oops, fix gem links

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lee2sman 2021-03-12 04:08:57 -05:00
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@ -46,13 +46,13 @@ The to-do list is medium long but at least it's at a somewhat playable state now
SpindleyQ, webmaster of Glorious Trainwrecks (a community of frankly weird game-makers - yep I'm one of them) pointed me to his Fringe Games podcast episode with Leonard Richardson, creator of robotfinds kitten.
[Fringe Games Ep. 5 - Leonard Richardson](http://fringe.games/episodes/ep5-leonard-richardson.html)
=> http://fringe.games/episodes/ep5-leonard-richardson.html Fringe Games Ep. 5 - Leonard Richardson
From this discussion and the show notes I realized I had attended Roguelike Celebration 2017 when he spoke about the game but I had missed the talk! I would have loved it. Thankfully, it's preserved online.
[Leonard Richardson - Robot Finds Kitten at Roguelike Celebration 2017](https://www.youtube.com/watch?v=ntVjLNl2_ro).
[Leonard's slides and notes](https://www.crummy.com/writing/speaking/2017-Roguelike%20Celebration/)
=> https://www.youtube.com/watch?v=ntVjLNl2_ro Leonard Richardson - Robot Finds Kitten at Roguelike Celebration 2017
=> https://www.crummy.com/writing/speaking/2017-Roguelike%20Celebration/ Leonard's slides and notes
Leonard talks about the surprise, the discoverability, the quirkiness, and how rfk references things in the wider world. This game that he made in 3 days as he was a beginning programmer ignores some of the roguelike conventions (permadeath, inventory, what else?) and places an emphasis on the moment of discovery. What is this crazy thing? Ascii only added to the effect as you couldn't tell what the item was until you walked up to it and examined it. Noted.