PICOLOVE -------- A fork of the original PICOLOVE, an implementation of PICO-8's API in LÖVE Original is on github at: https://github.com/picolove/picolove Requires LÖVE 11.x PICO-8: http://www.lexaloffle.com/pico-8.php LÖVE: https://love2d.org/ ##### What it is: * An implementation of PICO-8's api in LÖVE ##### Why: * For a fun challenge! * Allow standalone publishing of PICO-8 games on other platforms * Should work on mobile devices [*](#android-packaging) * Configurable controls * Extendable * No arbitrary cpu or memory limitations * No arbitrary code size limitations * Better debugging tools available * Open source ##### What it isn't: * A replacement for PICO-8 * A perfect replica * No dev tools, no image editor, map editor, sfx editor, music editor * No modifying or saving carts * Not memory compatible with PICO-8 ##### Differences: * Uses floating point numbers not fixed point * Uses LuaJIT not lua 5.2 * Memory layout is not complete ##### Extra features: * `ipairs()`, `pairs()` standard lua functions * `assert(expr,message)` if expr is not true then errors with message * `error(message)` bluescreens with an error message * `warning(message)` prints warning and stacktrace to console * `setfps(fps)` changes the consoles framerate * `_keyup`, `_keydown`, `_textinput` allow using direct keyboard input ##### Android Packaging: Replace nocart.p8 with your game, since this is the default cartridge on boot. Text P8 or PNG P8.PNG is supported. Follow the steps at [Android Game Packaging](https://bitbucket.org/MartinFelis/love-android-sdl2/wiki/Game_Packaging) An additional step when editing AndroidManifest.xml is to remove ```android:screenOrientation="landscape"``` if you would like your game to support orientation rotation (Portrait and Landscape)