forked from sloum/bombadillo
Removes ascii escape codes from remote content
This commit is contained in:
parent
20d2c706b4
commit
65101563d9
12
page.go
12
page.go
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@ -45,8 +45,15 @@ func (p *Page) ScrollPositionRange(termHeight int) (int, int) {
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func (p *Page) WrapContent(width int) {
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func (p *Page) WrapContent(width int) {
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counter := 0
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counter := 0
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var content strings.Builder
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var content strings.Builder
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escape := false
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content.Grow(len(p.RawContent))
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content.Grow(len(p.RawContent))
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for _, ch := range []rune(p.RawContent) {
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for _, ch := range []rune(p.RawContent) {
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if escape {
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if (ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') {
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escape = false
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}
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continue
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}
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if ch == '\n' {
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if ch == '\n' {
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content.WriteRune(ch)
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content.WriteRune(ch)
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counter = 0
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counter = 0
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@ -58,9 +65,12 @@ func (p *Page) WrapContent(width int) {
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content.WriteRune('\n')
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content.WriteRune('\n')
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counter = 0
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counter = 0
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}
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}
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} else if ch == '\r' || ch == '\v' || ch == '\b' || ch == '\f' || ch == 27 {
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} else if ch == '\r' || ch == '\v' || ch == '\b' || ch == '\f' {
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// Get rid of control characters we dont want
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// Get rid of control characters we dont want
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continue
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continue
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} else if ch == 27 {
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escape = true
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continue
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} else {
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} else {
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if counter < width {
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if counter < width {
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content.WriteRune(ch)
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content.WriteRune(ch)
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