Orphanage
It works. apart from winning. it has... - selections - colors - undo! - errors pretty cool huh
This commit is contained in:
commit
09e2937101
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# ---> Go
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# Binaries for programs and plugins
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*.exe
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*.exe~
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*.dll
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*.so
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*.dylib
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# Test binary, build with `go test -c`
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*.test
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# Output of the go coverage tool, specifically when used with LiteIDE
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*.out
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tictactoe
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@ -0,0 +1,2 @@
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Simple tictactoe TUI implementation
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TODO: do getWinnre()
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module tictactoe
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go 1.16
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require (
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github.com/charmbracelet/bubbletea v0.20.0 // indirect
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github.com/charmbracelet/lipgloss v0.5.0 // indirect
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)
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@ -0,0 +1,31 @@
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github.com/charmbracelet/bubbletea v0.20.0 h1:/b8LEPgCbNr7WWZ2LuE/BV1/r4t5PyYJtDb+J3vpwxc=
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github.com/charmbracelet/bubbletea v0.20.0/go.mod h1:zpkze1Rioo4rJELjRyGlm9T2YNou1Fm4LIJQSa5QMEM=
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github.com/charmbracelet/lipgloss v0.5.0 h1:lulQHuVeodSgDez+3rGiuxlPVXSnhth442DATR2/8t8=
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github.com/charmbracelet/lipgloss v0.5.0/go.mod h1:EZLha/HbzEt7cYqdFPovlqy5FZPj0xFhg5SaqxScmgs=
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github.com/containerd/console v1.0.3 h1:lIr7SlA5PxZyMV30bDW0MGbiOPXwc63yRuCP0ARubLw=
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github.com/containerd/console v1.0.3/go.mod h1:7LqA/THxQ86k76b8c/EMSiaJ3h1eZkMkXar0TQ1gf3U=
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github.com/lucasb-eyer/go-colorful v1.2.0 h1:1nnpGOrhyZZuNyfu1QjKiUICQ74+3FNCN69Aj6K7nkY=
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github.com/lucasb-eyer/go-colorful v1.2.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0=
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github.com/mattn/go-isatty v0.0.14 h1:yVuAays6BHfxijgZPzw+3Zlu5yQgKGP2/hcQbHb7S9Y=
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github.com/mattn/go-isatty v0.0.14/go.mod h1:7GGIvUiUoEMVVmxf/4nioHXj79iQHKdU27kJ6hsGG94=
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github.com/mattn/go-runewidth v0.0.10/go.mod h1:RAqKPSqVFrSLVXbA8x7dzmKdmGzieGRCM46jaSJTDAk=
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github.com/mattn/go-runewidth v0.0.12/go.mod h1:RAqKPSqVFrSLVXbA8x7dzmKdmGzieGRCM46jaSJTDAk=
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github.com/mattn/go-runewidth v0.0.13 h1:lTGmDsbAYt5DmK6OnoV7EuIF1wEIFAcxld6ypU4OSgU=
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github.com/mattn/go-runewidth v0.0.13/go.mod h1:Jdepj2loyihRzMpdS35Xk/zdY8IAYHsh153qUoGf23w=
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github.com/muesli/ansi v0.0.0-20211018074035-2e021307bc4b h1:1XF24mVaiu7u+CFywTdcDo2ie1pzzhwjt6RHqzpMU34=
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github.com/muesli/ansi v0.0.0-20211018074035-2e021307bc4b/go.mod h1:fQuZ0gauxyBcmsdE3ZT4NasjaRdxmbCS0jRHsrWu3Ho=
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github.com/muesli/reflow v0.2.1-0.20210115123740-9e1d0d53df68/go.mod h1:Xk+z4oIWdQqJzsxyjgl3P22oYZnHdZ8FFTHAQQt5BMQ=
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github.com/muesli/reflow v0.3.0 h1:IFsN6K9NfGtjeggFP+68I4chLZV2yIKsXJFNZ+eWh6s=
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github.com/muesli/reflow v0.3.0/go.mod h1:pbwTDkVPibjO2kyvBQRBxTWEEGDGq0FlB1BIKtnHY/8=
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github.com/muesli/termenv v0.11.1-0.20220204035834-5ac8409525e0/go.mod h1:Bd5NYQ7pd+SrtBSrSNoBBmXlcY8+Xj4BMJgh8qcZrvs=
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github.com/muesli/termenv v0.11.1-0.20220212125758-44cd13922739 h1:QANkGiGr39l1EESqrE0gZw0/AJNYzIvoGLhIoVYtluI=
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github.com/muesli/termenv v0.11.1-0.20220212125758-44cd13922739/go.mod h1:Bd5NYQ7pd+SrtBSrSNoBBmXlcY8+Xj4BMJgh8qcZrvs=
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github.com/rivo/uniseg v0.1.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc=
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github.com/rivo/uniseg v0.2.0 h1:S1pD9weZBuJdFmowNwbpi7BJ8TNftyUImj/0WQi72jY=
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github.com/rivo/uniseg v0.2.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc=
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golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
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golang.org/x/sys v0.0.0-20210124154548-22da62e12c0c/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
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golang.org/x/sys v0.0.0-20210630005230-0f9fa26af87c h1:F1jZWGFhYfh0Ci55sIpILtKKK8p3i2/krTr0H1rg74I=
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golang.org/x/sys v0.0.0-20210630005230-0f9fa26af87c/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
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golang.org/x/term v0.0.0-20210422114643-f5beecf764ed h1:Ei4bQjjpYUsS4efOUz+5Nz++IVkHk87n2zBA0NxBWc0=
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golang.org/x/term v0.0.0-20210422114643-f5beecf764ed/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
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@ -0,0 +1,169 @@
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package main
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import (
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"fmt"
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"os"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/charmbracelet/lipgloss"
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)
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var (
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colorRed = lipgloss.NewStyle().Foreground(lipgloss.Color("#ff0000"))
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colorGreen = lipgloss.NewStyle().Foreground(lipgloss.Color("#76c165"))
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colorBlue = lipgloss.NewStyle().Foreground(lipgloss.Color("#1a73e8"))
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colorLemon = lipgloss.NewStyle().Foreground(lipgloss.Color("#e7ef80"))
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)
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type model struct {
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board [][]int // 2-D game board. 0 for nothing, 1 for o, 2 for x
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turn int // who's turn is it
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cursor []int // coordinates of cursor position in the board
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msg string
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moves int // number of occupied cells
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movesHistory [][]int // list of coords
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}
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func initialModel() model {
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board := make([][]int, 3)
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for i := range board {
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board[i] = make([]int, 3)
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}
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return model{
