67 lines
1.9 KiB
C
67 lines
1.9 KiB
C
/* Tetrinet for Linux, by Andrew Church <achurch@achurch.org>
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* This program is public domain.
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*
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* Input/output interface declaration and constant definitions.
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*/
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#ifndef IO_H
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#define IO_H
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/* Text buffers: */
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#define BUFFER_PLINE 0
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#define BUFFER_GMSG 1
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#define BUFFER_ATTDEF 2
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typedef struct {
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/**** Input routine. ****/
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/* Wait for input and return either an ASCII code, a K_* value, -1 if
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* server input is waiting, or -2 if we time out. */
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int (*wait_for_input)(int msec);
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/**** Output routines. ****/
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/* Initialize for output. */
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void (*screen_setup)(void);
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/* Redraw the screen. */
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void (*screen_refresh)(void);
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/* Redraw the screen after clearing it. */
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void (*screen_redraw)(void);
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/* Draw text into the given buffer. */
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void (*draw_text)(int bufnum, const char *s);
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/* Clear the given text buffer. */
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void (*clear_text)(int bufnum);
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/* Set up the fields display. */
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void (*setup_fields)(void);
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/* Draw our own field. */
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void (*draw_own_field)(void);
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/* Draw someone else's field. */
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void (*draw_other_field)(int player);
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/* Draw the game status information. */
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void (*draw_status)(void);
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/* Draw specials stuff */
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void (*draw_specials)(void);
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/* Write a text string for usage of a special. */
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void (*draw_attdef)(const char *type, int from, int to);
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/* Draw the game message input window. */
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void (*draw_gmsg_input)(const char *s, int pos);
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/* Clear the game message input window. */
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void (*clear_gmsg_input)(void);
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/* Set up the partyline display. */
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void (*setup_partyline)(void);
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/* Draw the partyline input string with the cursor at the given position. */
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void (*draw_partyline_input)(const char *s, int pos);
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/* Set up the winlist display. */
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void (*setup_winlist)(void);
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} Interface;
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extern Interface tty_interface, xwin_interface;
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#endif /* IO_H */
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