Commit Graph

21 Commits

Author SHA1 Message Date
lee2sman bddc9d348a update README with better instructions and license info! 2022-05-15 01:27:03 -04:00
lee2sman be3eabf39f update README 2022-05-14 12:41:19 -04:00
lee2sman 408f1c4d80 update README with proper installers 2022-05-14 03:37:04 -04:00
lee2sman d0bc10d3d1 update README.md with install and inspo 2022-05-14 03:17:37 -04:00
lee2sman 35b2255f8b add generative text 2022-05-14 02:39:16 -04:00
lee2sman 89130f4534 added chaser animated sprite. stops current drone when collides with
player. moves randomly.
2022-05-14 01:11:07 -04:00
lee2sman 18c46b7a3a add folder with example output to .gitignore 2022-05-14 00:14:42 -04:00
lee2sman ee630a2bb9 corrected bug where sound stopped on top of fog. now sound just drone instantly. 2022-05-13 23:40:39 -04:00
lee2sman d709e6f9e9 added animation for fog. their animation runs out of sync (on purpose). added a portal to draw new 'level'. code refactoring/improvement
overall.
2022-05-13 02:43:33 -04:00
lee2sman b0a7c55e07 updated player location (moved y down a bit), added plants and random objects. added echo and reverb audio effects. hitting an object (any sprite less than 5 currently) will end past drone and start new one. 2022-05-12 19:14:02 -04:00
lee2sman 6b8a9ccbe1 removed credits for an asset i'm not using 2022-05-12 02:51:17 -04:00
lee2sman 64953b94b9 loaded all ground tiles, load all drone sound files. each terrain tile
is tied 1 to 1 to the same numbered drone sound that is played when a
player walks onto it.
2022-05-12 02:29:23 -04:00
lee2sman 1c17c90d93 added functions to check what terrain type the player is on, then passes
that to drone audio player and plays the relevant drone (needs to be
completed)
2022-05-11 02:46:19 -04:00
lee2sman 418c241a70 deleted 50 complicated lines of code for the character controller that
was buggy and replaced it with like a dozen lines of ultra-simple smooth
bettery code
2022-05-11 02:28:10 -04:00
lee2sman ba2e986ee5 a hack! damn. i added block_width/2 to p_x and subtracted block_height/4
from p_y to get the player aligned with the proper grid space it's
supposed to be standing on. woe is me. will work for now. until it
doesn't!
2022-05-09 01:59:14 -04:00
lee2sman 97e9dc2c50 well, got player movement somewhat working, albeit with some bugs. need
to get player x y to align with grid spaces better
2022-05-09 01:25:27 -04:00
lee2sman 1e8902b90c got character movement down to some degree. there's no error checking
for example if the character has hit the edge or collided with anything.
it's also not yet checking if what space the character is on. need to
figure out a way to check with the saved 2d array grid.
2022-05-09 00:43:21 -04:00
lee2sman 0a5888fe1d update README.md 2022-05-09 00:43:16 -04:00
lee2sman 40174b0448 Added link to devlog thread on Mastodon 2022-05-08 02:19:28 -04:00
lee2sman d6195e866a added info to README.md about status and that the assets are missing 2022-05-08 02:17:45 -04:00
lee2sman c37ff58dd8 initial commit 2022-05-08 02:13:52 -04:00