ArtArchive/Class5/marc_network/public/sigma/examples/share-camera.html

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HTML
Executable File

<!-- START SIGMA IMPORTS -->
<script src="../src/sigma.core.js"></script>
<script src="../src/conrad.js"></script>
<script src="../src/utils/sigma.utils.js"></script>
<script src="../src/utils/sigma.polyfills.js"></script>
<script src="../src/sigma.settings.js"></script>
<script src="../src/classes/sigma.classes.dispatcher.js"></script>
<script src="../src/classes/sigma.classes.configurable.js"></script>
<script src="../src/classes/sigma.classes.graph.js"></script>
<script src="../src/classes/sigma.classes.camera.js"></script>
<script src="../src/classes/sigma.classes.quad.js"></script>
<script src="../src/classes/sigma.classes.edgequad.js"></script>
<script src="../src/captors/sigma.captors.mouse.js"></script>
<script src="../src/captors/sigma.captors.touch.js"></script>
<script src="../src/renderers/sigma.renderers.canvas.js"></script>
<script src="../src/renderers/sigma.renderers.webgl.js"></script>
<script src="../src/renderers/sigma.renderers.svg.js"></script>
<script src="../src/renderers/sigma.renderers.def.js"></script>
<script src="../src/renderers/webgl/sigma.webgl.nodes.def.js"></script>
<script src="../src/renderers/webgl/sigma.webgl.nodes.fast.js"></script>
<script src="../src/renderers/webgl/sigma.webgl.edges.def.js"></script>
<script src="../src/renderers/webgl/sigma.webgl.edges.fast.js"></script>
<script src="../src/renderers/webgl/sigma.webgl.edges.arrow.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.labels.def.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.hovers.def.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.nodes.def.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edges.def.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edges.curve.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edges.arrow.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edges.curvedArrow.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edgehovers.def.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edgehovers.curve.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edgehovers.arrow.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edgehovers.curvedArrow.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.extremities.def.js"></script>
<script src="../src/renderers/svg/sigma.svg.utils.js"></script>
<script src="../src/renderers/svg/sigma.svg.nodes.def.js"></script>
<script src="../src/renderers/svg/sigma.svg.edges.def.js"></script>
<script src="../src/renderers/svg/sigma.svg.edges.curve.js"></script>
<script src="../src/renderers/svg/sigma.svg.labels.def.js"></script>
<script src="../src/renderers/svg/sigma.svg.hovers.def.js"></script>
<script src="../src/middlewares/sigma.middlewares.rescale.js"></script>
<script src="../src/middlewares/sigma.middlewares.copy.js"></script>
<script src="../src/misc/sigma.misc.animation.js"></script>
<script src="../src/misc/sigma.misc.bindEvents.js"></script>
<script src="../src/misc/sigma.misc.bindDOMEvents.js"></script>
<script src="../src/misc/sigma.misc.drawHovers.js"></script>
<!-- END SIGMA IMPORTS -->
<div id="container">
<style>
#webgl {
top: 0;
bottom: 0;
left: 0;
right: 50%;
color: #fff;
background: #000;
position: absolute;
}
#canvas {
top: 0;
bottom: 0;
left: 50%;
right: 0;
color: #000;
background: #fff;
position: absolute;
}
.label {
position: absolute;
top: 10px;
left: 10px;
z-index: 1;
font-family: sans-serif;
}
</style>
<div id="webgl">
<div class="label">WebGL renderer</div>
</div>
<div id="canvas">
<div class="label">Canvas renderer</div>
</div>
</div>
<script>
/**
* This example spawns two different renderers with the same camera. When
* the users will drag any of the renderers, it will move the other one
* as well.
*
* Also, settings are different fo both renderers.
*
* It might look a bit useless (I prefer overkill...), but it makes
* possible to develop renderers linked by their camera, for example to
* implement a minimap.
*/
var i,
N = 100,
E = 500,
s = new sigma(),
cam = s.addCamera();
// Generate a random graph:
for (i = 0; i < N; i++)
s.graph.addNode({
id: 'n' + i,
label: 'Node ' + i,
x: Math.random(),
y: Math.random(),
size: 4 + (3 * Math.random()) | 0
});
for (i = 0; i < E; i++)
s.graph.addEdge({
id: 'e' + i,
source: 'n' + (Math.random() * N | 0),
target: 'n' + (Math.random() * N | 0),
size: 1 + Math.random()
});
// Initialize two distinct renderers, each with its own settings:
s.addRenderer({
container: document.getElementById('webgl'),
type: 'webgl',
camera: cam,
settings: {
defaultLabelColor: '#fff',
defaultNodeColor: '#999',
defaultEdgeColor: '#333',
edgeColor: 'default'
}
});
s.addRenderer({
container: document.getElementById('canvas'),
type: 'canvas',
camera: cam,
settings: {
batchEdgesDrawing: true,
hideEdgesOnMove: true,
defaultLabelColor: '#000',
defaultNodeColor: '#666',
defaultEdgeColor: '#999',
edgeColor: 'default'
}
});
// Refresh the instance to refresh the new renderers:
s.refresh();
</script>