cliff-hanger/SFX.gd

26 lines
622 B
GDScript
Executable File

extends Node
onready var jump = $jumpsound
onready var grab = $hurtsound
onready var dead = $deadsound
onready var vic = $victory
onready var coin = $coin
onready var select = $selection
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func stop_all_sounds():
jump.volume_db = -120
grab.volume_db = -120
dead.volume_db = -120
vic.volume_db = -120
coin.volume_db = -120
select.volume_db = -120
func play_all_sounds():
jump.volume_db = -27
grab.volume_db = -25
dead.volume_db = -22
vic.volume_db = -22
coin.volume_db = -24
select.volume_db=-24