165 lines
5.8 KiB
HTML
Executable File
165 lines
5.8 KiB
HTML
Executable File
<!-- START SIGMA IMPORTS -->
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<script src="../src/sigma.core.js"></script>
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<script src="../src/conrad.js"></script>
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<script src="../src/utils/sigma.utils.js"></script>
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<script src="../src/utils/sigma.polyfills.js"></script>
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<script src="../src/sigma.settings.js"></script>
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<script src="../src/classes/sigma.classes.dispatcher.js"></script>
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<script src="../src/classes/sigma.classes.configurable.js"></script>
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<script src="../src/classes/sigma.classes.graph.js"></script>
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<script src="../src/classes/sigma.classes.camera.js"></script>
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<script src="../src/classes/sigma.classes.quad.js"></script>
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<script src="../src/classes/sigma.classes.edgequad.js"></script>
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<script src="../src/captors/sigma.captors.mouse.js"></script>
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<script src="../src/captors/sigma.captors.touch.js"></script>
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<script src="../src/renderers/sigma.renderers.canvas.js"></script>
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<script src="../src/renderers/sigma.renderers.webgl.js"></script>
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<script src="../src/renderers/sigma.renderers.svg.js"></script>
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<script src="../src/renderers/sigma.renderers.def.js"></script>
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<script src="../src/renderers/webgl/sigma.webgl.nodes.def.js"></script>
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<script src="../src/renderers/webgl/sigma.webgl.nodes.fast.js"></script>
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<script src="../src/renderers/webgl/sigma.webgl.edges.def.js"></script>
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<script src="../src/renderers/webgl/sigma.webgl.edges.fast.js"></script>
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<script src="../src/renderers/webgl/sigma.webgl.edges.arrow.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.labels.def.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.hovers.def.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.nodes.def.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.edges.def.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.edges.curve.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.edges.arrow.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.edges.curvedArrow.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.edgehovers.def.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.edgehovers.curve.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.edgehovers.arrow.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.edgehovers.curvedArrow.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.extremities.def.js"></script>
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<script src="../src/renderers/svg/sigma.svg.utils.js"></script>
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<script src="../src/renderers/svg/sigma.svg.nodes.def.js"></script>
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<script src="../src/renderers/svg/sigma.svg.edges.def.js"></script>
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<script src="../src/renderers/svg/sigma.svg.edges.curve.js"></script>
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<script src="../src/renderers/svg/sigma.svg.labels.def.js"></script>
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<script src="../src/renderers/svg/sigma.svg.hovers.def.js"></script>
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<script src="../src/middlewares/sigma.middlewares.rescale.js"></script>
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<script src="../src/middlewares/sigma.middlewares.copy.js"></script>
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<script src="../src/misc/sigma.misc.animation.js"></script>
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<script src="../src/misc/sigma.misc.bindEvents.js"></script>
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<script src="../src/misc/sigma.misc.bindDOMEvents.js"></script>
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<script src="../src/misc/sigma.misc.drawHovers.js"></script>
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<!-- END SIGMA IMPORTS -->
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<div id="container">
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<style>
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#graph-container {
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top: 0;
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bottom: 0;
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left: 0;
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right: 0;
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position: absolute;
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}
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</style>
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<div id="graph-container"></div>
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</div>
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<script src="../plugins/sigma.layout.forceAtlas2/worker.js"></script>
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<script src="../plugins/sigma.layout.forceAtlas2/supervisor.js"></script>
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<script>
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/**
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* This is a basic example on how to develop a custom edge renderer. In
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* this example, the renderer will display the edge as a path made of two
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* segments, an horizontal one and a vertical one. To make it just a bit
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* "more readable", I also used the FA2 plugin (but it is actually still
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* not readable).
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*
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* IMPORTANT: This edge renderer just works with the canvas renderer. If
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* you do want to display images with the WebGL renderer, you will have
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* to develop a specific WebGL edge renderer.
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*/
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sigma.utils.pkg('sigma.canvas.edges');
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sigma.canvas.edges.t = function(edge, source, target, context, settings) {
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var color = edge.color,
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prefix = settings('prefix') || '',
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edgeColor = settings('edgeColor'),
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defaultNodeColor = settings('defaultNodeColor'),
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defaultEdgeColor = settings('defaultEdgeColor');
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if (!color)
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switch (edgeColor) {
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case 'source':
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color = source.color || defaultNodeColor;
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break;
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case 'target':
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color = target.color || defaultNodeColor;
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break;
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default:
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color = defaultEdgeColor;
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break;
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}
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context.strokeStyle = color;
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context.lineWidth = edge[prefix + 'size'] || 1;
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context.beginPath();
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context.moveTo(
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source[prefix + 'x'],
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source[prefix + 'y']
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);
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context.lineTo(
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source[prefix + 'x'],
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target[prefix + 'y']
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);
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context.lineTo(
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target[prefix + 'x'],
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target[prefix + 'y']
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);
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context.stroke();
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};
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// Now, let's use the renderer
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var i,
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s,
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N = 50,
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E = 150,
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g = {
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nodes: [],
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edges: []
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},
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colors = [
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'#617db4',
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'#668f3c',
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'#c6583e',
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'#b956af'
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];
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// Generate a random graph:
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for (i = 0; i < N; i++)
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g.nodes.push({
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id: 'n' + i,
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label: 'Node ' + i,
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x: Math.random(),
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y: Math.random(),
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size: Math.random(),
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color: colors[Math.floor(Math.random() * colors.length)]
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});
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for (i = 0; i < E; i++)
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g.edges.push({
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id: 'e' + i,
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source: 'n' + (Math.random() * N | 0),
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target: 'n' + (Math.random() * N | 0),
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size: Math.random(),
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type: 't'
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});
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// Instantiate sigma:
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s = new sigma({
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graph: g,
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renderer: {
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// IMPORTANT:
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// This works only with the canvas renderer, so the
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// renderer type set as "canvas" is necessary here.
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container: 'graph-container',
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type: 'canvas'
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}
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});
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// Start the ForceAtlas2 algorithm:
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s.startForceAtlas2();
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</script>
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