629 lines
24 KiB
Plaintext
629 lines
24 KiB
Plaintext
TetriNET v1.13 PUBLIC
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By: St0rmCat (If he's not in #tetrinet, he's the wrong St0rmCat)
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E-mail: stormcat@citilink.com
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Channel: EFNET: #TetriNET - Come join us to get some
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active servers, advertise your server, find
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out more about TetriNET, or just chat!!
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Gee, Tetris? Whats that? Yeah, yeah, so it's been
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done 2 billion times before (give or take a few bil),
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but this is different! Yes, all you tetris addicts
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out there be prepared for even MORE excitement..
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internet tetris! Now you can play your five best
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buddies in one of the most well known games in
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existence!
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TetriNET is for Windows95/NT machines and WILL NOT RUN
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WITH WIN32S. TetriNET operates best on a display
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capable of 256 colors or more. If your screen resolution
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is 640x480, you may have to set your windows taskbar to
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auto-hide while playing to see both windows entirely.
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PLEASE CONSIDER CONTRIBUTING
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- READ SCREEN ON TETRINET STARTUP FOR DETAILS
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CONTENTS:
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Concept - Game explanation
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Inventory - Explanation of inventory feature (READ!!)
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Win list - How the game keeps score
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Partyline - Explanation and features
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Moderators - What moderators are for
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Server - What is and how to set up a SERVER
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Client - What a client is
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Teams - Explanation of teams
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Modifying - How to modify TetriNET
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Acknowledgements - People who helped alot in the making of TetriNET
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VERSIONS - Whats been changed throughout the versions
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Concept:
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According to how the server has modified the settings,
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occasionally a sphere block with a letter will appear in
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your playing field. When you make one or more lines with
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any of the lines containing one or more of these special
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blocks, the special blocks in the lines will be added
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to your inventory which is located near the bottom of the
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window. These special blocks do different things to players.
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Each effect for the special blocks will be explained below.
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The more lines you clear at the same time and the more
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special blocks that are in those lines will put more
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special blocks in your inventory. A player loses when
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his/her blockstack reaches the top of the field. The Winner
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is the player left after the other players have lost.
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Again, Depending on how the server has modified settings,
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you will gain a level (or more) everytime you clear
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out a certain amount of lines. When you gain levels,
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the fall speed of the blocks coming down will increase
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making it harder to find a decent place for the
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blocks. The maximum level you can be at is 100.
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Inventory: (READ!!!)
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As said above, special blocks are added to your inventory
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when you clear lines with special blocks in them. You
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are only able to use the special block inside the red
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box. The red box cannot be moved or the game would be
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incredibly easy. The description of what the special block
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does to a player is located to the left of the inventory.
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To use the current special block, press the player number of
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the player you want to attack. If the special block is a
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GOOD block, use it on yourself by pressing your player
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number.
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Here is a list of all the special blocks:
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* 'A' Block: This is the add line block. It will add
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a "junk line" to the players field that
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you choose.
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$ 'C' Block: This is the clear line block. It clears
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the line farthest to the bottom in the
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playing field.
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$ 'N' Block: This removes all blocks from a playing
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field giving the player a "fresh start".
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* 'R' Block: This removes 10 random blocks from
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a player's field.
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* 'S' Block: This switches your playing field with
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another player's field depending on which
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player number you pressed. If either of
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the fields' block stack is over 16 blocks
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high, the stack will be lowered.
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* 'B' Block: This removes all special blocks from
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a players field.
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$ 'G' Block: This "gravity" block takes all the blocks
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on the field and "pulls" them all towards
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the bottom of the field eliminating any
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gaps in the blockstack.
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* 'Q' Block: This causes each of the lines of blocks
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on a players field to randomly shift left
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or right or not at all.
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* 'O' Block: This is the block bomb, when used on a
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player, it clears 3x3 portions on their
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field anywhere there are 'o' blocks.
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Any blocks that were in the 3x3 areas
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are scattered around the field.
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IMPORTANT: Blocks with a '*' at the beginning of the line
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are ATTACK special blocks; use these on
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other players.
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Blocks with a '$' at the beginning are DEFENSE
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blocks and should be used on yourself because
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they are GOOD
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You can also press the letter 'D' and it will discard
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the first block in your inventory.
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When your inventory becomes full, any special blocks
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you get cannot go into your inventory. You
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will have to use up some of your inventory blocks.
