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2022-04-01 update: I've added a link to my full code for a player + computer opponent version of the PIG dice game to the end.
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2022-04-06: added a link to a repo with code for my Tiny BASIC games. I have a better opponent AI now, though still quite primitive.
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Lately I've been getting into BASIC. I was a kid in the 80s and 90s and I remember those computers that would boot into a BASIC interpreter. I didn't have one of those but came in contact with one every year or two and played a handful of text games on them. I was aware of some of the commands and syntax, GOTO and the like, and I have looked through the classic BASIC Video Games book a number of times. The ecosystem of BASIC interested me but I hadn't delved too deeply. Recently I read about Tiny BASIC:
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> Tiny BASIC is a family of dialects of the BASIC programming language that can fit into 4 or fewer KBs of memory. Tiny BASIC was designed in response to the open letter published by Bill Gates complaining about users pirating Altair BASIC, which sold for $150. Tiny BASIC was intended to be a completely free version of BASIC that would run on the same early microcomputers. --Wikipedia [1]
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@ -116,7 +118,7 @@ To wrap up, I'll leave you with this WANTED ad from Volume 1, Number 1 of Dr. Do
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=> http://tinybasic.cyningstan.org.uk/download/10/random-number-generator Minimal random number generator for Tiny BASIC
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=> http://tinybasic.cyningstan.org.uk/download/44/kingdom-of-the-lyre Kingdom of the Lyre game
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=> http://www.ittybittycomputers.com/IttyBitty/TinyBasic/TBuserMan.htm Tom Pittman's Tiny BASIC User Manual
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=> twopigs.txt Tiny BASIC code for playing a computer opponent in the dice game PIG
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=> https://tildegit.org/exquisitecorp/tinybasic-programs my Tiny BASIC games repo with a better computer opponent for PIG dice game
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=> ./index.gmi Back to index
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