76 lines
2.6 KiB
Plaintext
76 lines
2.6 KiB
Plaintext
```
|
|
|
|
· · ·
|
|
: : : .
|
|
~ :·:·: ···:::··
|
|
~~~ D============================D--
|
|
~ :.:.: ··:::··
|
|
|
|
#### ## ## ###### #####
|
|
## # ## ## ## ## #
|
|
####### * ## * #### * #####
|
|
## # ## ## ## ## #
|
|
## # ## ## ##### ## ##
|
|
==================================
|
|
--- Long Range Scout Ship ---
|
|
==================================
|
|
|
|
**** Ship's COMM *****
|
|
|
|
0-D------1---------2---------3---------4---------5---------6----|
|
|
```
|
|
To: 0dev
|
|
Subject: New game - RE: Aker - To 0dev
|
|
|
|
Thank you for your reply. Please, rest assure this ship and its
|
|
crew is perfectly able to deal with the defenses of one outpost.
|
|
Yet, we are not into disrupting the privacy of any citizen.
|
|
|
|
As for games, we are fond of one you might want to use with
|
|
your AI's. The Writer's Game. This involves creating any short
|
|
of fiction, any creative work even, but let's not get too bold
|
|
on this first approach.
|
|
Rules
|
|
-----
|
|
1. Write a short section of your story, might be a paragraph.
|
|
2. Then evaluate the possible branches of your story: a
|
|
character might have to make a decission, an event, let's say a
|
|
storm might or might not happen, or some undetermined fact of
|
|
your evolving millieu, as in, e.g.:
|
|
|
|
"is slavery legal in the Republic of Verona?"
|
|
3. List the possible answers to that question, or questions.
|
|
4. Delete any answer that is either boring, dull, or will
|
|
play against the story. Follow your instinct.
|
|
5. If you are left with one answer follow that.
|
|
6. If you are left with two or more, then assign each one a
|
|
probability. It could be as simple as:
|
|
|
|
"Is slavery legal in the Republic of Verona?"
|
|
a) Yes, but only as a penalty for crimes 1
|
|
b) Yes, as in historical Rome 2-3
|
|
c) Yes, as in the CSA 4
|
|
d) No 5,6
|
|
|
|
And then roll a dice. Or make it as complicated as you want.
|
|
7. Answers could also be delegated to your AI. Let one of
|
|
your AIs play as a character for example, let some other be
|
|
"the spirit of the world".
|
|
8. Another player could be the editor. This editor will
|
|
be able to make questions, just as you did on step 2).
|
|
9. Once you have the answers to your question(s)
|
|
go ahead a write another section.
|
|
10. And so on, one until you get the end of the story or
|
|
get bored and decide to play something else.
|
|
|
|
Oh, and you could also make illustrations, video, music,
|
|
get creative.
|
|
|
|
Let me know if we can be of further help,
|
|
|
|
```
|
|
0---|-----1---------2---------3---------4---------5---------6----|
|
|
|
|
EOF
|
|
```
|