forked from tildelinux/lb-config
added installer branding
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includes.chroot/etc/calamares/branding/tildelinux/branding.desc
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includes.chroot/etc/calamares/branding/tildelinux/branding.desc
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# SPDX-FileCopyrightText: no
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# SPDX-License-Identifier: CC0-1.0
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#
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# Product branding information. This influences some global
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# user-visible aspects of Calamares, such as the product
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# name, window behavior, and the slideshow during installation.
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#
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# Additional styling can be done using the stylesheet.qss
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# file, also in the branding directory.
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---
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componentName: tildelinux
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### WELCOME / OVERALL WORDING
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#
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# These settings affect some overall phrasing and looks,
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# which are most visible in the welcome page.
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# This selects between different welcome texts. When false, uses
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# the traditional "Welcome to the %1 installer.", and when true,
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# uses "Welcome to the Calamares installer for %1." This allows
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# to distinguish this installer from other installers for the
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# same distribution.
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welcomeStyleCalamares: false
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# Should the welcome image (productWelcome, below) be scaled
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# up beyond its natural size? If false, the image does not grow
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# with the window but remains the same size throughout (this
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# may have surprising effects on HiDPI monitors).
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welcomeExpandingLogo: true
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### WINDOW CONFIGURATION
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#
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# The settings here affect the placement of the Calamares
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# window through hints to the window manager and initial
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# sizing of the Calamares window.
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# Size and expansion policy for Calamares.
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# - "normal" or unset, expand as needed, use *windowSize*
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# - "fullscreen", start as large as possible, ignore *windowSize*
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# - "noexpand", don't expand automatically, use *windowSize*
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windowExpanding: normal
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# Size of Calamares window, expressed as w,h. Both w and h
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# may be either pixels (suffix px) or font-units (suffix em).
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# e.g. "800px,600px"
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# "60em,480px"
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# This setting is ignored if "fullscreen" is selected for
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# *windowExpanding*, above. If not set, use constants defined
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# in CalamaresUtilsGui, 800x520.
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windowSize: 800px,520px
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# Placement of Calamares window. Either "center" or "free".
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# Whether "center" actually works does depend on the window
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# manager in use (and only makes sense if you're not using
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# *windowExpanding* set to "fullscreen").
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windowPlacement: center
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### PANELS CONFIGURATION
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#
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# Calamares has a main content area, and two panels (navigation
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# and progress / sidebar). The panels can be controlled individually,
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# or switched off. If both panels are switched off, the layout of
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# the main content area loses its margins, on the assumption that
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# you're doing something special.
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# Kind of sidebar (panel on the left, showing progress).
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# - "widget" or unset, use traditional sidebar (logo, items)
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# - "none", hide it entirely
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# - "qml", use calamares-sidebar.qml from branding folder
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# In addition, you **may** specify a side, separated by a comma,
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# from the kind. Valid sides are:
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# - "left" (if not specified, uses this)
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# - "right"
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# - "top"
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# - "bottom"
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# For instance, "widget,right" is valid; so is "qml", which defaults
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# to putting the sidebar on the left. Also valid is "qml,top".
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# While "widget,top" is valid, the widgets code is **not** flexible
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# and results will be terrible.
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sidebar: widget
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# Kind of navigation (button panel on the bottom).
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# - "widget" or unset, use traditional navigation
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# - "none", hide it entirely
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# - "qml", use calamares-navigation.qml from branding folder
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# In addition, you **may** specify a side, separated by a comma,
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# from the kind. The same sides are valid as for *sidebar*,
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# except the default is *bottom*.
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navigation: widget
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### STRINGS, IMAGES AND COLORS
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#
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# This section contains the "branding proper" of names
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# and images, rather than global-look settings.
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# These are strings shown to the user in the user interface.
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# There is no provision for translating them -- since they
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# are names, the string is included as-is.
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#
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# The four Url strings are the Urls used by the buttons in
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# the welcome screen, and are not shown to the user. Clicking
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# on the "Support" button, for instance, opens the link supportUrl.
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# If a Url is empty, the corresponding button is not shown.
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#
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# bootloaderEntryName is how this installation / distro is named
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# in the boot loader (e.g. in the GRUB menu).
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#
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# These strings support substitution from /etc/os-release
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# if KDE Frameworks 5.58 are available at build-time. When
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# enabled, @{var-name} is replaced by the equivalent value
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# from os-release. All the supported var-names are in all-caps,
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# and are listed on the FreeDesktop.org site,
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# https://www.freedesktop.org/software/systemd/man/os-release.html
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# Note that ANSI_COLOR and CPE_NAME don't make sense here, and
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# are not supported (the rest are). Remember to quote the string
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# if it contains substitutions, or you'll get YAML exceptions.
