extends Control export (String,FILE,"*tscn") var path export var level_num = "0" export var enabled = false export var all_diamons = false onready var level_label = $TextureButton/Label # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): level_label.text = level_num pass # Replace with function body. func _on_TextureButton_pressed(): if enabled: get_tree().change_scene(path)