26 lines
622 B
GDScript
Executable File
26 lines
622 B
GDScript
Executable File
extends Node
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onready var jump = $jumpsound
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onready var grab = $hurtsound
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onready var dead = $deadsound
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onready var vic = $victory
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onready var coin = $coin
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onready var select = $selection
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func stop_all_sounds():
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jump.volume_db = -120
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grab.volume_db = -120
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dead.volume_db = -120
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vic.volume_db = -120
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coin.volume_db = -120
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select.volume_db = -120
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func play_all_sounds():
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jump.volume_db = -27
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grab.volume_db = -25
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dead.volume_db = -22
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vic.volume_db = -22
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coin.volume_db = -24
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select.volume_db=-24
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