cliff-hanger/Objects/Collectible.gd

23 lines
608 B
GDScript3
Executable File

extends Area2D
signal add_time(time)
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
onready var anim_play =$AnimationPlayer
# Called when the node enters the scene tree for the first time.
func _ready():
connect("add_time",get_parent().get_parent().get_node("Background/GUI"),"add_time_now")
anim_play.play("idle")
connect("add_time",get_parent().get_node("Background/GUI"),"add_time_now")
func _on_Collectible_body_entered(body):
emit_signal("add_time")
$CollisionShape2D.set_deferred("disabled",true)
Sfx.coin.play()
anim_play.play("fade")
TotalTime.collectibles +=1