update help text w/ some terms
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@ -474,19 +474,21 @@ And there's a series of discussion items
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that everyone needs to decide. ]]
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local help = [[
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The point of this "non-hierarchical consensus simulator" game is to reach the end of the meeting in broad consensus of demands and approach.
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The exact time needed will vary each time you play.
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The point of this "non-hierarchical consensus simulator" game is to reach the end of the meeting in broad consensus of demands and approach. The exact time needed will vary each time you play.
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You advance towards the goal of achieving consensus by conversing whenever you get the chance.
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But you have to balance your health and fatigue.
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The worse your humor and health is, the more easily you and everyone else get cranky and the harder to come to agreement.
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Being tired all the time will make everything harder, allowing more confusion or the conniving landlords or police to resist your efforts and sapping your energy.
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You advance towards the goal of achieving consensus by conversing whenever you get the chance. But you have to balance your health and fatigue. The worse your humor and health is, the more easily you and everyone else get cranky and the harder to come to agreement. Being tired all the time will make everything harder, allowing more confusion or the conniving landlords or police to resist your efforts and sapping your energy.
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The use of the terms block, direct response and other signals are used in the process of coming to a consensus. These come from personal experience using Occupy movement hand signals a decade ago and in meetings with other non-hierchical collective groups more recently.
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TERM | MEANING
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-------------------------------------------------------
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Agreement | showing approval
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Direct response | adding critical info
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Clarifying question | more info needed before deciding
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Point of process | conversation has gone offtrack
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Block | opposition/a break with consensus
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Enjoy! P.S. This code is lightly modified from No Time To Play's original Lost In the Jungle, a port of a Sinclair BASIC game. You may recognize the format to be similar to the classic Oregon Trail game.
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P.S. This code is lightly modified from No Time To Play's original Lost In the Jungle, a port of a Sinclair BASIC game. You may recognize the format to be similar to the classic Oregon Trail game.
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]]
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if arg[1] == "--help" or arg[1] == "-h" then
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