forked from sejo/compudanzas
admin del log
This commit is contained in:
parent
ecbc0eef95
commit
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@ -334,7 +334,8 @@ END{
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# print "</p>"
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#
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print "<p><a href='./index.html' title='compudanzas'>{compudanzas}</a> — "
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print "<a href='./license.html'>{license}</a></p>"
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# print "<a href='./license.html'>{license}</a></p>"
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print "<a href='https://wiki.p2pfoundation.net/Peer_Production_License' target=_blank rel=external title='Peer Production License'>ppl</a>"
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print "</footer>"
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print "</body>"
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print "</html>"
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@ -20,12 +20,14 @@ do
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cp -vu $f $gempath
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done
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#cp src/tw.txt web/
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#cp src/tw.txt gem/
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cp src/tw.txt web/
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cp src/tw.txt gem/
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#cp src/llave_sejo.asc web/
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#cp src/llave_sejo.asc gem/
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cp src/atom.xml web/
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cp src/atom.xml gem/
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cp src/estilo.css web/static/
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# limpia
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@ -39,5 +39,5 @@ END{
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print ""
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print "most recent update on: 1" fecha
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print "=> ./index.gmi {compudanzas}"
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print "=> ./license.gmi {license}"
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print "=> https://wiki.p2pfoundation.net/Peer_Production_License peer production license"
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}
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@ -18,7 +18,7 @@ are they alternative and empowering didactic materials? {performances}? puzzles?
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{las danzas} is our main line of exploration. for the moment the texts are in spanish only.
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we have also develop {coloring computers}.
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we have also developed {coloring computers}.
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and we tend to write some {poetry} related to these interests.
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38
src/atom.xml
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38
src/atom.xml
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@ -0,0 +1,38 @@
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<?xml version='1.0' encoding='UTF-8'?>
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<feed xmlns='http://www.w3.org/2005/Atom'>
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<id>https://compudanzas.net/</id>
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<title>compudanzas: updates</title>
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<author><name>sejo</name></author>
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<generator>a mano</generator>
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<updated>2021-06-16T12:00:00Z</updated>
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<link href='https://compudanzas.net/atom.xml' rel='self'/>
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<link href='https://compudanzas.net/log.html' rel='alternate'/>
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<entry>
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<id>https://compudanzas.net/log.html#12021-06-16 archaeology of the project</id>
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<title>12021-06-16 archaeology of the project</title>
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<updated>2021-06-16T12:00:00Z</updated>
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<link href='https://compudanzas.net/log.html#12021-06-16 archaeology of the project' rel='alternate'/>
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<summary>
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digging through the archives, finding the main {proposals} that show the history and development of compudanzas.
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also, adding some automation to the wiki engine for the incoming links of each page.
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</summary>
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</entry>
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<entry>
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<id>https://compudanzas.net/log.html#12021-06-14 the beginning or not</id>
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<title>12021-06-14 the beginning or not</title>
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<updated>2021-06-14T12:00:00Z</updated>
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<link href='https://compudanzas.net/log.html#12021-06-14 the beginning or not' rel='alternate'/>
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<summary>
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we started building this site, from previous blocks of executable and non-executable texts.
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there's an upcoming talk in the weekend: for a while it was seen as the closure of this project, and a recap of its history.
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now it is seen as a new beginning :)
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</summary>
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</entry>
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</feed>
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@ -10,7 +10,7 @@ an exploration of computation without electricity and semiconductors, an attempt
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=> ./img/foto_20201130_hex7segdecoder_02.png a human coloring the wires according to the logic rules
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=> ./img/foto_20201130_hex7segdecoder_03.png the coloring computer/decoder, with an input of 0011, and an output that can be read as 3
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a coloring decoder built with NOT (triangle), AND (semicircle), and OR (the other shape (?)) gates, based on a manual design.
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a coloring decoder built with NOT (triangle), AND (semicircle), and OR (the other shape (?)) gates ({compuertas}), based on a manual design.
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=> ./img/dibujo_20201207_hex7segdecoder_small.png the complete decoder
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@ -33,7 +33,7 @@ the original ones
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=> ./img/foto_coloring-computers_7seg-lee.png photo of a pair of colored pages of the zine, with a 7 segment display showing the digits 2 and 3
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=> ./img/foto_coloring-computers_pcd2019.png photo of a pair of colored pages of the zine, showing a digital circuit answering if two colors are the same
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the booklet contains three series of computers: computers that compare, computers that count, and computers that play. they are all NOR-based logic circuits designed by using truth tables, karnaugh maps, and maxterm expansions.
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the booklet contains three series of computers: computers that compare, computers that count, and computers that play. they are all {nor}-based logic circuits designed by using truth tables, karnaugh maps, and maxterm expansions.
