commented pokeball function
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2ff0f3f208
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38d771dc44
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@ -172,6 +172,11 @@ HP_BAR_RED EQU 2
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; D733 flags
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BIT_TEST_BATTLE EQU 0
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; battle type constants
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BATTLE_TYPE_NORMAL EQU 0
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BATTLE_TYPE_OLD_MAN EQU 1
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BATTLE_TYPE_SAFARI EQU 2
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; serial
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ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
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@ -101,97 +101,144 @@ ItemUsePtrTable: ; d5e1 (3:55e1)
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dw ItemUsePPRestore ; MAX_ELIXER
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ItemUseBall: ; d687 (3:5687)
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; Balls can't be used out of battle.
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ld a,[W_ISINBATTLE]
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and a
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jp z,ItemUseNotTime ; not in battle
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jp z,ItemUseNotTime
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; Balls can't catch trainers' Pokémon.
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dec a
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jp nz,ThrowBallAtTrainerMon
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; If this is for the old man battle, skip checking if the party & box are full.
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ld a,[W_BATTLETYPE]
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dec a
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jr z,.UseBall
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ld a,[wPartyCount] ;is Party full?
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jr z,.canUseBall
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ld a,[wPartyCount] ; is party full?
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cp a,PARTY_LENGTH
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jr nz,.UseBall
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ld a,[W_NUMINBOX] ;is Box full?
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jr nz,.canUseBall
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ld a,[W_NUMINBOX] ; is box full?
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cp a,MONS_PER_BOX
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jp z,BoxFullCannotThrowBall
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.UseBall
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;ok, you can use a ball
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.canUseBall
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xor a
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ld [wCapturedMonSpecies],a
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ld a,[W_BATTLETYPE]
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cp a,2 ;SafariBattle
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cp a,BATTLE_TYPE_SAFARI
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jr nz,.skipSafariZoneCode
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.safariZone
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; remove a Safari Ball from inventory
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ld hl,W_NUMSAFARIBALLS
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dec [hl]
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dec [hl] ; remove a Safari Ball
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.skipSafariZoneCode
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call RunDefaultPaletteCommand
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ld a,$43
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ld [wd11e],a
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call LoadScreenTilesFromBuffer1 ;restore screenBuffer from Backup
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ld a,$43 ; successful capture value
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ld [wPokeBallAnimData],a
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call LoadScreenTilesFromBuffer1
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ld hl,ItemUseText00
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call PrintText
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; If the player is fighting an unidentified ghost, set the value that indicates
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; the Pokémon can't be caught and skip the capture calculations.
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callab IsGhostBattle
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ld b,$10
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jp z,.next12
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ld b,$10 ; can't be caught value
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jp z,.setAnimData
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ld a,[W_BATTLETYPE]
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dec a
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jr nz,.notOldManBattle
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.oldManBattle
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ld hl,W_GRASSRATE
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ld de,wPlayerName
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ld bc,NAME_LENGTH
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call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno glitch)
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jp .BallSuccess
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call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno. glitch)
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jp .captured
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.notOldManBattle
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; If the player is fighting the ghost Marowak, set the value that indicates the
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; Pokémon can't be caught and skip the capture calculations.
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ld a,[W_CURMAP]
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cp a,POKEMONTOWER_6
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jr nz,.loop
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ld a,[wEnemyMonSpecies2]
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cp a,MAROWAK
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ld b,$10
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jp z,.next12
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; if not fighting ghost Marowak, loop until a random number in the current
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; pokeball's allowed range is found
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ld b,$10 ; can't be caught value
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jp z,.setAnimData
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; Get the first random number. Let it be called Rand1.
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; Rand1 must be within a certain range according the kind of ball being thrown.
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; The ranges are as follows.
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; Poké Ball: [0, 255]
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; Great Ball: [0, 200]
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; Ultra/Safari Ball: [0, 150]
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; Loop until an acceptable number is found.
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.loop
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call Random
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ld b,a
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; Get the item ID.
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ld hl,wcf91
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ld a,[hl]
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; The Master Ball always succeeds.
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cp a,MASTER_BALL
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jp z,.BallSuccess
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jp z,.captured
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; Anything will do for the basic Poké Ball.
