Macros to automate music and sound effect headers

This commit is contained in:
dannye 2016-07-27 20:21:56 -05:00
parent 9984527c2c
commit 4992ae2233
7 changed files with 408 additions and 1522 deletions

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@ -1,184 +1,66 @@
Music_PalletTown::
db ( $80 | CH0 )
dw Music_PalletTown_Ch0
db CH1
dw Music_PalletTown_Ch1
db CH2
dw Music_PalletTown_Ch2
music Music_PalletTown, CH0_ | CH1_ | CH2_
Music_Pokecenter::
db ( $80 | CH0 )
dw Music_Pokecenter_Ch0
db CH1
dw Music_Pokecenter_Ch1
db CH2
dw Music_Pokecenter_Ch2
music Music_Pokecenter, CH0_ | CH1_ | CH2_
Music_Gym::
db ( $80 | CH0 )
dw Music_Gym_Ch0
db CH1
dw Music_Gym_Ch1
db CH2
dw Music_Gym_Ch2
music Music_Gym, CH0_ | CH1_ | CH2_
; Viridian City, Pewter City, Saffron City
Music_Cities1::
db ( $C0 | CH0 )
dw Music_Cities1_Ch0
db CH1
dw Music_Cities1_Ch1
db CH2
dw Music_Cities1_Ch2
db CH3
dw Music_Cities1_Ch3
music Music_Cities1, CH0_ | CH1_ | CH2_ | CH3_
; Cerulean City, Fuchsia City
Music_Cities2::
db ( $80 | CH0 )
dw Music_Cities2_Ch0
db CH1
dw Music_Cities2_Ch1
db CH2
dw Music_Cities2_Ch2
music Music_Cities2, CH0_ | CH1_ | CH2_
Music_Celadon::
db ( $80 | CH0 )
dw Music_Celadon_Ch0
db CH1
dw Music_Celadon_Ch1
db CH2
dw Music_Celadon_Ch2
music Music_Celadon, CH0_ | CH1_ | CH2_
Music_Cinnabar::
db ( $80 | CH0 )
dw Music_Cinnabar_Ch0
db CH1
dw Music_Cinnabar_Ch1
db CH2
dw Music_Cinnabar_Ch2
music Music_Cinnabar, CH0_ | CH1_ | CH2_
Music_Vermilion::
db ( $C0 | CH0 )
dw Music_Vermilion_Ch0
db CH1
dw Music_Vermilion_Ch1
db CH2
dw Music_Vermilion_Ch2
db CH3
dw Music_Vermilion_Ch3
music Music_Vermilion, CH0_ | CH1_ | CH2_ | CH3_
Music_Lavender::
db ( $C0 | CH0 )
dw Music_Lavender_Ch0
db CH1
dw Music_Lavender_Ch1
db CH2
dw Music_Lavender_Ch2
db CH3
dw Music_Lavender_Ch3
music Music_Lavender, CH0_ | CH1_ | CH2_ | CH3_
Music_SSAnne::
db ( $80 | CH0 )
dw Music_SSAnne_Ch0
db CH1
dw Music_SSAnne_Ch1
db CH2
dw Music_SSAnne_Ch2
music Music_SSAnne, CH0_ | CH1_ | CH2_
Music_MeetProfOak::
db ( $80 | CH0 )
dw Music_MeetProfOak_Ch0
db CH1
dw Music_MeetProfOak_Ch1
db CH2
dw Music_MeetProfOak_Ch2
music Music_MeetProfOak, CH0_ | CH1_ | CH2_
Music_MeetRival::
db ( $80 | CH0 )
dw Music_MeetRival_Ch0
db CH1
dw Music_MeetRival_Ch1
db CH2
dw Music_MeetRival_Ch2
music Music_MeetRival, CH0_ | CH1_ | CH2_
Music_MuseumGuy::
db ( $C0 | CH0 )
dw Music_MuseumGuy_Ch0
db CH1
dw Music_MuseumGuy_Ch1
db CH2
dw Music_MuseumGuy_Ch2
db CH3
dw Music_MuseumGuy_Ch3
music Music_MuseumGuy, CH0_ | CH1_ | CH2_ | CH3_
Music_SafariZone::
db ( $80 | CH0 )
dw Music_SafariZone_Ch0
db CH1
dw Music_SafariZone_Ch1
db CH2
dw Music_SafariZone_Ch2
music Music_SafariZone, CH0_ | CH1_ | CH2_
Music_PkmnHealed::
db ( $80 | CH0 )
dw Music_PkmnHealed_Ch0
db CH1
dw Music_PkmnHealed_Ch1
db CH2
dw Music_PkmnHealed_Ch2
music Music_PkmnHealed, CH0_ | CH1_ | CH2_
; Routes 1 and 2
Music_Routes1::
db ( $C0 | CH0 )
dw Music_Routes1_Ch0
db CH1
dw Music_Routes1_Ch1
db CH2
dw Music_Routes1_Ch2
db CH3
dw Music_Routes1_Ch3
music Music_Routes1, CH0_ | CH1_ | CH2_ | CH3_
; Routes 24 and 25
Music_Routes2::
db ( $C0 | CH0 )
dw Music_Routes2_Ch0
db CH1
dw Music_Routes2_Ch1
db CH2
dw Music_Routes2_Ch2
db CH3
dw Music_Routes2_Ch3
music Music_Routes2, CH0_ | CH1_ | CH2_ | CH3_
; Routes 3, 4, 5, 6, 7, 8, 9, 10, 16, 17, 18, 19, 20, 21, 22
Music_Routes3::
db ( $C0 | CH0 )
dw Music_Routes3_Ch0
db CH1
dw Music_Routes3_Ch1
db CH2
dw Music_Routes3_Ch2
db CH3
dw Music_Routes3_Ch3
music Music_Routes3, CH0_ | CH1_ | CH2_ | CH3_
; Routes 11, 12, 13, 14, 15
Music_Routes4::
db ( $C0 | CH0 )
dw Music_Routes4_Ch0
db CH1
dw Music_Routes4_Ch1
db CH2
dw Music_Routes4_Ch2
db CH3
dw Music_Routes4_Ch3
music Music_Routes4, CH0_ | CH1_ | CH2_ | CH3_
; Route 23, Indigo Plateau
Music_IndigoPlateau::
db ( $C0 | CH0 )
dw Music_IndigoPlateau_Ch0
db CH1
dw Music_IndigoPlateau_Ch1
db CH2
