use syntactic sugar (thing:func vs func(thing, etc))
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@ -1,7 +1,7 @@
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script_name = "Inverse Glow"
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script_description = "glow but it goes inside the letter"
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script_author = "garret"
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script_version = "1.0.0"
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script_version = "1.0.1"
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script_namespace = "garret.inverse-glow"
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local haveDepCtrl, DependencyControl, depctrl = pcall(require, "l0.DependencyControl")
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@ -22,25 +22,25 @@ local function main(subs, sel)
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for i = #sel, 1, -1 do
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local line = subs[sel[i]]
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local tags, text = line.text:match(patterns.tags_text)
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local blur = string.match(tags, patterns.bord) -- \bord = value of \blur
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local blur = tags:match(patterns.bord) -- \bord = value of \blur
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local dark = tags:match(patterns.dark) -- \c = colour of dark layer
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local light = tags:match(patterns.light) -- \3c = colour of light layer
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if tags and blur and dark and light then -- skip lines that don't have everything needed
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tags = string.gsub(tags, patterns.bord, "") -- remove \bord
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tags = string.gsub(tags, patterns.dark, "") -- and both colours
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tags = string.gsub(tags, patterns.light, "")
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tags = tags:gsub(patterns.bord, "") -- remove \bord
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tags = tags:gsub(patterns.dark, "") -- and both colours
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tags = tags:gsub(patterns.light, "")
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-- light layer
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local light_line = util.copy(line)
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light_line.layer = line.layer + 1
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local light_tags = string.gsub(tags, "}", "\\bord0\\shad0\\c" .. light .. "}") -- } (end of tag block) --> \cLightColour}
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local light_tags = tags:gsub("}", "\\bord0\\shad0\\c" .. light .. "}") -- } (end of tag block) --> \cLightColour}
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light_line.text = light_tags .. text
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subs[sel[i]] = light_line
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local dark_line = util.copy(line)
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dark_line.layer = line.layer + 2
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local dark_tags = string.gsub(tags, "}", "\\bord0\\shad0\\c" .. dark .. "\\blur" .. blur .. "}") -- } -> \cDarkColour\blurBord}
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local dark_tags = tags:gsub("}", "\\bord0\\shad0\\c" .. dark .. "\\blur" .. blur .. "}") -- } -> \cDarkColour\blurBord}
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dark_line.text = dark_tags .. text
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subs.insert(sel[i] + 1, dark_line)
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end
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