Many misaligned textures, almost every switch is misplaced. Some
very strange combinations of textures (red windows have white floors
and ceilings, but blue sides) - it looks a bit too colored. However
it is not that bad. Many ceiling textures are misplaced, but lamps
(ceiling lights) and floors of lifts are okay. Doors and teleporters
are well done too.
[ Bugs ] ------------------------------------------------------------
Noticed one Tutti-Frutti-effect (a door), but no Medusa or HOM
effect.
[ Enemies ] ---------------------------------------------------------
Like every reviewed level I played in UV only. It is not easy to
kill everybody, because there are a lot of monsters. However the
player will never be stuck with of ammo, this makes the level very
fun to play. No Cyberdemon or Spider Mastermind. But a lot Barons
and Imps. I&#x27;m not sure but I think I noticed some overload of things
and dead bodies - some dead guys disapeared...
[ Things ] ----------------------------------------------------------
Enough ammo, but be careful with your health. A lot of things,
like trees, lamps etc. This slows the game down a bit, but it makes
the level much more &#x27;real&#x27;.
If you find a large amount of ammo, you will need it right after
getting it. :)
[ Scoring ] ---------------------------------------------------------
70%
Worth downloading. I liked playing it, but it would be much better
with aligned switches and maybe less a few things (makes it faster).
The author should write down a &#x27;plan&#x27; for placing the keys before
editing and do much more &#x27;fine tuning&#x27; after completing the level.
---------------------------------------------------------------------
&#x1A;</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW14.TXT</h1><hr><p><div class="tag">
<img src="../../../doom/doomwiki.png" align=left hspace=15 vspace=5 width="111" height="111" title="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;." alt="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;.">
<h3>Want to read more?</h3>
<p><em>Shadows of Darkness</em> was made by <a href="https://doomwiki.org/wiki/Sean_Birkel">Sean Birkel</a>, who has his own Doom Wiki page written about him.</p>
</div><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 4. May 95 Review No.: 14
---------------------------------------------------------------------
Title: Shadows of Darkness Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/0-9/2shadows"><tt>2SHADOWS.ZIP</tt></a> Size: 65k
Author: Sean Birkel e-mail: /
Maps: MAP01 Type: normal
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
Wow! Very good level. Didn&#x27;t see something like this for months.
It&#x27;s a conversion of a Doom level; this is sadden me, because there
is NO Doom 2 enemy. Anyway, it is quite good thought trough, however
the key-placement is a bit dumb. Two keys are used at all. Also,
there are a few switches, but you really don&#x27;t know what they do.
Just push them. The whole construction is amazing; ups and downs,
lifts, a lot of windows, stairs, outside places, waste tunnels etc.
It took the author 3 months to complete it.
[ Texture design ] --------------------------------------------------
Didn&#x27;t see ANY misaligned texture. Great work, alas, the level
contains at most textures from Doom, no Doom 2 graphics.
[ Bugs ] ------------------------------------------------------------
No Tuttie-Frutti, Medusa or HOM effects.
[ Enemies ] ---------------------------------------------------------
Could be MUCH more. As mentioned above, you will only kill Doom
enemies. A bit boring for a Doom 2 level. No Baron of Hell.
[ Things ] ----------------------------------------------------------
Plentiful health. Not enough ammo. Could be some more trees and
bodies too...
[ Scoring ] ---------------------------------------------------------
90%
Really worth downloading. The conversion to Doom 2 is a joke.
I did notice a Double Shotgun, that&#x27;s all of Doom 2 in this level.
Hope the author will put out some more like this one! (Please put
more enemies in your levels, it&#x27;s to easy!)
---------------------------------------------------------------------
&#x1A;</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW15.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3><p>Game Over Man, Game Over</p></h3>
<p>If <tt>JOHN2.ZIP</tt> was ever uploaded to <a href="https://doomwiki.org/wiki/Idgames_archive">the /idgames archive</a>, I'll never know, but it's not there, so the link to it leads to our local copy of it that <a href="http://annex.retroarchive.org/cdrom/svault-1/CDR18/JOHN2">was found on retroarchive.org</a>.</p>
</div><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 4. May 95 Review No.: 15
---------------------------------------------------------------------
Title: John&#x27;s Second Level Game: Doom 2
Filename: <a href="JOHN2.ZIP"><tt>JOHN2.ZIP</tt></a> Size: 45k
Author: John D. Howa e-mail: <a href="mailto:john_howa@hellbbs.win.net"><tt>john_howa@hellbbs.win.net</tt></a>
Maps: MAP02 Type: normal
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
Quite interesting, but all three keys are needed at the end (which
is also the main part/trick of this level). Many hallways; you have
to pass a few twice, due to the unexpected destination of some
teleporters. The end &#x27;trick&#x27; is the only puzzle in this level. Not
very difficult and kinda boring after playing 50 or more PWADs.
No special effects (okay, one glass effect), average light usage
and some nice traps.
[ Texture design ] --------------------------------------------------
More than a few misaligned textures, especially upper textures at
doors, lower at stairs and a few &#x27;misplaced&#x27; ceiling textures.
[ Bugs ] ------------------------------------------------------------
No Tuttie-Frutti, Medusa or HOM effects.
[ Enemies ] ---------------------------------------------------------
Very easy at all. A lot of Shotgun Guys and Imps, some Heavy
Weapon Dudes and Cacos etc.
[ Things ] ----------------------------------------------------------
Plentyful ammo and health. Only a few &#x27;other&#x27; things.
[ Scoring ] ---------------------------------------------------------
55%
One of these levels I don&#x27;t know what to say about... It&#x27;s not
that bad, but quite boring. Worth downloading only, if you really
NEED a new level.
---------------------------------------------------------------------
&#x1A;</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW16.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3>Something of note</h3>
<p>This WAD was made by <a href="https://doomwiki.org/wiki/Orin_Flaharty">Orin Flaharty</a>, who in the same year this was written (1995), would also make two maps for <a href="https://doomwiki.org/wiki/Memento_Mori">Memento Mori</a> (<yell><a href="https://doomwiki.org/wiki/MAP05:_Hell%27s_Kitchen_(Memento_Mori)">map05</a></yell> and <yell><a href="https://doomwiki.org/wiki/MAP08:_And_the_Dead_Shall_Rise_(Memento_Mori)">map08</a></yell>), a collaborative project that was, in part, made by <a href="https://doomwiki.org/wiki/The_Innocent_Crew">The Innocent Crew</a> - the same people who wrote these reviews.</p>
<p>This is not the only review that would be written about Orin's work by The Innocent Crew, as <a href="review59.html">seen here</a>.</p>
</div><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 4. May 95 Review No.: 16
---------------------------------------------------------------------
Title: Moonbase (part 1) Game: Doom
Filename: <a href="https://www.doomworld.com/idgames/levels/doom/m-o/moonbas2"><tt>MOONBAS1.ZIP</tt></a> Size: 75k
Author: Orin Flaharty e-mail: <a href="mailto:flaharty@ix.netcom.com"><tt>flaharty@ix.netcom.com</tt></a>
Maps: E2M1 Type: normal
Sounds: no
Graphics: a new step
Music: nothing new
[ Level construction ] ----------------------------------------------
At most a one-way level. Two keys used, but the red one is dumb.
A lot of hallways, shot-trough windows and some stairs. Nothing new
at all, could be done in early 94. Good light usage.
[ Texture design ] --------------------------------------------------
Amazing. Have you ever seen a level with almost two different
textures? Many misaligned textures, some missing lower textures.
The doors are kinda strange, but not bad. No teleporters. The whole
level looks the same, but in fact, it is not that bad, it was quite
fun playing it. Good placed lights.
[ Bugs ] ------------------------------------------------------------
No Tuttie-Frutti, Medusa or HOM effects. Just a few missing
textures.
[ Enemies ] ---------------------------------------------------------
Quite easy. Shotgun Guys and Pigs are the only enemies. Oh, no, a
Baron at the end of the level! The author placed a lot of barrels in
the level, it is really fun to blow them, if some Guys are next to
them.
[ Things ] ----------------------------------------------------------
Plentyful ammo and health. Only a few torches and a lot of
barrels. The only weapon is the shotgun. Mmmhh...
[ Scoring ] ---------------------------------------------------------
51%
One percent just to keep it worth downloading. The author should
do a lot of &#x27;fine tuning&#x27; and take a look at the editor. I&#x27;m sure he
will be able to place some different enemies and weapons in it.
Btw. PLEASE put all your changed resources in ONE Pwad. The author
will do some more &#x27;Moonbase&#x27; levels, hope they will be better.
---------------------------------------------------------------------
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<h1>REVIEW17.TXT</h1><hr><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 4. May 95 Review No.: 17
---------------------------------------------------------------------
Title: Nick&#x27;s First Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/m-o/nicks1st"><tt>NICKS1ST.ZIP</tt></a> Size: 26k
Author: Nick Adair e-mail: <a href="nadair@students.wisc.edu"><tt>nadair@students.wisc.edu</tt></a>
Maps: MAP01 Type: normal
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
Small sized level with a few hallways and a few big rooms. Kinda
symmetrical. Two keys used. Good light usage; 90% dark rooms. The
whole level is at most on one floor level, boring. Not very logical,
just search for the key, open door, push end button. ;)
[ Texture design ] --------------------------------------------------
No misaligned textures. Clean work. The doors (the small ones) are
not very good - just blocks, no real door-textures used. Some Tele-
porters have red floors &#x26; ceilings, others are better.
[ Bugs ] ------------------------------------------------------------
No Tuttie-Frutti, Medusa or HOM effects.
[ Enemies ] ---------------------------------------------------------
Very easy. Only a few enemies, one Mancubus, one Revenant, the
rest are Imps and Guys.
[ Things ] ----------------------------------------------------------
Enough ammo, enough health. In fact you could kill all monsters
again with this amount of ammo and health. Only a few burning
barrels added... boring.
[ Scoring ] ---------------------------------------------------------
51%
It&#x27;s the first level from this author. To the author: get some
ideas and make your levels much more difficult - you know, it&#x27;s
called: ULTRA VIOLENCE! Not ULTRA BORING. :) Couldn&#x27;t resist...
---------------------------------------------------------------------
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<h1>REVIEW18.TXT</h1><hr><p><div class="tag">
<img src="../../../doom/doomwiki.png" align=left hspace=15 vspace=5 width="111" height="111" title="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;." alt="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;.">
<h3>Want to read more about this WAD?</h3>
<p>There is <a href="https://doomwiki.org/wiki/MRDM2301">a Doom Wiki page on this WAD that can be read</a>, as well as this, there is also a page on the author, <a href="https://doomwiki.org/wiki/Michael_Rapp">Michael Rapp</a>.</p>
</div><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 4. May 95 Review No.: 18
---------------------------------------------------------------------
Title: MRDM (Series?) Game: Doom
Filename: <a href="https://www.doomworld.com/idgames/levels/doom/m-o/mrdm2301"><tt>MRDM2301.ZIP</tt></a> Size: 45k
Author: Michael Rapp e-mail: <a href="mailto:michael.rapp@aquila.com"><tt>michael.rapp@aquila.com</tt></a>
Maps: E2M3 Type: normal
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
YES! Very nice level. Lots of rooms, ways, stairs, traps, windows
and a few lifts. Two keys used. Very good light usage at all. The
whole level is very symmetricaly constructed. Good for two player
games.
[ Texture design ] --------------------------------------------------
Only a few misaligned textures. Clean work. The author used very
good combinations of textures. Every room has it&#x27;s own athmosphere.
It is not an evil level, more a hightech one. This level could be
one of my own. :)
[ Bugs ] ------------------------------------------------------------
No Tuttie-Frutti, Medusa or HOM effects.
[ Enemies ] ---------------------------------------------------------
Quite challenging, lots of Shotgun Guys, Imps and Pigs. A few
Cacos and Barons. Very good placed! Alas, there is only one
difficulty setting: Ultra Violence.
[ Things ] ----------------------------------------------------------
Exact amount of ammo and health. Delicious.
[ Scoring ] ---------------------------------------------------------
95%
What a nice thing! Download it immediately. There seem to be more
from Michael, so I have to look for them. :)
---------------------------------------------------------------------
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<h1>REVIEW19.TXT</h1><hr><p><div class="tag">
<img src="../../../doom/doomwiki.png" align=left hspace=15 vspace=5 width="111" height="111" title="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;." alt="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;.">
<h3>Want to read more about this WAD?</h3>
<p>If you want to learn more about this WAD, <a href="https://doomwiki.org/wiki/Infinity">Doom Wiki has its own page on this subject</a>. As well as this, there are also two pages on its authors, <a href="https://doomwiki.org/wiki/Holger_Nathrath">Holger Nathrath</a> and <a href="https://doomwiki.org/wiki/Bj%C3%B6rn_Hermans">Bj&#xF6;rn Hermans</a>.</p>
</div><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 6. May 95 Review No.: 19
---------------------------------------------------------------------
Title: Serenity 3 aka Infinity Game: Doom
Filename: <a href="https://www.doomworld.com/idgames/levels/doom/g-i/infinity"><tt>INFINITY.ZIP</tt></a> Size: 545k
Author: Bjorn Hermans e-mail: <a href="mailto:B.T.Hermans@kub.nl.or"><tt>B.T.Hermans@kub.nl.or</tt></a>
Holger Nathrath <a href="mailto:s879614@kub.nl"><tt>s879614@kub.nl</tt></a>
Maps: E1M1-E1M8 Type: Episode, normal levels
Sounds: no
Graphics: no
Music: yes, if you like
[ Level construction ] ----------------------------------------------
Infinity is the third part of the Serenity series. I like to say,
it is better than the others. Though all levels are &#x27;looking&#x27; quite
the same. Often the &#x27;brown-metal&#x27; style was used. Almost every
level has good key-placement and construction. Alternately designed
places: hallways, waste places, ups &#x26; down, lifts, some labyrinths
computer-rooms and a few nice traps. Excellent light usage, such as
cones of light and darker areas. Often the levels are partly
symmetricaly constructed. Great for Multiplayer-Games.
[ Texture design ] --------------------------------------------------
Most textures are well placed and aligned, but (wall)-lights are
often misaligned.
[ Bugs ] ------------------------------------------------------------
No Tuttie-Frutti, Medusa or HOM effects. A few HOMs only if you
use a Doom version below 1.666 - info from the authors.
[ Enemies ] ---------------------------------------------------------
Played in UV only. Good playable, sometimes a bit easy. Lots of
Shotgun Guys, Imps and Pigs. Only a few Cacos and Barons. Well
placed; in almost every level you will use the Shotgun at all, you
really need no Rocket Launcher or the Plasma Gun.
[ Things ] ----------------------------------------------------------
Good amount of ammo and health, well placed too. Good usage of
&#x27;other&#x27; things, such as barrels, dead bodies etc.
[ Scoring ] ---------------------------------------------------------
90%
Really worth downloading. A bit more variety, better light
alignment and more monsters would take the last 10%. Don&#x27;t miss that
one anyway!
---------------------------------------------------------------------
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<h1>REVIEW2.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3><p>Correction</p></h3>
<p>In this review, this Doom WAD is credited to unknown, but it was made by Chris Fought.</p>
</div>
<pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 1. May 95 Review No.: 2
---------------------------------------------------------------------
Title: Unknown Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/deathmatch/d-f/ens"><tt>ENS.ZIP</tt></a> Size: 22k
Author: Unknown e-mail: Unknown
Maps: MAP01 Type: normal level
Sounds: No
Graphics: No
Music: No
[ Level construction ] ----------------------------------------------
Not that bad. Mostly build with cubes. Some windows, a lot of doors
and a few teleporters. Stupid ending, no keys needed to end level.
