update dotd.js
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dotd.js
107
dotd.js
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@ -24,7 +24,7 @@ let screen, box;
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let gameTitle = "Embarassed Cake Watering Hole";
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// game vars
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const width = 50;
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const width = 30;
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const height = 8;
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const movesInADay = 24;
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let dungeon;
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@ -100,8 +100,8 @@ let loadPlayer = () => {
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player = JSON.parse(playerFile);
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player.life--;
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console.log('life: '+player.life);
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//player.life--;
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//console.log('life: '+player.life);
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}
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let loadInventory = () => {
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@ -119,9 +119,9 @@ let loadPlaces = () => {
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let movePlayer = () => {
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//if moving
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if (argv.r || argv.right || argv.l || argv.left || argv.u || argv.up || argv.d || argv.down) { //check to see if moving first
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//if (argv.r || argv.right || argv.l || argv.left || argv.u || argv.up || argv.d || argv.down) { //check to see if moving first
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if(player.life > 0){ //check to see if player did not move yet
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//if(player.life > 0){ //check to see if player did not move yet
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if (argv.r || argv.right){
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if (player.position.x < width-1){
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@ -156,11 +156,11 @@ let movePlayer = () => {
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console.log("can't go that way");
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}
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}
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} else { //you are asleep
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console.log("You've drifted off asleep for the night and will wake tomorrow refreshed.");
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//} else { //you are asleep
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// console.log("You've drifted off asleep for the night and will wake tomorrow refreshed.");
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//player.avatar = '😴'
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}
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}
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//}
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//}
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}
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@ -562,8 +562,8 @@ let initBlessed = () => {
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box = blessed.box({
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top: 'center',
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left: 'center',
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width: '50%',
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height: '50%',
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width: width+2,
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height: height+2,
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content: "Welcome to "+gameTitle,
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tags: true,
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border: {
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@ -592,48 +592,35 @@ let initBlessed = () => {
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screen.key(['right', 'l'], function(ch, key) {
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console.log('moved right');
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player.position.x++;
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loop();
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//loop();
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update()
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screen.render();
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});
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screen.key(['left', 'h'], function(ch, key) {
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console.log('moved left');
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player.position.x--;
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loop();
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//loop();
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update()
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screen.render();
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});
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screen.key(['down', 'j'], function(ch, key) {
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console.log('moved down');
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player.position.y++;
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loop();
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//loop();
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update()
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screen.render();
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});
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screen.key(['up', 'k'], function(ch, key) {
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player.position.y--;
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console.log('moved up');
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loop();
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//loop();
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update()
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screen.render();
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});
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screen.render();
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}
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let keyHandler = () => {
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// If box is focused, handle `enter`/`return` and give us some more content.
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//
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console.log('box.content: '+box.content);
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//box.setContent('hello {red-fg}{green-bg}world{/}');
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box.key('enter', function(ch, key) { //writes to screen, focus needed
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for (let i = 0; i < dungeon.length; i++){
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box.setLine(i, dungeon[i].join(''));
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}
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});
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//box.content = "test test"; //writes to screen, no focus needed
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screen.render();
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}
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let drawToBox = () => {
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//start with dots
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for (let y = 0; y < height; y++){
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@ -695,31 +682,69 @@ let main = () => {
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let dungeonWithItems = dungeonWithItemsToStrings();
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drawDungeon(dungeonWithItems);
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//keyHandler();
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//debug();
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}
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let loop = () => {
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//
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//Probably need to reload these things as you move
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//
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//
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loadDungeon();
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loadTerrain();
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loadItems();
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loadPlaces();
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loadPlayer();
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loadInventory();
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grab();
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movePlayer();
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checkCollision();
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let dungeonStr = dungeonToStrings();
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writeToFile(dungeonStr);
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let dungeonWithItems = dungeonWithItemsToStrings();
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drawDungeon(dungeonWithItems);
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//blessed
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//
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screen.realloc();
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//screen.realloc();
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drawToBox();
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screen.render();
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}
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main()
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let start = () => {
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initBlessed();
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createDungeon();
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createTerrain();
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createPlayer();
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loadTextFiles();
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createItems();
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createBooks();
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createPlaces();
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createGraves();
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}
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let update = () => {
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loadDungeon();
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loadTerrain();
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loadItems();
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loadPlaces();
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loadPlayer();
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loadInventory();
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grab();
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movePlayer();
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checkCollision();
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screen.realloc();
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drawToBox();
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screen.render();
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}
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//main()
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start();
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update();
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