dw Music_IndigoPlateau_Ch2
db CH3
dw Music_IndigoPlateau_Ch3
music Music_IndigoPlateau, CH0_ | CH1_ | CH2_ | CH3_

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@ -1,55 +1,20 @@
Music_GymLeaderBattle::
db ( $80 | CH0 )
dw Music_GymLeaderBattle_Ch0
db CH1
dw Music_GymLeaderBattle_Ch1
db CH2
dw Music_GymLeaderBattle_Ch2
music Music_GymLeaderBattle, CH0_ | CH1_ | CH2_
Music_TrainerBattle::
db ( $80 | CH0 )
dw Music_TrainerBattle_Ch0
db CH1
dw Music_TrainerBattle_Ch1
db CH2
dw Music_TrainerBattle_Ch2
music Music_TrainerBattle, CH0_ | CH1_ | CH2_
Music_WildBattle::
db ( $80 | CH0 )
dw Music_WildBattle_Ch0
db CH1
dw Music_WildBattle_Ch1
db CH2
dw Music_WildBattle_Ch2
music Music_WildBattle, CH0_ | CH1_ | CH2_
Music_FinalBattle::
db ( $80 | CH0 )
dw Music_FinalBattle_Ch0
db CH1
dw Music_FinalBattle_Ch1
db CH2
dw Music_FinalBattle_Ch2
music Music_FinalBattle, CH0_ | CH1_ | CH2_
Music_DefeatedTrainer::
db ( $80 | CH0 )
dw Music_DefeatedTrainer_Ch0
db CH1
dw Music_DefeatedTrainer_Ch1
db CH2
dw Music_DefeatedTrainer_Ch2
music Music_DefeatedTrainer, CH0_ | CH1_ | CH2_
Music_DefeatedWildMon::
db ( $80 | CH0 )
dw Music_DefeatedWildMon_Ch0
db CH1
dw Music_DefeatedWildMon_Ch1
db CH2
dw Music_DefeatedWildMon_Ch2
music Music_DefeatedWildMon, CH0_ | CH1_ | CH2_
Music_DefeatedGymLeader::
db ( $80 | CH0 )
dw Music_DefeatedGymLeader_Ch0
db CH1
dw Music_DefeatedGymLeader_Ch1
db CH2
dw Music_DefeatedGymLeader_Ch2
music Music_DefeatedGymLeader, CH0_ | CH1_ | CH2_

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@ -1,158 +1,56 @@
Music_TitleScreen::
db ( $C0 | CH0 )
dw Music_TitleScreen_Ch0
db CH1
dw Music_TitleScreen_Ch1
db CH2
dw Music_TitleScreen_Ch2
db CH3
dw Music_TitleScreen_Ch3
music Music_TitleScreen, CH0_ | CH1_ | CH2_ | CH3_
Music_Credits::
db ( $80 | CH0 )
dw Music_Credits_Ch0
db CH1
dw Music_Credits_Ch1
db CH2
dw Music_Credits_Ch2
music Music_Credits, CH0_ | CH1_ | CH2_
Music_HallOfFame::
db ( $80 | CH0 )
dw Music_HallOfFame_Ch0
db CH1
dw Music_HallOfFame_Ch1
db CH2
dw Music_HallOfFame_Ch2
music Music_HallOfFame, CH0_ | CH1_ | CH2_
Music_OaksLab::
db ( $80 | CH0 )
dw Music_OaksLab_Ch0
db CH1
dw Music_OaksLab_Ch1
db CH2
dw Music_OaksLab_Ch2
music Music_OaksLab, CH0_ | CH1_ | CH2_
Music_JigglypuffSong::
db $40
dw Music_JigglypuffSong_Ch0
db CH1
dw Music_JigglypuffSong_Ch1
music Music_JigglypuffSong, CH0_ | CH1_
Music_BikeRiding::
db ( $C0 | CH0 )
dw Music_BikeRiding_Ch0
db CH1
dw Music_BikeRiding_Ch1
db CH2
dw Music_BikeRiding_Ch2
db CH3
dw Music_BikeRiding_Ch3
music Music_BikeRiding, CH0_ | CH1_ | CH2_ | CH3_
Music_Surfing::
db ( $80 | CH0 )
dw Music_Surfing_Ch0
db CH1
dw Music_Surfing_Ch1
db CH2
dw Music_Surfing_Ch2
music Music_Surfing, CH0_ | CH1_ | CH2_
Music_GameCorner::
db ( $80 | CH0 )
dw Music_GameCorner_Ch0
db CH1
dw Music_GameCorner_Ch1
db CH2
dw Music_GameCorner_Ch2
music Music_GameCorner, CH0_ | CH1_ | CH2_
Music_IntroBattle::
db ( $C0 | CH0 )
dw Music_IntroBattle_Ch0
db CH1
dw Music_IntroBattle_Ch1
db CH2
dw Music_IntroBattle_Ch2
db CH3
dw Music_IntroBattle_Ch3
music Music_IntroBattle, CH0_ | CH1_ | CH2_ | CH3_
; Power Plant, Unknown Dungeon, Rocket HQ
Music_Dungeon1::
db ( $C0 | CH0 )
dw Music_Dungeon1_Ch0
db CH1
dw Music_Dungeon1_Ch1
db CH2
dw Music_Dungeon1_Ch2
db CH3
dw Music_Dungeon1_Ch3
music Music_Dungeon1, CH0_ | CH1_ | CH2_ | CH3_
; Viridian Forest, Seafoam Islands
Music_Dungeon2::
db ( $C0 | CH0 )
dw Music_Dungeon2_Ch0
db CH1
dw Music_Dungeon2_Ch1
db CH2
dw Music_Dungeon2_Ch2
db CH3
dw Music_Dungeon2_Ch3
music Music_Dungeon2, CH0_ | CH1_ | CH2_ | CH3_
; Mt. Moon, Rock Tunnel, Victory Road
Music_Dungeon3::
db ( $C0 | CH0 )
dw Music_Dungeon3_Ch0
db CH1
dw Music_Dungeon3_Ch1
db CH2
dw Music_Dungeon3_Ch2
db CH3
dw Music_Dungeon3_Ch3
music Music_Dungeon3, CH0_ | CH1_ | CH2_ | CH3_
Music_CinnabarMansion::
db ( $C0 | CH0 )
dw Music_CinnabarMansion_Ch0
db CH1
dw Music_CinnabarMansion_Ch1
