evwm/assets/shaders/main.fs

10 lines
227 B
GLSL

#version 330
out vec4 fragment_colour;
in vec2 local_position;
uniform sampler2D texture_sampler;
void main(void) {
fragment_colour = vec4(texture(texture_sampler, local_position * vec2(0.5,0.5) + vec2(0.5)).rgb, 1.0);
}