Very illogical.
[ Texture design ] --------------------------------------------------
Computer center. A lot of computer-walls, very light. No special
effects. A lot of tricky misaligned textures. Repeating walls etc.
Doors are okay. Teleporters don&#x27;t have any good floor or ceiling
texture, just a blue one. Simple.
[ Bugs ] ------------------------------------------------------------
No Tutti-Frutties or HOMs.
[ Enemies ] ---------------------------------------------------------
Only tested UV. Very hard. Arch-Vile and Cyberdemon included but
you don&#x27;t need to kill them to end it.
[ Things ] ----------------------------------------------------------
A LOT of 200% spheres. Too bad. At the starting point is a plasma.
The level contains all weapons. No special things to make the whole
thing a bit &#x27;real&#x27;. Just to get something.
[ Scoring ] ---------------------------------------------------------
27%
NOT worth downloading! I recommend to put some ideas down before
editing, to make the whole thing useful.
---------------------------------------------------------------------
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<h1>REVIEW20.TXT</h1><hr><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 6. May 95 Review No.: 20
---------------------------------------------------------------------
Title: Elements Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/d-f/elements"><tt>ELEMENTS.ZIP</tt></a> Size: 40k
Author: Henry Chang e-mail: <a href="mailto:changhenr@urvax.urich.edu"><tt>changhenr@urvax.urich.edu</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
Almost every room has near the same floor level, only a few plat-
forms with lifts and a few waste pools. The whole level is kinda
&#x27;evil&#x27;, waste, granite, stones. Quite good key-placement, with a few
traps. Nothing new, but a bit different from other PWADs. No special
light usage, mostly average light.
Look out for secrets near lights...
[ Texture design ] --------------------------------------------------
Like I mentioned above, the author used kinda evil textures. But
only a few textures are misaligned. Some doors and skull blocks
(showing the needed key to open the door) are misaligned.
[ Bugs ] ------------------------------------------------------------
No Tuttie-Frutti, Medusa or HOM effects.
[ Enemies ] ---------------------------------------------------------
Played in UV only. Quite hard, you will get all weapons. If you
get the blue key, you will know why. Many enemies coming from hidden
rooms, coming out if you pass a special line. Some really hidden
rooms with Revenants, challenging!
[ Things ] ----------------------------------------------------------
Enough ammo and health. Enough things at all. Good placed.
[ Scoring ] ---------------------------------------------------------
72%
Worth downloading. Not a fast level, you have to use the map etc.
Solid level with a lot of monsters. Fun!
---------------------------------------------------------------------
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<h1>REVIEW21.TXT</h1><hr><p><div class="tag">
<img src="../../../doom/doomwiki.png" align=left hspace=15 vspace=5 width="111" height="111" title="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;." alt="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;.">
<h3>Want to read more?</h3>
<p>This WAD was made by Myles Williams, <a href="https://doomwiki.org/wiki/Myles_Williams">who has their own article written about him on the Doom Wiki</a> that can be read at your leisure.</p>
<p>Myles also had their own website, <a href="https://www.gamers.org/~williams">The All-Time Best Doom Levels</a>, although it has not been updated since the late 1990s.</p>
</div><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 7. May 95 Review No.: 21
---------------------------------------------------------------------
Title: Nimble Game: Doom
Filename: <a href="https://www.doomworld.com/idgames/levels/doom/m-o/nimble"><tt>NIMBLE.ZIP</tt></a> Size: 35k
Author: Myles Williams e-mail:
<a href="mailto:"><tt>williams@martha.utcc.utk.edu</tt></a>
Maps: E1M1 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
This is a very old WAD, July 94, but it&#x27;s very good for this time.
Good key-placement, a very skilfulness WAD. Balance across several
blocks and walls. Different lights or light effects are not used.
But the level contains invisible stairs! Very good, but not easy to
find. A small level.
[ Texture design ] --------------------------------------------------
A bit to colored (I think every textures is used at least one
time), but quite good aligned. Only a few misaligned textures.
[ Bugs ] ------------------------------------------------------------
No Tuttie-Frutti, Medusa or HOM effects.
[ Enemies ] ---------------------------------------------------------
Played in UV only. Not very tough... but sufficient.
[ Things ] ----------------------------------------------------------
Enough ammo and health. It&#x27;s a small level, so you can&#x27;t place
much more things around. I noticed some flying trees - not very
well done.
[ Scoring ] ---------------------------------------------------------
65%
Worth downloading, but to small. However, take a look at it!
---------------------------------------------------------------------
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<h1>REVIEW22.TXT</h1><hr><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 14. May 95 Review No.: 22
---------------------------------------------------------------------
Title: Straps 2.1 Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/s-u/straps21"><tt>STRAPS21.ZIP</tt></a> Size: 54k
Author: Knut Arild Erstad e-mail: <a href="mailto:ip103@ii.uib.no"><tt>ip103@ii.uib.no</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
A few labyrinths, hallways and rooms. Nothing special and not the
best key-placement. A very nice trick near the end. :) No special
light usage, just average light and a few very light rooms. The
whole level isn&#x27;t well planed. Some &#x27;shoot-the-wall-to-open-door&#x27;
things are not very easy to find &#x26; understand - not very good.
[ Texture design ] --------------------------------------------------
Kinda strange and ugly sometimes, but not &#x27;misaligned&#x27;, just some
curious combinations. Could be much better.
[ Bugs ] ------------------------------------------------------------
No Tuttie-Frutti, Medusa or HOM effects.
[ Enemies ] ---------------------------------------------------------
Played in UV only. Not the easiest level, sometimes you will need
some weapons hidden in secrets. But well placed enemies, not all in
one room. However, nothing special.
[ Things ] ----------------------------------------------------------
Good amount of health and ammo. There are some rooms quite over-
loaded with things, other rooms are empty...
[ Scoring ] ---------------------------------------------------------
65%
Worth downloading. It&#x27;s the author&#x27;s first level, so I think it is
very good for this time, but just average considering other WADs.
---------------------------------------------------------------------
&#x1A;</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW23.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/symbols/textual/gray_question_mark.svg" align=left hspace=15 vspace=5 width="72" height="72" title="A gray question mark." alt="A gray question mark.">
<h3>Who Made This? We Don't Know!</h3>
<p>Finding a copy of this WAD online was kind of hard, but a version was found on <a href="https://en.wikipedia.org/wiki/textfiles.com">textfiles.com</a>, but sadly the <yell>ReadMe</yell> for this does not give credit to the author, meaning, even over twenty years after being made, we still do not know who this was made by.</p>
</div>
<pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 14. May 95 Review No.: 23
---------------------------------------------------------------------
Title: Nine Hells Game: Doom 2
Filename: <a href="http://cd.textfiles.com/svdiamond/CDR18/9HELLZ.ZIP"><tt>9HELLZ.ZIP</tt></a> Size: 70k
Author: Unknown e-mail: /
Maps: MAP01 Type: normal/deathmatch level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
Nine big rooms connected with teleporters and lots of hallways.
This level is meant to be a single, multiplayer and deathmatchlevel.
Lots of the hallways are looking quite the same, kinda stupid,
because you never know where you are. Teleporters have different
destinations - I hate that (you know, jump from 4 different sides in
the teleporter). I think every bigger room contains a switch, which
opens a door to the end. So you have to push all switches to reach
the end. That&#x27;s the main idea of the level, I think.
No special light usage.
[ Texture design ] --------------------------------------------------
A few textures are looking misplaced. The author has a kinda
strange taste placing gray ceiling parts in a brown room. Therefore
the level looks a bit uncompleted.
[ Bugs ] ------------------------------------------------------------
No Tuttie-Frutti, Medusa or HOM effects.
[ Enemies ] ---------------------------------------------------------
Played in UV only. Not very hard, except one room with all kind of
monsters in it. You will get all better weapons, like the Rocket
Launcher or the Plasma Gun, so it is no problem to kill everybody.
[ Things ] ----------------------------------------------------------
Enough ammo and health, you will never be stuck on both of it.
[ Scoring ] ---------------------------------------------------------
60%
Worth downloading. Sometimes a bit boring, because of the number
of hallways you have to pass, but not the worst level. A bit to big
for deathmatch, unless you like fraggin&#x27; every 30 minutes. ;)
---------------------------------------------------------------------
&#x1A;</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW24.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3><p>Correction</p></h3>
<p>In this review, Ace 1 is credited to unknown, but it was made by P. Westlake, who is also known as Ace.</p>
</div>
<pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 14. May 95 Review No.: 24
---------------------------------------------------------------------
Title: Ace 1 Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/a-c/ace1"><tt>ACE1.ZIP</tt></a> Size: 20k
Author: Unknown e-mail: /
Maps: MAP01 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
Some rooms with a few stairs and a lot of teleporters. Only one
key used - not very well planned and much too small for a good
Doom 2 level. One-way level.
[ Texture design ] --------------------------------------------------
Not the best work, strange using of door-textures, some misaligned
textures etc.
[ Bugs ] ------------------------------------------------------------
No Tuttie-Frutti, Medusa or HOM effects.
[ Enemies ] ---------------------------------------------------------
Played in UV only. Much too easy, you will get a Plasma gun in a
&#x27;not to miss&#x27; secret. Too bad.
[ Things ] ----------------------------------------------------------
Enough ammo and health, you will never be stuck on both of it.
[ Scoring ] ---------------------------------------------------------
55%
Worth downloading. No level for the advanced player, too small,
too easy.
---------------------------------------------------------------------
&#x1A;</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW25.TXT</h1><hr><pre>---------------------------------------------------------------------
TiC's WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I'll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on ftp.cdrom.com and its mirror sites.
DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 14. May 95 Review No.: 25
---------------------------------------------------------------------
Title: Apocalypse Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/a-c/apoclps2"><tt>APOCLPS2.ZIP</tt></a> Size: 70k
Author: Tim J. Ash e-mail: <a href="mailto:tim.ash@cyberstore.ca"><tt>tim.ash@cyberstore.ca</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
At the beginning a few circle-like hallways, later huge hallways
and a granite-labyrinth. The whole level is not very logical, e.g.
the red or blue key-placement. The yellow key is in sight, but VERY
difficult to catch. The way to the key is not on the map and not
marked like a secret or something - you have no idea how to get it.
This sucks and makes the level a run-all-rooms-at-least-twice level.
Furthermore there are some very annoying places, like a grid of
teleporting blocks (try to get to the lower right corner) or the
labyrinth - it is completely disabled on the map. Good light usage.
[ Texture design ] --------------------------------------------------
A few misaligned textures, but overall good work.
[ Bugs ] ------------------------------------------------------------
No Tuttie-Frutti, Medusa or HOM effects.
[ Enemies ] ---------------------------------------------------------
Played in UV only. Too hard. Just imagine a Arch-Vile in a BIG
room with a grid of teleporters and a lot of monsters of course -
this sucks! Kinda impossible.
[ Things ] ----------------------------------------------------------
Short of ammo and health, very tough. Not very much other things
placed, could be more.
[ Scoring ] ---------------------------------------------------------
55%
Worth downloading. However, not a fun level, but a frustrating
level. Because of the 'I-really-don't-know-where-to-go-now' idea and
some other annoying places.
---------------------------------------------------------------------
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW26.TXT</h1><hr><p><div class="tag">
<img src="../../../doom/doomwiki.png" align=left hspace=15 vspace=5 width="111" height="111" title="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;." alt="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;.">
<h3>Want to read more about this WAD?</h3>
<p><a href="https://doomwiki.org/wiki/Argus">More information about this WAD</a> can be found via the Doom Wiki, as well as that, there are also two individual pages on Argus' authors, <a href="https://doomwiki.org/wiki/Robert_Taylor_(Bobcat)">Robert Taylor</a> and <a href="https://doomwiki.org/wiki/Ty_Halderman">Ty Halderman</a>.</p>
</div><pre>---------------------------------------------------------------------
TiC's WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I'll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on ftp.cdrom.com and its mirror sites.
DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 15. May 95 Review No.: 26
---------------------------------------------------------------------
Title: "Argus" Episode, part 1 Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/a-c/argus"><tt>DM2ARGUS.ZIP</tt></a> Size: 46k
Author: Ty Halderman e-mail: <a href="mailto:thldrmn@sam.neosoft.com"><tt>thldrmn@sam.neosoft.com</tt></a>
Robert Taylor <a href="mailto:rtaylor@sam.neosoft.com"><tt>rtaylor@sam.neosoft.com</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
Kinda one-way-level, though it has a few rooms neighboring to the
main way. This level really needs no keys, but two were used. (You
know, run - get blue key - run - open blue door, kinda stupid) Some
nice tricks, like platforms with things on it etc. but nothing
amazing. Some light effects, like cones of light...
[ Texture design ] --------------------------------------------------
Kinda 'brutal' texture placement, but most of them are aligned.
Some strange texture combinations, could be better.
[ Bugs ] ------------------------------------------------------------
No Tuttie-Frutti, Medusa or HOM effects.
[ Enemies ] ---------------------------------------------------------
Played in UV only. Too easy. Not very challenging at all - Guys,
Imps, Pigs. Boring.
[ Things ] ----------------------------------------------------------
Enough ammo and health, too easy. Nice placed 'other' things.
[ Scoring ] ---------------------------------------------------------
55%
Worth downloading. A bit boring. I hope the other WADs of this
series will be BIGGER and better.
---------------------------------------------------------------------
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW27.TXT</h1><hr><pre>---------------------------------------------------------------------
TiC's WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I'll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on ftp.cdrom.com and its mirror sites.
DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 15. May 95 Review No.: 27
---------------------------------------------------------------------
Title: Hole in the sky Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/deathmatch/s-u/sky1"><tt>SKY1.ZIP</tt></a> Size: 77k
Author: Michael Novak e-mail: <a href="mailto:mjm@ksu.ksu.edu"><tt>mjm@ksu.ksu.edu</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
This level was originally designed for deathmatch. You will notice
that right after starting it. I think the author added a few rooms
and teleporters and thought this would do a 'id-like' level. Wrong.
Okay, let's talk about the 'good' parts of this level. The keys are
well placed; but the blue key is in a very hidden room in the 'sky',
I think this looks VERY ugly, but I think the author thought it was
cool. However you can open the blue door without the blue key. Maybe
the author noticed that the room containing the key is too difficult
to find. ;) But then the way to the blue door is hidden again, not
just hidden - it is impossible to find, even with cheats. To the
author: this sucks! (Hint: try to open a silver wall) All other
parts are looking very deathmatch-like and are well done.
Very good light usage, such as shadows and strips of light.
[ Texture design ] --------------------------------------------------
Very good texture usage and alignment. Clean work.
[ Bugs ] ------------------------------------------------------------
No Tuttie-Frutti, Medusa or HOM effects. Some 2-sided textures
(those with Heavy-Weapon Dudes behind) are a bit wrong, I think the
rooms are not high enough... however, difficult to notice. And you
can see the sky repeating below you, could be better.
[ Enemies ] ---------------------------------------------------------
Huarks! Quite hard, a lot of Heavy Weapon Dudes and Guys at all,
a Baron and a few Cacos and Pigs. Very challenging.
[ Things ] ----------------------------------------------------------
Enough ammo and health. Good placed. Very good usage of 'other'
things, such as lamps, torches and barrels.