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=> https://ipfs.io/ipfs/QmYz7DPRWypGQcbAHr7Mi8EKB6ntSPsEnUsCXbAhBiHQZP/ original site and resources
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=> https://ipfs.io/ipfs/QmYz7DPRWypGQcbAHr7Mi8EKB6ntSPsEnUsCXbAhBiHQZP/coloringcomputers_pages.pdf download the page-by-page zine (pdf, ~1.5MB)
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@ -63,6 +63,8 @@ por otro lado, NOR es equivalente a negar con NOT la salida de una compuerta OR.
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por cómo funciona, también la podemos considerar como un AND que funciona con 0 en vez de con 1.
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=> ./nor.gmi {nor}
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## NAND
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8
src/computer_architecture.gmo
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8
src/computer_architecture.gmo
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# computer architecture
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In computer engineering, computer architecture is a set of rules and methods that describe the functionality, organization, and implementation of computer systems. (from wikipedia)
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# dance implementations
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=> ./danza_papier.gmi {danza papier}
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=> ./propuesta_el_computador.gmi {propuesta el computador}
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61
src/dancing_a_universal_turing_machine.gmo
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61
src/dancing_a_universal_turing_machine.gmo
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# the rite of computing: Dancing a Universal Turing Machine
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Abstract sent for the Movement and Computing (MOCO) Conference (1)2019, in order to present {la consagración de la computadora} as a performance.
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The proposal was accepted but I couldn't attend the conference.
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Text adapted from its original version in LaTeX.
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# Abstract
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=> ./img/foto_ensayo_mub_1.jpg Photo of a rehearsal of the rite of computing in process: People dance with the shapes and objects according to the current choreographic configuration.
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=> ./img/foto_ensayo_mub_2.jpg Photo of a rehearsal of the rite of computing in process: Detail of a shifting of active shapes taking place in the worm.
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=> ./img/foto_shapes_mub.jpg Photo of the six different shapes that are used in the rite of computing.
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the rite of computing is a dance in which its participants collaborate and become a new kind of computer, machine, organism. It originates from two questions: What else can computation look like (besides a logic of efficiency and productivity, based on material, natural, and social exploitation)? What if computation was a ceremony, a party, a dance?
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The work is an exploration of computing in terms of slowing down, powering off, and "the pleasure in the confusion of boundaries" [4]. It is also an exploration of movement in terms of group awareness, mutual agreement, and joy.
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the rite of computing is a rule-based improvisation influenced by repetition. In it, human and non-human elements embody a reinterpretation of the Universal Turing Machine described by Minsky [6] and also discussed by Feynman [3]. For this implementation, the computer emulates what Turing called circle-free computing machines [7]; these are "[algorithms that] remain in a state of becoming, endlessly modifying the result" [5]. The dance performs a computation that may never reach an end.
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The machine consists of 23 states and 6 symbols: 23 choreographic configurations and 6 different shapes built with blocks.
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Our stage space contains a mix of the following elements: single blocks, engraved plaques, shapes built with blocks, humans, and the worm: a row of shapes.
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The plaques contain formulas that describe the operations to perform during a given configuration. These operations consist in shifting the current point of action in the row of shapes, transforming} a current active shape into another, and transitioning to another configuration.
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Once set in motion, the interactions between these heterogeneous parts cause emergent properties that perform computation; in that sense this machine is in dialog with the concept of assemblage as described by DeLanda [2].
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Each choreographic configuration is represented by a specific symbol in a plaque that invokes a predefined atmosphere to improvise with.
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The dancers follow the formulas of one of these plaques held in the air, while performing discrete operations on the shapes of the worm. Sometimes these shapes will trigger a formula that require a transition: the plaque is exchanged for another, and the choreography changes into the new configuration.
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A difference between this work and other Turing machine dances that could be found [1] is the absence of electronics in its workings and creation. By removing electricity as much as possible, the idea is to help blurring boundaries (organic - inorganic, human - machine) and to prompt questions about the nature} of computers.
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Wechsler differentiated between "art that is concerned with computers, or art that is merely created using computers" [8] when discussing dance, computers, and art; the aim of the rite of computing is to be dance concerned with computers, and to be a computer that is [merely] created using dance.
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=> ./img/ilustracion_symbols_mub.png Symbols corresponding to the 23 choreographic configurations in the rite of computing. They contain the formulas that describe the operations to perform during each of them.
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=> https://ipfs.io/ipfs/QmVFYxZv2vjhz3pCkCfEvgGktL2dNbV55KfRPFRqyUJJVX/ilustracion_simbolos_mub.png full image of the symbols (png, ~1.5MB)
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# Keywords
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Performance; Choreography; Turing Machines; Unconventional Computing
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# CCS Concepts
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Applied computing~Performing arts
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Theory of computation~Abstract machines
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# References
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[1] Jennifer Burg and Karola Luttringhaus. 2006. Entertaining with Science, Educating with Dance. Comput. Entertain. 4, 2, Article 7 (April 2006). https://doi.org/10.1145/1129006.1129018
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[2] Manuel De Landa. 2016. Assemblage theory. Edinburgh University Press, Edinburgh.
