ArtArchive/Class5/marc_network/public/sigma/examples/api-candy.html

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HTML
Executable File

<!-- START SIGMA IMPORTS -->
<script src="../src/sigma.core.js"></script>
<script src="../src/conrad.js"></script>
<script src="../src/utils/sigma.utils.js"></script>
<script src="../src/utils/sigma.polyfills.js"></script>
<script src="../src/sigma.settings.js"></script>
<script src="../src/classes/sigma.classes.dispatcher.js"></script>
<script src="../src/classes/sigma.classes.configurable.js"></script>
<script src="../src/classes/sigma.classes.graph.js"></script>
<script src="../src/classes/sigma.classes.camera.js"></script>
<script src="../src/classes/sigma.classes.quad.js"></script>
<script src="../src/classes/sigma.classes.edgequad.js"></script>
<script src="../src/captors/sigma.captors.mouse.js"></script>
<script src="../src/captors/sigma.captors.touch.js"></script>
<script src="../src/renderers/sigma.renderers.canvas.js"></script>
<script src="../src/renderers/sigma.renderers.webgl.js"></script>
<script src="../src/renderers/sigma.renderers.svg.js"></script>
<script src="../src/renderers/sigma.renderers.def.js"></script>
<script src="../src/renderers/webgl/sigma.webgl.nodes.def.js"></script>
<script src="../src/renderers/webgl/sigma.webgl.nodes.fast.js"></script>
<script src="../src/renderers/webgl/sigma.webgl.edges.def.js"></script>
<script src="../src/renderers/webgl/sigma.webgl.edges.fast.js"></script>
<script src="../src/renderers/webgl/sigma.webgl.edges.arrow.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.labels.def.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.hovers.def.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.nodes.def.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edges.def.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edges.curve.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edges.arrow.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edges.curvedArrow.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edgehovers.def.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edgehovers.curve.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edgehovers.arrow.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edgehovers.curvedArrow.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.extremities.def.js"></script>
<script src="../src/renderers/svg/sigma.svg.utils.js"></script>
<script src="../src/renderers/svg/sigma.svg.nodes.def.js"></script>
<script src="../src/renderers/svg/sigma.svg.edges.def.js"></script>
<script src="../src/renderers/svg/sigma.svg.edges.curve.js"></script>
<script src="../src/renderers/svg/sigma.svg.labels.def.js"></script>
<script src="../src/renderers/svg/sigma.svg.hovers.def.js"></script>
<script src="../src/middlewares/sigma.middlewares.rescale.js"></script>
<script src="../src/middlewares/sigma.middlewares.copy.js"></script>
<script src="../src/misc/sigma.misc.animation.js"></script>
<script src="../src/misc/sigma.misc.bindEvents.js"></script>
<script src="../src/misc/sigma.misc.bindDOMEvents.js"></script>
<script src="../src/misc/sigma.misc.drawHovers.js"></script>
<!-- END SIGMA IMPORTS -->
<script src="../plugins/sigma.layout.forceAtlas2/worker.js"></script>
<script src="../plugins/sigma.layout.forceAtlas2/supervisor.js"></script>
<div id="container">
<style>
#webgl {
top: 0;
bottom: 50%;
left: 0;
right: 50%;
color: #fff;
background: #000;
position: absolute;
}
#canvas2 {
top: 50%;
bottom: 0;
left: 0;
right: 50%;
color: #000;
background: #eee;
position: absolute;
}
#canvas1 {
top: 0;
bottom: 0;
left: 50%;
right: 0;
color: #000;
background: #fff;
position: absolute;
}
.label {
position: absolute;
top: 10px;
left: 10px;
z-index: 1;
font-family: sans-serif;
}
</style>
<div id="webgl">
<div class="label">WebGL renderer + Camera 1</div>
</div>
<div id="canvas1">
<div class="label">Canvas renderer + Camera 2</div>
</div>
<div id="canvas2">
<div class="label">Canvas renderer + Camera 1</div>
</div>
</div>
<script id="example-content">
/**
* This example spawns three different renderers, two of them sharing
* their camera. Also, a ForceAtlas2 runs on the graph.
*
* It is basically a mashup between some other examples, to show how
* sigma behaves when instantiated in a weird and heavy configuration.
*/
var i,
s,
o,
N = 100,
E = 500,
C = 5,
d = 0.5,
cs = [],
g = {
nodes: [],
edges: []
};
for (i = 0; i < C; i++)
cs.push({
id: i,
nodes: [],
color: '#' + (
Math.floor(Math.random() * 16777215).toString(16) + '000000'
).substr(0, 6)
});
for (i = 0; i < N; i++) {
o = cs[(Math.random() * C) | 0];
g.nodes.push({
id: 'n' + i,
label: 'Node' + i,
x: Math.cos(2 * i * Math.PI / N),
y: Math.sin(2 * i * Math.PI / N),
size: 0.5 + 4.5 * Math.random(),
color: o.color
});
o.nodes.push('n' + i);
}
for (i = 0; i < E; i++) {
if (Math.random() < 1 - d)
g.edges.push({
id: 'e' + i,
size: 0.5,
source: 'n' + ((Math.random() * N) | 0),
target: 'n' + ((Math.random() * N) | 0)
});
else {
o = cs[(Math.random() * C) | 0]
g.edges.push({
id: 'e' + i,
size: 0.5,
source: o.nodes[(Math.random() * o.nodes.length) | 0],
target: o.nodes[(Math.random() * o.nodes.length) | 0]
});
}
}
s = new sigma({
graph: g,
settings: {
skipErrors: true
}
});
// Initialize cameras:
s.addCamera('cam1'),
s.addCamera('cam2');
// Initialize the three renderers:
s.addRenderer({
container: document.getElementById('webgl'),
type: 'webgl',
camera: 'cam1',
settings: {
defaultLabelColor: '#fff'
}
});
s.addRenderer({
container: document.getElementById('canvas2'),
type: 'canvas',
camera: 'cam1',
settings: {
drawEdges: false
}
});
s.addRenderer({
container: document.getElementById('canvas1'),
type: 'canvas',
camera: 'cam2'
});
// Start the layout algorithm:
s.startForceAtlas2();
</script>