db CH2
dw Music_CinnabarMansion_Ch2
db CH3
dw Music_CinnabarMansion_Ch3
music Music_CinnabarMansion, CH0_ | CH1_ | CH2_ | CH3_
Music_PokemonTower::
db ( $80 | CH0 )
dw Music_PokemonTower_Ch0
db CH1
dw Music_PokemonTower_Ch1
db CH2
dw Music_PokemonTower_Ch2
music Music_PokemonTower, CH0_ | CH1_ | CH2_
Music_SilphCo::
db ( $80 | CH0 )
dw Music_SilphCo_Ch0
db CH1
dw Music_SilphCo_Ch1
db CH2
dw Music_SilphCo_Ch2
music Music_SilphCo, CH0_ | CH1_ | CH2_
Music_MeetEvilTrainer::
db ( $80 | CH0 )
dw Music_MeetEvilTrainer_Ch0
db CH1
dw Music_MeetEvilTrainer_Ch1
db CH2
dw Music_MeetEvilTrainer_Ch2
music Music_MeetEvilTrainer, CH0_ | CH1_ | CH2_
Music_MeetFemaleTrainer::
db ( $80 | CH0 )
dw Music_MeetFemaleTrainer_Ch0
db CH1
dw Music_MeetFemaleTrainer_Ch1
db CH2
dw Music_MeetFemaleTrainer_Ch2
music Music_MeetFemaleTrainer, CH0_ | CH1_ | CH2_
Music_MeetMaleTrainer::
db ( $80 | CH0 )
dw Music_MeetMaleTrainer_Ch0
db CH1
dw Music_MeetMaleTrainer_Ch1
db CH2
dw Music_MeetMaleTrainer_Ch2
music Music_MeetMaleTrainer, CH0_ | CH1_ | CH2_

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@ -2,561 +2,287 @@ SFX_Headers_1::
db $ff, $ff, $ff ; padding
SFX_Snare1_1::
db CH7
dw SFX_Snare1_1_Ch7
sfx SFX_Snare1_1, CH7_
SFX_Snare2_1::
db CH7
dw SFX_Snare2_1_Ch7
sfx SFX_Snare2_1, CH7_
SFX_Snare3_1::
db CH7
dw SFX_Snare3_1_Ch7
sfx SFX_Snare3_1, CH7_
SFX_Snare4_1::
db CH7
dw SFX_Snare4_1_Ch7
sfx SFX_Snare4_1, CH7_
SFX_Snare5_1::
db CH7
dw SFX_Snare5_1_Ch7
sfx SFX_Snare5_1, CH7_
SFX_Triangle1_1::
db CH7
dw SFX_Triangle1_1_Ch7
sfx SFX_Triangle1_1, CH7_
SFX_Triangle2_1::
db CH7
dw SFX_Triangle2_1_Ch7
sfx SFX_Triangle2_1, CH7_
SFX_Snare6_1::
db CH7
dw SFX_Snare6_1_Ch7
sfx SFX_Snare6_1, CH7_
SFX_Snare7_1::
db CH7
dw SFX_Snare7_1_Ch7
sfx SFX_Snare7_1, CH7_
SFX_Snare8_1::
db CH7
dw SFX_Snare8_1_Ch7
sfx SFX_Snare8_1, CH7_
SFX_Snare9_1::
db CH7
dw SFX_Snare9_1_Ch7
sfx SFX_Snare9_1, CH7_
SFX_Cymbal1_1::
db CH7
dw SFX_Cymbal1_1_Ch7
sfx SFX_Cymbal1_1, CH7_
SFX_Cymbal2_1::
db CH7
dw SFX_Cymbal2_1_Ch7
sfx SFX_Cymbal2_1, CH7_
SFX_Cymbal3_1::
db CH7
dw SFX_Cymbal3_1_Ch7
sfx SFX_Cymbal3_1, CH7_
SFX_Muted_Snare1_1::
db CH7
dw SFX_Muted_Snare1_1_Ch7
sfx SFX_Muted_Snare1_1, CH7_
SFX_Triangle3_1::
db CH7
dw SFX_Triangle3_1_Ch7
sfx SFX_Triangle3_1, CH7_
SFX_Muted_Snare2_1::
db CH7
dw SFX_Muted_Snare2_1_Ch7
sfx SFX_Muted_Snare2_1, CH7_
SFX_Muted_Snare3_1::
db CH7
dw SFX_Muted_Snare3_1_Ch7
sfx SFX_Muted_Snare3_1, CH7_
SFX_Muted_Snare4_1::
db CH7
dw SFX_Muted_Snare4_1_Ch7
sfx SFX_Muted_Snare4_1, CH7_
SFX_Cry00_1::
db ( $80 | CH4 )
dw SFX_Cry00_1_Ch4
db CH5
dw SFX_Cry00_1_Ch5
db CH7
dw SFX_Cry00_1_Ch7
sfx SFX_Cry00_1, CH4_ | CH5_ | CH7_
SFX_Cry01_1::
db ( $80 | CH4 )
dw SFX_Cry01_1_Ch4
db CH5
dw SFX_Cry01_1_Ch5
db CH7
dw SFX_Cry01_1_Ch7
sfx SFX_Cry01_1, CH4_ | CH5_ | CH7_
SFX_Cry02_1::
db ( $80 | CH4 )
dw SFX_Cry02_1_Ch4
db CH5
dw SFX_Cry02_1_Ch5
db CH7
dw SFX_Cry02_1_Ch7
sfx SFX_Cry02_1, CH4_ | CH5_ | CH7_
SFX_Cry03_1::
db ( $80 | CH4 )
dw SFX_Cry03_1_Ch4
db CH5
dw SFX_Cry03_1_Ch5
db CH7
dw SFX_Cry03_1_Ch7
sfx SFX_Cry03_1, CH4_ | CH5_ | CH7_
SFX_Cry04_1::
db ( $80 | CH4 )
dw SFX_Cry04_1_Ch4
db CH5
dw SFX_Cry04_1_Ch5
db CH7
dw SFX_Cry04_1_Ch7
sfx SFX_Cry04_1, CH4_ | CH5_ | CH7_
SFX_Cry05_1::
db ( $80 | CH4 )
dw SFX_Cry05_1_Ch4
db CH5
dw SFX_Cry05_1_Ch5
db CH7
dw SFX_Cry05_1_Ch7
sfx SFX_Cry05_1, CH4_ | CH5_ | CH7_
SFX_Cry06_1::
db ( $80 | CH4 )
dw SFX_Cry06_1_Ch4
db CH5
dw SFX_Cry06_1_Ch5
db CH7
dw SFX_Cry06_1_Ch7
sfx SFX_Cry06_1, CH4_ | CH5_ | CH7_
SFX_Cry07_1::
db ( $80 | CH4 )
dw SFX_Cry07_1_Ch4
db CH5
dw SFX_Cry07_1_Ch5
db CH7
dw SFX_Cry07_1_Ch7
sfx SFX_Cry07_1, CH4_ | CH5_ | CH7_
SFX_Cry08_1::
db ( $80 | CH4 )
dw SFX_Cry08_1_Ch4
db CH5
dw SFX_Cry08_1_Ch5
db CH7
dw SFX_Cry08_1_Ch7
sfx SFX_Cry08_1, CH4_ | CH5_ | CH7_
SFX_Cry09_1::
db ( $80 | CH4 )
dw SFX_Cry09_1_Ch4
db CH5
dw SFX_Cry09_1_Ch5
db CH7
dw SFX_Cry09_1_Ch7