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Win list:
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The win list keeps track of how points each person
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or team has. The person or team with the most points
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is at the top. A player or team gets 3 points
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when they are the last standing in a game. 2 points
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to the player/team that is the last person to lose
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and 1 point to the 2nd to last loser.
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When a team wins, their team name is put in the
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win list along with a <T> infront of it to show
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everyone that it's a team and not a person.
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The win list on each of the player's clients are
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the same. The server can reset the win list at any
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time by pressing the 'Reset Winlist' button on the
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Server screen.
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Partyline Screen:
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This is where the players connected to the server can
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talk among each other. You can do bold/underline/italic
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by surrounding the text you want affected with characters
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made from pressing ctl-b/u/i respectively. You
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can also do actions on the partyline by typing:
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/ME <message>
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Next to the partyline box is a list of all the players
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currently connected to the server. The server can kick
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a player out by selecting his/her name in the nicklist
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and pressing the KICK button. The server can also
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ban someone from the server completely by selecting
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their nickname and pressing Ban. For the ban to take
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effect, you must kick them. Also, when you click
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on the player's nickname in the list, (only if you're
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a server) their IP will be shown above the box.
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To change the font of the main partyline box, press
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the right mouse button in the window and then click
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on the 'Change Font...' menu item.
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You can also easily talk while the game is going by
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pressing 'T' while on the Playing Fields window and
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then entering your message. After you press return
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the message will be broadcasted to the rest of the
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players and will be shown in the black box near the
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bottom. You can press ESCAPE while putting text
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in the edit box and it will hide the edit box. When
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you press 'T', you can start typing again.
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Moderators:
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A moderator is the first person on a server whether
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it is the person that is actually operating the
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server, or if the server isn't playing, the first
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player that connects to the server. A moderator
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person has a '*' next to their nickname in the nickname
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list on the partyline screen. A moderator can
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start/stop/pause/unpause games on a server.
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Server:
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To play, you must have someone be the TetriNET server.
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The server should be fast so the game isn't too lagged.
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A 28.8 modem is great for a fun TetriNET game.
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The server can set all of the settings available for
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the game, and decides when the game starts, etc.
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Fill in your Nickname into the correct edit box and any
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options under that.
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When you press the Block Occurancy button on the server
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screen, a window will pop up. On this window you
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can set how often the different pieces and special blocks
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appear (or not at all) throughout the game. You enter in the
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percentage for each piece/block. 100 means the piece/block
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will appear every single time; 0 means it wont appear at all.
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Note: All the percents of the pieces and special blocks
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must add up to be 100 percent before you can play.
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The ban box on the server screen is where you can put
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IPs of people you dont want on your TetriNET server.
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To ban a person, place only their IP ADDRESS on its
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own line in the ban box. You can use wildcards like
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'*' and '?' Besides NOT allowing someone on the
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server, you can also ALLOW certain people on it with
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the '!' prefix before a person's IP. When you prefix
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an IP with '!' in the ban box, this overrides any other
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bans in the box and lets the person with this IP join.
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If you put '*' as the first line in the box (it bans
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EVERYONE), and then put '!204.246.67.9' on a line
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after that, the person with that IP would be allowed
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in but noone else would be.
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When done, press the Start Server button. Now players
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can connect to your IP. When a player connects, a join
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message will be shown in the partyline box. When a message
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is added to the partyline box and you are currently
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on another screen, the partyline button text will turn
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green to notify you. When everyone is ready to play,
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click on the Start New Game button.
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Originally, the levels of each player are individual
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and when a player's level increases, only THEIR
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level increases. The 'All Have Players' Averaged
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Levels' option will make all players have the same
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level throughout the game. When a player's REAL
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level increases, it is averaged in with the rest
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of the players' levels and that is the ACTIVE level
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of everyone on the server.
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The server also has the option to play or not to.
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Enabling the 'Server Play' checkbox on the server
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screen will put yourself in the game as player 1.
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If there was any player on as player 1, they are
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kicked out. Unchecking this box will take you
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off and you will not play.
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To speed up a game of TetriNET, there is an option
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on the server screen for after a certain amount of
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minutes playing, the game will start adding lines
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to all players every certain amount of seconds. This
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is useful to keep players on your server if they lose
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early and get bored.
