# 7DRL 2021 Day 6 => . .. => 7drl-2021.gmi 7DRL 2021 ## Day 6 - A Tranquil Knife Shack Did no work all day. It's now 11:55pm and I'm starting. LOL. Well, my generator still makes me laugh... ``` 🏛️: Great Pickle Camp ⛺: Embarrassed Cake Watering Hole ⛺: Fragile Actor Village ⛺: Nasty Company Village 🏚️: Toothsome Caption Camp ⛺: Typical Purpose Hideout ⛺: Cynical Credit House ⛺: Tranquil Knife Shack ``` First thing, fix the terrain generator. Ugh. Will report back. Goal is to get this working and switch to blessed (curses-like bindings) tonight. Fixed terrain generator. Didn't take me that long. Next step, looked into using blessed. I looked at some examples and played around with them. I tried changing colors of text, writing text to different lines, etc. That all went fine. Then I tried to load in a blank dungeon file and draw lines to the screen with blessed. That went okay. Then I tried to load in emojis. Darn, that didn't work. Emojis came out as ???? question marks. Time to abandon that. => https://github.com/globalcitizen/zomia/blob/master/USEFUL-UNICODE.md/ Useful Unicode Ok, so next I tested loading an external savefile with unicode text as terrain. That seemed to render okay. I tried it in gnome-terminal, st and tilda terminal emulators and all seemed okay at loading all of these unicode, in monospaced. Test unicode text: ``` ...▒....྿྿྿.... ...▙.......྿྿྿. .┼..྿...☭ ..... ...●/..፨....ᛍ.. ``` Next step is to build blessed into my full program file. Not looking forward to this. Probably should have done this from the beginning. I should still think about if I want this to have the program run as the "message of the day" when booting up a terminal. That was my original idea at least.