cliff-hanger/Levels/Level_0.tscn

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2021-06-12 17:17:46 +00:00
[gd_scene load_steps=131 format=2]
[ext_resource path="res://Assets/GEBackground.png" type="Texture" id=1]
[ext_resource path="res://Assets/GETilesetxcf.png" type="Texture" id=2]
[ext_resource path="res://icon.png" type="Texture" id=3]
[ext_resource path="res://TileMap.tscn" type="PackedScene" id=4]
[ext_resource path="res://Objects/VictoryZone.tscn" type="PackedScene" id=5]
[ext_resource path="res://Obstacles/Spikes.tscn" type="PackedScene" id=6]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=7]
[ext_resource path="res://GUI/GUI.tscn" type="PackedScene" id=8]
[ext_resource path="res://Levels/Level.gd" type="Script" id=11]
[ext_resource path="res://TotalLevelTimeRecorder.tscn" type="PackedScene" id=12]
[ext_resource path="res://Objects/Collectible.tscn" type="PackedScene" id=13]
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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polygon = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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points = PoolVector2Array( 0, 0, 12, 0, 12, 12, 0, 12 )
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points = PoolVector2Array( 0, 0, 12, 0, 12, 12, 0, 12 )
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points = PoolVector2Array( 0, 0, 12, 0, 12, 12, 0, 12 )
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points = PoolVector2Array( 0, 0, 12, 0, 12, 12, 0, 12 )
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points = PoolVector2Array( 0, 0, 12, 0, 12, 12, 0, 12 )
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points = PoolVector2Array( 0, 0, 12, 0, 12, 12, 0, 12 )
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points = PoolVector2Array( 0, 0, 12, 0, 12, 12, 0, 12 )
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points = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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points = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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points = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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points = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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points = PoolVector2Array( 0, 0, 12, 0, 12, 12, 0, 12 )
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points = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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points = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
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points = PoolVector2Array( 0, 0, 12, 0, 12, 12, 0, 12 )
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points = PoolVector2Array( 0, 0, 12, 0, 12, 12, 0, 12 )
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points = PoolVector2Array( 0, 0, 12, 0, 12, 12, 0, 12 )
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points = PoolVector2Array( 0, 7.62939e-06, 12, 7.62939e-06, 12, 12, 0, 12 )
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points = PoolVector2Array( 0, 7.62939e-06, 12, 7.62939e-06, 12, 12, 0, 12 )
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points = PoolVector2Array( 0, 7.62939e-06, 12, 7.62939e-06, 12, 12, 0, 12 )
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points = PoolVector2Array( 7.62939e-06, 7.62939e-06, 12, 7.62939e-06, 12, 12, 7.62939e-06, 12 )
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points = PoolVector2Array( 0, 0, 12, 0, 12, 12, 0, 12 )
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points = PoolVector2Array( 0, 0, 12, 0, 12, 12, 0, 12 )
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points = PoolVector2Array( 7.62939e-06, 0, 12, 0, 12, 12, 7.62939e-06, 12 )
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1/autotile/priority_map = [ ]
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