[ Scoring ] ---------------------------------------------------------
68%
Worth downloading. Yes, 65%. Man, it would catch 85% without the
annoying blue-key-room and door. Hope to see some more levels by
Michael.
---------------------------------------------------------------------
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW28.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/symbols/textual/gray_question_mark.svg" align=left hspace=15 vspace=5 width="72" height="72" title="A gray question mark." alt="A gray question mark.">
<h3>Did you know?</h3>
<p>In 2011, this map, as well as many others from the era, were modernized in <a href="https://doomwiki.org/wiki/1994_Tune-up_Community_Project">1994 Tune-up Community Project</a>. In the case of Wet Work, <a href="https://doomwiki.org/wiki/MAP27:_WetWorkD2_(1994_Tune-up_Community_Project)">it was reworked by Fletcher`</a>.</p>
</div><pre>---------------------------------------------------------------------
TiC's WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I'll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on ftp.cdrom.com and its mirror sites.
DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 16. May 95 Review No.: 28
---------------------------------------------------------------------
Title: Wet Work Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/v-z/wetwrkd2"><tt>WETWRKD2.ZIP</tt></a> Size: 71k
Author: Zen Psychosis e-mail: <a href="mailto:sychosis@usis.com"><tt>sychosis@usis.com</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
Large level. This doesn't mean a level with many, many rooms etc,
but one with a few large rooms, connected with (mostly) small
hallways. I don't think the whole level is well thought through, but
the key-placement isn't that bad. All three keys are used. No
special light usage, just light, darker or dark rooms. Use the map
to find the way to the keys.
[ Texture design ] --------------------------------------------------
Untidy. Many, many misPlaced and misAligned textures. Could be
much better. Teleporters don't have the right floor, just some red
or blue one. Doortraks are moving and windows are looking ugly.
[ Bugs ] ------------------------------------------------------------
No Tuttie-Frutti, Medusa or HOM effects.
[ Enemies ] ---------------------------------------------------------
Not very hard. The level was converted from Doom to Doom 2, you
will notice only a few enemies from Doom 2. One Mancubus, one
Revenant, a few Heavy Weapon Dudes and a Pain Elemental...
[ Things ] ----------------------------------------------------------
Enough ammo and health. Well placed. This means you will find
something in every corner. ;)
[ Scoring ] ---------------------------------------------------------
50%
Worth downloading only, if you really need a new level.
---------------------------------------------------------------------
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW29.TXT</h1><hr><p><div class="tag">
<img src="../../../doom/doomwiki.png" align=left hspace=15 vspace=5 width="111" height="111" title="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;." alt="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;.">
<h3>Want to read more about this WAD?</h3>
<p>On the Doom Wiki, <a href="https://doomwiki.org/wiki/Scarves">there is an article about this very WAD</a> that can be read there, among other things, has a walkthrough and screenshots.</p>
</div><pre>---------------------------------------------------------------------
TiC's WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I'll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on ftp.cdrom.com and its mirror sites.
DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 16. May 95 Review No.: 29
---------------------------------------------------------------------
Title: Scarves Game: Doom
Filename: <a href="https://www.doomworld.com/idgames/levels/doom/s-u/scarves"><tt>SCARVES.ZIP</tt></a> Size: 91k
Author: Andrew Scarvell e-mail: <a href="mailto:chriss@sequent.com"><tt>chriss@sequent.com</tt></a>
Maps: E1M3 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
Interesting level with quite good key-placement. Two keys are used
at all. The level has four main parts: huge stairs, an open area,
a nasty labyrinth (dark like a Demon's ass) and a 'waste' area. Some
light goggles are available but not easy to get. No special light
usage, just some light and some darker areas, except the labyrinth.
[ Texture design ] --------------------------------------------------
Well aligned, although there are a few kinda 'misplaced' textures.
Some lamp-walls are not wide enough, but nothing really misaligned.
[ Bugs ] ------------------------------------------------------------
No Tuttie-Frutti, Medusa or HOM effects.
[ Enemies ] ---------------------------------------------------------
Played in UV only and it's very hard. Full of monsters, some are
teleported behind you - very tough. Also, I think the end is a bit
too hard, because there are a lot of Demons, Cacodemons and Barons
in one room... and you with a lack of ammo. :(
Just like this wouldn't be enough, you will be attacked by a bunch
of Lost Souls from behind. Mmmhh...
[ Things ] ----------------------------------------------------------
Could be much more ammo and health, a few more 'other' things too.
[ Scoring ] ---------------------------------------------------------
68%
Worth downloading. If you like to reload every 20 seconds. A lmp
demo is included, but can't be used since it is a version below
1.666, converting didn't work.
---------------------------------------------------------------------
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW3.TXT</h1><hr><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 1. May 95 Review No.: 3
---------------------------------------------------------------------
Title: Dark World I Game: Doom
Filename: <a href="https://www.doomworld.com/idgames/levels/doom/d-f/drkwrld1"><tt>DRKWRLD1.ZIP</tt></a> Size: 25k
Author: Stephen Holste e-mail: <a href="mailto:Stephen.Holste@spectre.com"><tt>Stephen.Holste@spectre.com</tt></a>
Maps: E1M1 Type: normal level
Sounds: No
Graphics: No
Music: No
Note: The author is 11 years old! Dad helped a bit.
[ Level construction ] ----------------------------------------------
Labyrinth. A lot of rooms, hallways, a lot of doors - not designed
to look like doors. Really nothing special, (are there any different
floor levels?) boring.
[ Texture design ] --------------------------------------------------
The whole level with one texture (okay, 98%) - some few misaligned
textures. 90% of the rooms have the same light level (medium).
[ Bugs ] ------------------------------------------------------------
No Tutti-Frutti or HOM effect. Doortraks are moving - argh!
[ Enemies ] ---------------------------------------------------------
Played UV only. Very easy, no special traps or something, just one
enemy after another. Boring.
[ Things ] ----------------------------------------------------------
Enough health and ammo. Too easy. No special things to make it
more fun playing. Just to get, shoot, run and win. Boring.
[ Scoring ] ---------------------------------------------------------
28%
NOT worth downloading! Where is the idea? Every better Doom-player
can reach the end while sleeping at the same time.
---------------------------------------------------------------------
&#x1A;</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW30.TXT</h1><hr><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 16. May 95 Review No.: 30
---------------------------------------------------------------------
Title: CAOS Series #1 Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/a-c/caos1"><tt>CAOS1.ZIP</tt></a> Size: 40k
Author: Antonio Moreno e-mail: <a href="mailto:maliani@cica.es"><tt>maliani@cica.es</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
Medium sized level with a bit illogically key-placement. Some
unexpectable teleporter-lines, e.g. in the room with the yellow key.
You can teleport before getting the key, then you have to run trough
the whole level again... could be better. The level looks a bit
rough, the author doesn&#x27;t seem to be very familiar with doing small
things. Nice light usage, but nothing special.
[ Texture design ] --------------------------------------------------
Many textures are misaligned, although often you will not notice
it. I don&#x27;t like the lift (I think there is only one), because the
lower textures are moving etc. Some doors are curious too.
[ Bugs ] ------------------------------------------------------------
No Tuttie-Frutti, Medusa or HOM effects.
[ Enemies ] ---------------------------------------------------------
Ultra Violence isn&#x27;t that hard. A lot of Imps, Former Humans, a
few Cacos etc. At the end is an Arch-Vile - very dangerous placed,
because there are a few Former Humans too - and a door. You know
what happens?
[ Things ] ----------------------------------------------------------
Enough ammo and health, only a few other things placed. Could be
more of them.
[ Scoring ] ---------------------------------------------------------
52%
Worth downloading. I don&#x27;t like boring, illogical levels. But
it&#x27;s not that bad - I don&#x27;t want to make worse all further levels
coming in this series. To the author: why not training your skills
before doing a series?
---------------------------------------------------------------------

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<h1>REVIEW31.TXT</h1><hr><p><div class="tag">
<img src="../../../doom/doomwiki.png" align=left hspace=15 vspace=5 width="111" height="111" title="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;." alt="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;.">
<h3>Want to read more about this WAD?</h3>
<p>Over on the Doom Wiki, <a href="https://doomwiki.org/wiki/ESW2">there is a whole article that has been written about this WAD</a>, including individual pages on each level.</p>
<p>As well as this, <yell>OneManDoom</yell> has <a href="https://onemandoom.blogspot.com/2011/11/esw2wad.html">written a review for this WAD</a>.</p>
</div><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 17. May 95 Review No.: 31
---------------------------------------------------------------------
Title: ? Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/d-f/esw2"><tt>ESW2.ZIP</tt></a> Size: 296k
Author: David Jander e-mail: <a href="mailto:i5iwg102@loa.disca.ufsm.cl"><tt>i5iwg102@loa.disca.ufsm.cl</tt></a>
Juan J. Sierralta
Stefano Villanueva
Felipe Figueroa
Maps: MAP01-MAP10 Type: 10 levels
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
This is another and probably my last review of a VERY bad PWAD.
I don&#x27;t know why, but I thought &#x27;they did 10 levels, so you have to
review them&#x27;... These four guys teach us, how to create real ugly,
disgusting and exorbitantly illogical levels. Their levels are
completely weak-willed drawn and full of bugs. Btw. do you like
levels with almost the same light level? This WAD is a great example
how you should NOT do it.Add to this that many ideas are copied from
the original levels, boring.
[ Texture design ] --------------------------------------------------
The alignment is really great, because there is none. Bugs
wherever you go, misalignment on every wall.
[ Bugs ] ------------------------------------------------------------
A few HOMs, a lot of Tutti-Frutties. Medusa? Some doortraks are
moving, not a single teleporter was well done. Wrong doors etc.
[ Enemies ] ---------------------------------------------------------
Not very hard, the monsters were randomly placed.
[ Things ] ----------------------------------------------------------
Enough ammo and health, only a few other things placed. Don&#x27;t want
to talk about this...
[ Scoring ] ---------------------------------------------------------
10%
NOT worth downloading, I will add this WAD to the bad-list too.
10 percent only for being created. These guys really want to do more
levels - HELP!
---------------------------------------------------------------------
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW32.TXT</h1><hr><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 17. May 95 Review No.: 32
---------------------------------------------------------------------
Title: Trilogy Game: Doom
Filename: <a href="https://www.doomworld.com/idgames/levels/doom/s-u/trilogy"><tt>TRILOGY.ZIP</tt></a> Size: 223k
Author: Chris Spain e-mail: <a href="mailto:cspain@eutelsat.fr"><tt>cspain@eutelsat.fr</tt></a>
Maps: E1M1-E1M3 Type: 3 levels
Sounds: no
Graphics: yep, windows, tv etc.
Music: no
[ Level construction ] ----------------------------------------------
These three levels are kinda different from many others. They are
not really Doom-levels... you will find many things from within your
own life. Such as: a bathroom, a metro, an ambulance, a disco, a
cementary, some shops etc. It&#x27;s quite funny watching all these
rooms. Even the key-placement is good in almost every level. The
third level is my favorite, it&#x27;s the cementary with cool light
effects. :)
[ Texture design ] --------------------------------------------------
Alas, almost every texture is misaligned. Aligning all textures
would make these 3 levels really amazing, but this would be a very
hard job. Although, the author used good combinations to make the
rooms more realistic.
[ Bugs ] ------------------------------------------------------------
No HOMs, no Medusa effects, but a few Tutti-Frutties at stairs.
[ Enemies ] ---------------------------------------------------------
Not very hard, the levels are not done to be a challenge I think,
at best the last level with a Cyberdemon...
[ Things ] ----------------------------------------------------------
Enough ammo and health, good placed other things too. Sometimes
kinda macabre. :)
[ Scoring ] ---------------------------------------------------------
55%
Worth downloading, it&#x27;s rather for watching than fighting.
---------------------------------------------------------------------
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW33.TXT</h1><hr><p><div class="tag">
<img src="../../../doom/doomwiki.png" align=left hspace=15 vspace=5 width="111" height="111" title="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;." alt="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;.">
<h3>Want to read more about this WAD?</h3>
<p>Information about <a href="https://doomwiki.org/wiki/Excalibur">Excalibur</a>, as well as its author, <a href="https://doomwiki.org/wiki/Stefan_Maes">Stefan Maes</a>, can be found via the Doom Wiki.</p>
</div><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 18. May 95 Review No.: 33
---------------------------------------------------------------------
Title: Excalibur 1.1 Game: Doom
Filename: <a href="https://www.doomworld.com/idgames/levels/doom/v-z/xcalib11"><tt>XCALIB11.ZIP</tt></a> Size: 125k
Author: Stefan Maes e-mail: <a href="mailto:maes@uia.uia.ac.be"><tt>maes@uia.uia.ac.be</tt></a>
Maps: E2M1 Type: normal level
Sounds: no
Graphics: no, but some new textures-patches
Music: no
[ Level construction ] ----------------------------------------------
This is a really big level. In fact the best castle level I&#x27;ve
ever seen. Many small rooms, halls, stairs, tables etc. Very good,
extensive construction. All three keys were used. Good light usage.
[ Texture design ] --------------------------------------------------
Very well aligned, only a few misaligned textures. Very good.
[ Bugs ] ------------------------------------------------------------
No HOMs, no Medusa effects. I noticed a few (very difficult to
see) Tutti-Frutties at stairs; this could have been avoided by using
another lower texture... however, this is not really a bug.
[ Enemies ] ---------------------------------------------------------
Any kind of enemies plus a Cyberdemon at the end. Although not
very challenging, because of three (!) god-mode-spheres. The author
used RMB to make the level faster, but this causes a VERY annoying
side effect: if you open a door to a room, the monsters are staring
at you, but they will not attack you! I rebuilded the Reject-Data
with Robert Fenskes WARM 1.3 (very good tool), you can imagine -
the level was much harder after doing this.. ;)
[ Things ] ----------------------------------------------------------
Enough ammo and health, sometimes there is too much health.
[ Scoring ] ---------------------------------------------------------
85%
Worth downloading, but if you are able to rebuild the Reject Map,
do it BEFORE playing the level for the first time. To the author:
WHY did you use RMB ???
---------------------------------------------------------------------
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW34.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3>Something of note</h3>
<p>This WAD was made by <a href="https://doomwiki.org/wiki/Mark_Klem">Mark Klem</a>, who in the same year this was written (1995), would compose all of the music for <a href="https://doomwiki.org/wiki/Memento_Mori">Memento Mori</a> as well as <a href="https://doomwiki.org/wiki/Memento_Mori_II">its sequel in 1996</a>. Memento Mori was a collaborative project that was, in part, made by <a href="https://doomwiki.org/wiki/The_Innocent_Crew">The Innocent Crew</a> - the same people who wrote these reviews.</p>
</div><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 18. May 95 Review No.: 34
---------------------------------------------------------------------
Title: Blue Hell Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/deathmatch/m-o/mkbluhel"><tt>MKBLUHEL.ZIP</tt></a> Size: 105k
Author: Mark Anthony Klem e-mail: <a href="mailto:mark.klem@swcbbs.com"><tt>mark.klem@swcbbs.com</tt></a>
Maps: MAP01 Type: normal/deathmatch level
Sounds: yes, weapons
Graphics: yes, walls
Music: yes
[ Level construction ] ----------------------------------------------
The whole level is symmetrically constructed, made for deathmatch,
I think. The author used a few special-tricks, sometimes your are
wondering where you are, it&#x27;s amazing! Rooms are changing from one
moment to another, monsters are attacking you and you just wonder
what happend. Great thing. Sadly the level is kinda small, but this
is better for deathmatch games though.
