ArtArchive/Class5/marc_network/public/sigma/examples/svg-export.html

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HTML
Executable File

<!-- START SIGMA IMPORTS -->
<script src="../src/sigma.core.js"></script>
<script src="../src/conrad.js"></script>
<script src="../src/utils/sigma.utils.js"></script>
<script src="../src/utils/sigma.polyfills.js"></script>
<script src="../src/sigma.settings.js"></script>
<script src="../src/classes/sigma.classes.dispatcher.js"></script>
<script src="../src/classes/sigma.classes.configurable.js"></script>
<script src="../src/classes/sigma.classes.graph.js"></script>
<script src="../src/classes/sigma.classes.camera.js"></script>
<script src="../src/classes/sigma.classes.quad.js"></script>
<script src="../src/classes/sigma.classes.edgequad.js"></script>
<script src="../src/captors/sigma.captors.mouse.js"></script>
<script src="../src/captors/sigma.captors.touch.js"></script>
<script src="../src/renderers/sigma.renderers.canvas.js"></script>
<script src="../src/renderers/sigma.renderers.webgl.js"></script>
<script src="../src/renderers/sigma.renderers.svg.js"></script>
<script src="../src/renderers/sigma.renderers.def.js"></script>
<script src="../src/renderers/webgl/sigma.webgl.nodes.def.js"></script>
<script src="../src/renderers/webgl/sigma.webgl.nodes.fast.js"></script>
<script src="../src/renderers/webgl/sigma.webgl.edges.def.js"></script>
<script src="../src/renderers/webgl/sigma.webgl.edges.fast.js"></script>
<script src="../src/renderers/webgl/sigma.webgl.edges.arrow.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.labels.def.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.hovers.def.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.nodes.def.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edges.def.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edges.curve.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edges.arrow.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edges.curvedArrow.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edgehovers.def.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edgehovers.curve.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edgehovers.arrow.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.edgehovers.curvedArrow.js"></script>
<script src="../src/renderers/canvas/sigma.canvas.extremities.def.js"></script>
<script src="../src/renderers/svg/sigma.svg.utils.js"></script>
<script src="../src/renderers/svg/sigma.svg.nodes.def.js"></script>
<script src="../src/renderers/svg/sigma.svg.edges.def.js"></script>
<script src="../src/renderers/svg/sigma.svg.edges.curve.js"></script>
<script src="../src/renderers/svg/sigma.svg.labels.def.js"></script>
<script src="../src/renderers/svg/sigma.svg.hovers.def.js"></script>
<script src="../src/middlewares/sigma.middlewares.rescale.js"></script>
<script src="../src/middlewares/sigma.middlewares.copy.js"></script>
<script src="../src/misc/sigma.misc.animation.js"></script>
<script src="../src/misc/sigma.misc.bindEvents.js"></script>
<script src="../src/misc/sigma.misc.bindDOMEvents.js"></script>
<script src="../src/misc/sigma.misc.drawHovers.js"></script>
<!-- END SIGMA IMPORTS -->
<script src="../plugins/sigma.layout.forceAtlas2/worker.js"></script>
<script src="../plugins/sigma.layout.forceAtlas2/supervisor.js"></script>
<script src="../plugins/sigma.exporters.svg/sigma.exporters.svg.js"></script>
<div id="container">
<style>
#graph-container {
top: 0;
bottom: 0;
left: 0;
right: 0;
position: absolute;
}
#layout {
top: 10px;
left: 10px;
position: fixed;
}
#export {
top: 40px;
left: 10px;
position: fixed;
}
</style>
<div id="graph-container"></div>
<button id="layout" type="button">Layout</button>
<button id="export" type="export">Export</button>
</div>
<script>
/**
* This is a basic example on how to instantiate sigma. A random graph is
* generated and stored in the "graph" variable, and then sigma is instantiated
* directly with the graph.
*
* The simple instance of sigma is enough to make it render the graph on the on
* the screen, since the graph is given directly to the constructor.
*/
var i,
s,
N = 200,
E = 1000,
g = {
nodes: [],
edges: []
};
// Generate a random graph:
for (i = 0; i < N; i++)
g.nodes.push({
id: 'n' + i,
label: 'Node ' + i,
x: Math.random(),
y: Math.random(),
size: Math.random(),
color: ['#666', '#abc', '#eee', '#ff00aa'][Math.random() * 4 | 0]
});
for (i = 0; i < E; i++)
g.edges.push({
id: 'e' + i,
source: 'n' + (Math.random() * N | 0),
target: 'n' + (Math.random() * N | 0),
size: Math.random(),
color: ['#666', '#abc', '#eee', '#ff00aa'][Math.random() * 4 | 0]
});
// Instantiate sigma:
s = new sigma({
graph: g
});
// Adding a canvas renderer
s.addRenderer({
container: 'graph-container',
type: 'canvas'
});
s.refresh();
// Listeners
var force = false;
document.getElementById('layout').onclick = function() {
if (!force)
s.startForceAtlas2({slowDown: 10});
else
s.stopForceAtlas2();
force = !force;
};
document.getElementById('export').onclick = function() {
console.log('exporting...');
var output = s.toSVG({download: true, filename: 'mygraph.svg', size: 1000});
// console.log(output);
};
</script>