sfx SFX_Cry09_1, CH4_ | CH5_ | CH7_
SFX_Cry0A_1::
db ( $80 | CH4 )
dw SFX_Cry0A_1_Ch4
db CH5
dw SFX_Cry0A_1_Ch5
db CH7
dw SFX_Cry0A_1_Ch7
sfx SFX_Cry0A_1, CH4_ | CH5_ | CH7_
SFX_Cry0B_1::
db ( $80 | CH4 )
dw SFX_Cry0B_1_Ch4
db CH5
dw SFX_Cry0B_1_Ch5
db CH7
dw SFX_Cry0B_1_Ch7
sfx SFX_Cry0B_1, CH4_ | CH5_ | CH7_
SFX_Cry0C_1::
db ( $80 | CH4 )
dw SFX_Cry0C_1_Ch4
db CH5
dw SFX_Cry0C_1_Ch5
db CH7
dw SFX_Cry0C_1_Ch7
sfx SFX_Cry0C_1, CH4_ | CH5_ | CH7_
SFX_Cry0D_1::
db ( $80 | CH4 )
dw SFX_Cry0D_1_Ch4
db CH5
dw SFX_Cry0D_1_Ch5
db CH7
dw SFX_Cry0D_1_Ch7
sfx SFX_Cry0D_1, CH4_ | CH5_ | CH7_
SFX_Cry0E_1::
db ( $80 | CH4 )
dw SFX_Cry0E_1_Ch4
db CH5
dw SFX_Cry0E_1_Ch5
db CH7
dw SFX_Cry0E_1_Ch7
sfx SFX_Cry0E_1, CH4_ | CH5_ | CH7_
SFX_Cry0F_1::
db ( $80 | CH4 )
dw SFX_Cry0F_1_Ch4
db CH5
dw SFX_Cry0F_1_Ch5
db CH7
dw SFX_Cry0F_1_Ch7
sfx SFX_Cry0F_1, CH4_ | CH5_ | CH7_
SFX_Cry10_1::
db ( $80 | CH4 )
dw SFX_Cry10_1_Ch4
db CH5
dw SFX_Cry10_1_Ch5
db CH7
dw SFX_Cry10_1_Ch7
sfx SFX_Cry10_1, CH4_ | CH5_ | CH7_
SFX_Cry11_1::
db ( $80 | CH4 )
dw SFX_Cry11_1_Ch4
db CH5
dw SFX_Cry11_1_Ch5
db CH7
dw SFX_Cry11_1_Ch7
sfx SFX_Cry11_1, CH4_ | CH5_ | CH7_
SFX_Cry12_1::
db ( $80 | CH4 )
dw SFX_Cry12_1_Ch4
db CH5
dw SFX_Cry12_1_Ch5
db CH7
dw SFX_Cry12_1_Ch7
sfx SFX_Cry12_1, CH4_ | CH5_ | CH7_
SFX_Cry13_1::
db ( $80 | CH4 )
dw SFX_Cry13_1_Ch4
db CH5
dw SFX_Cry13_1_Ch5
db CH7
dw SFX_Cry13_1_Ch7
sfx SFX_Cry13_1, CH4_ | CH5_ | CH7_
SFX_Cry14_1::
db ( $80 | CH4 )
dw SFX_Cry14_1_Ch4
db CH5
dw SFX_Cry14_1_Ch5
db CH7
dw SFX_Cry14_1_Ch7
sfx SFX_Cry14_1, CH4_ | CH5_ | CH7_
SFX_Cry15_1::
db ( $80 | CH4 )
dw SFX_Cry15_1_Ch4
db CH5
dw SFX_Cry15_1_Ch5
db CH7
dw SFX_Cry15_1_Ch7
sfx SFX_Cry15_1, CH4_ | CH5_ | CH7_
SFX_Cry16_1::
db ( $80 | CH4 )
dw SFX_Cry16_1_Ch4
db CH5
dw SFX_Cry16_1_Ch5
db CH7
dw SFX_Cry16_1_Ch7
sfx SFX_Cry16_1, CH4_ | CH5_ | CH7_
SFX_Cry17_1::
db ( $80 | CH4 )
dw SFX_Cry17_1_Ch4
db CH5
dw SFX_Cry17_1_Ch5
db CH7
dw SFX_Cry17_1_Ch7
sfx SFX_Cry17_1, CH4_ | CH5_ | CH7_
SFX_Cry18_1::
db ( $80 | CH4 )
dw SFX_Cry18_1_Ch4
db CH5
dw SFX_Cry18_1_Ch5
db CH7
dw SFX_Cry18_1_Ch7
sfx SFX_Cry18_1, CH4_ | CH5_ | CH7_
SFX_Cry19_1::
db ( $80 | CH4 )
dw SFX_Cry19_1_Ch4
db CH5
dw SFX_Cry19_1_Ch5
db CH7
dw SFX_Cry19_1_Ch7
sfx SFX_Cry19_1, CH4_ | CH5_ | CH7_
SFX_Cry1A_1::
db ( $80 | CH4 )
dw SFX_Cry1A_1_Ch4
db CH5
dw SFX_Cry1A_1_Ch5
db CH7
dw SFX_Cry1A_1_Ch7
sfx SFX_Cry1A_1, CH4_ | CH5_ | CH7_
SFX_Cry1B_1::
db ( $80 | CH4 )
dw SFX_Cry1B_1_Ch4
db CH5
dw SFX_Cry1B_1_Ch5
db CH7
dw SFX_Cry1B_1_Ch7
sfx SFX_Cry1B_1, CH4_ | CH5_ | CH7_
SFX_Cry1C_1::
db ( $80 | CH4 )
dw SFX_Cry1C_1_Ch4
db CH5
dw SFX_Cry1C_1_Ch5
db CH7
dw SFX_Cry1C_1_Ch7
sfx SFX_Cry1C_1, CH4_ | CH5_ | CH7_
SFX_Cry1D_1::
db ( $80 | CH4 )
dw SFX_Cry1D_1_Ch4
db CH5
dw SFX_Cry1D_1_Ch5
db CH7
dw SFX_Cry1D_1_Ch7
sfx SFX_Cry1D_1, CH4_ | CH5_ | CH7_
SFX_Cry1E_1::
db ( $80 | CH4 )
dw SFX_Cry1E_1_Ch4
db CH5
dw SFX_Cry1E_1_Ch5
db CH7
dw SFX_Cry1E_1_Ch7
sfx SFX_Cry1E_1, CH4_ | CH5_ | CH7_
SFX_Cry1F_1::
db ( $80 | CH4 )
dw SFX_Cry1F_1_Ch4
db CH5
dw SFX_Cry1F_1_Ch5
db CH7
dw SFX_Cry1F_1_Ch7
sfx SFX_Cry1F_1, CH4_ | CH5_ | CH7_
SFX_Cry20_1::
db ( $80 | CH4 )
dw SFX_Cry20_1_Ch4
db CH5
dw SFX_Cry20_1_Ch5
db CH7
dw SFX_Cry20_1_Ch7
sfx SFX_Cry20_1, CH4_ | CH5_ | CH7_
SFX_Cry21_1::
db ( $80 | CH4 )
dw SFX_Cry21_1_Ch4
db CH5
dw SFX_Cry21_1_Ch5
db CH7
dw SFX_Cry21_1_Ch7
sfx SFX_Cry21_1, CH4_ | CH5_ | CH7_
SFX_Cry22_1::
db ( $80 | CH4 )
dw SFX_Cry22_1_Ch4
db CH5
dw SFX_Cry22_1_Ch5
db CH7
dw SFX_Cry22_1_Ch7
sfx SFX_Cry22_1, CH4_ | CH5_ | CH7_
SFX_Cry23_1::
db ( $80 | CH4 )
dw SFX_Cry23_1_Ch4
db CH5
dw SFX_Cry23_1_Ch5
db CH7
dw SFX_Cry23_1_Ch7
sfx SFX_Cry23_1, CH4_ | CH5_ | CH7_
SFX_Cry24_1::
db ( $80 | CH4 )
dw SFX_Cry24_1_Ch4
db CH5
dw SFX_Cry24_1_Ch5
db CH7
dw SFX_Cry24_1_Ch7
sfx SFX_Cry24_1, CH4_ | CH5_ | CH7_
SFX_Cry25_1::
db ( $80 | CH4 )
dw SFX_Cry25_1_Ch4
db CH5
dw SFX_Cry25_1_Ch5
db CH7