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[3] Richard Phillips Feynman. 1996. Feynman lectures on computation. Addison-Wesley, Reading, Mass.
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[4] Donna Jeanne Haraway. 2017. Manifestly Haraway. University of Minnesota Press, Minneapolis.
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[5] David Link. 2016. Archaeology of Algorithmic Artefacts. Univocal Publishing, Minneapolis.
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[6] Marvin Minsky. 1967. Computation: finite and infinite machines. Englewood Cliffs, N.J., Prentice-Hall.
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[7] Alan M. Turing. 1936. On Computable Numbers, with an Application to the Entscheidungsproblem. Proceedings of the London Mathematical Society 2, 42 (1936), 230–265.
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[8] R. Wechsler. 1997. Computers and art: a dancer’s perspective. IEEE Technology and Society Magazine 16, 3 (Fall 1997), 7–14. https://doi.org/10.1109/44.605946
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@ -3,6 +3,7 @@
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baile colaborativo que ejemplifica una arquitectura computacional común, basada en la wdr papiercomputer
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=> https://wiki.xxiivv.com/site/papier.html papier computer
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=> ./computer_architecture.gmi {computer architecture}
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parte de las {las danzas}
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@ -12,7 +12,7 @@ a cada quien se le asigna un rol:
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* simplemente decidir en qué posición colocarse
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* colocarse siempre en oposición a tal persona
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* o ponerse de pie solo cuando ni tal persona ni cual persona están de pie.
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* o ponerse de pie solo cuando ni tal persona ni cual persona están de pie ({nor})
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(o alguna otra de las {compuertas} lógicas)
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@ -83,8 +83,9 @@ nav{
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nav li{
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list-style-type:square;
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padding:0.2em;
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}
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li{
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main li{
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padding:0.5em;
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}
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BIN
src/img/foto_ensayo_mub_1.jpg
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BIN
src/img/foto_ensayo_mub_1.jpg
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After Width: | Height: | Size: 28 KiB |
BIN
src/img/foto_ensayo_mub_2.jpg
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BIN
src/img/foto_ensayo_mub_2.jpg
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After Width: | Height: | Size: 918 KiB |
BIN
src/img/foto_shapes_mub.jpg
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BIN
src/img/foto_shapes_mub.jpg
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Binary file not shown.
After Width: | Height: | Size: 7.9 KiB |
BIN
src/img/ilustracion_symbols_mub.png
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BIN
src/img/ilustracion_symbols_mub.png
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After Width: | Height: | Size: 151 KiB |
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machine,
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organism...
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=> ./dancing_a_universal_turing_machine.gmi {dancing a universal turing machine}
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# archive
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=> ./img/foto_laconsagracion-riley-11.gif foto: dos personas en el suelo manipulando piezas de madera
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@ -29,7 +31,7 @@ the rite of computing is a ceremony, a collaboration and celebration between hum
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photos: Riley Stenehjem
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featuring: August Luhrs, Isa Vento, sejo
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adapted page from the original at chsnec
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page adapted from the original at chsnec:
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=> https://ipfs.io/ipfs/QmYYqFXowEuak9NVNMHexrwZQkEnfH4J6weSPpv3kjFP94/mub/laconsagracion.html chsnec: la consagración de la computadora
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premiere invite:
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@ -37,6 +39,6 @@ premiere invite:
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# and more
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an implementation of the máquina universal bailable {mub}
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this work is an implementation of the máquina universal bailable {mub}
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dance accompanied by {the rite of computing}
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it is a dance accompanied by {the rite of computing} poem.
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16
src/log.gmo
16
src/log.gmo
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@ -2,14 +2,22 @@
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what's happening with compudanzas
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=> ./atom.xml [atom feed]
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=> ./tw.txt [twtxt]
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## 12021-06-16 archaeology of the project
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digging through the archives, finding the main {proposals} that show the history and development of compudanzas.
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also, adding some automation to the wiki engine for the incoming links of each page.
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## 12021-06-14 the beginning or not
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we started building this site, from previous blocks of executable and non-executable texts.
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there's an upcoming talk in the weekend.
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there's an upcoming talk in the weekend: for a while it was seen as the closure of this project, and a recap of its history.
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for a while it was seen as the closure of this project, and a recap of its history.
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now it is seen as a new beginning.
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now it is seen as a new beginning :)
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=> ./talks_and_workshops.gmi {talks and workshops}
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3
src/nor.gmo
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3
src/nor.gmo
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# NOR gate
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una de las {compuertas} lógicas más recurrentes en los trabajos de compudanzas.
