dgy
/
hexagons
Archived
1
0
Fork 0
This repository has been archived on 2021-03-24. You can view files and clone it, but cannot push or open issues or pull requests.
hexagons/.config/picom.conf

174 lines
6.2 KiB
Plaintext

# Backend to use: "xrender" or "glx".
# GLX backend is typically much faster but depends on a sane driver.
backend = "glx";
# GLX backend
glx-no-stencil = true;
# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
glx-copy-from-front = false;
# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
# May break VSync and is not available on some drivers.
# Overrides --glx-copy-from-front.
# glx-use-copysubbuffermesa = true;
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
# Recommended if it works.
glx-no-rebind-pixmap = true;
# Enabled client-side shadows on windows.
shadow = false;
# The blur radius for shadows. (default 12)
shadow-radius = 3;
# The left offset for shadows. (default -15)
shadow-offset-x = 2.5;
# The top offset for shadows. (default -15)
shadow-offset-y = 2.5;
# The translucency for shadows. (default .75)
shadow-opacity = 0.65;
# The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches
# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
shadow-exclude = [
"! name~=''",
"!focused",
"fullscreen",
"name = 'Notification'",
"name *= 'picom'",
"class_g = 'Firefox' && argb",
"class_g = 'Rofi'",
"class_g = 'slop'",
"class_g = 'maim'",
"_GTK_FRAME_EXTENTS@:c",
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
];
# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
shadow-ignore-shaped = true;
# Opacity
inactive-opacity = 25;
active-opacity = 50;
frame-opacity = 50;
inactive-opacity-override = true;
# Dim inactive windows. (0.0 - 1.0)
inactive-dim = 0.2;
# Do not let dimness adjust based on window opacity.
# inactive-dim-fixed = true;
# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
blur-background = true;
# Blur background of opaque windows with transparent frames as well.
blur-background-frame = true;
# Do not let blur radius adjust based on window opacity.
blur-background-fixed = false;
blur-kern = "5x5box";
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"class_g = 'slop'",
"class_g = 'maim'",
];
opacity-rule = [
"35:class_g = 'Bspwm' && class_i = 'presel_feedback'",
"0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'" #FLASHFOCUS
]
opacity-exclude = [
"class_g = 'mpv'",
"class_g = 'Firefox'",
"name *?= 'Notification'",
"_GTK_FRAME_EXTENTS@:c",
"n:w:Firefox",
"! name~=''",
"class_g ?= 'Xfce4-power-manager'",
"class_g = 'slop'",
"class_g = 'Rofi'",
"class_g = 'maim'",
];
# Fade windows during opacity changes.
fading = true;
# The time between steps in a fade in milliseconds. (default 10).
fade-delta = 3;
# Opacity change between steps while fading in. (default 0.028).
fade-in-step = 0.03;
# Opacity change between steps while fading out. (default 0.03).
fade-out-step = 0.03;
# Fade windows in/out when opening/closing
# no-fading-openclose = true;
# Specify a list of conditions of windows that should not be faded.
fade-exclude = [ ];
# Try to detect WM windows and mark them as active.
mark-wmwin-focused = true;
# Mark all non-WM but override-redirect windows active (e.g. menus).
mark-ovredir-focused = true;
# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
# Usually more reliable but depends on a EWMH-compliant WM.
use-ewmh-active-win = true;
# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
detect-rounded-corners = true;
# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
# This prevents opacity being ignored for some apps.
# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
detect-client-opacity = true;
# Specify refresh rate of the screen.
# If not specified or 0, compton will try detecting this with X RandR extension.
refresh-rate = 0;
# Vertical synchronization: match the refresh rate of the monitor
vsync = true;
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
# Reported to have no effect, though.
dbe = false;
# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#sw-opti = true;
# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
# Known to cause flickering when redirecting/unredirecting windows.
unredir-if-possible = false;
# Specify a list of conditions of windows that should always be considered focused.
focus-exclude = [ ];
# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
detect-transient = true;
# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
detect-client-leader = true;
# Window type settings
wintypes:
{
tooltip =
{
# fade: Fade the particular type of windows.
fade = true;
# shadow: Give those windows shadow
shadow = false;
# opacity: Default opacity for the type of windows.
opacity = 0.85;
# focus: Whether to always consider windows of this type focused.
focus = true;
};
dnd = { shadow = false };
dock = { shadow = false };
};
# XSync
# See: https://github.com/yshui/compton/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users.
xrender-sync-fence = true;