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# Devlog
## Day 8ish
Came back the next day to do more cleanup. Finished some detail/clean-up to move text to print out on the correct location on the screen. I'd say I'm at an alpha. The 'game' (zen-like simulation) now works okay and is playable. It's a bit much random, and maybe should be constrained more, and needs some refinement of the design. I'd also like to add in more actions the player can take beyond just picking items up. Now it's time to look at the roadmap and decide what I feel like adding on to decide what should be in the v1 release.
## Day 7+
I failed to finish within confines of 7 days for the 7drl challenge. The last day I was busy with schoolwork, and then got stuck wading through the documentation for the 'blessed' screen-writing library. Partly this is my own limitation, but secondly it's also because this library is a do-all, be-all kind of screen-drawing library and frankly just too big. They boast it's 16,000 lines of code, and it sure feels like it. I just want a simple ncurses clone. The API is huge and the documentation leaves something to be desired. But as my college roommate Doug would be sure to remind me, "a poor worker blames their tools." I looked for a simpler alternative but did not see much on npm. In the end, I failed to get blessed to integrate and work with my code within the deadline. Pretty dissapointed but I vowed I'd return.