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cp a,POKE_BALL
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jr z,.checkForAilments
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; If it's a Great/Ultra/Safari Ball and Rand1 is greater than 200, try again.
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ld a,200
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cp b
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jr c,.loop ;get only numbers <= 200 for Great Ball
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jr c,.loop
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; Less than or equal to 200 is good enough for a Great Ball.
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ld a,[hl]
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cp a,GREAT_BALL
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jr z,.checkForAilments
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ld a,150 ;get only numbers <= 150 for Ultra Ball
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; If it's an Ultra/Safari Ball and Rand1 is greater than 150, try again.
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ld a,150
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cp b
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jr c,.loop
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.checkForAilments
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; pokemon can be caught more easily with any (primary) status ailment
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; Frozen/Asleep pokemon are relatively even easier to catch
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; for Frozen/Asleep pokemon, any random number from 0-24 ensures a catch.
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; for the others, a random number from 0-11 ensures a catch.
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ld a,[wEnemyMonStatus] ;status ailments
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; Pokémon can be caught more easily with a status ailment.
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; Depending on the status ailment, a certain value will be subtracted from
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; Rand1. Let this value be called Status.
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; The larger Status is, the more easily the Pokémon can be caught.
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; no status ailment: Status = 0
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; Burn/Paralysis/Poison: Status = 12
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; Freeze/Sleep: Status = 25
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; If Status is greater than Rand1, the Pokémon will be caught for sure.
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ld a,[wEnemyMonStatus]
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and a
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jr z,.noAilments
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and a, 1 << FRZ | SLP ;is frozen and/or asleep?
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jr z,.skipAilmentValueSubtraction ; no ailments
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and a, 1 << FRZ | SLP
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ld c,12
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jr z,.notFrozenOrAsleep
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ld c,25
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.notFrozenOrAsleep
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ld a,b
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sub c
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jp c,.BallSuccess
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jp c,.captured
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ld b,a
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.noAilments
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push bc ;save RANDOM number
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.skipAilmentValueSubtraction
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push bc ; save (Rand1 - Status)
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; Calculate MaxHP * 255.
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xor a
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ld [H_MULTIPLICAND],a
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ld hl,wEnemyMonMaxHP
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@ -201,66 +248,96 @@ ItemUseBall: ; d687 (3:5687)
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ld [H_MULTIPLICAND + 2],a
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ld a,255
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ld [H_MULTIPLIER],a
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call Multiply ; MaxHP * 255
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call Multiply
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; Determine BallFactor. It's 8 for Great Balls and 12 for the others.
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ld a,[wcf91]
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cp a,GREAT_BALL
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ld a,12 ;any other BallFactor
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ld a,12
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jr nz,.next7
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ld a,8
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.next7
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; Note that the results of all division operations are floored.
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; Calculate (MaxHP * 255) / BallFactor.
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ld [H_DIVISOR],a
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ld b,4 ; number of bytes in dividend
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ld b,4 ; number of bytes in dividend
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call Divide
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; Divide the enemy's current HP by 4. HP is not supposed to exceed 999 so
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; the result should fit in a. If the division results in a quotient of 0,
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; change it to 1.
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ld hl,wEnemyMonHP
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ld a,[hli]
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ld b,a
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ld a,[hl]
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; explanation: we have a 16-bit value equal to [b << 8 | a].
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; This number is divided by 4. The result is 8 bit (reg. a).
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; Always bigger than zero.
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srl b
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rr a
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srl b
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rr a ; a = current HP / 4
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rr a
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and a
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jr nz,.next8
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inc a
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.next8
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; Let W = ((MaxHP * 255) / BallFactor) / max(HP / 4, 1). Calculate W.
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ld [H_DIVISOR],a
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ld b,4
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call Divide ; ((MaxHP * 255) / BallFactor) / (CurHP / 4)
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call Divide
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; If W > 255, store 255 in [H_QUOTIENT + 3].
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; Let X = min(W, 255) = [H_QUOTIENT + 3].
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ld a,[H_QUOTIENT + 2]
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and a
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jr z,.next9
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ld a,255
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ld [H_QUOTIENT + 3],a
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.next9
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pop bc
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ld a,[wEnemyMonCatchRate] ;enemy: Catch Rate
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pop bc ; b = Rand1 - Status
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; If Rand1 - Status > CatchRate, the ball fails to capture the Pokémon.
