extends Node var save_path = "user://save.dat" func _ready(): pass # Replace with function body. func save_level(data): var file = File.new() var error = file.open(save_path, File.WRITE) if error == OK: file.store_var(data) file.close() func load_level(): var file = File.new() if file.file_exists(save_path): var error = file.open(save_path,File.READ) if error == OK: var player_data = file.get_var() file.close() return str(player_data) print("Loaded fine") else: print("something happened") else: print("Loaded nothing") return "res://Levels/Level_0.tscn"