[ Texture design ] --------------------------------------------------
Well designed, the whole level is in blue colors (the author added
some blue extra walls). The labyrinth looks awesome.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties. No bugs at all.
[ Enemies ] ---------------------------------------------------------
Like I&#x27;m playing every level in UV, I tried it too... but it&#x27;s
much too hard I think. Right after starting you will meet a Cyber-
demon, but don&#x27;t think this is going to be easy (risky prediction,
isn&#x27;t it?), because behind the next door is an Arch-Vile waiting to
blow you! Then I played it in Ultra Easy and it was not very easy
though. I think the whole level suffers from this.
But, I have to say that after playing the level once you will know
where to get the weapons and it might be possible to kill those
bastards even in Ultra Violence.
[ Things ] ----------------------------------------------------------
Well placed, a lot of ammo, health and other stuff.
[ Scoring ] ---------------------------------------------------------
88%
Worth downloading, particularly to check out the special effects.
---------------------------------------------------------------------
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<h1>REVIEW35.TXT</h1><hr><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 19. May 95 Review No.: 35
---------------------------------------------------------------------
Title: Who&#x27;s afraid o.the dark? Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/v-z/waotd"><tt>WAOTD.ZIP</tt></a> Size: 98k
Author: Joseph J. Pecoraro e-mail: <a href="mailto:pecoraro@aol.com"><tt>pecoraro@aol.com</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
A huge level with large rooms and long hallways. Almost 90% of the
map is made invisible, so you will never know where you are. This
sucks, because of a few labyrinths in this level. The goal is really
simple - run, fire and stay in front of closed doors. Try to find
the key first... In addition the whole level is VERY dark and due to
its size slow.
[ Texture design ] --------------------------------------------------
It&#x27;s dark, so you will not notice any misaligned textures. But I
think it&#x27;s almost well done.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties. I didn&#x27;t see anything.
[ Enemies ] ---------------------------------------------------------
You will meet a bunch of Arch-Viles in UV, this sucks and is
impossible. The author played it in Skill 3 and added a demo LMP,
but it&#x27;s version 1.7 and converting to 1.9 corrupted it, he dies
instantly. Many, many enemies of any kind.
[ Things ] ----------------------------------------------------------
Too many things at all, this slows the game down like hell. Just
imagine some stairs with about 40 lamps on it. Overdone.
[ Scoring ] ---------------------------------------------------------
50%
Worth downloading ONLY if you like darkness and you really need a
new level.
---------------------------------------------------------------------
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<h1>REVIEW36.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3><p>Game Over Man, Game Over</p></h3>
<p>If <tt>BETRAY.ZIP</tt> was ever uploaded to <a href="https://doomwiki.org/wiki/Idgames_archive">the /idgames archive</a>, I'll never know, but it's not there, but luckily for us, it was uploaded to archive.org, so that's where the download leads to. Sadly, while the ZIP does have a <yell>ReadMe</yell> file, the author did not credit themself at all.</p>
</div><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 19. May 95 Review No.: 36
---------------------------------------------------------------------
Title: Betray Level Game: Doom 2
Filename: <a href="https://archive.org/details/betray_202209"><tt>BETRAY.ZIP</tt></a> Size: 27k
Author: Unknown e-mail: /
Maps: MAP01 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
The level is build up of blocks, only a few slanting walls. A lot
of teleporters, mostly without the original teleporter texture, but
with a normal red or blue floor. A lot of switches too, opening
doors, walls or teleporters. Not very well thought through, you just
get a key and will find a door to use it with. A labyrinth-like
level, although there are no labyrinths.
[ Texture design ] --------------------------------------------------
Only a few misaligned textures, the blue door doesn&#x27;t have any
sign to show the needed key. Most teleporters doesn&#x27;t have the right
floor. Beginner faults.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties.
[ Enemies ] ---------------------------------------------------------
Not very hard, although I played it in Ultra Violence. A good
level for the Plasma Gun, a lot of ammo for it, so some Mancubus&#x27;,
Revenants and an Arch-Vile are easy to kill.
[ Things ] ----------------------------------------------------------
Things are restricted to monsters, ammo and health. I don&#x27;t
remember any other things. A lot of ammo and health though.
[ Scoring ] ---------------------------------------------------------
57%
Worth downloading, a very fast completed level, although it isn&#x27;t
a small one. Run, shoot, push 300 switches, run again etc...
---------------------------------------------------------------------
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<h1>REVIEW37.TXT</h1><hr><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 19. May 95 Review No.: 37
---------------------------------------------------------------------
Title: Omega Heretic Game: Heretic
Filename: <a href="https://www.doomworld.com/idgames/levels/heretic/deathmatch/m-o/omega_h"><tt>OMEGA_H.ZIP</tt></a> Size: 62k
Author: David Davidson e-mail: <a href="mailto:driller@cris.com"><tt>driller@cris.com</tt></a>
Maps: E1M1 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
Originally this was a Doom level, but it gives a nice Heretic
level though. Different ideas went into this map, some of them are
really unique. Alternately designed places, such as a waterfall,
hell-like hallways (secret), a room with a dome-like ceiling etc. A
bit too dark I think. Good key-placement.
[ Texture design ] --------------------------------------------------
Almost clean work, only a few misaligned textures. Well done.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties.
[ Enemies ] ---------------------------------------------------------
Very hard, I noticed a lack of ammo while playing the hardest
level, but it&#x27;s a good challenge.
[ Things ] ----------------------------------------------------------
Well placed, not too few, not too much. Well done too.
[ Scoring ] ---------------------------------------------------------
80%
Worth downloading, especially for advanced players.
---------------------------------------------------------------------
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW38.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/symbols/textual/gray_question_mark.svg" align=left hspace=15 vspace=5 width="72" height="72" title="A gray question mark." alt="A gray question mark.">
<h3>Did you know?</h3>
<p>This WAD was made by <a href="https://doomwiki.org/wiki/Milo_Casali">Milo Casali</a>, who along with <a href="https://doomwiki.org/wiki/Dario_Casali">his brother, Dario</a>, would make <a href="https://doomwiki.org/wiki/Final_Doom">Final Doom</a> a year later in 1996, an officially licensed Doom game.</p>
<p>As well as making this WAD, both of the Casali brothers also worked on a number of maps for <a href="https://doomwiki.org/wiki/Memento_Mori">Memento Mori</a>, a collaborative project that was, in part, made by <a href="https://doomwiki.org/wiki/The_Innocent_Crew">The Innocent Crew</a> - the same people who wrote these reviews.</p>
</div><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 20. May 95 Review No.: 38
---------------------------------------------------------------------
Title: Butcher Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/a-c/butcher"><tt>BUTCHER.ZIP</tt></a> Size: 48k
Author: Milo Casali e-mail:
<a href="mailto:D.Casali@Rea0808.wins.icl.co.uk"><tt>D.Casali@Rea0808.wins.icl.co.uk</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
Wow. This is what I call a nice construction. Sure, this one could
be one of id&#x27;s levels. Great light usage and key placement. What
should I say, you have to play this one in any case.
[ Texture design ] --------------------------------------------------
The level is one of these &#x27;stone &#x26; wooden&#x27; levels. Looks awsome.
Clean work. I noticed only one misaligned texture.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties. What did you expect?
[ Enemies ] ---------------------------------------------------------
Uuhhh... not easy though. But it&#x27;s possible to kill them without
cheating (of course), especially the end &#x27;room&#x27; with its teleporter
is VERY hard. But just take a look behind you. ;) However, very well
placed enemies (oh, those Revenants, argh!).
[ Things ] ----------------------------------------------------------
Perfect amount of ammo and health. Enough other things. Great.
[ Scoring ] ---------------------------------------------------------
94%
Worth downloading; UV only for advanced players. :)
---------------------------------------------------------------------
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW39.TXT</h1><hr><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 28. May 95 Review No.: 39
---------------------------------------------------------------------
Title: Adrenaline Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/a-c/adrnilin"><tt>ADRNILIN.ZIP</tt></a> Size: 48k
Author: Michael Fulbright e-mail: <a href="mailto:msf@as.arizona.edu"><tt>msf@as.arizona.edu</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
Small level, only one key was used and this one isn&#x27;t very well
placed. The blue key is right before the blue door, luckily you
can&#x27;t get it without damage. The level is fully one-way-like and
therefore kinda boring. At the end is a nice maze with good light
usage, but all in all the level suffers from a lack of ideas. It&#x27;s
the first Doom 2 level for Michael and this is what it looks like.
He just tried some things and I bet he&#x27;s proud of what he did.
[ Texture design ] --------------------------------------------------
Almost every texture is well placed, only a few misaligned ones.
Also, well used texture-combinations - the whole level looks quite
good.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties.
[ Enemies ] ---------------------------------------------------------
A lot of monsters, but well placed and very challenging. But I
think the Barons and Knights at the end are unnecessary.
[ Things ] ----------------------------------------------------------
A lot of ammo and health, this doesn&#x27;t make the level so much
easier, but fun. Although there is too much ammo and I think you are
able to get around 8 Blue Spheres. Not many other things...
[ Scoring ] ---------------------------------------------------------
63%
Worth downloading. But this is really nothing special, just one
of those levels pushed out by hundreds of WAD-heros. However the
level is much better than many many others out there.
---------------------------------------------------------------------
&#x1A;</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW4.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3>Something of note</h3>
<p>This WAD was made by <a href="https://doomwiki.org/wiki/Eric_Sambach_(Munyul)">Eric Sambach</a>, who in the same year this was written (1995), would also make one map for <a href="https://doomwiki.org/wiki/Memento_Mori">Memento Mori</a> (<yell><a href="https://doomwiki.org/wiki/MAP17:_House_of_Thorn_(Memento_Mori)">map17</a></yell>), a collaborative project that was, in part, made by <a href="https://doomwiki.org/wiki/The_Innocent_Crew">The Innocent Crew</a> - the same people who wrote these reviews.</p>
</div><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 1. May 95 Review No.: 4
---------------------------------------------------------------------
Title: Project: Recovery Game: Doom
Filename: <a href="https://www.doomworld.com/idgames/levels/doom/a-c/ae_projr"><tt>AE_PROJR.ZIP</tt></a> Size: 36k
Author: Eric Sambach e-mail: <a href="mailto:c9223826@cs.newcastle.edu.au"><tt>c9223826@cs.newcastle.edu.au</tt></a>
Maps: E1M1 Type: normal level
Sounds: No
Graphics: No
Music: No
[ Level construction ] ----------------------------------------------
Very well thought trough. The main 3 teleporters are moving down
after pressing switches. It&#x27;s the main idea.
Nice traps &#x26; tricks. You always think &#x27;now, this is a dead end&#x27;. But
you have to check rooms twice and don&#x27;t forget to use the map. Good
key-placement. Didn&#x27;t find any secret...
[ Texture design ] --------------------------------------------------
Most used texture is the &#x27;ultimate&#x27; green castle brick. Nice, but
this causes some misalignments. Especially windows and stairs have
misplaced textures. Doors, lifts and switches are well done.
Teleporters are also well done.
[ Bugs ] ------------------------------------------------------------
No Tutti-Frutties, Medusa-effects or HOMs.
[ Enemies ] ---------------------------------------------------------
Very challenging! If you like to kill a few barons with shotgun
and chaingun...
The level contains one Cyberdemon. Not easy to kill (quite small
room), but possible. Good placed &#x27;sudden attack&#x27; monsters!
[ Things ] ----------------------------------------------------------
Well placed ammo and health (only played UV) - sometimes it is
quite hard. The level contains all weapons. Only a few &#x27;unusable&#x27;
things, could be more. (Lamps, Bodies etc.)
[ Scoring ] ---------------------------------------------------------
75%
Worth downloading! A few minutes to align some textures and to put
some more things in it. Overall nothing new, but good work...
---------------------------------------------------------------------
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---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 28. May 95 Review No.: 40
---------------------------------------------------------------------
Title: Fortress Of Death Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/d-f/fortdthb"><tt>FORTDTHB.ZIP</tt></a> Size: 195k
Author: Andrew Harvey e-mail: <a href="Andrew@aharvey.demon.co.uk"><tt>Andrew@aharvey.demon.co.uk</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: signs, sky, a net (window)
Music: no
[ Level construction ] ----------------------------------------------
Large level, a fortress, like the name says it. A very well
constructed level, many stairs and small hallways. Very well thought
through, excellent combination of windows, steps, doors etc. Well
placed keys too. Teleporters and lifts are well done. Good light
usage, but nothing special. Nice secrets. A bit slow.
[ Texture design ] --------------------------------------------------
The whole level is in brick and brown stone style, looks very nice
and almost every texture is aligned.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties. However, I noticed a
strange thing, I think it&#x27;s caused by a missing texture, but I&#x27;m not
sure...
[ Enemies ] ---------------------------------------------------------
Enough monsters, especially the beginning is very hard, after that
you will get some weapons. All kind of enemies were used, except the
Spider Mastermind and the End Thing of Doom 2. You have to kill a
Cyberdemon - in a few kinda small hallways - very challenging. Watch
out after getting the blue key; an Arch-Vile will see the (dead)
Cyberdemon!
[ Things ] ----------------------------------------------------------
Could be more of them, although the level is slow enough. Good
amount of health and ammo - however, the beginning is a bit too hard
I think.
[ Scoring ] ---------------------------------------------------------
90%
Worth downloading. Excellent level, hard and well designed.
---------------------------------------------------------------------
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW41.TXT</h1><hr><p><div class="tag">
<img src="../../../doom/doomwiki.png" align=left hspace=15 vspace=5 width="111" height="111" title="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;." alt="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;.">
<h3>Want to read more?</h3>
<p>Over on at the Doom Wiki, there has been an <a href="https://doomwiki.org/wiki/Outpost_21">article written about Outpost 21</a>, that also has a walkthrough for it, if you get lost.</p>
</div><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 28. May 95 Review No.: 41
---------------------------------------------------------------------
Title: Outpost 21 Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/m-o/opost21"><tt>OPOST21.ZIP</tt></a> Size: 80k
Author: Scott Amspoker e-mail: <a href="mailto:scott@basis.com"><tt>scott@basis.com</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: sky
Music: no
[ Level construction ] ----------------------------------------------
Medium sized level, originally designed for Doom, now converted
and extended for use with Doom 2. Nice construction with a lot of
computer rooms, hallways, links and a cavern. Very well placed keys,
almost logically done. Good light usage, but nothing special.
[ Texture design ] --------------------------------------------------
A lot of misaligned textures, especially the part with the brown
walls and green switches. A few strange combinations too. Floors and
ceilings are often misplaced. For being the conversion of a Doom
level, this could have been done much better.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties.
[ Enemies ] ---------------------------------------------------------
Not very hard, only a few Doom 2 enemies, usually Doom opponents.
But the end is a bit harder, because there are most of the Doom 2
enemies. All in all too easy.
[ Things ] ----------------------------------------------------------
A lot of ammo and enough health. Too few other things placed,
except the cavern which is full of torches.
[ Scoring ] ---------------------------------------------------------
72%
Worth downloading. Surely this one was a very famous level for
Doom, but the conversion is not very well done - why not fix all
those misaligned textures?