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ld a,[wEnemyMonCatchRate]
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cp b
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jr c,.next10
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jr c,.failedToCapture
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; If W > 255, the ball captures the Pokémon.
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ld a,[H_QUOTIENT + 2]
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and a
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jr nz,.BallSuccess ; if ((MaxHP * 255) / BallFactor) / (CurHP / 4) > 0x255, automatic success
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call Random
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jr nz,.captured
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call Random ; Let this random number be called Rand2.
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; If Rand2 > X, the ball fails to capture the Pokémon.
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ld b,a
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ld a,[H_QUOTIENT + 3]
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cp b
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jr c,.next10
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.BallSuccess
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jr .BallSuccess2
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.next10
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jr c,.failedToCapture
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.captured
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jr .skipShakeCalculations
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.failedToCapture
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ld a,[H_QUOTIENT + 3]
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ld [wd11e],a
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ld [wPokeBallCaptureCalcTemp],a ; Save X.
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; Calculate CatchRate * 100.
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xor a
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ld [H_MULTIPLICAND],a
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ld [H_MULTIPLICAND + 1],a
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ld a,[wEnemyMonCatchRate] ;enemy: Catch Rate
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ld a,[wEnemyMonCatchRate]
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ld [H_MULTIPLICAND + 2],a
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ld a,100
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ld [H_MULTIPLIER],a
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call Multiply ; CatchRate * 100
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call Multiply
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; Determine BallFactor2.
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; Poké Ball: BallFactor2 = 255
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; Great Ball: BallFactor2 = 200
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; Ultra/Safari Ball: BallFactor2 = 150
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ld a,[wcf91]
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ld b,255
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cp a,POKE_BALL
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@ -271,51 +348,82 @@ ItemUseBall: ; d687 (3:5687)
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ld b,150
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cp a,ULTRA_BALL
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jr z,.next11
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.next11
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; Let Y = (CatchRate * 100) / BallFactor2. Calculate Y.
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ld a,b
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ld [H_DIVISOR],a
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ld b,4
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call Divide
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; If Y > 255, there are 3 shakes.
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; Note that this shouldn't be possible.
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; The maximum value of Y is (255 * 100) / 150 = 170.
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ld a,[H_QUOTIENT + 2]
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and a
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ld b,$63
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jr nz,.next12
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ld a,[wd11e]
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ld b,$63 ; 3 shakes
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jr nz,.setAnimData
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; Calculate X * Y.
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ld a,[wPokeBallCaptureCalcTemp]
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ld [H_MULTIPLIER],a
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call Multiply
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; Calculate (X * Y) / 255.
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ld a,255
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ld [H_DIVISOR],a
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ld b,4
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call Divide
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ld a,[wEnemyMonStatus] ;status ailments
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; Determine Status2.
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; no status ailment: Status2 = 0
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; Burn/Paralysis/Poison: Status2 = 5
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; Freeze/Sleep: Status2 = 10
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; Let Z = ((X * Y) / 255) + Status2.
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ld a,[wEnemyMonStatus]
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and a
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jr z,.next13
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and a, 1 << FRZ | SLP
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ld b,5
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jr z,.next14
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ld b,10
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.next14
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; If the Pokémon has a status ailment, add Status2.
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ld a,[H_QUOTIENT + 3]
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add b
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ld [H_QUOTIENT + 3],a
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.next13
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; Finally determine the number of shakes.
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; The number of shakes depend on the range Z is in.
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; 0 ≤ Z < 10: 0 shakes (the ball misses)
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; 10 ≤ Z < 30: 1 shake
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; 30 ≤ Z < 70: 2 shakes
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; 70 ≤ Z: 3 shakes
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ld a,[H_QUOTIENT + 3]
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cp a,10
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ld b,$20
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jr c,.next12
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jr c,.setAnimData
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cp a,30
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ld b,$61
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jr c,.next12
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jr c,.setAnimData
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cp a,70
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ld b,$62
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jr c,.next12
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jr c,.setAnimData
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ld b,$63
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.next12
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.setAnimData
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ld a,b
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ld [wPokeBallAnimData],a
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.BallSuccess2
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.skipShakeCalculations
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ld c,20
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call DelayFrames
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; Do the animation.