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board: board,
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turn: 1,
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cursor: make([]int, 2),
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msg: "",
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}
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}
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func (m model) Init() tea.Cmd {
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return nil
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}
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func (m model) getWinner() int {
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return 0
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}
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func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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m.msg = ""
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switch msg := msg.(type) {
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case tea.KeyMsg:
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key := msg.String()
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switch key {
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case "q", "ctrl+c":
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m.msg = "Bye!"
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return m, tea.Quit
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case "u":
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if m.moves == 0 {
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m.msg = "Nothing to undo"
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return m, nil
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}
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last := m.movesHistory[m.moves-1]
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m.board[last[0]][last[1]] = 0
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m.cursor[0] = last[0]
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m.cursor[1] = last[1]
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m.movesHistory = m.movesHistory[:m.moves-1]
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m.turn = 1 - m.turn + 2 // change 1 to 2, 2 to 1
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m.moves--
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m.msg = "Undone"
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return m, nil
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case "enter", " ":
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if m.board[m.cursor[0]][m.cursor[1]] == 0 {
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m.board[m.cursor[0]][m.cursor[1]] = m.turn
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m.turn = 1 - m.turn + 2 // change 1 to 2, 2 to 1
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m.moves++
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m.movesHistory = append(m.movesHistory, []int{m.cursor[0], m.cursor[1]})
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} else {
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m.msg = "That cell is already occupied!"
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}
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case "up", "k":
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if m.cursor[0] > 0 {
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m.cursor[0]--
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}
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case "down", "j":
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if m.cursor[0] < 2 {
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m.cursor[0]++
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}
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case "left", "h":
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if m.cursor[1] > 0 {
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m.cursor[1]--
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}
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case "right", "l":
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if m.cursor[1] < 2 {
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m.cursor[1]++
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}
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}
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}
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winner := m.getWinner()
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if winner != 0 {
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if winner == 1 {
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m.msg = "o wins!"
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} else {
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m.msg = "x wins!"
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}
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return m, tea.Quit
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}
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if m.moves == 9 {
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m.msg = "It's a tie!"
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m.turn = 1 - m.turn + 2 // show last turn
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return m, tea.Quit
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}
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return m, nil
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}
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func (m model) View() (s string) {
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s = "\n"
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// s += fmt.Sprintf("%v", m.cursor)
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indent := " "
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for x, row := range m.board {
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var v string
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s += indent
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for y, cell := range row {
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switch cell {
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case 0:
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v = "_"
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case 1:
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v = colorGreen.Render("o")
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case 2:
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v = colorBlue.Render("x")
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}
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if x == m.cursor[0] && y == m.cursor[1] {
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s += fmt.Sprintf(" [%s] ", v)
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} else {
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s += fmt.Sprintf(" %s ", v)
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}
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}
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s += "\n\n"
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}
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if m.turn == 1 {
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s += fmt.Sprintf("\n %s turn\n", colorGreen.Render("o"))
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} else {
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s += fmt.Sprintf("\n %s turn\n", colorBlue.Render("x"))
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}
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s += "\n " + colorLemon.Render(m.msg) + "\n\n"
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s += "[enter/space] select; [hjkl/arrows] move around; [u]ndo; [q/ctrl-c] quit"
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return
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}
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func main() {
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p := tea.NewProgram(initialModel())
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if err := p.Start(); err != nil {
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fmt.Printf("Alas, there's been an error: %v", err)
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os.Exit(1)
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}
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}
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