revert to default game settings
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3
README
3
README
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@ -8,7 +8,8 @@ I removed the AI, at least for now
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(feel free to add it back if you figure out how to properly fix it)
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I also changed the company names slightly, and adjusted the stats for no reason
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most importantly, after experiencing troubles where someone accidentally closed
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the final stats screen, I modified it to only close when pressing Y (doesn't matter if lower or uppercase)
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the final stats screen, I modified it to only close when pressing Y (doesn't
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matter if lower or uppercase)
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there are still plenty of warnings left to fix,
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but they don't affect the gameplay
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@ -1,9 +1,9 @@
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Version 1.4.0 released 2020 by ~jan6
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Version 1.4.1 released 2020 by ~jan6
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jan6@tilde.ninja and jan6@envs.net
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Removed AI (crashes when trying to use it)
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Changed some stats and company names slightly
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Changed company names slightly
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Modified final stats screen to not exit unless player presses "Y"
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21
common.h
21
common.h
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@ -13,24 +13,24 @@
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** along with this program;
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*/
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#define OFFMAP '-' /* space character */
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#define OFFMAP '-' /* space character */
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#define SPACE '.' /* space character */
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#define NEWCO '+' /* new company character */
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#define STAR '*' /* star character */
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#define BLACKHOLE '@' /* black hole character */
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#define NUMCO 5 /* number of companies (don't change) */
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#define INIT_CO_COST 90 /* initial company start cost */
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#define FOUNDER_BONUS 10 /* founder gets this much stock */
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#define NUMMOVES 6 /* number of moves options a player gets */
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#define INIT_CO_COST 100 /* initial company start cost */
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#define FOUNDER_BONUS 5 /* founder gets this much stock */
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#define NUMMOVES 5 /* number of moves options a player gets */
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#define MAXPLAYERS 4 /* total number of players a game can have */
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#define STARCOST 251 /* company's price increase near star */
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#define BLACKHOLECOST -250 /* price increase near black hole */
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#define NEWCOCOST 101 /* company's price increase near new co */
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#define STARCOST 500 /* company's price increase near star */
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#define BLACKHOLECOST -500 /* price increase near black hole */
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#define NEWCOCOST 100 /* company's price increase near new co */
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#define Mx 12 /* x dimension of map */
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#define My 10 /* y dimension of map */
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#define Mx 12 /* x dimension of map */
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#define My 10 /* y dimension of map */
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/* macros to look at surrounding spaces on the map: */
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@ -42,8 +42,6 @@
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/* player and company structures: */
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typedef struct {
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@ -62,3 +60,4 @@ typedef struct {
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int risk; /* value related to chance of being swallowed by Black Hole */
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int netpot; /* potential - risk */
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} COMPANY;
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MPANY;
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@ -1,4 +1,4 @@
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.TH STARLANES 6 "11 February 2020" "Starlanes V1.4.0"
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.TH STARLANES 6 "12 February 2020" "Starlanes V1.4.1"
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.SH NAME
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starlanes \- the game of starlanes
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.SH SYNOPSIS
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@ -1,5 +1,5 @@
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/*
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** starlanes v1.4.0 (11-Feb-2020) -- a space-age stock trading game
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** starlanes v1.4.1 (12-Feb-2020) -- a space-age stock trading game
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**
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** Copyright (C) 1997 Brian "Beej" Hall
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** with modifications by David Barnsdale 2004 and by ~jan6 2020
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@ -101,7 +101,7 @@
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/* #define NUMMOVES 5 number of different moves a player gets */
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#define END_PERCENT 55 /* end when this much of the map is full */
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#define END_PERCENT 54 /* end when this much of the map is full */
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#define DEF_LINES 25 /* default number of lines on screen */
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#define DEF_COLUMNS 80 /* default number of columns on screen */
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@ -161,8 +161,8 @@ void usage(void);
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char placemove(); */
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/* global variables */
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char *VERSION = "1.4.0";
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char *VERSION_DATE = "11-February-2020";
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char *VERSION = "1.4.1";
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char *VERSION_DATE = "12-February-2020";
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char *ident = "$Id: starlanes.c 1.2.2 29-Mar-1997 beej@ecst.csuchico.edu $";
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@ -391,6 +391,6 @@ BUGS
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Starlanes V1.4.0 11 February 2020 6
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Starlanes V1.4.1 12 February 2020 6
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