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Another option is the Classic Multiplayer Rules. This
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makes the game play like the old 2 player gameboy
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version of tetris. When a player clears lines, lines
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are added to everyone else's field. If you clear 1 line,
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no lines are added to everyone else. If you clear 2 lines,
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1 line is added to everyone else. If you clear 3, 2 is
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added. If you clear 4, 4 lines are added to everyone.
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NOTE: This option is best when you set the 'Special
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Blocks Added at a Time' option to '0'.
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Client:
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A client is just a person playing that is not the server.
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A client connects to a server. Find the IP of a server with
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people you want to play with and put that in to the
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correct edit box. Then put your nickname in the
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Nickname box and press the Connect button. You should
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then see the nicknames playing pop up in the partyline
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window and any teams the players are on.
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When the game has started, click on the Show Fields
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button and a window with all 6 fields will be shown.
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The fields will be updated every time a player's block
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is placed onto their field to keep everyone updated
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on who's winning.
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Teams:
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Teams are now possible in TetriNET. You can now have
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matches with 3 teams of 2 people or whatever you want!
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To be on a team, just fill out the Team edit box
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with the team you would like to be on, if on a server
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click the button right next to the box to update your
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team name. The team name is not case-sensitive.
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When you are on a team, if one of the players that is
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on your team wins a TetriNET game, you win too and
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your team name is placed in the Win List instead of
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your individual names.
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Modifying TetriNET:
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Themes are handled by a "project file" to tell
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TetriNET where it should find all the theme
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components. It is just an INI file. When
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you create a theme, copy over the default.tnp
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file to a new file that represents your theme and
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make a new directory in your TetriNET directory
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where all your theme stuff will be. Any files you
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want different or modified, just put them in your
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theme directory and put the paths for the new files
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in your project file.
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If you want to make a theme pack with like only the
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graphics changed but you want it to have same sounds
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and music, only change the graphics releated lines
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in your theme project file and leave the rest of
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the lines pointing to the default DATA\ directory.
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Explanations of Graphics/Music/Sounds:
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When you create a new graphics file, the file MUST
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have the same image dimensions and have the same block
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layout of the one included with the original tetrinet
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ZIP file. Here is a description of the layout:
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- The top row of blocks are the blocks for the big
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field in TetriNET. They are 16 pixels wide and
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16 pixels high. There should be 14 blocks in the row.
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- The row under that are the same blocks as the
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normal 16 pixel blocks, but are half as wide.
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These smaller blocks are for the 5 other fields
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on the TetriNET field. They are 8 pixels across
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and 8 pixels high.
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* The Upper-left coordinates of the first block in
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this row are at (0,16)
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- The picture under this is the background image
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for the large field in TetriNET. It is 192
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pixels wide and 352 pixels high.
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* The Upper-left coordinates of this image is
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(0,24)
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- The picture to the right is the miniture version
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of the main background image. It is used as the
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background for the smaller fields in TetriNET.
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It is 96 pixels wide and 176 pixels high.
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* The Upper-left coordinates of this image is
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(352,24)
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Your new graphic file does NOT have to have the same palette
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as the one included in the TetriNET zip. If you use
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Photoshop, work in RGB mode while modifying the file.
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When you're done, convert it back to 256 colors to
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make sure the colors look as good as possible.
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You can also leave the BMP in 16million colors mode
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if you have a monitor capable of that. If you are going
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to distribute your theme, it is best to convert it to
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256 colors because many don't have systems capable
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of high color mode.
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The sound descriptions are listed in default.tnp file.
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Modify any of the sounds you want, but make sure you
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modify the project file if you changed any of the WAV
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filenames. You can also include a MIDI file inside the
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theme package.
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Any sound/graphic themes created can be distributed
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freely.
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You can also modify the keys. Click on the Misc. Settings
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button. Click in any of the boxes and press a key and
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the text in the edit box will change to the key that you
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pressed.
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Acknowledgements:
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Darktick for all his ideas and help with graphics
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coding on TetriNET.
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myname, [bart], and Galardo because they kept playing
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and playing as betas went by - also for all the bugs
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they found and suggestions they gave.
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Knowledge, ReT, and the #square crew for beta testing,
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holding the #TetriNET channel, and giving suggestions.
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Also, netmonk, ATA, and phib for all of the above :)
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The many other people I know ;) for their support and
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testing they've done for me.
