extends Node var total_playtime = 0 var level_playtime_minutes=0 var level_playtime_seconds=0 var final_level_playtime var collectibles = 0 func _process(delta): if level_playtime_seconds == 60: level_playtime_seconds = 0 level_playtime_minutes+=1 final_level_playtime = str("0",level_playtime_minutes,":", level_playtime_seconds) if level_playtime_minutes <=10 else str(level_playtime_minutes,": 0", level_playtime_seconds)