---------------------------------------------------------------------
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW42.TXT</h1><hr><p><div class="tag">
<img src="../../../doom/doomwiki.png" align=left hspace=15 vspace=5 width="111" height="111" title="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;." alt="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;.">
<h3>Want to read more?</h3>
<p>Over on at the Doom Wiki, there has been an <a href="https://doomwiki.org/wiki/The_Unholy_Trinity">article written about The Unholy Trinity</a>, that also has a walkthrough for it, if you get lost.</p>
<p>As well as this, there is also <a href="https://doomwiki.org/wiki/Elias_Papavassilopoulos">a separate article on Elias Papavassilopoulos</a>, one of the creators of this WAD.</p>
</div><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 29. May 95 Review No.: 42
---------------------------------------------------------------------
Title: The Unholy Trinity Game: Doom
Filename: <a href="https://www.doomworld.com/idgames/themes/university/trinity2"><tt>TRINITY2.ZIP</tt></a> Size: 309k
Author: Steve McCrea e-mail: <a href="mailto:sm@eng.cam.ac.uk"><tt>sm@eng.cam.ac.uk</tt></a>
Simon Wall
Elias Pappavassilopoulos
Maps: E1M1 Type: normal level
Sounds: no
Graphics: a lot of walls, sky
Music: no
[ Level construction ] ----------------------------------------------
This is not a Doom fighting level, this is a real classic. The
authors designed the whole Trinity College of Cambridge with a lot
of (scanned?) textures. The well constructed interconnected rooms,
hallways and courtyards make the level a nice puzzle-level too. Good
light usage, but nothing special.
[ Texture design ] --------------------------------------------------
Only a few misaligned textures, especially at stairs. But nothing
really bad, very good combinations of new and old textures.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties.
[ Enemies ] ---------------------------------------------------------
Not very hard, only a few places with some tougher enemies, such
as a few Barons or Cacos. All in all well placed.
[ Things ] ----------------------------------------------------------
Good amount of ammo and health, only a few other things - there
could be some more...
[ Scoring ] ---------------------------------------------------------
80%
Worth downloading. A level rather for watching than fighting. Hard
work doing all the graphic-conversions, I bet. A must for every real
Doom-WAD-editor, to get an idea of what can be done! (Btw. running
WARM over Trinity gives great speed-improvements... I know, Trinity
was done in september 94 and WARM is much younger, so the authors
could not use this tool - today this would give the ability to add
a lot of other Things, just to let you know.)
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<h1>REVIEW43.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/symbols/textual/gray_question_mark.svg" align=left hspace=15 vspace=5 width="72" height="72" title="A gray question mark." alt="A gray question mark.">
<h3>Did you know?</h3>
<p><em><a href="https://doomwiki.org/wiki/Doomsday_of_UAC">Doomsday of UAC</a></em> was the first fan-made WAD that <a href="https://doomwiki.org/wiki/John_Romero">John Romero</a>, co-creator of Doom, thought was &#xAB;really cool&#xBB;.</p>
</div><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 29. May 95 Review No.: 43
---------------------------------------------------------------------
Title: Doomsday Of UAC Game: Doom
Filename: <a href="https://www.doomworld.com/idgames/levels/doom/s-u/uac_dead"><tt>UAC_DEAD.ZIP</tt></a> Size: 152k
Author: Leon Martin Lim e-mail: <a href="mailto:leo@cae.wisc.edu"><tt>leo@cae.wisc.edu</tt></a>
Maps: E1M8 Type: normal level
Sounds: no
Graphics: sky
Music: no
[ Level construction ] ----------------------------------------------
Large level with a lot of large rooms, hallways and a courtyard.
(starting point) This level is kinda old, built in summer 94, but
has a few nice features, such as invisible stairs. Another nice
thing is the end, sitting in a space-shuttle you will press the end
switch to start the engine. Very nice little ideas sich as wheels
and UAC written in big letters, but the level suffers from too large
rooms I think - this gives the level a kinda rough touch...
Nice light usage, but nothing amazing.
[ Texture design ] --------------------------------------------------
Some strange texture-combinations, but almost every texture is
well aligned. Some things are looking a bit rough, others are very
detailed.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties. The author noticed a
HOM, but I was not able to comprehend it (a newer Doom version
suppresses the HOM effect I think). A strange bug appears in front
of the opened container, the silver wall in the background will be
cut. But most of you will not notice anything. :)
[ Enemies ] ---------------------------------------------------------
Too easy for a Doom 2 player, but the end can be a very shitty
trap - if you don&#x27;t have enough ammo to kill the Cyberdemon and you
saved the game in that room, there is no way out, because the Cyber-
demon must die to enable a moving floor with the required key on it.
I don&#x27;t think I missed anything, I just ran out of ammo. But all
other places are quite filled with enemies and no problem to
complete.
[ Things ] ----------------------------------------------------------
Enough ammo and health, could be some more other things.
[ Scoring ] ---------------------------------------------------------
70%
Worth downloading. It&#x27;s an old level, but with a few very nice
ideas.
---------------------------------------------------------------------
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 2. June 95 Review No.: 44
---------------------------------------------------------------------
Title: Below Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/a-c/below"><tt>BELOW.ZIP</tt></a> Size: 63k
Author: Neil McKellar e-mail: <a href="mailto:mckellar@cs.ualberta.ca"><tt>mckellar@cs.ualberta.ca</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
A medium sized level with a lot of stairs. Overall kinda dark. The
main idea is the use of stairs and some silver columns. Light
effects are limited to flickering torches, all in all nothing
amazing. Well placed keys - all keys were used. If you can&#x27;t find
the red door, get back to the beginning.
[ Texture design ] --------------------------------------------------
Well aligned, I noticed that some wall-lamps at doors are looking
a bit strange, but the author tried to align them. No big mistakes.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties.
[ Enemies ] ---------------------------------------------------------
A lot of Shotgun Guys, a few Imps and Heavy Weapon Dudes. Nothing
really challenging, only 3 Barons at the end. Not very hard.
[ Things ] ----------------------------------------------------------
Enough ammo and health, could be some more other things.
[ Scoring ] ---------------------------------------------------------
65%
Worth downloading. A bit too dark I think and too easy.
---------------------------------------------------------------------
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW45.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3>Useful links</h3>
<p>In 1997, Bob Symonds would <a href="https://web.archive.org/web/20000831024128/http://www.interlog.com/~symcon/bitchin">make an official website for the Bitchin WAD series</a>.</p>
</div><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 4. June 95 Review No.: 45
---------------------------------------------------------------------
Title: Bitchin7 - DeathZones Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/a-c/btchn97"><tt>BITCHIN7.ZIP</tt></a> Size: 324k
Author: Bob Symonds e-mail: 72752,1077
Maps: MAP07 Type: normal level
Sounds: yes, weapons and some enemies
Graphics: yes, doors, walls
Music: taken from Doom-E3M3 (legal?)
[ Level construction ] ----------------------------------------------
A big level with large hallways, a lot of large lifts and many
huge rooms. The added graphics are limited to some warning signs and
some (kinda ugly) plain red walls. Nothing really amazing. All three
keys were used and well placed. The whole level seems to have the
same light level... boring.
[ Texture design ] --------------------------------------------------
Well aligned, but all rooms are 128 or higher, so there are no
problems with alignment. Except for some switches - you will notice
that Bob isn&#x27;t very familiar with texture-alignment.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties.
[ Enemies ] ---------------------------------------------------------
Far too easy due to too few enemies; also there are no difficulty
settings, just Ultra Violence. Ultra boring.
[ Things ] ----------------------------------------------------------
Lots of ammo and health. Too few other things. Boring.
[ Scoring ] ---------------------------------------------------------
50%
Worth downloading, only if you are a beginner and want some new
sounds. Otherwise, the ZIP-size isn&#x27;t worth downloading for what you
will get.
---------------------------------------------------------------------
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW46.TXT</h1><hr><p><div class="tag">
<img src="../../../doom/doomwiki.png" align=left hspace=15 vspace=5 width="111" height="111" title="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;." alt="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;.">
<h3>Want to read more about this WAD?</h3>
<p>On the Doom Wiki, <a href="https://doomwiki.org/wiki/The_UAC_Base">there is an article about this very WAD</a> that can be read there, among other things, has a walkthrough and map layout. As well as that link, <a href="https://doomwiki.org/wiki/Brian_Rowan_(B.J._Rowan)">the author</a> has <a href="https://bjrowan.com">their own website</a>.</p>
</div><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 4. June 95 Review No.: 46
---------------------------------------------------------------------
Title: The UAC Base Game: Doom
Filename: <a href="https://www.doomworld.com/idgames/levels/doom/s-u/uacbase"><tt>UACBASE.ZIP</tt></a> Size: 142k
Author: Brian J. Rowan e-mail: <a href="mailto:blaze@oeonline.com"><tt>blaze@oeonline.com</tt></a>
Maps: E1M8 Type: normal level
Sounds: no
Graphics: yes, a door, some walls
Music: no
[ Level construction ] ----------------------------------------------
Medium to big sized level with a lot of hallways, computer-rooms,
switches and an evil end. Well placed keys and good light usage.
[ Texture design ] --------------------------------------------------
Almost every texture is aligned; the author put a lot of time into
alignment I think. Very well done.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties.
[ Enemies ] ---------------------------------------------------------
Not very hard, but well placed enemies. At the end you will meet
a Cyberdemon and a Spider Mastermind at once. But you don&#x27;t have to
kill them to end the level. Overall well done.
[ Things ] ----------------------------------------------------------
Enough ammo and health, could be some more other things.
[ Scoring ] ---------------------------------------------------------
80%
Worth downloading; a very interesting level, there is a version
for Doom 2 out too. Both files contain a dehacked file - it changes
some text data in Doom (2) only.
---------------------------------------------------------------------
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<h1>REVIEW47.TXT</h1><hr><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 7. June 95 Review No.: 47
---------------------------------------------------------------------
Title: Big_D Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/a-c/big_d"><tt>BIG_D.ZIP</tt></a> Size: 35k
Author: Melvin R. Clemens III e-mail: <a href="mailto:rick@map5621.fams.af.mil"><tt>rick@map5621.fams.af.mil</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
Medium sized level with a few big rooms. Good key-placement, all
three keys were used. Some areas are a bit too dark, such as the
computer-labyrinth, where the yellow key is. The whole level suffers
from some unclosed sectors, the level is fully playable, but some-
times it&#x27;s a bit confusing... this is what the author calls: &#x22;No
bugs, just features&#x22;. A few secrets.
[ Texture design ] --------------------------------------------------
Texture alignment is almost well done. Some strange combinations,
but nothing really bad.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties.
[ Enemies ] ---------------------------------------------------------
Very hard, a lot of Cacos, Arachnotrons and Mancubus&#x27;. In the room
with the red key is a Spider Mastermind. Overall a bit too hard.
[ Things ] ----------------------------------------------------------
You will notice a lack of ammo right after the first room, later
you will get some weapons and ammo. Enough health, one God-Mode and
a blue Sphere.
[ Scoring ] ---------------------------------------------------------
55%
Worth downloading; kinda boring and getting the blue key can be
frustrating. The bugs are unnecessary. Download only if you need a
new level.
---------------------------------------------------------------------
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<h1>REVIEW48.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3>Something of note</h3>
<p>This WAD was made by <a href="https://doomwiki.org/wiki/Andy_Badorek">Andy Badorek</a>, who in the same year of 1995, would later donate one of his standalone levels to the <a href="https://doomwiki.org/wiki/Memento_Mori">Memento Mori megawad</a>, a community project that was made by <a href="https://doomwiki.org/wiki/The_Innocent_Crew">The Innocent Crew</a>, the same people who would make these reviews.</p>
<p>This is also not the only review of one of Andy's WADs that was written by The Innocent Crew, the second would be <a href="review50.html">review number 50, Twilight Lab</a>.</p>
</div><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 7. June 95 Review No.: 48
---------------------------------------------------------------------
Title: Quest For Demonic Spirit Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/s-u/spirit2"><tt>SPIRIT2.ZIP</tt></a> Size: 77k
Author: Andy Badorek e-mail:
<a href="mailto:migru@vg3.chemie.uni-konstanz.de"><tt>migru@vg3.chemie.uni-konstanz.de</tt></a>
Maps: MAP01 (MAP02) Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
Medium to large level with a lot of ideas. Very well thought
through; a lot of interconnected rooms, stairs, hallways, lifts etc.
Well placed keys, nice light usage. A very unique trick to get a
blue sphere - you have to move a barrel to keep a door open...
[ Texture design ] --------------------------------------------------
Almost every texture is aligned. Some strange doors, but this is
only a question of getting used to. The whole level is kinda gray
with a few green (marble) walls. Looks nice. The texture-placement
on lifts is excellent.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties.
[ Enemies ] ---------------------------------------------------------
Sometimes very challenging, mostly Shotgun Guys, Imps, Cacos and
Hell Knights were used. Very well placed.
[ Things ] ----------------------------------------------------------
Enough ammo and health, sometimes you will run a while without the
latter, but this is just challenging. Only a few other things, could
be much more.
[ Scoring ] ---------------------------------------------------------
80%
Worth downloading. The WAD contains another map, but this is just
a rough beginning of another level.
---------------------------------------------------------------------
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---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 11. June 95 Review No.: 49
---------------------------------------------------------------------
Title: The WAD Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/s-u/the"><tt>THE.ZIP</tt></a> Size: 98k
Author: W.Davis Thornton e-mail: <a href="mailto:William_Thornton@baylor.edu"><tt>William_Thornton@baylor.edu</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: yes, walls
Music: no
[ Level construction ] ----------------------------------------------
Very well constructed level, looks like one of the later original
Doom 2 levels - city-style with buildings etc. A few nice ideas,
such as a church, a cinema and a cemetary. All keys were used and
well placed. Good light usage. The author wanted to make a good
deathmatch-level too - I think it&#x27;s much better for single and co-op
games.
[ Texture design ] --------------------------------------------------
Well placed and aligned textures, only a few misalignments. The
new textures are nice, but unnecessary (except for the cinema). A
teleporter does not have the right texture, just a red floor.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties.
[ Enemies ] ---------------------------------------------------------
Very challenging, playing in Ultra Violence you have to kill a
Cyberdemon. A lot of Imps, Demons, a few Mancubus&#x27; and Revenants.
Well placed.
[ Things ] ----------------------------------------------------------
Enough ammo and health, you will get it exactly when you need it,
so I call this &#x27;well placed&#x27;. A kinda difficult to get God-Mode, but
it&#x27;s not necessary to kill the Cyberdemon. Could be some more other
things, I can&#x27;t remember seeing even some torches...
[ Scoring ] ---------------------------------------------------------
80%
Worth downloading. Very nice level, too few things and some
misaligned textures take 20%. Don&#x27;t miss that one anyway.
---------------------------------------------------------------------
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<h1>REVIEW5.TXT</h1><hr><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 1. May 95 Review No.: 5
---------------------------------------------------------------------
Title: Monster Fest Game: Heretic
Filename: <a href="https://www.doomworld.com/idgames/levels/heretic/m-o/minuramo"><tt>MINURAMO.ZIP</tt></a> Size: 47k
Author: Mike Kibler e-mail: <a href="mailto:76016.1422@compuserve.com"><tt>76016.1422@compuserve.com</tt></a>
Maps: E1M1 Type: normal level
Sounds: No
Graphics: No
Music: No
[ Level construction ] ----------------------------------------------
Good construction, different floor levels and water of course.