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ld a,TOSS_ANIM
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ld [W_ANIMATIONID],a
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xor a
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@ -331,44 +439,60 @@ ItemUseBall: ; d687 (3:5687)
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ld [wcf91],a
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pop af
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ld [wWhichPokemon],a
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; Determine the message to display from the animation.
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ld a,[wPokeBallAnimData]
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cp a,$10
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ld hl,ItemUseBallText00
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jp z,.printText0
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jp z,.printMessage
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cp a,$20
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ld hl,ItemUseBallText01
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jp z,.printText0
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jp z,.printMessage
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cp a,$61
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ld hl,ItemUseBallText02
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jp z,.printText0
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jp z,.printMessage
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cp a,$62
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ld hl,ItemUseBallText03
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jp z,.printText0
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jp z,.printMessage
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cp a,$63
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ld hl,ItemUseBallText04
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jp z,.printText0
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ld hl,wEnemyMonHP ;current HP
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jp z,.printMessage
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; Save current HP.
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ld hl,wEnemyMonHP
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ld a,[hli]
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push af
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ld a,[hli]
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push af ;backup currentHP...
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push af
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; Save status ailment.
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inc hl
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ld a,[hl]
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push af ;...and status ailments
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push af
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push hl
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; If the Pokémon is transformed, the Pokémon is assumed to be a Ditto.
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; This is a bug because a wild Pokémon could have used Transform via
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; Mirror Move even though the only wild Pokémon that knows Transform is Ditto.
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ld hl,W_ENEMYBATTSTATUS3
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bit Transformed,[hl]
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jr z,.next15
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ld a,$4c
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jr z,.notTransformed
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ld a,DITTO
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ld [wEnemyMonSpecies2],a
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jr .next16
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.next15
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.notTransformed
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; If the Pokémon is not transformed, set the transformed bit and copy the
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; DVs to wTransformedEnemyMonOriginalDVs so that LoadEnemyMonData won't generate
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; new DVs.
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set Transformed,[hl]
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ld hl,wTransformedEnemyMonOriginalDVs
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ld a,[wEnemyMonDVs]
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ld [hli],a
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ld a,[wEnemyMonDVs + 1]
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ld [hl],a
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.next16
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ld a,[wcf91]
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push af
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@ -387,15 +511,18 @@ ItemUseBall: ; d687 (3:5687)
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ld [hld],a
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pop af
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ld [hl],a
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ld a,[wEnemyMonSpecies] ;enemy
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ld a,[wEnemyMonSpecies]
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ld [wCapturedMonSpecies],a
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ld [wcf91],a
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ld [wd11e],a
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ld a,[W_BATTLETYPE]
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dec a
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jr z,.printText1
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dec a ; is this the old man battle?
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jr z,.oldManCaughtMon ; if so, don't give the player the caught Pokémon
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ld hl,ItemUseBallText05
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call PrintText
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; Add the caught Pokémon to the Pokédex.
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predef IndexToPokedex
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ld a,[wd11e]
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dec a
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@ -411,46 +538,56 @@ ItemUseBall: ; d687 (3:5687)
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ld b,FLAG_SET
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predef FlagActionPredef
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pop af
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and a
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jr nz,.checkParty
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and a ; was the Pokémon already in the Pokédex?
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jr nz,.skipShowingPokedexData ; if so, don't show the Pokédex data
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ld hl,ItemUseBallText06
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call PrintText
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call ClearSprites
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ld a,[wEnemyMonSpecies] ;caught mon_ID
|
||||
ld a,[wEnemyMonSpecies]
|
||||
ld [wd11e],a
|
||||
predef ShowPokedexData
|
||||
.checkParty
|
||||
|
||||
.skipShowingPokedexData
|
||||
ld a,[wPartyCount]
|
||||
cp a,PARTY_LENGTH ;is party full?
|
||||
cp a,PARTY_LENGTH ; is party full?
