extends Node2D const IDLE_DURATION = 1.0 export var move_to = Vector2.RIGHT*48 export var speed = 3.0 onready var platform = $Platform onready var tween = $MoveTween var follow = Vector2.ZERO var pos_to_follow func _ready(): _init_tween() func _init_tween(): var duration = move_to.length() / float(speed * 12) tween.interpolate_property(self,"follow",Vector2.ZERO,move_to,duration,Tween.TRANS_LINEAR,Tween.EASE_IN_OUT,IDLE_DURATION) tween.interpolate_property(self,"follow",move_to,Vector2.ZERO,duration,Tween.TRANS_LINEAR,Tween.EASE_IN_OUT,duration * 2 * IDLE_DURATION) tween.start() func _physics_process(delta): platform.position = platform.position.linear_interpolate(follow,0.075) pos_to_follow = platform.position