update intro-to-rogue.gmi

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Lee 2023-07-31 01:47:19 -04:00
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2023-07-30
Rogue is one of my favorite video games, and the original reference game for later 'roguelike' games. It's a classic 'dungeon crawler' game, created originally in 1980 by Michael Toy and Glenn Wichman, with later contributions by Ken Arnold. In Rogue you descend through a dungeon, collect gold, fight monsters, and retrieve the amulet of Yendor before returning up to the surface. As the player you wield weapons, wear defensive shields, don rings, and carry magical staffs, but this description evades the sense of puzzle-solving that pervades. It's a unique combination of combat, magic, resource managing, and a good dose of randomness that make for a compelling game.
Rogue is one of my favorite video games, and the original reference game for later 'roguelike' games. It's a classic 'dungeon crawler' game, created originally in 1980 by Michael Toy and Glenn Wichman, with later contributions by Ken Arnold. In Rogue you descend through a dungeon, collect gold, fight monsters, and retrieve the amulet of Yendor before returning up to the surface. As the player you wield weapons, wear defensive armor, don rings, and carry magical staffs, but this description evades the sense of puzzle-solving that pervades. It's a unique combination of combat, magic, resource managing, and a good dose of randomness that make for a compelling game.
Rogue is the quintessential oldschool roguelike. It is turn-based, so actions only happen when you move, one square at a time. Rogue is inspired by Dungeons and Dragons and can be thought of as one attempt at making a single player D'n'D game. It's especially noteable for its different-every-time dungeon, which is also why the game continues to be enjoyable for its fans play after play. Each dungeon presents new mystery and challenges, requiring new strategy. Also of note is 'permadeath'. When you die, no progress is saved. Each attempt at a dungeon is unique, standing on its own, without any resources saved from previous attempts.
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Move with the "vim keys" (if you know them) or your arrow keys. Pick up an object by walking onto it. Attack by attempting to move into a monster. It will announce whether you were successful in your hit and whether the monster hit you back. Keep attacking until you kill the monster, or it flees, or you do. Watch your hit points (hp) in the bottom of the UI. When you get to 0hp you're dead.
For more efficient moving (aka to flee monsters faster) you can use the diagonal keys around the vim keys. For example, 'n' moves diagonally down to the right. 'y' moves diagonal up and to the left. 'b' moves down and to the left. 'u' moves up and to the left.
For more efficient moving (aka to flee monsters faster) you can use the diagonal keys around the vim keys. For example, 'n' moves diagonally down to the right. 'y' moves diagonal up and to the left. 'b' moves down and to the left. 'u' moves up and to the right.
As you walk around you consume energy. After walking around for a good while the game will warn you that you're hungry, in the bottom right of the UI. If you ignore this for a while you'll pass out temporarily from lack of food, and eventually starve. So be sure to look for food (':') or slime mold and eat it by pressing 'e' when you get hungry!
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`/` is a staff, occasionally present in the lower depths of the dungeon. You can 'zap' them.
`]` is armor. `W` to wear armor. It will prompt you to select one to wear, if you have any. The number next to the armor indicates its protection, and whether it is affected by magic.
`=` is a ring. Press 'P' to 'put on' a ring. It will ask you to specify a hang. These have magic properties that affect your health, weapon, visibility, etc.
### Weapons and shields
### Weapons and armor
You start with a basic sword. You can pick up other weapons. Careful, some are cursed. To wield a new weapon, press 'w'. You can list your weapons and select another. Cursed weapons cannot be removed.
You start with a basic sword in your hand, and a short bow in your inventory. You can pick up other weapons. Careful, some are cursed. To wield a new weapon, press 'w'. You can list your weapons and select another. Cursed weapons cannot be removed.
To fire an arrow, press 't' for throw. It will ask you to choose a direction and an item.
There are various kinds of armor you can find in the dungeon. 'W' to wear armor will allow you to select one of your armor, if you have any in your inventory. The number indicates the amount of protection it offers, and whether it's affected by any magic items.
Armor is prefaced with a positive or negative value which signifies its protective strength. Here are the various items of armor you may find in your quest, and the ordinary protective strength of each item.
To fire an arrow, press 't' for throw. It will ask you to choose a direction and an item. This is especially useful against more dangerous monsters.
## Next steps