lee2sman
bddc9d348a
update README with better instructions and license info!
2022-05-15 01:27:03 -04:00
lee2sman
be3eabf39f
update README
2022-05-14 12:41:19 -04:00
lee2sman
408f1c4d80
update README with proper installers
2022-05-14 03:37:04 -04:00
lee2sman
d0bc10d3d1
update README.md with install and inspo
2022-05-14 03:17:37 -04:00
lee2sman
35b2255f8b
add generative text
2022-05-14 02:39:16 -04:00
lee2sman
89130f4534
added chaser animated sprite. stops current drone when collides with
...
player. moves randomly.
2022-05-14 01:11:07 -04:00
lee2sman
18c46b7a3a
add folder with example output to .gitignore
2022-05-14 00:14:42 -04:00
lee2sman
ee630a2bb9
corrected bug where sound stopped on top of fog. now sound just drone instantly.
2022-05-13 23:40:39 -04:00
lee2sman
d709e6f9e9
added animation for fog. their animation runs out of sync (on purpose). added a portal to draw new 'level'. code refactoring/improvement
...
overall.
2022-05-13 02:43:33 -04:00
lee2sman
b0a7c55e07
updated player location (moved y down a bit), added plants and random objects. added echo and reverb audio effects. hitting an object (any sprite less than 5 currently) will end past drone and start new one.
2022-05-12 19:14:02 -04:00
lee2sman
6b8a9ccbe1
removed credits for an asset i'm not using
2022-05-12 02:51:17 -04:00
lee2sman
64953b94b9
loaded all ground tiles, load all drone sound files. each terrain tile
...
is tied 1 to 1 to the same numbered drone sound that is played when a
player walks onto it.
2022-05-12 02:29:23 -04:00
lee2sman
1c17c90d93
added functions to check what terrain type the player is on, then passes
...
that to drone audio player and plays the relevant drone (needs to be
completed)
2022-05-11 02:46:19 -04:00
lee2sman
418c241a70
deleted 50 complicated lines of code for the character controller that
...
was buggy and replaced it with like a dozen lines of ultra-simple smooth
bettery code
2022-05-11 02:28:10 -04:00
lee2sman
ba2e986ee5
a hack! damn. i added block_width/2 to p_x and subtracted block_height/4
...
from p_y to get the player aligned with the proper grid space it's
supposed to be standing on. woe is me. will work for now. until it
doesn't!
2022-05-09 01:59:14 -04:00
lee2sman
97e9dc2c50
well, got player movement somewhat working, albeit with some bugs. need
...
to get player x y to align with grid spaces better
2022-05-09 01:25:27 -04:00
lee2sman
1e8902b90c
got character movement down to some degree. there's no error checking
...
for example if the character has hit the edge or collided with anything.
it's also not yet checking if what space the character is on. need to
figure out a way to check with the saved 2d array grid.
2022-05-09 00:43:21 -04:00
lee2sman
0a5888fe1d
update README.md
2022-05-09 00:43:16 -04:00
lee2sman
40174b0448
Added link to devlog thread on Mastodon
2022-05-08 02:19:28 -04:00
lee2sman
d6195e866a
added info to README.md about status and that the assets are missing
2022-05-08 02:17:45 -04:00
lee2sman
c37ff58dd8
initial commit
2022-05-08 02:13:52 -04:00