update 7drl-2021-day1.gmi

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lee2sman 2021-03-05 14:31:17 -05:00
parent 66d361eb2c
commit c34a30c550
1 changed files with 26 additions and 1 deletions

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@ -8,10 +8,33 @@ Okay, so today I started Dungeon of the Day (working title), for the 7 Day Rogue
i started by creating a an array of arrays (2d array) to 'hold' the level. i looped through it to assign a blank characters, at first a zero, but now a period. it took me some time to figure out how to properly point to a x,y position properly with this method. argh. lots of trial and error and i copy-pasta one line i didn't really understand from stackoverflow but understand what it outputs and worked backwards. actually, here it goes. this is cool. separately, maybe i can revisit making my own processing-derivative drawing parser in ascii. ok ok, that's a later project. anyway, i can now address a grid of text with x,y coordinates. great. proud of myself! lol. i have a grid of periods.
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next i pick a random x,y position on the grid for the player. drop an @ there.
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now i save to an external file. i think a core mechanic of my game will be that you can only play one move a day. inpsired by michael brough's vesper.5 'ritual'-game where you can (only move one square a day). that game got a lot of notice. oh, but it wasn't ascii. and it was 7 or 8 years ago. argh. anyway. i think i like this idea. and it's doable. and even though the command line and ascii art does not appeal to my 'art' base, my hacker phreaks like this, and i like this too! lol. it's not visual though. michael's work is so appealing because it speaks its own visual language. should i just work in p5 again? i have a half-engine for roguelikes in p5. maybe i could revisit? but way, i like this idea of a "Message of the Day" (Dungeon of the Day?) roguelike where it's in the command line, since that's my primary interface on my computer. i mean i'm typing in the command line now.
```
# file is dotd --> aka 'dungeon of the day'
node dotd --new # new game
node dotd --left #move left
```
the concept is loosely that it's an ambient game. when you open a new terminal window the board (perhaps) is displayed as the message of the day. you can make one move a day. (how?). other than moving, maybe you can also use an item, talk to npc's, buy something at the market? or maybe you can move up to 3 different characters, like Lost Vikings (o.g. nintendo game that i liked that there doesn't seem to be any modern clones of).
okay, need to figure out more core mechanic/compelling gameplay. an ambient game is nice perhaps but needs some juice to make people want to play this and not skip over it.
@ -46,7 +69,9 @@ oh wait, or should i just do this. it's easy. emoji.
too cheesy? possibly
code page 437 - (for example in ZZT)
### References
Code page 437 - (for example in ZZT)
=> https://wikimili.com/en/Code_page_437 page 437 characters translated to unicode
=> https://github.com/berenddeschouwer/fourthreeseven unicode page 437 font to work in linux!