40 lines
1.1 KiB
Lua
40 lines
1.1 KiB
Lua
_G.CONFIG = require("conf").properties
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local player = {x=0,y=0,s=4}
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function love.load()
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_G.scr = love.graphics.newCanvas(256,240)
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end
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function move(coordinate,amount)
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player[coordinate] = player[coordinate]+amount
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end
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function update()
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if love.keyboard.isDown("left") then move("x",-(player.s/2)) end
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if love.keyboard.isDown("right") then move("x",(player.s/2)) end
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if love.keyboard.isDown("up") then move("y",-(player.s/2)) end
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if love.keyboard.isDown("down") then move("y",(player.s/2)) end
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if love.keyboard.isDown("a") then move("s",1) end
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if love.keyboard.isDown("z") then move("s",-1) end
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end
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local t = 0
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function love.update(dt)
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t = t + dt
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while t>(1/30) do
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t = t - (1/30)
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update()
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end
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end
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function love.draw()
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love.graphics.setCanvas(scr)
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love.graphics.setColor(0,0,0)
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love.graphics.rectangle("fill",0,0,256,240)
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love.graphics.setColor(1,0,0)
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love.graphics.rectangle("fill",player.x,player.y,player.s,player.s)
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love.graphics.setCanvas()
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love.graphics.setBackgroundColor(0,0,0)
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love.graphics.setColor(1,1,1)
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love.graphics.draw(scr,0,0,0,2.5,2.5)
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end
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