dw SFX_Cry25_1_Ch7
sfx SFX_Cry25_1, CH4_ | CH5_ | CH7_
SFX_Get_Item1_1::
db ( $80 | CH4 )
dw SFX_Get_Item1_1_Ch4
db CH5
dw SFX_Get_Item1_1_Ch5
db CH6
dw SFX_Get_Item1_1_Ch6
sfx SFX_Get_Item1_1, CH4_ | CH5_ | CH6_
SFX_Get_Item2_1::
db ( $80 | CH4 )
dw SFX_Get_Item2_1_Ch4
db CH5
dw SFX_Get_Item2_1_Ch5
db CH6
dw SFX_Get_Item2_1_Ch6
sfx SFX_Get_Item2_1, CH4_ | CH5_ | CH6_
SFX_Tink_1::
db CH4
dw SFX_Tink_1_Ch4
sfx SFX_Tink_1, CH4_
SFX_Heal_HP_1::
db CH4
dw SFX_Heal_HP_1_Ch4
sfx SFX_Heal_HP_1, CH4_
SFX_Heal_Ailment_1::
db CH4
dw SFX_Heal_Ailment_1_Ch4
sfx SFX_Heal_Ailment_1, CH4_
SFX_Start_Menu_1::
db CH7
dw SFX_Start_Menu_1_Ch7
sfx SFX_Start_Menu_1, CH7_
SFX_Press_AB_1::
db CH4
dw SFX_Press_AB_1_Ch4
sfx SFX_Press_AB_1, CH4_
SFX_Pokedex_Rating_1::
db ( $80 | CH4 )
dw SFX_Pokedex_Rating_1_Ch4
db CH5
dw SFX_Pokedex_Rating_1_Ch5
db CH6
dw SFX_Pokedex_Rating_1_Ch6
sfx SFX_Pokedex_Rating_1, CH4_ | CH5_ | CH6_
SFX_Get_Key_Item_1::
db ( $80 | CH4 )
dw SFX_Get_Key_Item_1_Ch4
db CH5
dw SFX_Get_Key_Item_1_Ch5
db CH6
dw SFX_Get_Key_Item_1_Ch6
sfx SFX_Get_Key_Item_1, CH4_ | CH5_ | CH6_
SFX_Poisoned_1::
db CH4
dw SFX_Poisoned_1_Ch4
sfx SFX_Poisoned_1, CH4_
SFX_Trade_Machine_1::
db CH4
dw SFX_Trade_Machine_1_Ch4
sfx SFX_Trade_Machine_1, CH4_
SFX_Turn_On_PC_1::
db CH4
dw SFX_Turn_On_PC_1_Ch4
sfx SFX_Turn_On_PC_1, CH4_
SFX_Turn_Off_PC_1::
db CH4
dw SFX_Turn_Off_PC_1_Ch4
sfx SFX_Turn_Off_PC_1, CH4_
SFX_Enter_PC_1::
db CH4
dw SFX_Enter_PC_1_Ch4
sfx SFX_Enter_PC_1, CH4_
SFX_Shrink_1::
db CH4
dw SFX_Shrink_1_Ch4
sfx SFX_Shrink_1, CH4_
SFX_Switch_1::
db CH4
dw SFX_Switch_1_Ch4
sfx SFX_Switch_1, CH4_
SFX_Healing_Machine_1::
db CH4
dw SFX_Healing_Machine_1_Ch4
sfx SFX_Healing_Machine_1, CH4_
SFX_Teleport_Exit1_1::
db CH4
dw SFX_Teleport_Exit1_1_Ch4
sfx SFX_Teleport_Exit1_1, CH4_
SFX_Teleport_Enter1_1::
db CH4
dw SFX_Teleport_Enter1_1_Ch4
sfx SFX_Teleport_Enter1_1, CH4_
SFX_Teleport_Exit2_1::
db CH4
dw SFX_Teleport_Exit2_1_Ch4
sfx SFX_Teleport_Exit2_1, CH4_
SFX_Ledge_1::
db CH4
dw SFX_Ledge_1_Ch4
sfx SFX_Ledge_1, CH4_
SFX_Teleport_Enter2_1::
db CH7
dw SFX_Teleport_Enter2_1_Ch7
sfx SFX_Teleport_Enter2_1, CH7_
SFX_Fly_1::
db CH7
dw SFX_Fly_1_Ch7
sfx SFX_Fly_1, CH7_
SFX_Denied_1::
db ( $40 | CH4 )
dw SFX_Denied_1_Ch4
db CH5
dw SFX_Denied_1_Ch5
sfx SFX_Denied_1, CH4_ | CH5_
SFX_Arrow_Tiles_1::
db CH4
dw SFX_Arrow_Tiles_1_Ch4
sfx SFX_Arrow_Tiles_1, CH4_
SFX_Push_Boulder_1::
db CH7
dw SFX_Push_Boulder_1_Ch7
sfx SFX_Push_Boulder_1, CH7_
SFX_SS_Anne_Horn_1::
db ( $40 | CH4 )
dw SFX_SS_Anne_Horn_1_Ch4
db CH5
dw SFX_SS_Anne_Horn_1_Ch5
sfx SFX_SS_Anne_Horn_1, CH4_ | CH5_
SFX_Withdraw_Deposit_1::
db CH4
dw SFX_Withdraw_Deposit_1_Ch4
sfx SFX_Withdraw_Deposit_1, CH4_
SFX_Cut_1::
db CH7
dw SFX_Cut_1_Ch7
sfx SFX_Cut_1, CH7_
SFX_Go_Inside_1::
db CH7
dw SFX_Go_Inside_1_Ch7
sfx SFX_Go_Inside_1, CH7_
SFX_Swap_1::
db ( $40 | CH4 )
dw SFX_Swap_1_Ch4
db CH5
dw SFX_Swap_1_Ch5
sfx SFX_Swap_1, CH4_ | CH5_
SFX_59_1::
db ( $40 | CH4 )
dw SFX_59_1_Ch4
db CH5
dw SFX_59_1_Ch5
sfx SFX_59_1, CH4_ | CH5_
SFX_Purchase_1::
db ( $40 | CH4 )
dw SFX_Purchase_1_Ch4
db CH5
dw SFX_Purchase_1_Ch5
sfx SFX_Purchase_1, CH4_ | CH5_
SFX_Collision_1::
db CH4
dw SFX_Collision_1_Ch4
sfx SFX_Collision_1, CH4_
SFX_Go_Outside_1::
db CH7
dw SFX_Go_Outside_1_Ch7
sfx SFX_Go_Outside_1, CH7_
SFX_Save_1::
db ( $40 | CH4 )
dw SFX_Save_1_Ch4
db CH5
dw SFX_Save_1_Ch5
sfx SFX_Save_1, CH4_ | CH5_
SFX_Pokeflute::
db CH2
dw SFX_Pokeflute_Ch2
SFX_Safari_Zone_PA::
db CH4
dw SFX_Safari_Zone_PA_Ch4
sfx SFX_Safari_Zone_PA, CH4_

View File

@ -2,705 +2,358 @@ SFX_Headers_2::
db $ff, $ff, $ff ; padding
SFX_Snare1_2::
db CH7
dw SFX_Snare1_2_Ch7
sfx SFX_Snare1_2, CH7_
SFX_Snare2_2::
db CH7
dw SFX_Snare2_2_Ch7
sfx SFX_Snare2_2, CH7_
SFX_Snare3_2::
db CH7
dw SFX_Snare3_2_Ch7
sfx SFX_Snare3_2, CH7_
SFX_Snare4_2::
db CH7
dw SFX_Snare4_2_Ch7
sfx SFX_Snare4_2, CH7_
SFX_Snare5_2::
db CH7
