diff --git a/README b/README index 05b201c..ad21b4c 100644 --- a/README +++ b/README @@ -1,11 +1,6 @@ -dgamelaunch-config ------------------- +These are the dgamelaunch configs backed up from https://crawl.tildeverse.org -This is a collection of scripts to manage a dgamelaunch -(http://nethackwiki.com/wiki/Dgamelaunch) install, all run from an -umbrella `dgl` script. - -These are still very incomplete, WIP. +Excerpt from the dgamelaunch-config git repo README: Currently available commands: @@ -37,54 +32,3 @@ Currently available commands: sudo -u dgl perl crawl-inotify-dglwhere.pl -Note: Some of these commands will probably change names soon. - -The ultimate goal for this project is to become a one-stop shop for -all your dgamelaunch+Crawl needs, starting from installing dgamelaunch -itself - -TODO ----- - -1. `dgl install-dgl` command to fetch and install the latest dgamelaunch. - -2. `dgl create-chroot` command to set up a basic chroot jail with all the - fixtures dgamelaunch wants (dgamelaunch already has a skeleton script - that can serve as a basis, although this is unfortunately NetHack-biased). - -3. Support for installing different games, including fetching their sources - from their respective source repositories, compiling, installing into the - chroot, etc. - `dgl install crawl master`, - `dgl install nethack 3.4.3` etc.) - - Installing a game should also (eventually) add a suitable entry to - the various menu files and update the dgamelaunch config - appropriately. - -4. Support for tracking development versions of games (such as Crawl - master) using a system similar to CDO's for creating versioned - directories, migrating saves to newer versions, and deleting old - versions with no remaining save games. - -5. Module system so that management of say, crawl-git is a - self-contained module. Each module should be able to contribute dgl - commands and provide files that will be installed to the chroot or - root filesystem. - -6. Each dgl command that affects the machine or chroot should update a - manifest. The manifest could be a file or a directory containing - multiple manifest files. - - Given a manifest, I should be able to install dgamelaunch-config - on a brand new machine and use one dgl command to recreate the manifest. - - For instance, something like: - `dgl replicate-manifest ` - - The manifest should include information like this: - * What dgamelaunch version is installed, and from where (install-dgl module) - * chroot configuration: what binaries and libraries have been installed - into the chroot, with the exception of game binaries, i.e. the state of - the chroot minus games (chroot module) - * Game configuration (handled by the various game modules)