You can see &#x26; kill some monsters in rooms you will reach later, this
is a good way to keep the level in mind. But some rooms have a very,
let&#x27;s say, &#x27;strange&#x27; design...
[ Texture design ] --------------------------------------------------
Most of the textures are misaligned. Since this is a level for
Heretic, this isn&#x27;t that bad like it would be with Doom. Sometimes
there are textures totally misplaced, they don&#x27;t fit to the others
in the room. Doors are moving into heaven, old mistake - still in
many, many levels...
I think the author did not take a look at ANY texture...
[ Bugs ] ------------------------------------------------------------
No Tutti-Frutti, Medusa or HOM effect.
[ Enemies ] ---------------------------------------------------------
A lot! Yeah, keep an eye on your ammo! Sometimes monsters are
attacking from behind etc. I was always thinking: &#x27;where the hell
they are coming from?&#x27;... anyway, this makes it very hard.
(only tested the 4th skill level)
[ Things ] ----------------------------------------------------------
There are some... not enough ammo, could be some more &#x27;unusable&#x27;
things... if you like it...
[ Scoring ] ---------------------------------------------------------
51%
Worth downloading, if you like hard levels with only a few ammo
things. This is my first new Heretic level I played... so I only
know how to do Doom (2) levels. But I think this could be done much
better. To the author: please take a look at the textures!
---------------------------------------------------------------------
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<h1>REVIEW50.TXT</h1><hr><p><div class="tag">
<img src="../../../doom/doomwiki.png" align=left hspace=15 vspace=5 width="111" height="111" title="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;." alt="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;.">
<h3>Something of note</h3>
<p>Twilight Lab, as made by <a href="https://doomwiki.org/wiki/Andy_Badorek">Andy Badorek</a>, is a Doom WAD that was made in 1995 as a standalone level. That same year, <a href="https://doomwiki.org/wiki/MAP21:_Twilight_Lab_(Memento_Mori)">it would be donated</a> to <a href="https://doomwiki.org/wiki/Memento_Mori">Memento Mori</a>, a collaborative project that was, in part, made by <a href="https://doomwiki.org/wiki/The_Innocent_Crew">The Innocent Crew</a> - the same people who wrote these reviews.</p>
<p>This is, in fact, the second review of an Andy Badorek WAD by The Innocent Crew, the first being <a href="review48.html">Quest For Demonic Spirit</a>.</p>
</div><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 11. June 95 Review No.: 50
---------------------------------------------------------------------
Title: Twilight Lab Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/s-u/twilab"><tt>TWILAB.ZIP</tt></a> Size: 243k
Author: Andy Badorek e-mail:
<a href="mailto:migru@vg3.chemie.uni-konstanz.de"><tt>migru@vg3.chemie.uni-konstanz.de</tt></a>
Maps: MAP01 Type: normal level
Sounds: yes, weapons, screams (optional)
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
Andy is also the author of Spirit (2) - here we got a sequel of
his style. Very well constructed and mostly in technic/computer
design. Many, many rooms hallways, interconnected places, lifts,
stairs etc. - a large level. All three keys were used and well
placed. Good light usage, maybe some dark areas are missing. Some
interesting secrets.
[ Texture design ] --------------------------------------------------
Very well aligned, I didn&#x27;t see any misalignments. Often it seems
a bit &#x27;unedited&#x27;, because of the mostly gray style (the gray ones
are standard textures of some editors). But overall it looks very
matching.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties.
[ Enemies ] ---------------------------------------------------------
Quite difficult due to suddenly attacking monsters and a few very
nice traps. Many Shotgun Guys, Heavy Weapon Dudes and Imps. Fewer
Demons, Cacos and Hell Knights. Well placed.
[ Things ] ----------------------------------------------------------
Enough ammo and health. Too few other things, some rooms are
looking a bit too empty.
[ Scoring ] ---------------------------------------------------------
82%
Worth downloading. It was very nice playing this level, maybe
the light is overall a bit to light. Play it in any case.
---------------------------------------------------------------------
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<h1>REVIEW51.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/symbols/textual/gray_question_mark.svg" align=left hspace=15 vspace=5 width="72" height="72" title="A gray question mark." alt="A gray question mark.">
<h3>Did you know?</h3>
<p>This Doom WAD was made by <a href="https://doomwiki.org/wiki/Scott_Harper_(MadMax)">Scott Harper</a> and <a href="https://doomwiki.org/wiki/Jim_Flynn">Jim Flynn</a>.</p>
<p>Sadly, while Jim Flynn died in 2018, his contribution to the Doom community should not be understated, not only did he make a large number of WADs, including <a href="https://doomwiki.org/wiki/Eternal_Doom">ones for Eternal Doom</a> and <a href="https://doomwiki.org/wiki/Master_Levels_for_Doom_II">the Master Levels</a>, but he also worked on <a href="https://doomwiki.org/wiki/Boom">Boom with TeamTNT</a>, one of the first source ports for Doom that had many new features added, such as the removal of engine limits, removing bugs, and optimizing the engine.</p>
</div><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 17. June 95 Review No.: 51
---------------------------------------------------------------------
Title: Oracle Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/m-o/oracle"><tt>ORACLE.ZIP</tt></a> Size: 493k
Author: Jim Flynn
Scott Harper e-mail: <a href="mailto:sharper@teleport.com"><tt>sharper@teleport.com</tt></a>
Maps: MAP02, MAP03 Type: normal level
Sounds: no
Graphics: yes, some animations and &#x22;pics&#x22;, sky
Music: no
[ Level construction ] ----------------------------------------------
A very large level for all of you who like puzzle-levels. A lot
of large rooms and hallways, nevertheless mostly very detailed and
well constructed. The level has a lot teleport-lines, you won&#x27;t see
them and you will mostly teleport to a place you don&#x27;t want. I don&#x27;t
like such things, teleport-lines must have a &#x22;real&#x22; teleporter to
know where to get. Very confusing. Luckily the authors put some
animations in the WAD which will show you how to reach keys etc... I
remember some very frustrating lava and waste places near the end...
However, the level contains many many nice ideas, worth to take a
look at. Nice light usage, a few annoying secrets and due to its
size slow.
There is another level in this big WAD, but this one really is
the top of frustration. You never know where to go, you have to push
all switches at least 3 times before you know what happens. Not to
speak of the very annoying Revenants, shooting from places above you
mostly impossible to kill. This really sucks. Ugly designed too.
[ Texture design ] --------------------------------------------------
Mostly well aligned, but a lot of strange combinations of textures
and styles. Some doortraks are moving. Could be better.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties.
[ Enemies ] ---------------------------------------------------------
Not very hard, you will get all weapons and the enemies are mostly
no real problem. Some very nice traps and tricks, but overall a bit
easy.
[ Things ] ----------------------------------------------------------
Enough ammo and health. In multiplayer games will be a lack of
ammo though. Often you are killing monsters with your last shells.
This changes and at the end you will have a lot of ammo. Enough
other things placed - it&#x27;s slow enough.
[ Scoring ] ---------------------------------------------------------
75%
Worth downloading. I found it very annoying, because I never knew
where to go, which switches will cause what etc. But this maybe,
because I don&#x27;t like such puzzle-levels. If you like, this WAD will
take some time to get through...
---------------------------------------------------------------------
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---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 17. June 95 Review No.: 52
---------------------------------------------------------------------
Title: The Monastary Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/m-o/monaster"><tt>MONASTER.ZIP</tt></a> Size: 257k
Author: Dominique Lavergne e-mail:
<a href="mailto:lavergne@dialup.francenet.fr"><tt>lavergne@dialup.francenet.fr</tt></a>
Maps: MAP01 Type: normal level
Sounds: yes, from Heretic
Graphics: yes, from Heretic
Music: no
[ Level construction ] ----------------------------------------------
A medium sized level, well constructed and logically placed keys.
However, the yellow and red keys are a bit too close. The main
building is a church, looking very nice. Good light usage.
[ Texture design ] --------------------------------------------------
Almost every texture is a texture from Heretic, a few misaligned
textures, at stairs etc. The level contains a few teleporters, all
are misplaced. Could be much better - big walls are well done, small
corners and tiny walls are mostly misaligned.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties.
[ Enemies ] ---------------------------------------------------------
Not very hard, a few Revenants are the hardest enemies. Well
placed and always fun to kill, nothing annoying.
[ Things ] ----------------------------------------------------------
Too much ammo and health I think, the whole level is full of Shell
Packs. This makes the level easier and fun, but it this is overdone.
Too few other things... I can&#x27;t remember seeing any other things.
[ Scoring ] ---------------------------------------------------------
75%
Worth downloading. Kinda easy and fast played level.
---------------------------------------------------------------------
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<h1>REVIEW53.TXT</h1><hr><p><div class="tag">
<img src="../../../doom/doomwiki.png" align=left hspace=15 vspace=5 width="111" height="111" title="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;." alt="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;.">
<h3>Want to read more?</h3>
<p>This Doom WAD was made by Doug Ryerson, who <a href="https://doomwiki.org/wiki/Doug_Ryerson">has their own page on the Doom Wiki</a> that also links to other work that he did.</p>
</div><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 18. June 95 Review No.: 53
---------------------------------------------------------------------
Title: Chlorine wad Game: Doom 2
Filename: CHLORINE.ZIP Size: 90k
Author: Doug Ryerson e-mail:
<a href="mailto:dryerson@botany.utoronto.ca"><tt>dryerson@botany.utoronto.ca</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: yes, 2 signs
Music: no
[ Level construction ] ----------------------------------------------
A medium to large level with a lot of small hallways, rooms, doors
and an outside area. Well constructed, many interconnections, a few
nice traps and a nukage-sewer-area. Very well thought through, but
the key-placement isn&#x27;t the best. You need only one key to solve the
level and another one to kill all monsters. The author added a
unique thing to his level: a switch to reveal secrets. Yeah, it&#x27;s a
nice idea I think. If you find the level too hard you can push that
switch and this will make it much easier to find some secrets. At
the end you have to cross a very tricky teleporter-field, watch out
for hints and secrets... otherwise this will be very annoying.
[ Texture design ] --------------------------------------------------
Nice texture-placement, but many textures are misaligned. Most
teleporters don&#x27;t look like teleporters (there are only a few to get
you out of some places) - no, one is done right. Overall the
alignment could be much better.
[ Bugs ] ------------------------------------------------------------
No HOMs and Medusa effects. I noticed some Tutti-Frutties at
stairs. Ugly.
[ Enemies ] ---------------------------------------------------------
Very challenging, due to a lot of monsters of any kind. Very well
placed and overall not too hard.
[ Things ] ----------------------------------------------------------
Sometimes too few ammo, but enough health. Well placed other
things.
[ Scoring ] ---------------------------------------------------------
78%
Worth downloading. The misalignments are unnecessary.
---------------------------------------------------------------------
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<h1>REVIEW54.TXT</h1><hr><p><div class="tag">
<img src="../../../doom/doomwiki.png" align=left hspace=15 vspace=5 width="111" height="111" title="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;." alt="Logo that shows a happy cacodemon in front of the words saying &#xAB;The Doom Wiki&#xBB;.">
<h3>Want to read more?</h3>
<p>Over on the Doom Wiki, <a href="https://doomwiki.org/wiki/The_Waterfront">there is an article about this very WAD</a> that has a walkthrough and other information about it.</p>
</div><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 18. June 95 Review No.: 54
---------------------------------------------------------------------
Title: The Waterfront Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/v-z/wtrfront"><tt>WTRFRONT.ZIP</tt></a> Size: 234k
Author: Scott F. Crank e-mail: <a href="mailto:scrank@holli.com"><tt>scrank@holli.com</tt></a>
Maps: MAP01 Type: normal level
Sounds: yes
Graphics: yes
Music: yes
[ Level construction ] ----------------------------------------------
A medium sized level with an excellent construction and many nice
tricks, e.g. the intended use of the Arch-Vile bug. Some very funny
and sometimes shocking effects, such as animated pictures of a
second player or a crusher-control-center. Very nice for single
player games, great for deathmatch-play as well. Well placed keys
and good light usage. Overall a very innovative level...
[ Texture design ] --------------------------------------------------
Excellent texture placement and alignment, only a few misaligned
lamps at walls. Enough said.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa or Tutti-Frutti effects.
[ Enemies ] ---------------------------------------------------------
Well placed enemies, sometimes very challenging. The intended use
of the Arch-Vile bug can be a bit annoying. But not, if you are
doing it right. :)
[ Things ] ----------------------------------------------------------
Always enough ammo and health. Well done. Could be some more other
things around. Sometimes it looks a bit empty.
[ Scoring ] ---------------------------------------------------------
86%
Worth downloading. Don&#x27;t miss that one!
---------------------------------------------------------------------
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---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 24. June 95 Review No.: 55
---------------------------------------------------------------------
Title: Dungeon of Fear Game: Heretic
Filename: <a href="https://www.doomworld.com/idgames/levels/heretic/d-f/fear"><tt>FEAR.ZIP</tt></a> Size: 44k
Author: David Silver e-mail: <a href="mailto:dsilver@gate.net"><tt>dsilver@gate.net</tt></a>
Maps: E1M1 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
A medium sized level with a few interconnected rooms. One big room
is the center of the level, if you get a key you will mostly
teleport back and open the door. Well placed keys. A lot of areas
filled with water and a few traps.
[ Texture design ] --------------------------------------------------
Well designed. I noticed only one misalignment, however - why do
Heretic levels look more quality than a lot of Doom (2) levels?
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa or Tutti-Frutti effects.
[ Enemies ] ---------------------------------------------------------
Kinda easy, only 2 difficulty settings. Well placed tough.
[ Things ] ----------------------------------------------------------
Enough ammo and health. You will get most of the weapons, so
killing all monsters is no problem.
[ Scoring ] ---------------------------------------------------------
80%
Worth downloading.
---------------------------------------------------------------------
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<h1>REVIEW56.TXT</h1><hr><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 24. June 95 Review No.: 56
---------------------------------------------------------------------
Title: The Library Of Dis Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/j-l/libofdis"><tt>LIBOFDIS.ZIP</tt></a> Size: 53k
Author: Guy Shelton e-mail:
<a href="mailto:gshelton@uhunix.uhcc.hawaii.edu"><tt>gshelton@uhunix.uhcc.hawaii.edu</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
A small to medium sized level with a big outside-area. But the
main action takes places in one big and 2 small buildings. Mostly
symmetrically constructed. Well placed keys, but the blue key is a
bit difficult to reach. If you can&#x27;t find the way, try your start-up
building.
[ Texture design ] --------------------------------------------------
Well designed, only a few misaligned textures.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa or Tutti-Frutti effects.
[ Enemies ] ---------------------------------------------------------
Quite challenging, after killing the Baron near the pentagram you
will have to kill an Arch-Vile. Well placed enemies.
[ Things ] ----------------------------------------------------------
Enough ammo and health. Plasma and BFG are not included. Only a
few other things.
[ Scoring ] ---------------------------------------------------------
75%
Worth downloading. It&#x27;s the first of a series, hope to see some
others soon Guy!