dw SFX_Snare5_2_Ch7
sfx SFX_Snare5_2, CH7_
SFX_Triangle1_2::
db CH7
dw SFX_Triangle1_2_Ch7
sfx SFX_Triangle1_2, CH7_
SFX_Triangle2_2::
db CH7
dw SFX_Triangle2_2_Ch7
sfx SFX_Triangle2_2, CH7_
SFX_Snare6_2::
db CH7
dw SFX_Snare6_2_Ch7
sfx SFX_Snare6_2, CH7_
SFX_Snare7_2::
db CH7
dw SFX_Snare7_2_Ch7
sfx SFX_Snare7_2, CH7_
SFX_Snare8_2::
db CH7
dw SFX_Snare8_2_Ch7
sfx SFX_Snare8_2, CH7_
SFX_Snare9_2::
db CH7
dw SFX_Snare9_2_Ch7
sfx SFX_Snare9_2, CH7_
SFX_Cymbal1_2::
db CH7
dw SFX_Cymbal1_2_Ch7
sfx SFX_Cymbal1_2, CH7_
SFX_Cymbal2_2::
db CH7
dw SFX_Cymbal2_2_Ch7
sfx SFX_Cymbal2_2, CH7_
SFX_Cymbal3_2::
db CH7
dw SFX_Cymbal3_2_Ch7
sfx SFX_Cymbal3_2, CH7_
SFX_Muted_Snare1_2::
db CH7
dw SFX_Muted_Snare1_2_Ch7
sfx SFX_Muted_Snare1_2, CH7_
SFX_Triangle3_2::
db CH7
dw SFX_Triangle3_2_Ch7
sfx SFX_Triangle3_2, CH7_
SFX_Muted_Snare2_2::
db CH7
dw SFX_Muted_Snare2_2_Ch7
sfx SFX_Muted_Snare2_2, CH7_
SFX_Muted_Snare3_2::
db CH7
dw SFX_Muted_Snare3_2_Ch7
sfx SFX_Muted_Snare3_2, CH7_
SFX_Muted_Snare4_2::
db CH7
dw SFX_Muted_Snare4_2_Ch7
sfx SFX_Muted_Snare4_2, CH7_
SFX_Cry00_2::
db ( $80 | CH4 )
dw SFX_Cry00_2_Ch4
db CH5
dw SFX_Cry00_2_Ch5
db CH7
dw SFX_Cry00_2_Ch7
sfx SFX_Cry00_2, CH4_ | CH5_ | CH7_
SFX_Cry01_2::
db ( $80 | CH4 )
dw SFX_Cry01_2_Ch4
db CH5
dw SFX_Cry01_2_Ch5
db CH7
dw SFX_Cry01_2_Ch7
sfx SFX_Cry01_2, CH4_ | CH5_ | CH7_
SFX_Cry02_2::
db ( $80 | CH4 )
dw SFX_Cry02_2_Ch4
db CH5
dw SFX_Cry02_2_Ch5
db CH7
dw SFX_Cry02_2_Ch7
sfx SFX_Cry02_2, CH4_ | CH5_ | CH7_
SFX_Cry03_2::
db ( $80 | CH4 )
dw SFX_Cry03_2_Ch4
db CH5
dw SFX_Cry03_2_Ch5
db CH7
dw SFX_Cry03_2_Ch7
sfx SFX_Cry03_2, CH4_ | CH5_ | CH7_
SFX_Cry04_2::
db ( $80 | CH4 )
dw SFX_Cry04_2_Ch4
db CH5
dw SFX_Cry04_2_Ch5
db CH7
dw SFX_Cry04_2_Ch7
sfx SFX_Cry04_2, CH4_ | CH5_ | CH7_
SFX_Cry05_2::
db ( $80 | CH4 )
dw SFX_Cry05_2_Ch4
db CH5
dw SFX_Cry05_2_Ch5
db CH7
dw SFX_Cry05_2_Ch7
sfx SFX_Cry05_2, CH4_ | CH5_ | CH7_
SFX_Cry06_2::
db ( $80 | CH4 )
dw SFX_Cry06_2_Ch4
db CH5
dw SFX_Cry06_2_Ch5
db CH7
dw SFX_Cry06_2_Ch7
sfx SFX_Cry06_2, CH4_ | CH5_ | CH7_
SFX_Cry07_2::
db ( $80 | CH4 )
dw SFX_Cry07_2_Ch4
db CH5
dw SFX_Cry07_2_Ch5
db CH7
dw SFX_Cry07_2_Ch7
sfx SFX_Cry07_2, CH4_ | CH5_ | CH7_
SFX_Cry08_2::
db ( $80 | CH4 )
dw SFX_Cry08_2_Ch4
db CH5
dw SFX_Cry08_2_Ch5
db CH7
dw SFX_Cry08_2_Ch7
sfx SFX_Cry08_2, CH4_ | CH5_ | CH7_
SFX_Cry09_2::
db ( $80 | CH4 )
dw SFX_Cry09_2_Ch4
db CH5
dw SFX_Cry09_2_Ch5
db CH7
dw SFX_Cry09_2_Ch7
sfx SFX_Cry09_2, CH4_ | CH5_ | CH7_
SFX_Cry0A_2::
db ( $80 | CH4 )
dw SFX_Cry0A_2_Ch4
db CH5
dw SFX_Cry0A_2_Ch5
db CH7
dw SFX_Cry0A_2_Ch7
sfx SFX_Cry0A_2, CH4_ | CH5_ | CH7_
SFX_Cry0B_2::
db ( $80 | CH4 )
dw SFX_Cry0B_2_Ch4
db CH5
dw SFX_Cry0B_2_Ch5
db CH7
dw SFX_Cry0B_2_Ch7
sfx SFX_Cry0B_2, CH4_ | CH5_ | CH7_
SFX_Cry0C_2::
db ( $80 | CH4 )
dw SFX_Cry0C_2_Ch4
db CH5
dw SFX_Cry0C_2_Ch5
db CH7
dw SFX_Cry0C_2_Ch7
sfx SFX_Cry0C_2, CH4_ | CH5_ | CH7_
SFX_Cry0D_2::
db ( $80 | CH4 )
dw SFX_Cry0D_2_Ch4
db CH5
dw SFX_Cry0D_2_Ch5
db CH7
dw SFX_Cry0D_2_Ch7
sfx SFX_Cry0D_2, CH4_ | CH5_ | CH7_
SFX_Cry0E_2::
db ( $80 | CH4 )
dw SFX_Cry0E_2_Ch4
db CH5
dw SFX_Cry0E_2_Ch5
db CH7
dw SFX_Cry0E_2_Ch7
sfx SFX_Cry0E_2, CH4_ | CH5_ | CH7_
SFX_Cry0F_2::
db ( $80 | CH4 )
dw SFX_Cry0F_2_Ch4
db CH5
dw SFX_Cry0F_2_Ch5
db CH7
dw SFX_Cry0F_2_Ch7
sfx SFX_Cry0F_2, CH4_ | CH5_ | CH7_
SFX_Cry10_2::
db ( $80 | CH4 )
dw SFX_Cry10_2_Ch4
db CH5
dw SFX_Cry10_2_Ch5
db CH7
dw SFX_Cry10_2_Ch7
sfx SFX_Cry10_2, CH4_ | CH5_ | CH7_
SFX_Cry11_2::
db ( $80 | CH4 )
dw SFX_Cry11_2_Ch4
db CH5
dw SFX_Cry11_2_Ch5
db CH7
dw SFX_Cry11_2_Ch7
sfx SFX_Cry11_2, CH4_ | CH5_ | CH7_
SFX_Cry12_2::
db ( $80 | CH4 )
dw SFX_Cry12_2_Ch4
db CH5
dw SFX_Cry12_2_Ch5
db CH7
dw SFX_Cry12_2_Ch7
sfx SFX_Cry12_2, CH4_ | CH5_ | CH7_
SFX_Cry13_2::
db ( $80 | CH4 )
dw SFX_Cry13_2_Ch4
db CH5
dw SFX_Cry13_2_Ch5
db CH7
dw SFX_Cry13_2_Ch7
sfx SFX_Cry13_2, CH4_ | CH5_ | CH7_
SFX_Cry14_2::
db ( $80 | CH4 )
