added comments to game-making-tools.gmi

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lee2sman 2021-12-12 12:07:25 -05:00
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1 changed files with 6 additions and 1 deletions

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@ -24,7 +24,7 @@ Scratch - "Kid's software" to learn programming, out of MIT. Also works in the b
Puzzlescript - This one is also made by Increpare and runs in the browser. It's a tiny little game engine with code editor, sound creator, console, and test screen to run your game. You draw your game objects and characters by writing a small ASCII image in text, assigning colors. You then use a visual editor to stamp your objects onto a level, or you use ASCII again to manually create your level. You writing rules for how the player and objects move, and that's the most complicated part, but there are a variety of pre-made games that you can open up their code and copy and paste in or modify what you need.
Klik n Play / Clickteam - Klik n Play is 80s software, abandoned in the 90s, but still has a following online. You'll need to run it in an emulator (which exists for Mac and PC). Like Scratch, it comes with a huge library of sprites images you can drop into your game. Uniquely, you don't need to code but you assign behaviors and click to play your level. As things collide, run off screen, you hit a key, etc, it pauses and asks you what game behavior should be assigned to trigger next. It's a really cool way to build a game. Games made with Klik n Play can only run in an emulator, so it's harder to distribute games this way. The company behind it still exists and they make a variety of tools, such as Clickteam Fusion, a more modern but somewhat less intuitive tool. It's still fun though and some people use that. There are a variety of free and paid versions of Clickteam available.
Klik and Play / Clickteam - Klik and Play is --80s software-- (UPDATE 2021-12-12: It's from 1994 actually, which is still dated but not as old as I thought.), but still has a following online. You'll need to run it in an emulator (which exists for Mac and PC). Like Scratch, it comes with a huge library of sprites images you can drop into your game. Uniquely, you don't need to code but you assign behaviors and click to play your level. As things collide, run off screen, you hit a key, etc, it pauses and asks you what game behavior should be assigned to trigger next. It's a really cool way to build a game. Games made with Klik n Play can only run in an emulator, so it's harder to distribute games this way. The company behind it still exists and they make a variety of tools, such as Clickteam Fusion, a more modern but somewhat less intuitive tool. It's still fun though and some people use that. There are a variety of free and paid versions of Clickteam available.
Katelabs - A very new tool, created by Kate Barrett. Still in active development. This is a tool to make small 3d worlds. Runs on Windows only at present. Comes with a ton of built-in 3d models and at present no scripting language, but allows you to make a surprisingly large number of worlds. The 3d models are somewhat lower fi, but a nice aesthetic. Games can be distributed but must be run with Katelabs.
@ -53,3 +53,8 @@ Leave a comment by emailing lettuce at the current domain.
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oh hey, thanks! Btw pretty sure knp came out in the 90s rather than the 80s. 92 or 94 or something.
--game-making-toolts
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Thanks, will update. I checked the Wikipedia and it says 1994. Also, was surprised to learn that Five Nights at Freddies and Baba is You, two games I enjoy, were made with its Clickteam Fusion successor.
--lettuce