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VERSIONS:
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New in 1.13 PUBLIC:
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1. Fixed teams of other players not being shown
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to people sometimes
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2. Fixed win list from counting people that come
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in during a game as a person that lost
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New in 1.12 PUBLIC:
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1. Fixed server not allowing clients to connect in
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many conditions
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2. Added team switching while connected to a server
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3. Fixed not saving key settings
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4. Code for receiving text from winsock is smaller
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5. Any lines transfered with classic style rules to
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the server and the server isn't playing, they
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are ignored.
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6. Fixed it from adding lines to other team members
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in classic rules
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New in 1.11 PUBLIC:
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1. Fixed people not being able to start working servers
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or not being able to connect to servers.
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New in 1.1 PUBLIC:
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1. While playing a game with classic multiplayer rules
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turned on, anyone on your team wont be affected if
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you add lines to everyone else.
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2. Fixed minor display quirks
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3. If system doesn't support MIDI, it won't crash
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4. Fixed a player double losing
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5. Fixed out of memory error
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6. Fixed player being added to win list when player isnt
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on server
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7. RELEASE!
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New in 1.1f BETA:
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1. Fixed EConvert errors (right? :))
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2. Fixed displaying of teams on the playing fields
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New in 1.1e BETA:
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1. Tabbing between edit boxes/checkboxes/etc on the
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windows is now in order
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2. Fixed win list from making doubles of winners
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3. Playing fields window is now hidden when a game
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ends
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4. Fixed background/blocks not appearing sometimes
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when setting focus to the playing fields window
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5. Fixed game from saying you gave other people
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lines when you only made one line. (with classic
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multiplayer rules turned on)
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6. Fixed 'o' blocks sometimes not "blowing up"
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when attacked with Block Bomb
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7. Sounds 3.WAV and 6.WAV's description were switched
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around in the docs
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New in 1.1d BETA:
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1. Fixed font in main chatbox not changing on start.
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2. Fixed blinking when a message arrives
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3. Fixed bug in win list routines
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4. Fixed bug where if a person lost, server always
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won
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5. Fixed random EConvertError crashes
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New in 1.1c BETA:
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1. Made the classic multiplayer rules like gameboy now :)
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2. Fixed partyline not scrolling
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3. Ingame chat box should show all 3 lines on all types
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of systems
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4. Added ability for multiple themes.. it uses a project
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file that points to the graphics,sounds, and music files
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5. Server can change its nickname and team its on if
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the Server Playing checkbox is unchecked
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6. Fixed server not losing when the Server Playing is
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checked while a game is in progress
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7. Now puts a <T> before any team in the win list.
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8. Changed the way Block Bomb works
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New in 1.1b BETA:
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1. Fixed bug in text recieving
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2. Fixed other minor bugs
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New in 1.1a BETA:
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1. Fixed the scrolling on the attacks/defenses
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box and mini-partyline box AGAIN
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2. Now when the Switch Special Block is used on someone
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each client updates itself first to prevent field copying
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if switch block is used 2 or more times in a row
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3. Ingame chat box is now 3 lines
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4. Secured connect negotiation between server and client
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5. Added bomb special block
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6. Added /me to ingame chat box
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7. Added teams
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8. Added MIDI
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9. Added background images
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10. Added start up sound
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11. The server now has the option to not play
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12. The first person on a server (if the server isn't playing)
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is a moderator - he can start/stop and pause/unpause the game
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13. Option to average the player's levels
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14. Classic rules option - when a player clears a line, it adds
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a line to the other players
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15. Fixed bug in IP ban box
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16. Players can join a game already in progress
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17. Winlist is now saved when you close and reload game
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18. Option for after a certain amount of time, the game will
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start adding lines to all the player's fields. This speeds
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up games
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19. Now, the winning team/player recieves 3 points, last loser
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gets 2, second to last loser gets 1 point.
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20. The server can set the stack height when the game starts
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for each player individually.
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21. Levels go up to 100 instead of 50
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22. Field displaying has been sped up alot
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23. Better handling of winsock routines HOPEFULLY eliminating
|
|
the Access Violation errors
|
|
24. Fixed server screen not being enabled when a client game
|
|
has ended.
|
|
25. You can press ESCAPE when editing a msg in game, and it
|
|
will keep the text in the editbox until you press 't' to
|
|
edit it again.
|
|
26. You can change the font of the partyline box by right
|
|
clicking.
|
|
27. Moved Pause and Start New Game buttons to partyline
|
|
screen.