dw SFX_Cry14_2_Ch4
db CH5
dw SFX_Cry14_2_Ch5
db CH7
dw SFX_Cry14_2_Ch7
sfx SFX_Cry14_2, CH4_ | CH5_ | CH7_
SFX_Cry15_2::
db ( $80 | CH4 )
dw SFX_Cry15_2_Ch4
db CH5
dw SFX_Cry15_2_Ch5
db CH7
dw SFX_Cry15_2_Ch7
sfx SFX_Cry15_2, CH4_ | CH5_ | CH7_
SFX_Cry16_2::
db ( $80 | CH4 )
dw SFX_Cry16_2_Ch4
db CH5
dw SFX_Cry16_2_Ch5
db CH7
dw SFX_Cry16_2_Ch7
sfx SFX_Cry16_2, CH4_ | CH5_ | CH7_
SFX_Cry17_2::
db ( $80 | CH4 )
dw SFX_Cry17_2_Ch4
db CH5
dw SFX_Cry17_2_Ch5
db CH7
dw SFX_Cry17_2_Ch7
sfx SFX_Cry17_2, CH4_ | CH5_ | CH7_
SFX_Cry18_2::
db ( $80 | CH4 )
dw SFX_Cry18_2_Ch4
db CH5
dw SFX_Cry18_2_Ch5
db CH7
dw SFX_Cry18_2_Ch7
sfx SFX_Cry18_2, CH4_ | CH5_ | CH7_
SFX_Cry19_2::
db ( $80 | CH4 )
dw SFX_Cry19_2_Ch4
db CH5
dw SFX_Cry19_2_Ch5
db CH7
dw SFX_Cry19_2_Ch7
sfx SFX_Cry19_2, CH4_ | CH5_ | CH7_
SFX_Cry1A_2::
db ( $80 | CH4 )
dw SFX_Cry1A_2_Ch4
db CH5
dw SFX_Cry1A_2_Ch5
db CH7
dw SFX_Cry1A_2_Ch7
sfx SFX_Cry1A_2, CH4_ | CH5_ | CH7_
SFX_Cry1B_2::
db ( $80 | CH4 )
dw SFX_Cry1B_2_Ch4
db CH5
dw SFX_Cry1B_2_Ch5
db CH7
dw SFX_Cry1B_2_Ch7
sfx SFX_Cry1B_2, CH4_ | CH5_ | CH7_
SFX_Cry1C_2::
db ( $80 | CH4 )
dw SFX_Cry1C_2_Ch4
db CH5
dw SFX_Cry1C_2_Ch5
db CH7
dw SFX_Cry1C_2_Ch7
sfx SFX_Cry1C_2, CH4_ | CH5_ | CH7_
SFX_Cry1D_2::
db ( $80 | CH4 )
dw SFX_Cry1D_2_Ch4
db CH5
dw SFX_Cry1D_2_Ch5
db CH7
dw SFX_Cry1D_2_Ch7
sfx SFX_Cry1D_2, CH4_ | CH5_ | CH7_
SFX_Cry1E_2::
db ( $80 | CH4 )
dw SFX_Cry1E_2_Ch4
db CH5
dw SFX_Cry1E_2_Ch5
db CH7
dw SFX_Cry1E_2_Ch7
sfx SFX_Cry1E_2, CH4_ | CH5_ | CH7_
SFX_Cry1F_2::
db ( $80 | CH4 )
dw SFX_Cry1F_2_Ch4
db CH5
dw SFX_Cry1F_2_Ch5
db CH7
dw SFX_Cry1F_2_Ch7
sfx SFX_Cry1F_2, CH4_ | CH5_ | CH7_
SFX_Cry20_2::
db ( $80 | CH4 )
dw SFX_Cry20_2_Ch4
db CH5
dw SFX_Cry20_2_Ch5
db CH7
dw SFX_Cry20_2_Ch7
sfx SFX_Cry20_2, CH4_ | CH5_ | CH7_
SFX_Cry21_2::
db ( $80 | CH4 )
dw SFX_Cry21_2_Ch4
db CH5
dw SFX_Cry21_2_Ch5
db CH7
dw SFX_Cry21_2_Ch7
sfx SFX_Cry21_2, CH4_ | CH5_ | CH7_
SFX_Cry22_2::
db ( $80 | CH4 )
dw SFX_Cry22_2_Ch4
db CH5
dw SFX_Cry22_2_Ch5
db CH7
dw SFX_Cry22_2_Ch7
sfx SFX_Cry22_2, CH4_ | CH5_ | CH7_
SFX_Cry23_2::
db ( $80 | CH4 )
dw SFX_Cry23_2_Ch4
db CH5
dw SFX_Cry23_2_Ch5
db CH7
dw SFX_Cry23_2_Ch7
sfx SFX_Cry23_2, CH4_ | CH5_ | CH7_
SFX_Cry24_2::
db ( $80 | CH4 )
dw SFX_Cry24_2_Ch4
db CH5
dw SFX_Cry24_2_Ch5
db CH7
dw SFX_Cry24_2_Ch7
sfx SFX_Cry24_2, CH4_ | CH5_ | CH7_
SFX_Cry25_2::
db ( $80 | CH4 )
dw SFX_Cry25_2_Ch4
db CH5
dw SFX_Cry25_2_Ch5
db CH7
dw SFX_Cry25_2_Ch7
sfx SFX_Cry25_2, CH4_ | CH5_ | CH7_
SFX_Level_Up::
db ( $80 | CH4 )
dw SFX_Level_Up_Ch4
db CH5
dw SFX_Level_Up_Ch5
db CH6
dw SFX_Level_Up_Ch6
sfx SFX_Level_Up, CH4_ | CH5_ | CH6_
SFX_Get_Item2_2::
db ( $80 | CH4 )
dw SFX_Get_Item2_2_Ch4
db CH5
dw SFX_Get_Item2_2_Ch5
db CH6
dw SFX_Get_Item2_2_Ch6
sfx SFX_Get_Item2_2, CH4_ | CH5_ | CH6_
SFX_Tink_2::
db CH4
dw SFX_Tink_2_Ch4
sfx SFX_Tink_2, CH4_
SFX_Heal_HP_2::
db CH4
dw SFX_Heal_HP_2_Ch4
sfx SFX_Heal_HP_2, CH4_
SFX_Heal_Ailment_2::
db CH4
dw SFX_Heal_Ailment_2_Ch4
sfx SFX_Heal_Ailment_2, CH4_
SFX_Start_Menu_2::
db CH7
dw SFX_Start_Menu_2_Ch7
sfx SFX_Start_Menu_2, CH7_
SFX_Press_AB_2::
db CH4
dw SFX_Press_AB_2_Ch4
sfx SFX_Press_AB_2, CH4_
SFX_Ball_Toss::
db ( $40 | CH4 )
dw SFX_Ball_Toss_Ch4
db CH5
dw SFX_Ball_Toss_Ch5
sfx SFX_Ball_Toss, CH4_ | CH5_
SFX_Ball_Poof::
db ( $40 | CH4 )
dw SFX_Ball_Poof_Ch4
db CH7
dw SFX_Ball_Poof_Ch7
sfx SFX_Ball_Poof, CH4_ | CH7_
SFX_Faint_Thud::
db ( $40 | CH4 )
dw SFX_Faint_Thud_Ch4
db CH7
dw SFX_Faint_Thud_Ch7
sfx SFX_Faint_Thud, CH4_ | CH7_
SFX_Run::
db CH7
dw SFX_Run_Ch7
sfx SFX_Run, CH7_
SFX_Dex_Page_Added::
db ( $40 | CH4 )
dw SFX_Dex_Page_Added_Ch4
db CH5
dw SFX_Dex_Page_Added_Ch5
sfx SFX_Dex_Page_Added, CH4_ | CH5_
SFX_Caught_Mon::
db ( $80 | CH4 )
dw SFX_Caught_Mon_Ch4
db CH5
dw SFX_Caught_Mon_Ch5
db CH6
dw SFX_Caught_Mon_Ch6
sfx SFX_Caught_Mon, CH4_ | CH5_ | CH6_
SFX_Peck::
db CH7
dw SFX_Peck_Ch7
sfx SFX_Peck, CH7_
SFX_Faint_Fall::
