cosmic-backup/gopher/The DeLorian/0002.txt

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* The DeLorian *
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Acting Captain's Log: Stardate 0000 0003
Clone Code: 0100
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After embarking on Mini Boaty McBoatface with 0110, 0101, and 0111 I was put
into the position as acting captain of the smaller space vessel. This was due to
part of the terms agreed upon after the incident of the Tails clones, and I feel
part of our voyage is to test these terms given the selection that Captain chose
for this crew. Essentially, it was decided that when deciding who has seniority
among a group of clones in the same batch we should default to the one created
using heads (i.e. the "0" and not the "1"). The logic here being that Heads was
smart enough to not create an exponential explosion of time clones, as opposed
to Tails who went ahead and did exactly that, so clearly the universe must frown
upon those created with tails by making them less intelligent during the time
leap. We have no hard science to back this up, but we did find *slightly* more
time clones were created by the Tails clones who flipped tails so we could not
argue too much there. Since I was only created by a single tails flip (the one
that created the one we call Tails or 01), this gave me seniority over 0110,
0101, and 0111.
My first directive as captain was to order 0111 to the sleeping quarters until I
had an assignment ready for them. Every coin flip that spawen them was tails
flips and I am not about to keep that kind of bad luck or stupidity around us
(existence of any actual evidence to prove the theory be damned). 0111 thought
this was unfair so I ordered 0110 and 0101 to help me restrain 0111 and relocate
them into the sleeping quarters. With their help we got 0111 put away and with
the bad egg taken care of we got to work on planning out the mission. The first
step was determining where we should pickup supplies. Since our time clones in
Boaty McBoatface are right now trying to become war criminals by smuggling
assets to enemies of the Federation, that removes the option of turning around
and heading back home to get supplies... Or does it? The first time I (or is it
"we" now?) used the Deus Ex Machina to go back in time was back home before
boarding the ship, so that gives us the option to go back in time to that point
and get supplies before we even leave. In fact, if we revise the plan to loading
the supplies into this very miniature spacecraft, then our mission would already
be completed! With this assumption in mind I asked 0101 and 0111 to help me
search the craft for any hidden resources. After searching the spaceship we
could not find anything out of the ordinary and only had one more room left: the
sleeping quarters we locked 0111 in. We mentally prepared ourselves for whatever
0111 could have ready for us and opened unlocked the doors. Instead of finding
an angry 0111 inside we instead found them nowhere to be seem and somehow the
room was now filled with the supplies we were supposed to be getting that
definitely where not in this room earlier when we locked 0111 in here.
This obviously left us a bit confused, especially for 0101 and 0111 who I still
have not explained my plan to. After filling them in we brainstormed on what
could have caused this situation. Our best theory is that 0111 decided to escape
the locked room by going back in time. Since the device has not been used much
at this point, that gives us a few places we can search for them: when Captain
was performing the initial time experiences and during the chaos of the Tails
cloning explosion. Since there are three of us and only two points in time to
check I ordered 0110 to check the earlier points back on our home planet and
0101 to search for 0111 within the mess that Tails created. Just as soon as they
disappeared they both reappeared.
Part of being a time traveller is that you can appear to complete tasks
immediately since you can just jump back to the point where you left the moment
you are done, but that is only an illusion to hide the *real* work that gets
done elsewhere in the timeline. This was very true for 0110 who reported
spending hours searching for 0111 at the jump point I assigned them. Well,
"hours" from their perspective,
in reality it was the same amount of time we all
spent searching for 0111 before we came into this room but once that point was
reached 0101 jumped back to the same starting point and checked different
locations inside the ship.