|
|
28. Any special blocks you get are now randomly placed in your
|
|
inventory
|
|
|
|
New in 1.0 FINAL:
|
|
1. First released version!!
|
|
2. Fixed Attacks/Defenses box's scrolling *again*
|
|
3. Fixed range check error when typing in a box
|
|
while tetrinet is connecting to a server
|
|
4. Now saves your nickname in the INI
|
|
|
|
New in BETA 1.0b:
|
|
1. Fixed Attacks/Defenses box's scrolling and now it
|
|
doesn't say a player is attacking you when in fact they
|
|
aren't
|
|
2. Fixed Pause button not enabling and disabling properly
|
|
3. Partyline edit box now disables at the right times
|
|
4. New icon
|
|
|
|
New in BETA 1.0a:
|
|
1. Kicking users is fixed and works/looks alot better
|
|
2. When a player dies, their field is filled with random
|
|
blocks
|
|
3. You can now pause the game.
|
|
4. Fixed not removing player from server if they quit
|
|
abnormally
|
|
5. Tabbing between edit fields on the different screens
|
|
is now in order
|
|
6. You can now see all attacks on players, even from other
|
|
players
|
|
7. Fixed when making the piece fall down immediately, sometimes
|
|
it would jump up
|
|
|
|
New in BETA 1.0:
|
|
AKA BETA .88
|
|
|
|
New in BETA .88:
|
|
1. Fixed distortion of window if your monitor's pixels per inch
|
|
settings were set akwardly
|
|
2. Moderated Switch Field block now, no more cheating ;)
|
|
|
|
New in BETA .87:
|
|
1. Hopefully fixed the bug that randomly kicked players
|
|
off the server.
|
|
2. Added description label next to inventory for current
|
|
special block.
|
|
3. Made windows smaller to better accommodate users
|
|
with 640x480 resolutions. (You will still have to
|
|
auto-hide your win95/nt taskbar)
|
|
|
|
New in BETA .86:
|
|
1. New WAV for when a message arrives in the playing
|
|
window
|
|
2. Added IP Banlist
|
|
3. TetriNET now pops up the reason why you can't
|
|
connect to a server
|
|
4. Now you have more time to move a piece left or
|
|
right when it's just about to hit the bottom.
|
|
5. Other minor bugs fixed
|
|
|
|
New in BETA .85:
|
|
1. Greatly improved handling of data coming in
|
|
from multiple sockets. It shouldn't crash
|
|
anymore (?)
|
|
2. TetriNET now passes a little less data to
|
|
the other players. A fast modem is still
|
|
recommended if you're the server.
|
|
3. Added easy talking while playing
|
|
|
|
New in BETA .84:
|
|
1. New name because of copyrights ;)
|
|
2. Rearranged playing field window
|
|
3. Rotating certain pieces at the edge of the field
|
|
now works
|
|
4. Pieces drop slower than before when you hold DOWN
|
|
(for greater accuracy)
|
|
|
|
New in BETA .83:
|
|
1. Fixed partyline jumping every once in awhile
|
|
2. Kick button is disable properly
|
|
|
|
New in BETA .82:
|
|
1. I've added 2 more players. Now you can compete
|
|
with a total of 5 players!
|
|
2. Added player list to the partyline screen
|
|
3. The Server can kick someone off if needed
|
|
4. Added actions to partyline
|
|
5. Added ctl-b/u/i character attributes to partyline
|
|
6. Now allows playing by yourself so you can practice
|
|
7. Many new special blocks added
|
|
8. The show fields screen is now a seperate window
|
|
(to fix all that stupid palette handling)
|
|
9. Added a winlist. It shows all the players who
|
|
won and how many times they've won in the current
|
|
game.
|
|
10. Added ability to discard the special block in
|
|
inventory
|
|
11. A title screen with some nifty graphics! :)
|
|
12. Graphics are just one file now.
|
|
13. Fixed a few barely noticable bugs
|
|
|
|
New in BETA .81:
|
|
1. Inventory system plus other special blocks -- more to come!
|
|
2. Added sound!
|
|
3. New graphics
|
|
4. You can change Key config, sounds, and graphics
|
|
5. Made playing fields of other player's smaller to reduce
|
|
lag
|
|
6. Before, TetriNET sent the entire playing field of a player
|
|
to the rest of the players. Now it sends just modifications
|
|
to the fields - this also reduces lots of lag
|
|
7. Increased size of playing fields
|
|
8. You can change how often each of the pieces/special blocks
|
|
appear in the game
|