cliff-hanger/Objects/Collectible.tscn

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Executable File

[gd_scene load_steps=7 format=2]
[ext_resource path="res://Platforms.png" type="Texture" id=1]
[ext_resource path="res://Objects/Collectible.gd" type="Script" id=2]
[ext_resource path="res://light.png" type="Texture" id=4]
[sub_resource type="CircleShape2D" id=1]
radius = 6.0
[sub_resource type="Animation" id=2]
resource_name = "fade"
tracks/0/type = "value"
tracks/0/path = NodePath("icon:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 0.233258, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, -8 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("icon:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 0.297302, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 0.3, 0.3 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("icon:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 0.189464, 0.143587 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/3/type = "method"
tracks/3/path = NodePath(".")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 1 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
[sub_resource type="Animation" id=3]
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("icon:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1.5064, 0.812252 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, -8 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("icon:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("icon:scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
[node name="Collectible" type="Area2D"]
script = ExtResource( 2 )
[node name="icon" type="Sprite" parent="."]
texture = ExtResource( 1 )
vframes = 7
hframes = 7
frame = 4
[node name="Light2D" type="Light2D" parent="icon"]
position = Vector2( -1.90735e-06, -5.72205e-06 )
texture = ExtResource( 4 )
shadow_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/fade = SubResource( 2 )
anims/idle = SubResource( 3 )
[connection signal="body_entered" from="." to="." method="_on_Collectible_body_entered"]