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Author SHA1 Message Date
lee2sman 633413dad8 update gamefiles 2021-04-08 03:06:30 -04:00
lee2sman 85825a998a update TODO.md 2021-04-08 03:05:59 -04:00
lee2sman 1d1cc73957 update README.md 2021-04-08 03:04:37 -04:00
lee2sman 78f76c8d2e add mono audio files 2021-04-08 03:03:36 -04:00
lee2sman 3e7e99228d update devlog.md 2021-04-08 03:02:34 -04:00
lee2sman d37a7e59e7 added audio album generation 2021-04-08 03:02:14 -04:00
lee2sman 796652028f add pick-music-track.js 2021-04-08 02:12:05 -04:00
lee2sman ac8e3cd87c update example descrip of pick-music-track 2021-04-08 02:11:56 -04:00
lee2sman 7b827b8df1 add troubadour 2021-04-04 22:37:01 -04:00
477 changed files with 271 additions and 77 deletions

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@ -1933,3 +1933,71 @@ undefined
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@ -1 +1 @@
{"position":{"x":15,"y":7},"avatar":"@","movedToday":false,"life":null}
{"position":{"x":13,"y":5},"avatar":"@","movedToday":false,"life":null}

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@ -11,9 +11,6 @@
"Acid techno",
"Acid trance",
"Aggrotech",
"Alternative dance",
"Alternative metal",
"Alternative rock",
"Ambient dub",
"Ambient house",
"Ambient techno",
@ -157,7 +154,7 @@
"Funeral doom",
"Funk metal",
"Funky house",
"Funky",
"Funk",
"Futurepop",
"Gabber",
"Garage punk",
@ -217,11 +214,9 @@
"Latin jazz",
"Liquid funk",
"Livetronica",
"Lowercase",
"Lo-fi",
"Madchester",
"Mainstream jazz",
"Makina",
"Math rock",
"Mathcore",
"Medieval metal",

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[{"name":"","symbol":"1","description":"It's the horizon. ","position":{"x":20,"y":3}},{"name":"A tale of Tired Cheese: on Jittery Jail","symbol":"◫","description":"A well-written book on Tired Cheese. Second edition.\n By Johnathon Hoppe.","position":{"x":15,"y":4}}]
[{"name":"","symbol":"a","description":"Just an old tin can","position":{"x":4,"y":1}},{"name":"","symbol":"~","description":"It's a gun of some sort","position":{"x":22,"y":1}},{"name":"Outgoing Exultant Cable VHS","symbol":"á","description":"Raucous anti-laptronica VHS Outgoing Exultant Cable by The Slim Hall.","position":{"x":3,"y":1},"audio":["./assets/snd/spanish-town/1.mp3","./assets/snd/musique-concrete-loops/35.mp3"]},{"name":"Filthy Stem CDr","symbol":"Σ","description":"Wavy christian rock CDr Filthy Stem by Giant Expansion.","position":{"x":8,"y":7},"audio":["./assets/snd/musique-concrete-loops/41.mp3","./assets/snd/music-and-loops/7.mp3"]},{"name":"Fallacious Flying Ghost VHS","symbol":"┘","description":"Trippy industrial folk VHS Fallacious Flying Ghost by The Neighborly Achiever.","position":{"x":17,"y":4},"audio":["./assets/snd/electroacoustic-music/34.mp3","./assets/snd/drones-pack/18.mp3"]},{"name":"My Year of Tall Fly: Daring Dock","symbol":"◫","description":"A plain volume on Tall Fly. Original edition\n By Bethany Hagenes.","position":{"x":3,"y":3}}]

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@ -1,62 +1,20 @@
{
"description": "Audiovisual media distribution formats, from Discogs Formats List https://www.discogs.com/help/formatslist",
"description": "Audiovisual media distribution formats by zinesters of course",
"instruments": [
"Vinyl",
"Acetate",
"Flexi-disc",
"Lathe Cut",
"Shellac",
"Pathé Disc",
"Edison Disc",
"Cylinder",
"record",
"flexi-disc",
"lathe cut",
"CD",
"CDr",
"CDV",
"DVD",
"DVDr",
"HD DVD",
"HD DVD-R",
"Blu-Ray",
"Blu-ray-R",
"SACD",
"4-Track Cartridge",
"8-Track Cartridge",
"Cassette",
"DC-International",
"Elcaset",
"PlayTape",
"RCA Tape Cartridge",
"DAT",
"DCC",
"Microcassette",
"NT Cassette",
"Pocket Rocker",
"Revere Magnetic Stereo Tape Ca",
"Tefifon",
"Reel-To-Reel",
"Sabamobil",
"Betacam",
"Betacam SP",
"Betamax",
"Cartrivision",
"MiniDV",
"U-matic",
"cassette",
"tape",
"microcassette",
"reel-to-reel",
"VHS",
"Video 2000",
"Video8",
"Film Reel",
"Laserdisc",
"SelectaVision",
"VHD",
"Wire Recording",
"Minidisc",
"MVD",
"UMD",
"Floppy Disk",
"File",
"Memory Stick",
"Hybrid",
"All Media",
"Box Set"
"minidisc",
"floppy disk",
"mixtape",
"mix",
"usb album"
]
}

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@ -1,11 +1,10 @@
# Dungeon of the Day (working title)
# Moaning Sound Collector
Moaning Sound Collector is an ambient dungeon noise ASCII roguelike walking sim. It can be played as an ambient game of exploration, an ASCII LSD emulator or as a performance tool or way to generate new abstract music. The goal of the game is to enjoy yourself exploring the small generated villages by visiting venues, finding random objects such as books to read about, and collecting generated ambient and experimental music, which you can listen to or assemble into tapes. It takes some inspiration from the roguelike Robotfindskitten, from 90s videogame world generator LSD Dream Emulator and 2010s 3d walking sims like Proteus.
# Devlog
~Dungeon of the Day is being produced under the tight constraints of the 2021 7DRL (seven day roguelike challenge).~
Update: I didn't turn it in by the 7drl deadline and am instead continuing to work on it. It is in an alpha 2d-walking-sim state.
~Dungeon of the Day~ (original name) was initially begun during 7drl 2021 but I missed finishing it, instead building out my engine with the blessed library and implementating map generation. I have continued ambiently (!) working on it.
[devlog](devlog.md)
@ -42,6 +41,8 @@ Arrow keys or vim keys to move. Q to quit. P to pick up an item.
### License
Chewing, Carrot, A.wav by InspectorJ on freesound.org
Items from robotfindskitten GPLv2
Other libraries licenses can be found in their documentation.

13
TODO.md
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@ -1,9 +1,20 @@
# TODO
## Premise
You are the great sound collector. You're wandering around. There are temple sounds to listen to, radios that you find that you listen to (sublime frequencies style?), cassette tapes to listen to and collect? city sounds? rural sounds?
- [ ] radios (need to be added to game) adds static sounds or music?
- [ ] walking into a village turns on a spanish village sound?
- [X] Band names generated like Wolf Eyes? - use project-name-generator 2 (and maybe 15% of time, use 3)
- [ ] temple plays gongs or drones? cemetary, same?
- [ ] between villages plays nature sounds?
- [X] venues (basements, storefronts, warehouses, tents) are places that you perform
- [ ] genre: sci fi. or cybernetic plant futures.?
## Bugs
- [ ] render text descriptions at bottom
## Roadmap
## Extras
- [ ] when else does it create new level? after date/time passes? when you walk off map?
- [o]
- [X] fixed number of moves limit before you *fall asleep*

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