---------------------------------------------------------------------
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<h1>REVIEW57.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3>Something of note</h3>
<p>This WAD was made by <a href="https://doomwiki.org/wiki/Jens_Nielsen">Jens Nielsen</a>, who in the same year of 1995, would later work on the <a href="https://doomwiki.org/wiki/Memento_Mori">Memento Mori megawad</a>, a community project that was made by <a href="https://doomwiki.org/wiki/The_Innocent_Crew">The Innocent Crew</a>, the same people who would make these reviews.</p>
<p>Later on, in 1996, he would also work on <a href="https://doomwiki.org/wiki/Memento_Mori_II">Memento Mori II</a>.</p>
</div><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 7. July 95 Review No.: 57
---------------------------------------------------------------------
Title: Corridors Of Hell Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/a-c/cor_hel2"><tt>COR_HEL2.ZIP</tt></a> Size: 48k
Author: Jens Nielsen e-mail: <a href="mailto:djinni@ibm.net"><tt>djinni@ibm.net</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
A medium to large sized level with a big labyrinth-like open area.
Plus a waste area and a special arena-like place with lots of
monsters. All three keys were used. The level contains a lot of
secrets, you won&#x27;t find all of them, even if you have the automap.
[ Texture design ] --------------------------------------------------
Well designed, only a few misaligned textures. Some doors are
moving into the sky - personally I don&#x27;t like this.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa or Tutti-Frutti effects.
[ Enemies ] ---------------------------------------------------------
Very challenging, at Ultra Violence you will meet 4 Cyberdemons,
3 at one place, together with some Arch-Viles. It&#x27;s hard, but not
impossible - let them fight eachother and don&#x27;t pass the blue door
if you don&#x27;t have the Rocket Launcher &#x26; the Plasma Gun.
[ Things ] ----------------------------------------------------------
Enough ammo and health, but I think the Rocket Launcher is a bit
misplaced. Enough other things. Well done.
[ Scoring ] ---------------------------------------------------------
78%
Worth downloading.
---------------------------------------------------------------------
&#x1A;</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW58.TXT</h1><hr><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 7. July 95 Review No.: 58
---------------------------------------------------------------------
Title: The Kurf House Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/j-l/kurfhse"><tt>KURFHSE.ZIP</tt></a> Size: 94k
Author: Colin L. Kurfess e-mail: AOL
Maps: MAP01 Type: normal level
Sounds: removed teleport-sound
Graphics: some walls/signs
Music: no
[ Level construction ] ----------------------------------------------
A medium sized level, it seems to be a Doom 2 conversion of his
house. Many nice things, such as a bathroom, a bedroom, a garage
with a car in it... Two keys were used. Good light usage.
[ Texture design ] --------------------------------------------------
The whole level has wooden walls, except the garage and the
cellar, looking very nice. The bedside rug is my favourite. :)
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa or Tutti-Frutti effects.
[ Enemies ] ---------------------------------------------------------
Not very hard, only a few enemies of any kind. No Arch-Viles,
Cyberdemons or Spider-Masterminds.
[ Things ] ----------------------------------------------------------
Enough health and ammo. Only a few other things.
[ Scoring ] ---------------------------------------------------------
72%
Worth downloading. A level rather for watching than fighting.
---------------------------------------------------------------------
</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW59.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3>Something of note</h3>
<p>This WAD was made by <a href="https://doomwiki.org/wiki/Orin_Flaharty">Orin Flaharty</a>, who in the same year this was written (1995), would also make two maps for <a href="https://doomwiki.org/wiki/Memento_Mori">Memento Mori</a> (<yell><a href="https://doomwiki.org/wiki/MAP05:_Hell%27s_Kitchen_(Memento_Mori)">map05</a></yell> and <yell><a href="https://doomwiki.org/wiki/MAP08:_And_the_Dead_Shall_Rise_(Memento_Mori)">map08</a></yell>), a collaborative project that was, in part, made by <a href="https://doomwiki.org/wiki/The_Innocent_Crew">The Innocent Crew</a> - the same people who wrote these reviews.</p>
<p>This was also not the first review of one of his WADs by The Innocent Crew, the first being <a href="review16.html">Moonbase</a>.</p>
</div><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 7. July 95 Review No.: 59
---------------------------------------------------------------------
Title: Orin&#x27;s 1st Doom 2 Level Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/m-o/orin01"><tt>ORIN01.ZIP</tt></a> Size: 32k
Author: Orin Flaharty e-mail: <a href="mailto:akira963@aol.com"><tt>akira963@aol.com</tt></a>
Maps: MAP01 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
A small to medium sized level. Very well constructed and thought
out. Very good light usage. 2 keys were used.
[ Texture design ] --------------------------------------------------
Only a few misaligned textures, not more than usual. :) Well done.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa or Tutti-Frutti effects.
[ Enemies ] ---------------------------------------------------------
Not very hard for an expierenced Doom 2 player, but well placed
and sometimes tricky.
[ Things ] ----------------------------------------------------------
Enough health and ammo. Enough other things, such as lamps or
hanging Arch-Viles. Well done.
[ Scoring ] ---------------------------------------------------------
80%
Worth downloading. Gives a nice Deathmatch-level too I think.
---------------------------------------------------------------------
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<h1>REVIEW6.TXT</h1><hr><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 2. May 95 Review No.: 6
---------------------------------------------------------------------
Title: The Keep Game: Heretic
Filename: <a href="https://www.doomworld.com/idgames/levels/heretic/s-u/thekeep"><tt>HTHEKEEP.ZIP</tt></a> Size: 85k
Author: Chris White e-mail: <a href="mailto:whatdo@aol.com"><tt>whatdo@aol.com</tt></a>
Maps: E2M1 Type: normal level
Sounds: No
Graphics: No
Music: No
[ Level construction ] ----------------------------------------------
Huge level with a lot of ideas. Just like one of the original
ones; some parts are very dark. Very hard at all, I could not
complete the level. But I got the yellow key without any yellow door
on the map...
[ Texture design ] --------------------------------------------------
Most of the textures are good placed and aligned. Doors etc. are
well done. No big mistakes at all. It&#x27;s a bit difficult to keep the
level in mind, because all looks the same...
[ Bugs ] ------------------------------------------------------------
No Tutti-Frutti, Medusa or HOM effect.
[ Enemies ] ---------------------------------------------------------
A lot! Keep an eye on your ammo! (only tested skill 4) They are
quite good placed, not a hundred in a room.
[ Things ] ----------------------------------------------------------
Could be some more I think... health is enough, but not enough
ammo.
[ Scoring ] ---------------------------------------------------------
82%
Worth downloading. It&#x27;s hard, but fun. If you like Heretic, play
this one.
---------------------------------------------------------------------
&#x1A;</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW60.TXT</h1><hr><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
Review date: 7. July 95 Review No.: 60
---------------------------------------------------------------------
Title: Dangers from Deimos Labs Game: Doom
Filename: <a href="https://www.doomworld.com/idgames/levels/doom/d-f/dangers"><tt>DANGERS.ZIP</tt></a> Size: 66k
Author: Scott Hawkins e-mail: <a href="mailto:hawkman@iquest.net"><tt>hawkman@iquest.net</tt></a>
Maps: E1M1 Type: normal level
Sounds: no
Graphics: no
Music: no
[ Level construction ] ----------------------------------------------
A small to medium sized level with a few large rooms, containers
and some hallways. Nice light usage, alas, some sector-references
do not fit. This causes some strange stripes. It&#x27;s the first level
from Scott and that&#x27;s what it looks like.
[ Texture design ] --------------------------------------------------
A few misplaced and misaligned textures, could be better.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa or Tutti-Frutti effects. Except those &#x22;light
stripes&#x22;...
[ Enemies ] ---------------------------------------------------------
Not very hard. But the enemies are well placed.
[ Things ] ----------------------------------------------------------
Enough health and ammo. Too few other things.
[ Scoring ] ---------------------------------------------------------
50%
Worth downloading, only if you really need a level.
---------------------------------------------------------------------
&#x1A;</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW7.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3>Correction</h3>
<p>For this review, the author is credited as being unknown, but it was really by Phil Burnham.</p>
</div>
<pre><pre>---------------------------------------------------------------------
TiC's WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I'll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 2. May 95 Review No.: 7
---------------------------------------------------------------------
Title: Wizard Game: Heretic
Filename: <a href="https://www.doomworld.com/idgames/levels/heretic/v-z/wizard1"><tt>WIZARD.ZIP</tt></a> Size: 52k
Author: Unknown e-mail: Unknown
Maps: E1M1 Type: normal level
Sounds: No
Graphics: No
Music: No
[ Level construction ] ----------------------------------------------
Medium - big level, well constructed. Some rooms appear to be
useless and the key-placement is not the best. There is a switch in
a room that opens the door to the end. The whole room is not on the
map and you don&#x27;t know where to enter the room. This sucks. You have
to cross some large rooms twice and everytime there are new monsters
coming from opened secret rooms - that&#x27;s quite challenging. Good
light at all. Two keys needed to complete it.
[ Texture design ] --------------------------------------------------
Mostly good aligned. In fact I didn&#x27;t see any really misaligned
one. The author uses different textures for different rooms, that
is good to remember parts of the level. Oh, no - there is one part
I didn&#x27;t like; there are some not very good aligned grey hallways
and rooms... but that&#x27;s all.
[ Bugs ] ------------------------------------------------------------
No Tutti-Frutti, Medusa or HOM effect.
[ Enemies ] ---------------------------------------------------------
Good placed enemies. Another hard level. Very annoying enemies on
walls above the player. I think the author has the shareware version
only, because there are no enemies of registered Heretic.
[ Things ] ----------------------------------------------------------
Not much, could be more ammo. Health is enough. There are several
time bombs - too much I think. Like the enemies, there are no
weapons of registered Heretic.
[ Scoring ] ---------------------------------------------------------
73%
Worth downloading. It&#x27;s a bit boring to search for the room I
mentioned above... and much too hard on skill 4, I think.
---------------------------------------------------------------------
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<h1>REVIEW8.TXT</h1><hr><pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 2. May 95 Review No.: 8
---------------------------------------------------------------------
Title: Buzzard&#x27;s Delight Game: Doom 2
Filename: <a href="https://www.doomworld.com/idgames/levels/doom2/a-c/buzz01"><tt>BUZZ01.ZIP</tt></a> Size: 85k
Author: Paul Busby e-mail: <a href="mailto:Paulv.Busby@bbs.synapse.net"><tt>Paulv.Busby@bbs.synapse.net</tt></a>
Maps: MAP01 Type: normal level
Sounds: No
Graphics: No
Music: No
[ Level construction ] ----------------------------------------------
Medium - big level. Not very well planned I think. Starting in a
computer-hall, silver walls in a lot of rooms. You MUST use the map
to end the level, there are several doors not looking like doors,
but needed to end it. I think he was designing a computerlevel and
was out of ideas. Then he added a boring red &#x27;hell&#x27;-like end.
[ Texture design ] --------------------------------------------------
70% of the level are well designed and aligned. The rest does not
fit to the beginning. Switches, doors and lifts are well done. There
are no &#x27;big&#x27; misplaced textures. (How do you misalign silver and red
walls?)
[ Bugs ] ------------------------------------------------------------
No Tutti-Frutti, Medusa or HOM effect.
[ Enemies ] ---------------------------------------------------------
Another hard level. Played in UV only, of course. Good placed and
sometimes a bit too hard. (Barons, Spiders and Mancubus in one room)
The guys in the hallways are placed randomly...
You have to kill a cyberdemon and a spider mastermind in one big
room. After this, there are two Arch-Viles coming. You have to be
quick! (save &#x26; reload level)
[ Things ] ----------------------------------------------------------
Enough ammo and health. The most needed weapon (rocket launcher)
is available much to late.
[ Scoring ] ---------------------------------------------------------
70%
Worth downloading.
---------------------------------------------------------------------
&#x1A;</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVIEW9.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3><p>Game Over Man, Game Over</p></h3>
<p>If <tt>DM2CEM.ZIP</tt> was ever uploaded to <a href="https://doomwiki.org/wiki/Idgames_archive">the /idgames archive</a>, I'll never know, but it's not there, so the link to it leads to the Wad Archive's upload of it, but is still missing its <yell>readme</yell>, meaning that we still don't know who made it.</p>
</div>
<pre>---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
Review date: 2. May 95 Review No.: 9
---------------------------------------------------------------------
Title: Unknown Game: Doom 2
Filename: <a href="https://web.archive.org/web/20220906082744/https://www.wad-archive.com/wad/98da23e5829b7c28ffd3016f8a6771cb9f3b271c"><tt>DM2CEM.ZIP</tt></a> Size: 68k
Author: Unknown e-mail: Unknown
Maps: MAP01 Type: normal level
Sounds: No
Graphics: No
Music: No
[ Level construction ] ----------------------------------------------
A big labyrinth. Very dark at all, it is designed like a cemetery
with lot of graves. Nice athmosphere, but illogical at all. You have
to push same gravestones to open doors, activate lifts etc. Nice
idea, but the whole level could be much more clear.
[ Texture design ] --------------------------------------------------
It&#x27;s very dark, so you will not notice most of the misaligned
textures. Sometimes the author used some very strange textures,
looks ugly at some places. All looks quite the same, you HAVE to use
the map to know where you are.
[ Bugs ] ------------------------------------------------------------
No Tutti-Frutti, Medusa or HOM effect. In fact, I didn&#x27;t SEE any-
thing. ;)
[ Enemies ] ---------------------------------------------------------
Enemies are well placed. They are at most attacking from behind or
from small vast places. Save often!
[ Things ] ----------------------------------------------------------
There are some 100% spheres and a LOT of trees and other things.
Could be more ammo and little health packs.
[ Scoring ] ---------------------------------------------------------
60%
Worth downloading. But it&#x27;s much to dark I think.
---------------------------------------------------------------------
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<h1>REVLIST.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3>Some Corrections</h3>
<p>In this file, some of the WADs have been credited as being made by unknown, here is who made what; we still don't know who made <tt>DM2CEM.ZIP</tt> as all we have is the .wad file for it, but <tt>ENS.ZIP</tt> was made by Chris Fought, <tt>NLDoom</tt> by Nelson Laviolette, and finally <tt>WIZARD</tt> was by Phil Burnham.</p>
</div>
<pre>---------------------------------------------------------------------
TiC&#x27;s WAD Reviews
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
---------------------------------------------------------------------
This is a complete list of all reviews. Hope you like it.