|
||||
jr z,.sendToBox
|
||||
xor a ; PLAYER_PARTY_DATA
|
||||
ld [wMonDataLocation],a
|
||||
call ClearSprites
|
||||
call AddPartyMon ;add mon to Party
|
||||
jr .End
|
||||
call AddPartyMon
|
||||
jr .done
|
||||
|
||||
.sendToBox
|
||||
call ClearSprites
|
||||
call SendNewMonToBox
|
||||
ld hl,ItemUseBallText07
|
||||
CheckEvent EVENT_MET_BILL
|
||||
jr nz,.sendToBox2
|
||||
jr nz,.printTransferredToPCText
|
||||
ld hl,ItemUseBallText08
|
||||
.sendToBox2
|
||||
.printTransferredToPCText
|
||||
call PrintText
|
||||
jr .End
|
||||
.printText1
|
||||
jr .done
|
||||
|
||||
.oldManCaughtMon
|
||||
ld hl,ItemUseBallText05
|
||||
.printText0
|
||||
|
||||
.printMessage
|
||||
call PrintText
|
||||
call ClearSprites
|
||||
.End
|
||||
|
||||
.done
|
||||
ld a,[W_BATTLETYPE]
|
||||
and a
|
||||
ret nz
|
||||
and a ; is this the old man battle?
|
||||
ret nz ; if so, don't remove a ball from the bag
|
||||
|
||||
; Remove a ball from the bag.
|
||||
ld hl,wNumBagItems
|
||||
inc a
|
||||
ld [wItemQuantity],a
|
||||
jp RemoveItemFromInventory
|
||||
|
||||
ItemUseBallText00: ; d937 (3:5937)
|
||||
;"It dodged the thrown ball!"
|
||||
;"This pokemon can't be caught"
|
||||
|
|
|
@ -444,8 +444,12 @@ WritePlayerOrBirdSpriteOAM: ; 7126d (1c:526d)
|
|||
|
||||
WriteTownMapSpriteOAM: ; 71279 (1c:5279)
|
||||
push hl
|
||||
|
||||
; Subtract 4 from c (X coord) and 4 from b (Y coord). However, the carry from c
|
||||
; is added to b, so the net result is that only 3 is subtracted from b.
|
||||
lb hl, -4, -4
|
||||
add hl, bc ; subtract 4 from c (X coord) and 4 from b (Y coord)
|
||||
add hl, bc
|
||||
|
||||
ld b, h
|
||||
ld c, l
|
||||
pop hl
|
||||
|
@ -469,14 +473,14 @@ WriteAsymmetricMonPartySpriteOAM: ; 71281 (1c:5281)
|
|||
xor a
|
||||
ld [hli], a
|
||||
inc d
|
||||
ld a, $8
|
||||
ld a, 8
|
||||
add c
|
||||
ld c, a
|
||||
dec e
|
||||
jr nz, .innerLoop
|
||||
pop bc
|
||||
pop de
|
||||
ld a, $8
|
||||
ld a, 8
|
||||
add b
|
||||
ld b, a
|
||||
dec d
|
||||
|
|
6
home.asm
6
home.asm
|
@ -3167,7 +3167,7 @@ SaveScreenTilesToBuffer2:: ; 36f4 (0:36f4)
|
|||
|
||||
LoadScreenTilesFromBuffer2:: ; 3701 (0:3701)
|
||||
call LoadScreenTilesFromBuffer2DisableBGTransfer
|
||||
ld a, $1
|
||||
ld a, 1
|
||||
ld [H_AUTOBGTRANSFERENABLED], a
|
||||
ret
|
||||
|
||||
|
@ -3177,7 +3177,7 @@ LoadScreenTilesFromBuffer2DisableBGTransfer:: ; 3709 (0:3709)
|
|||
ld [H_AUTOBGTRANSFERENABLED], a
|
||||
ld hl, wTileMapBackup2
|
||||
coord de, 0, 0
|
||||
ld bc, $168
|
||||
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
|
||||
call CopyData
|
||||
ret
|
||||
|
||||
|
@ -3194,7 +3194,7 @@ LoadScreenTilesFromBuffer1:: ; 3725 (0:3725)
|
|||
coord de, 0, 0
|
||||
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
|
||||
call CopyData
|
||||
ld a, $1
|
||||
ld a, 1
|
||||
ld [H_AUTOBGTRANSFERENABLED], a
|
||||
ret
|
||||
|
||||
|
|
Loading…
Reference in New Issue