[gd_scene load_steps=5 format=2] [ext_resource path="res://icon.png" type="Texture" id=1] [ext_resource path="res://GUI/icons/button-export.png" type="Texture" id=2] [ext_resource path="res://GUI/MainTheme.tres" type="Theme" id=3] [ext_resource path="res://Level_Button.gd" type="Script" id=4] [node name="Level_Button" type="Control"] script = ExtResource( 4 ) __meta__ = { "_edit_use_anchors_": false } [node name="TextureButton" type="TextureButton" parent="."] margin_left = -36.0 margin_top = -36.0 margin_right = 36.0 margin_bottom = 36.0 rect_min_size = Vector2( 12, 12 ) texture_normal = ExtResource( 2 ) expand = true stretch_mode = 4 __meta__ = { "_edit_use_anchors_": false } [node name="Label" type="Label" parent="TextureButton"] anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 margin_left = -29.0 margin_top = -25.0 margin_right = 32.0 margin_bottom = 16.0 theme = ExtResource( 3 ) text = "1" align = 1 valign = 1 autowrap = true clip_text = true __meta__ = { "_edit_use_anchors_": false } [node name="Sprite" type="Sprite" parent="."] position = Vector2( 0, 35 ) scale = Vector2( 0.4, 0.4 ) texture = ExtResource( 1 ) [connection signal="pressed" from="TextureButton" to="." method="_on_TextureButton_pressed"]