removed photo reference

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exquisitecorp 2021-02-12 03:36:31 -05:00
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@ -21,7 +21,7 @@ This week in class we are exploring LOGO, the 1960s (!) programming language. Th
The way we use LOGO to describe motion and turning are intended to mimic how we use our own body, and so it is a tool of algorithmic thinking. I asked students what can be gained with thinking computationally? (It's okay if students push back and say that they don't think anything can be gained!). From my own perspective, I think there is an aspect of puzzle-solving, of attempting to mimic how our technology functions, even if on an overly basic level. I'm also thinking there's a process that's useful to try to get a feel for problem-solving with our programs we write for pleasure, for art-making or to solve larger problems or computational goals.
We used in an emulator on the Internet Archive, and I gave some basic LOGO commands and students found others through scanned old LOGO programming manuals. The students made a variety of great short programs and posted screenshots. Theirs were better than mine, but here is one of my own tests. You can see my code at the bottom of the screen. Aside from the great 80s crude rasterization aesthetic I love the constraints of color, and of having the code simultaneously on the same screen. This is a premonition perhaps of how we'll try Livecoding in a few weeks.
We used in an emulator on the Internet Archive, and I gave some basic LOGO commands and students found others through scanned old LOGO programming manuals. The students made a variety of great short programs and posted screenshots. Theirs were better than mine. Aside from the great 80s crude rasterization aesthetic I love the constraints of color, and of having the code simultaneously on the same screen. This is a premonition perhaps of how we'll try Livecoding in a few weeks.
=> https://archive.org/details/Apple_Logo_II Apple LOGO on Internet Archive