tetrinet/io.h

67 lines
1.9 KiB
C

/* Tetrinet for Linux, by Andrew Church <achurch@achurch.org>
* This program is public domain.
*
* Input/output interface declaration and constant definitions.
*/
#ifndef IO_H
#define IO_H
/* Text buffers: */
#define BUFFER_PLINE 0
#define BUFFER_GMSG 1
#define BUFFER_ATTDEF 2
typedef struct {
/**** Input routine. ****/
/* Wait for input and return either an ASCII code, a K_* value, -1 if
* server input is waiting, or -2 if we time out. */
int (*wait_for_input)(int msec);
/**** Output routines. ****/
/* Initialize for output. */
void (*screen_setup)(void);
/* Redraw the screen. */
void (*screen_refresh)(void);
/* Redraw the screen after clearing it. */
void (*screen_redraw)(void);
/* Draw text into the given buffer. */
void (*draw_text)(int bufnum, const char *s);
/* Clear the given text buffer. */
void (*clear_text)(int bufnum);
/* Set up the fields display. */
void (*setup_fields)(void);
/* Draw our own field. */
void (*draw_own_field)(void);
/* Draw someone else's field. */
void (*draw_other_field)(int player);
/* Draw the game status information. */
void (*draw_status)(void);
/* Draw specials stuff */
void (*draw_specials)(void);
/* Write a text string for usage of a special. */
void (*draw_attdef)(const char *type, int from, int to);
/* Draw the game message input window. */
void (*draw_gmsg_input)(const char *s, int pos);
/* Clear the game message input window. */
void (*clear_gmsg_input)(void);
/* Set up the partyline display. */
void (*setup_partyline)(void);
/* Draw the partyline input string with the cursor at the given position. */
void (*draw_partyline_input)(const char *s, int pos);
/* Set up the winlist display. */
void (*setup_winlist)(void);
} Interface;
extern Interface tty_interface, xwin_interface;
#endif /* IO_H */