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@ -2,16 +2,22 @@
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an (incomplete) archive of statements, applications, proposals related to compudanzas.
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for less formal texts, see {poetry}
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for less formal (?) texts, see {poetry}
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# 12020
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a proposal for an electric computer with human-powered logic, in spanish
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=> ./propuesta_poñg.gmi {propuesta poñg}
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# 12016
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# 12019
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=> ./personal_statement_itp.gmi {personal statement itp}
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an abstract for a practice work / performance in the movement and computing conference, in english
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=> ./dancing_a_universal_turing_machine.gmi {dancing a universal turing machine}
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# 12015
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applying for a masters degree, speaking about computing and dance, in english:
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=> ./personal_statement_itp.gmi {personal statement itp}
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the beginnings: a proposal for a choreography structured as a microprocessor, in spanish
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=> ./propuesta_el_computador.gmi {propuesta el computador}
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# Objetivos del proyecto
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* Diseñar y construir un videojuego monocromático y con muy baja resolución (16x12) de un partido de tenis para dos personas jugadoras, a nivel de compuertas lógicas NOR de escala humana.
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* Diseñar y construir un videojuego monocromático y con muy baja resolución (16x12) de un partido de tenis para dos personas jugadoras, a nivel de compuertas lógicas {nor} de escala humana.
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* Visibilizar los mecanismos de complejidad emergente en el ámbito digital, exponiendo cómo un comportamiento de videojuego conocido puede obtenerse a partir de múltiples interruptores interconectados que siguen reglas lógicas simples.
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* Plantear en la práctica una postura alternativa de creación computacional cuyos valores son la lentitud, la escala humana, la transparencia, la comunidad, y el no uso de semiconductores.
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@ -55,7 +55,7 @@ Un año de trabajo es suficiente para desarrollar el proyecto: el proceso de cre
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* Una presentación pública del juego funcionando durante dos horas con dos personas operadoras.
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* Un ejemplar completo del aparato del juego, que consistirá en una pantalla de 16x12 (192) bombillas LED; unas tres centenas de páneles de compuertas, con un interruptor, varios LED y terminales de conexión cada uno; dos palancas de mando; señalizaciones e indicaciones impresas; soportes estructurales; cableado etiquetado y organizado.
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* Un repositorio en línea que documente el proyecto, incluyendo: descripción del diseño del hardware, en diagrama y en lenguaje verilog; texto que explique los bloques funcionales del diseño digital; diagramas de construcción del aparato; texto que instruya cómo construir el aparato; fotografías y videos del proceso de diseño de interfases físicas; fotografías y videos de las pruebas del aparato durante las distintas etapas del proceso; fotografías y video finales.
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* Un repositorio en línea que documente el proyecto, incluyendo: descripción del diseño del hardware, en diagrama y en lenguaje {verilog}; texto que explique los bloques funcionales del diseño digital; diagramas de construcción del aparato; texto que instruya cómo construir el aparato; fotografías y videos del proceso de diseño de interfases físicas; fotografías y videos de las pruebas del aparato durante las distintas etapas del proceso; fotografías y video finales.
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* Una maqueta en escala 1:10 del aparato completo y funcional.
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* Un video de 10 minutos que documente y resuma el funcionamiento del juego en la Muestra Escénica.
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* Colección de fotos del juego en funcionamiento durante la Muestra Escénica.
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@ -4,21 +4,29 @@ the things that want to happen
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# wiki
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## to do
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create and add the following pages and resources:
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* page: wolfram 1d cellular automata
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* link to "arte generativo en papel: reglas de wolfram" videos
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* page: the beans computer, uploading the video somewhere
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* page: manifestos (e.g. human powered computation machines, proposals, abstracts)
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* page: manifestos (e.g. human powered computation machines, abstracts)
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* page: postcards computer
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* page(s) : references and inspiration
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* page(s) : desfases?
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* page: el computador proposal
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* page: poñg
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complete, organize and clean de following:
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complete, organize and clean the following:
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* organize translations
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* complete the {mub} page
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* add machines to the {d-turing} page
|
||||
* systematize classificatin in the {logiteca}
|
||||
* systematize classification in the {logiteca}
|
||||
|
||||
## done
|
||||
|
||||
here for a while as a reference
|
||||
|
||||
* page: el computador proposal ({propuesta el computador})
|
||||
* page: {proposals}
|
||||
|
|
5
src/tw.txt
Normal file
5
src/tw.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
#
|
||||
# nick = sejo
|
||||
# url = https://compudanzas.net/tw.txt
|
||||
#
|
||||
2021-06-16T18:00:00-05:00 digging through the archives for the {proposals} page
|
Loading…
Reference in New Issue
Block a user