---------------------------------------------------------------------
No: Filename: Author: Game: Scoring:
---------------------------------------------------------------------
14 <a href="review14.html"><tt>2SHADOWS.ZIP</tt></a> Sean Birkel Doom 2 90%
4 <a href="review4.html"><tt>AE_PROJR.ZIP</tt></a> Eric Sambach Doom 75%
8 <a href="review8.html"><tt>BUZZ01.ZIP</tt></a> Paul Busby Doom 2 70%
9 <a href="review9.html"><tt>DM2CEM.ZIP</tt></a> Unknown Doom 2 60%
10 <a href="review10.html"><tt>DM2TIGER.ZIP</tt></a> Jim Young Doom 2 75%
- 3 <a href="review3.html"><tt>DRKWRLD1.ZIP</tt></a> Stephen Holste Doom 28%
20 <a href="review20.html"><tt>ELEMENTS.ZIP</tt></a> Henry Chang Doom 2 72%
- 2 <a href="review2.html"><tt>ENS.ZIP</tt></a> Unknown Doom 2 27%
6 <a href="review6.html"><tt>HTHEKEEP.ZIP</tt></a> Chris White Heretic 82%
13 <a href="review13.html"><tt>ICENITE2.ZIP</tt></a> VT Ice Doom 2 70%
- 1 <a href="review1.html"><tt>ILUSORY1.ZIP</tt></a> Brett Librandi Doom 19%
19 <a href="review19.html"><tt>INFINITY.ZIP</tt></a> B.Hermans &#x26; H.Nathrath Doom 90%
15 <a href="review15.html"><tt>JOHN2.ZIP</tt></a> John D. Howa Doom 2 55%
5 <a href="review5.html"><tt>MINURAMO.ZIP</tt></a> Mike Kibler Heretic 51%
16 <a href="review16.html"><tt>MOONBAS1.ZIP</tt></a> Orin Flaharty Doom 51%
18 <a href="review18.html"><tt>MRDM2301.ZIP</tt></a> Michael Rapp Doom 95%
17 <a href="review17.html"><tt>NICKS1ST.ZIP</tt></a> Nick Adair Doom 2 51%
11 <a href="review11.html"><tt>NLDOOM2x.ZIP</tt></a> Unknown (x = 1-8) Doom 2 75%
12 <a href="review12.html"><tt>RIGEL1.ZIP</tt></a> Scott Lampert Doom 2 85%
7 <a href="review7.html"><tt>WIZARD.ZIP</tt></a> Unknown Heretic 73%
&#x1A;</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
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<h1>REVLIST.TXT</h1><hr><p><div class="tag">
<img src="../../../emoji/objects/office_stationery/page_with_pencil.svg" align=left hspace=15 vspace=5 width="72" height="72" title="An emoji showing a notepad and a pencil." alt="An emoji showing a notepad and a pencil.">
<h3>Some Corrections</h3>
<p>In this file, some of the WADs have been credited as being made by unknown, here is who made what; we still don't know who made <tt>DM2CEM.ZIP</tt></a></tt> as all we have is the .wad file for it, but <tt>ENS.ZIP</tt></a></tt> was made by Chris Fought, <tt>NLDoom</tt> by Nelson Laviolette, and finally <tt>WIZARD</tt> was by Phil Burnham.</p>
</div>
<pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
This is a complete list of all reviews. Hope you like it.
---------------------------------------------------------------------
No: Filename: Author: Game: Scoring:
---------------------------------------------------------------------
14 <a href="review14.html"><tt>2SHADOWS.ZIP</tt></a> Sean Birkel Doom 2 90%
23 <a href="review23.html"><tt>9HELLZ.ZIP</tt></a> Unknown Doom 2 60%
24 <a href="review24.html"><tt>ACE1.ZIP</tt></a> Unknown Doom 2 55%
39 <a href="review39.html"><tt>ADRNILIN.ZIP</tt></a> Michael Fulbright Doom 2 63%
4 <a href="review4.html"><tt>AE_PROJR.ZIP</tt></a> Eric Sambach Doom 75%
25 <a href="review25.html"><tt>APOCLPS2.ZIP</tt></a> Tim Ash Doom 2 55%
44 <a href="review44.html"><tt>BELOW.ZIP</tt></a> Neil McKellar Doom 2 65%
36 <a href="review36.html"><tt>BETRAY.ZIP</tt></a> Unknown Doom 2 57%
38 <a href="review38.html"><tt>BUTCHER.ZIP</tt></a> Milo Casali Doom 2 94%
8 <a href="review8.html"><tt>BUZZ01.ZIP</tt></a> Paul Busby Doom 2 70%
30 <a href="review30.html"><tt>CAOS1.ZIP</tt></a> Antonio Moreno Doom 2 52%
26 <a href="review26.html"><tt>DM2ARGUS.ZIP</tt></a> T.Halderman &#x26; R.Taylor Doom 2 55%
9 <a href="review9.html"><tt>DM2CEM.ZIP</tt></a> Unknown Doom 2 60%
10 <a href="review10.html"><tt>DM2TIGER.ZIP</tt></a> Jim Young Doom 2 75%
- 3 <a href="review3.html"><tt>DRKWRLD1.ZIP</tt></a> Stephen Holste Doom 28%
20 <a href="review20.html"><tt>ELEMENTS.ZIP</tt></a> Henry Chang Doom 2 72%
- 2 <a href="review2.html"><tt>ENS.ZIP</tt></a> Unknown Doom 2 27%
40 <a href="review40.html"><tt>FORTDTHB.ZIP</tt></a> Andrew Harvey Doom 2 90%
6 <a href="review6.html"><tt>HTHEKEEP.ZIP</tt></a> Chris White Heretic 82%
13 <a href="review13.html"><tt>ICENITE2.ZIP</tt></a> VT Ice Doom 2 70%
- 1 <a href="review1.html"><tt>ILUSORY1.ZIP</tt></a> Brett Librandi Doom 19%
19 <a href="review19.html"><tt>INFINITY.ZIP</tt></a> B.Hermans &#x26; H.Nathrath Doom 90%
15 <a href="review15.html"><tt>JOHN2.ZIP</tt></a> John D. Howa Doom 2 55%
5 <a href="review5.html"><tt>MINURAMO.ZIP</tt></a> Mike Kibler Heretic 51%
34 <a href="review43.html"><tt>MKBLUHEL.ZIP</tt></a> Mark Anthony Klem Doom 2 88%
16 <a href="review16.html"><tt>MOONBAS1.ZIP</tt></a> Orin Flaharty Doom 51%
18 <a href="review18.html"><tt>MRDM2301.ZIP</tt></a> Michael Rapp Doom 95%
17 <a href="review17.html"><tt>NICKS1ST.ZIP</tt></a> Nick Adair Doom 2 51%
21 <a href="review21.html"><tt>NIMBLE.ZIP</tt></a> Myles Williams Doom 65%
11 <a href="review11.html"><tt>NLDOOM2x.ZIP</tt></a> Unknown (x = 1-8) Doom 2 75%
37 <a href="review37.html"><tt>OMEGA_H.ZIP</tt></a> David Davidson Heretic 80%
41 <a href="review41.html"><tt>OPOST21.ZIP</tt></a> Scott Amspoker Doom 2 72%
12 <a href="review12.html"><tt>RIGEL1.ZIP</tt></a> Scott Lampert Doom 2 85%
29 <a href="review29.html"><tt>SCARVES.ZIP</tt></a> Andrew Scarvell Doom 68%
27 <a href="review27.html"><tt>SKY1.ZIP</tt></a> Michael Novak Doom 2 68%
22 <a href="review22.html"><tt>STRAPS21.ZIP</tt></a> Knut Arild Erstad Doom 2 65%
32 <a href="review32.html"><tt>TRILOGY.ZIP</tt></a> Chris Spain Doom 55%
42 <a href="review42.html"><tt>TRINITY2.ZIP</tt></a> S.McCrea, S.Wall etc. Doom 80%
43 <a href="review43.html"><tt>UAC_DEAD.ZIP</tt></a> Leon Martin Lim Doom 70%
35 <a href="review35.html"><tt>WAOTD.ZIP</tt></a> Joseph J. Pecoraro Doom 2 50%
7 <a href="review7.html"><tt>WIZARD.ZIP</tt></a> Unknown Heretic 73%
28 <a href="review28.html"><tt>WETWRKD2.ZIP</tt></a> Zen Psychosis Doom 2 50%
33 <a href="review33.html"><tt>XCALIB11.ZIP</tt></a> Stefan Maes Doom 85%
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<h1>REVLIST.TXT</h1><hr><pre>
---------------------------------------------------------------------
TiC&#x27;s WAD Review
---------------------------------------------------------------------
In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I&#x27;ll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
<a href="mailto:denis@doomsday.shnet.org"><tt>denis@doomsday.shnet.org</tt></a> or <a href="mailto:denis.moeller@kiel.netsurf.de"><tt>denis.moeller@kiel.netsurf.de</tt></a>
All files can be found on <a href="ftp://ftp.cdrom.com"><tt>ftp.cdrom.com</tt></a> and its mirror sites.
DON&#x27;T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
<a href="http://mailer.fsu.edu/~mwiskema/doom.html"><tt>http://mailer.fsu.edu/~mwiskema/doom.html</tt></a>
---------------------------------------------------------------------
This is a complete list of all reviews. Hope you like it.
---------------------------------------------------------------------
No: Filename: Author: Game: Scoring:
---------------------------------------------------------------------
14 <a href="review14.html"><tt>2SHADOWS.ZIP</tt></a> Sean Birkel Doom 2 90%
23 <a href="review23.html"><tt>9HELLZ.ZIP</tt></a> Unknown Doom 2 60%
24 <a href="review24.html"><tt>ACE1.ZIP</tt></a> Unknown Doom 2 55%
39 <a href="review39.html"><tt>ADRNILIN.ZIP</tt></a> Michael Fulbright Doom 2 63%
4 <a href="review4.html"><tt>AE_PROJR.ZIP</tt></a> Eric Sambach Doom 75%
25 <a href="review25.html"><tt>APOCLPS2.ZIP</tt></a> Tim Ash Doom 2 55%
44 <a href="review44.html"><tt>BELOW.ZIP</tt></a> Neil McKellar Doom 2 65%
36 <a href="review36.html"><tt>BETRAY.ZIP</tt></a> Unknown Doom 2 57%
47 <a href="review47.html"><tt>BIG_D.ZIP</tt></a> Melvon R. Clemens III Doom 2 55%
45 <a href="review45.html"><tt>BITCHIN7.ZIP</tt></a> Bob Symonds Doom 2 50%
38 <a href="review38.html"><tt>BUTCHER.ZIP</tt></a> Milo Casali Doom 2 94%
8 <a href="review8.html"><tt>BUZZ01.ZIP</tt></a> Paul Busby Doom 2 70%
30 <a href="review30.html"><tt>CAOS1.ZIP</tt></a> Antonio Moreno Doom 2 52%
53 <a href="review53.html"><tt>CHLORINE.ZIP</tt></a> Doug Ryerson Doom 2 78%
57 <a href="review57.html"><tt>COR_HEL2.ZIP</tt></a> Jens Nielsen Doom 2 78%
61 <a href="review61.html"><tt>CRCHAOS.ZIP</tt></a> Scott Osborne Doom 2 65%
60 <a href="review60.html"><tt>DANGERS.ZIP</tt></a> Scott Hawkins Doom 50%
26 <a href="review26.html"><tt>DM2ARGUS.ZIP</tt></a> T.Halderman &#x26; R.Taylor Doom 2 55%
9 <a href="review9.html"><tt>DM2CEM.ZIP</tt></a> Unknown Doom 2 60%
10 <a href="review10.html"><tt>DM2TIGER.ZIP</tt></a> Jim Young Doom 2 75%
- 3 <a href="review3.html"><tt>DRKWRLD1.ZIP</tt></a> Stephen Holste Doom 28%
20 <a href="review20.html"><tt>ELEMENTS.ZIP</tt></a> Henry Chang Doom 2 72%
- 2 <a href="review2.html"><tt>ENS.ZIP</tt></a> Unknown Doom 2 27%
55 <a href="review55.html"><tt>FEAR.ZIP</tt></a> David Silver Heretic 80%
40 <a href="review40.html"><tt>FORTDTHB.ZIP</tt></a> Andrew Harvey Doom 2 90%
6 <a href="review6.html"><tt>HTHEKEEP.ZIP</tt></a> Chris White Heretic 82%
13 <a href="review13.html"><tt>ICENITE2.ZIP</tt></a> VT Ice Doom 2 70%
- 1 <a href="review1.html"><tt>ILUSORY1.ZIP</tt></a> Brett Librandi Doom 19%
19 <a href="review19.html"><tt>INFINITY.ZIP</tt></a> B.Hermans &#x26; H.Nathrath Doom 90%
15 <a href="review15.html"><tt>JOHN2.ZIP</tt></a> John D. Howa Doom 2 55%
58 <a href="review58.html"><tt>KURFHSE.ZIP</tt></a> Colin L. Kurfess Doom 2 72%
56 <a href="review56.html"><tt>LIBOFDIS.ZIP</tt></a> Guy Shelton Doom 2 75%
5 <a href="review5.html"><tt>MINURAMO.ZIP</tt></a> Mike Kibler Heretic 51%
34 <a href="review34.html"><tt>MKBLUHEL.ZIP</tt></a> Mark Anthony Klem Doom 2 88%
52 <a href="review52.html"><tt>MONASTER.ZIP</tt></a> Dominique Lavergne Doom 2 75%
16 <a href="review16.html"><tt>MOONBAS1.ZIP</tt></a> Orin Flaharty Doom 51%
18 <a href="review18.html"><tt>MRDM2301.ZIP</tt></a> Michael Rapp Doom 95%
17 <a href="review17.html"><tt>NICKS1ST.ZIP</tt></a> Nick Adair Doom 2 51%
21 <a href="review21.html"><tt>NIMBLE.ZIP</tt></a> Myles Williams Doom 65%
11 <a href="review11.html"><tt>NLDOOM2x.ZIP</tt></a> Unknown (x = 1-8) Doom 2 75%
37 <a href="review37.html"><tt>OMEGA_H.ZIP</tt></a> David Davidson Heretic 80%
41 <a href="review41.html"><tt>OPOST21.ZIP</tt></a> Scott Amspoker Doom 2 72%
51 <a href="review51.html"><tt>ORACLE.ZIP</tt></a> J.Flynn &#x26; S.Harper Doom 2 75%
59 <a href="review59.html"><tt>ORIN01.ZIP</tt></a> Orin Flaharty Doom 2 80%
12 <a href="review12.html"><tt>RIGEL1.ZIP</tt></a> Scott Lampert Doom 2 85%
29 <a href="review29.html"><tt>SCARVES.ZIP</tt></a> Andrew Scarvell Doom 68%
27 <a href="review27.html"><tt>SKY1.ZIP</tt></a> Michael Novak Doom 2 68%
48 <a href="review48.html"><tt>SPIRIT2.ZIP</tt></a> Andy Badorek Doom 2 80%
22 <a href="review22.html"><tt>STRAPS21.ZIP</tt></a> Knut Arild Erstad Doom 2 65%
49 <a href="review49.html"><tt>THE.ZIP</tt></a> W.Davis Thornton Doom 2 80%
32 <a href="review32.html"><tt>TRILOGY.ZIP</tt></a> Chris Spain Doom 55%
42 <a href="review42.html"><tt>TRINITY2.ZIP</tt></a> S.McCrea, S.Wall etc. Doom 80%
50 <a href="review50.html"><tt>TWILAB.ZIP</tt></a> Andy Badorek Doom 2 82%
43 <a href="review43.html"><tt>UAC_DEAD.ZIP</tt></a> Leon Martin Lim Doom 70%
46 <a href="review46.html"><tt>UACBASE.ZIP</tt></a> Brian J. Rowan Doom (2) 80%
35 <a href="review35.html"><tt>WAOTD.ZIP</tt></a> Joseph J. Pecoraro Doom 2 50%
7 <a href="review7.html"><tt>WIZARD.ZIP</tt></a> Unknown Heretic 73%
28 <a href="review28.html"><tt>WETWRKD2.ZIP</tt></a> Zen Psychosis Doom 2 50%
54 <a href="review54.html"><tt> WTRFRONT.ZIP</tt></a> Scott F. Crank Doom 2 86%
33 <a href="review33.html"><tt>XCALIB11.ZIP</tt></a> Stefan Maes Doom 85%
&#x1A;</pre><hr><p><a href="../tic">See more reviews here</a>.</p><p><font color="black"><center>&#x2605;</center></font></p><p><div style="text-align:right"><a href="http://bytemoth.nfshost.com/cd5k-net/tau">&tau;</a></div><script src="../../../script.js"></script>
<script src="../../../ruffle/ruffle.js"></script>
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