A few months ago I participated in List Jam, organized by Em Reed on Itch.
=> https://itch.io/jam/list-jam List Jam 2021
=> https://itch.io/jam/list-jam/entries Entries to List Jam 2021
My contribution was called A List of Games I'd Like to Play And/Or Make. And here it is below. I've also noted a few examples of some of these that were actually made.
* a command line text-game where you wander between different villages with a donkey. You are trying to buy ~~silks~~ textiles. Like Dopewars? When you are successful, you return home to a feast. High chance of failure.
* a hand drawn black and white (charcoal? pencil?) and scanned in assets. You are wandering around a bombed-out post-apocalyptic landscape, but plants are taking back over (kudzu?). There are old broken bits of technology, like old keyboards and ethernet cables that you can find occasionally. At some point you find a gameboy and turn it on. It still works and you can play little games on it.
* A game where you have to fill out generated grants and artists statements with your wildest ideas. Each form and RPF is different. But when you submit, there is some chance your grant will be *accepted* (maybe it depends on number of questions what your chances are?). Fireworks shoot off when one of your grants is accepted and your score increases by one.
* A game where you are pushing a katamari ball and you roll up and remove cars from the street. Eventually you are big enough to roll up McMansions, police departments, prisons, corporations.
* a chess game that slowly unfolds with input via a blood sugar monitor. If I keep my blood sugar in check, my player (AI-controlled) is a bit "smarter" and does better. As I'm spiking or dropping, my AI makes bad moves against the opponent.
* a game like rock band except that it's a jazz quartet playing a simple 1-4-5 blues progression and you're playing keyboard accompaniment while NPCs take turns soloing. you have a midi keyboard controller and nothing bad happens if you hit off notes other than it may sound bad to you. it should have a bunch of fake book songs to choose from, slow blues, and the sounds of glasses clinking and clapping after solos.
* a game that asks you to list 15 or 20 ingredients from your kitchen at the beginning, and when you finally win or lose it, it produces a recipe for you
* write a text adventure game based on the box art of the original Mastermind game. (okay, you can have a version of the original game played within the text game as well).
* a game for that fancy ipod-like vape that comes with the game Simon. do they still have that? can you hack the firmware? *[update](https://www.youtube.com/watch?v=uAt7wfiNOdE)*
* a game you play by going to sleep. when you wake up you look to see how well your character did, read about their adventure, qquests, treasure gained, monsters fought, etc. Your character has greater chance of success and riches based on getting closest to adequate amount of sleep.
* write back stories for all the characters in the boring Spades game I have on my iPad. What's their story? How did they come to be playing this game?
* a LOGO-like where you can control the character in a roguelike game only by issuing instruction code. you have to write your own movement and action and combat functions and use them when you're not hungry.
* a simple grid-based level editor. You can click to place enemies, power ups, potions, weapons and add the player. click to try the level, and a button to export or share.
* a really crappy digital CLAW machine game where the prizes are generated and if you successfully grab one it gets added to your inventory and displayed on the desktop
* a drawing app where there is an occasional sound affect playing from the original NBA Jam as you draw. ("Perfect!", "He's on fire!","Is it the shoes?!")
* a game where you design or select a simple flag, motto, food, drink, flower favored in each village and then see how civilization plays out and cultures combine and influence each other
* a game where you collect and read library books. there should be a large number of books (from project gutenberg?) and nooks to read in. actually, maybe the virtual nook should drop away and the while the character reads the book on the screen you should mostly just have the ebook available for you to read in your own real nook somewheres
* what if the mechanics of the NES space vikings game had gone on to become a canon genre of games and there were clones and variations of it available on every platform?
* a LOGO-like where the player issues the normal commands to move around and turn but also can augment and add arms, legs, other appendages like tank treads and strange abilities
> I must say your post on games you want to make/play made me think a lot, especially "Dungeon Painter, whatever it means". I was trying to get some sleep when I had an idea for this game that sounds pretty interesting... So I had to write it down before it's gone. Let's start with some old-school dungeon crawler with the typical fixed-height ceiling and square cells on an orthogonal grid. Use an "infinite" uninitialized grid for the level with only a 3x3 empty room for the player to start, give them a simple weapon and a paint gun with some ammo. Player can then paint walls with special paints to effectively set the type of the cell behind the wall, for example changing a wall into an empty space or a door, some decoration, etc. Then mobs will be able to spawn only in specific room configurations (shape, decorations,...), and give specific loot (paint, weapons, potions, etc ) when slain. Player will have to create a dungeon room by room to be able to spawn and kill stronger mobs that will drop loot to build/fight the next tier until the player builds the "exit" room and wins the game. This is a pretty rough sketch, I don't know if you find it interesting but anyway this was my take on "Dungeon Painter". It can even be easily built with a 2D gameplay in a curses environment; rogue-likes are pretty good at displaying complex dungeons in a terminal. What do you think of this concept?