32 lines
1.0 KiB
GDScript3
32 lines
1.0 KiB
GDScript3
extends Control
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# Declare member variables here. Examples:
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# var a = 2
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onready var button =$MarginContainer/CenterContainer/VBoxContainer/Button
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onready var time = $MarginContainer/CenterContainer/VBoxContainer/TiempoSinContarLedgeGrabs
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onready var ftime = $MarginContainer/CenterContainer/VBoxContainer/TiempoTotal
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onready var collected = $"MarginContainer/CenterContainer/VBoxContainer/Collected stuff"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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button.grab_focus()
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time.text = str("Play Time: ",TotalTime.final_level_playtime)
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ftime.text = str("Score Time: ",TotalTime.total_playtime)
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collected.text = str("Collected Tokens: ", TotalTime.collectibles)
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func _process(delta):
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if Input.is_action_just_pressed("ui_cancel"):
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get_tree().quit()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_Button_pressed():
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Main.save_level("res://Levels/Level_0.tscn")
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get_tree().change_scene("res://GUI/MainMenu.tscn")
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