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#
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# The *Url* entries are used on the welcome page, and they
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# are visible as buttons there if the corresponding *show* keys
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# are set to "true" (they can also be overridden).
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strings:
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productName: "Tildelinux"
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shortProductName: Tildelinux
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version: 96
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shortVersion: 96
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versionedName: Tildelinux 96
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shortVersionedName: Tildelinux 96
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bootloaderEntryName: Tildelinux
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# productUrl: https://calamares.io/
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# supportUrl: https://github.com/calamares/calamares/issues
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# knownIssuesUrl: https://calamares.io/about/
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# releaseNotesUrl: https://calamares.io/about/
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# donateUrl: https://kde.org/community/donations/index.php
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# These images are loaded from the branding module directory.
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#
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# productBanner is an optional image, which if present, will be shown
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# on the welcome page of the application, above the welcome text.
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# It is intended to have a width much greater than height.
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# It is displayed at 64px height (also on HiDPI).
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# Recommended size is 64px tall, and up to 460px wide.
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# productIcon is used as the window icon, and will (usually) be used
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# by the window manager to represent the application. This image
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# should be square, and may be displayed by the window manager
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# as small as 16x16 (but possibly larger).
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# productLogo is used as the logo at the top of the left-hand column
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# which shows the steps to be taken. The image should be square,
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# and is displayed at 80x80 pixels (also on HiDPI).
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# productWallpaper is an optional image, which if present, will replace
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# the normal solid background on every page of the application.
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# It can be any size and proportion,
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# and will be tiled to fit the entire window.
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# For a non-tiled wallpaper, the size should be the same as
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# the overall window, see *windowSize* above (800x520).
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# productWelcome is shown on the welcome page of the application in
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# the middle of the window, below the welcome text. It can be
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# any size and proportion, and will be scaled to fit inside
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# the window. Use `welcomeExpandingLogo` to make it non-scaled.
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# Recommended size is 320x150.
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#
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# These filenames can also use substitutions from os-release (see above).
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images:
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# productBanner: "banner.png"
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productIcon: ""
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productLogo: ""
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# productWallpaper: "wallpaper.png"
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# productWelcome: "languages.png"
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# Colors for text and background components.
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#
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# - sidebarBackground is the background of the sidebar
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# - sidebarText is the (foreground) text color
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# - sidebarTextHighlight sets the background of the selected (current) step.
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# Optional, and defaults to the application palette.
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# - sidebarSelect is the text color of the selected step.
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#
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# These colors can **also** be set through the stylesheet, if the
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# branding component also ships a stylesheet.qss. Then they are
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# the corresponding CSS attributes of #sidebarApp.
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style:
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sidebarBackground: "#040304"
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sidebarText: "#3DE57A"
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sidebarTextSelect: "#3DE57A"
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sidebarTextHighlight: "#211921"
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### SLIDESHOW
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#
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# The slideshow is displayed during execution steps (e.g. when the
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# installer is actually writing to disk and doing other slow things).
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# The slideshow can be a QML file (recommended) which can display
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# arbitrary things -- text, images, animations, or even play a game --
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# during the execution step. The QML **is** abruptly stopped when the
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# execution step is done, though, so maybe a game isn't a great idea.
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#
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# The slideshow can also be a sequence of images (not recommended unless
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# you don't want QML at all in your Calamares). The images are displayed
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# at a rate of 1 every 2 seconds during the execution step.
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#
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# To configure a QML file, list a single filename:
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# slideshow: "show.qml"
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# To configure images, like the filenames (here, as an inline list):
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slideshow: [ "/usr/share/images/tildelinux/verse.png" ]
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# slideshow: "show.qml"
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# slideshow: "show.qml"
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# There are two available APIs for a QML slideshow:
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# - 1 (the default) loads the entire slideshow when the installation-
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# slideshow page is shown and starts the QML then. The QML
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# is never stopped (after installation is done, times etc.
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# continue to fire).
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# - 2 loads the slideshow on startup and calls onActivate() and
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# onLeave() in the root object. After the installation is done,
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# the show is stopped (first by calling onLeave(), then destroying
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# the QML components).
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#
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# An image slideshow does not need to have the API defined.
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# slideshowAPI: 2
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BIN
includes.chroot/etc/calamares/branding/tildelinux/verse.png
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includes.chroot/etc/calamares/branding/tildelinux/verse.png
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After Width: | Height: | Size: 368 B |
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# here, Calamares then takes care of finding it and loading the contents.
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#
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# YAML: string.
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branding: default
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branding: tildelinux
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# If this is set to true, Calamares will show an "Are you sure?" prompt right
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# before each execution phase, i.e. at points of no return. If this is set to
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