153 lines
5.2 KiB
HTML
Executable File
153 lines
5.2 KiB
HTML
Executable File
<!-- START SIGMA IMPORTS -->
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<script src="../src/sigma.core.js"></script>
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<script src="../src/conrad.js"></script>
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<script src="../src/utils/sigma.utils.js"></script>
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<script src="../src/utils/sigma.polyfills.js"></script>
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<script src="../src/sigma.settings.js"></script>
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<script src="../src/classes/sigma.classes.dispatcher.js"></script>
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<script src="../src/classes/sigma.classes.configurable.js"></script>
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<script src="../src/classes/sigma.classes.graph.js"></script>
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<script src="../src/classes/sigma.classes.camera.js"></script>
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<script src="../src/classes/sigma.classes.quad.js"></script>
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<script src="../src/classes/sigma.classes.edgequad.js"></script>
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<script src="../src/captors/sigma.captors.mouse.js"></script>
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<script src="../src/captors/sigma.captors.touch.js"></script>
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<script src="../src/renderers/sigma.renderers.canvas.js"></script>
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<script src="../src/renderers/sigma.renderers.webgl.js"></script>
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<script src="../src/renderers/sigma.renderers.svg.js"></script>
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<script src="../src/renderers/sigma.renderers.def.js"></script>
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<script src="../src/renderers/webgl/sigma.webgl.nodes.def.js"></script>
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<script src="../src/renderers/webgl/sigma.webgl.nodes.fast.js"></script>
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<script src="../src/renderers/webgl/sigma.webgl.edges.def.js"></script>
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<script src="../src/renderers/webgl/sigma.webgl.edges.fast.js"></script>
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<script src="../src/renderers/webgl/sigma.webgl.edges.arrow.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.labels.def.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.hovers.def.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.nodes.def.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.edges.def.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.edges.curve.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.edges.arrow.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.edges.curvedArrow.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.edgehovers.def.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.edgehovers.curve.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.edgehovers.arrow.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.edgehovers.curvedArrow.js"></script>
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<script src="../src/renderers/canvas/sigma.canvas.extremities.def.js"></script>
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<script src="../src/renderers/svg/sigma.svg.utils.js"></script>
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<script src="../src/renderers/svg/sigma.svg.nodes.def.js"></script>
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<script src="../src/renderers/svg/sigma.svg.edges.def.js"></script>
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<script src="../src/renderers/svg/sigma.svg.edges.curve.js"></script>
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<script src="../src/renderers/svg/sigma.svg.labels.def.js"></script>
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<script src="../src/renderers/svg/sigma.svg.hovers.def.js"></script>
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<script src="../src/middlewares/sigma.middlewares.rescale.js"></script>
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<script src="../src/middlewares/sigma.middlewares.copy.js"></script>
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<script src="../src/misc/sigma.misc.animation.js"></script>
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<script src="../src/misc/sigma.misc.bindEvents.js"></script>
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<script src="../src/misc/sigma.misc.bindDOMEvents.js"></script>
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<script src="../src/misc/sigma.misc.drawHovers.js"></script>
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<!-- END SIGMA IMPORTS -->
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<div id="container">
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<style>
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#webgl {
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top: 0;
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bottom: 0;
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left: 0;
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right: 50%;
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color: #fff;
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background: #000;
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position: absolute;
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}
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#canvas {
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top: 0;
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bottom: 0;
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left: 50%;
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right: 0;
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color: #000;
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background: #fff;
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position: absolute;
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}
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.label {
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position: absolute;
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top: 10px;
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left: 10px;
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z-index: 1;
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font-family: sans-serif;
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}
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</style>
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<div id="webgl">
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<div class="label">WebGL renderer</div>
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</div>
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<div id="canvas">
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<div class="label">Canvas renderer</div>
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</div>
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</div>
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<script>
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/**
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* This example spawns two different renderers with the same camera. When
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* the users will drag any of the renderers, it will move the other one
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* as well.
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*
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* Also, settings are different fo both renderers.
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*
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* It might look a bit useless (I prefer overkill...), but it makes
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* possible to develop renderers linked by their camera, for example to
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* implement a minimap.
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*/
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var i,
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N = 100,
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E = 500,
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s = new sigma(),
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cam = s.addCamera();
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// Generate a random graph:
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for (i = 0; i < N; i++)
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s.graph.addNode({
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id: 'n' + i,
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label: 'Node ' + i,
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x: Math.random(),
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y: Math.random(),
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size: 4 + (3 * Math.random()) | 0
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});
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for (i = 0; i < E; i++)
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s.graph.addEdge({
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id: 'e' + i,
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source: 'n' + (Math.random() * N | 0),
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target: 'n' + (Math.random() * N | 0),
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size: 1 + Math.random()
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});
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// Initialize two distinct renderers, each with its own settings:
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s.addRenderer({
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container: document.getElementById('webgl'),
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type: 'webgl',
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camera: cam,
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settings: {
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defaultLabelColor: '#fff',
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defaultNodeColor: '#999',
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defaultEdgeColor: '#333',
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edgeColor: 'default'
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}
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});
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s.addRenderer({
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container: document.getElementById('canvas'),
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type: 'canvas',
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camera: cam,
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settings: {
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batchEdgesDrawing: true,
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hideEdgesOnMove: true,
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defaultLabelColor: '#000',
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defaultNodeColor: '#666',
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defaultEdgeColor: '#999',
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edgeColor: 'default'
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}
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});
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// Refresh the instance to refresh the new renderers:
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s.refresh();
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</script>
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