db CH4
dw SFX_Faint_Fall_Ch4
sfx SFX_Faint_Fall, CH4_
SFX_Battle_09::
db CH4
dw SFX_Battle_09_Ch4
sfx SFX_Battle_09, CH4_
SFX_Pound::
db CH7
dw SFX_Pound_Ch7
sfx SFX_Pound, CH7_
SFX_Battle_0B::
db CH7
dw SFX_Battle_0B_Ch7
sfx SFX_Battle_0B, CH7_
SFX_Battle_0C::
db CH7
dw SFX_Battle_0C_Ch7
sfx SFX_Battle_0C, CH7_
SFX_Battle_0D::
db CH7
dw SFX_Battle_0D_Ch7
sfx SFX_Battle_0D, CH7_
SFX_Battle_0E::
db CH7
dw SFX_Battle_0E_Ch7
sfx SFX_Battle_0E, CH7_
SFX_Battle_0F::
db CH7
dw SFX_Battle_0F_Ch7
sfx SFX_Battle_0F, CH7_
SFX_Damage::
db CH7
dw SFX_Damage_Ch7
sfx SFX_Damage, CH7_
SFX_Not_Very_Effective::
db CH7
dw SFX_Not_Very_Effective_Ch7
sfx SFX_Not_Very_Effective, CH7_
SFX_Battle_12::
db CH7
dw SFX_Battle_12_Ch7
sfx SFX_Battle_12, CH7_
SFX_Battle_13::
db CH7
dw SFX_Battle_13_Ch7
sfx SFX_Battle_13, CH7_
SFX_Battle_14::
db CH7
dw SFX_Battle_14_Ch7
sfx SFX_Battle_14, CH7_
SFX_Vine_Whip::
db CH7
dw SFX_Vine_Whip_Ch7
sfx SFX_Vine_Whip, CH7_
SFX_Battle_16::
db CH7
dw SFX_Battle_16_Ch7
sfx SFX_Battle_16, CH7_
SFX_Battle_17::
db CH7
dw SFX_Battle_17_Ch7
sfx SFX_Battle_17, CH7_
SFX_Battle_18::
db CH7
dw SFX_Battle_18_Ch7
sfx SFX_Battle_18, CH7_
SFX_Battle_19::
db CH7
dw SFX_Battle_19_Ch7
sfx SFX_Battle_19, CH7_
SFX_Super_Effective::
db CH7
dw SFX_Super_Effective_Ch7
sfx SFX_Super_Effective, CH7_
SFX_Battle_1B::
db CH7
dw SFX_Battle_1B_Ch7
sfx SFX_Battle_1B, CH7_
SFX_Battle_1C::
db CH7
dw SFX_Battle_1C_Ch7
sfx SFX_Battle_1C, CH7_
SFX_Doubleslap::
db CH7
dw SFX_Doubleslap_Ch7
sfx SFX_Doubleslap, CH7_
SFX_Battle_1E::
db ( $40 | CH4 )
dw SFX_Battle_1E_Ch4
db CH7
dw SFX_Battle_1E_Ch7
sfx SFX_Battle_1E, CH4_ | CH7_
SFX_Horn_Drill::
db CH7
dw SFX_Horn_Drill_Ch7
sfx SFX_Horn_Drill, CH7_
SFX_Battle_20::
db CH7
dw SFX_Battle_20_Ch7
sfx SFX_Battle_20, CH7_
SFX_Battle_21::
db CH7
dw SFX_Battle_21_Ch7
sfx SFX_Battle_21, CH7_
SFX_Battle_22::
db CH7
dw SFX_Battle_22_Ch7
sfx SFX_Battle_22, CH7_
SFX_Battle_23::
db CH7
dw SFX_Battle_23_Ch7
sfx SFX_Battle_23, CH7_
SFX_Battle_24::
db ( $40 | CH4 )
dw SFX_Battle_24_Ch4
db CH7
dw SFX_Battle_24_Ch7
sfx SFX_Battle_24, CH4_ | CH7_
SFX_Battle_25::
db CH7
dw SFX_Battle_25_Ch7
sfx SFX_Battle_25, CH7_
SFX_Battle_26::
db CH7
dw SFX_Battle_26_Ch7
sfx SFX_Battle_26, CH7_
SFX_Battle_27::
db ( $80 | CH4 )
dw SFX_Battle_27_Ch4
db CH5
dw SFX_Battle_27_Ch5
db CH7
dw SFX_Battle_27_Ch7
sfx SFX_Battle_27, CH4_ | CH5_ | CH7_
SFX_Battle_28::
db ( $80 | CH4 )
dw SFX_Battle_28_Ch4
db CH5
dw SFX_Battle_28_Ch5
db CH7
dw SFX_Battle_28_Ch7
sfx SFX_Battle_28, CH4_ | CH5_ | CH7_
SFX_Battle_29::
db ( $40 | CH4 )
dw SFX_Battle_29_Ch4
db CH7
dw SFX_Battle_29_Ch7
sfx SFX_Battle_29, CH4_ | CH7_
SFX_Battle_2A::
db ( $80 | CH4 )
dw SFX_Battle_2A_Ch4
db CH5
dw SFX_Battle_2A_Ch5
db CH7
dw SFX_Battle_2A_Ch7
sfx SFX_Battle_2A, CH4_ | CH5_ | CH7_
SFX_Battle_2B::
db ( $40 | CH4 )
dw SFX_Battle_2B_Ch4
db CH7
dw SFX_Battle_2B_Ch7
sfx SFX_Battle_2B, CH4_ | CH7_
SFX_Battle_2C::
db ( $80 | CH4 )
dw SFX_Battle_2C_Ch4
db CH5
dw SFX_Battle_2C_Ch5
db CH7
dw SFX_Battle_2C_Ch7
sfx SFX_Battle_2C, CH4_ | CH5_ | CH7_
SFX_Psybeam::
db ( $80 | CH4 )
dw SFX_Psybeam_Ch4
db CH5
dw SFX_Psybeam_Ch5
db CH7
dw SFX_Psybeam_Ch7
sfx SFX_Psybeam, CH4_ | CH5_ | CH7_
SFX_Battle_2E::
db ( $80 | CH4 )
dw SFX_Battle_2E_Ch4
db CH5
dw SFX_Battle_2E_Ch5
db CH7
dw SFX_Battle_2E_Ch7
sfx SFX_Battle_2E, CH4_ | CH5_ | CH7_
SFX_Battle_2F::
db ( $80 | CH4 )
dw SFX_Battle_2F_Ch4
db CH5
dw SFX_Battle_2F_Ch5
db CH7
dw SFX_Battle_2F_Ch7
sfx SFX_Battle_2F, CH4_ | CH5_ | CH7_
SFX_Psychic_M::
db ( $80 | CH4 )
dw SFX_Psychic_M_Ch4
db CH5
dw SFX_Psychic_M_Ch5
db CH7
dw SFX_Psychic_M_Ch7
sfx SFX_Psychic_M, CH4_ | CH5_ | CH7_
SFX_Battle_31::
db ( $40 | CH4 )
dw SFX_Battle_31_Ch4
db CH5
dw SFX_Battle_31_Ch5
sfx SFX_Battle_31, CH4_ | CH5_
SFX_Battle_32::
db ( $40 | CH4 )
dw SFX_Battle_32_Ch4
db CH5
dw SFX_Battle_32_Ch5
sfx SFX_Battle_32, CH4_ | CH5_
SFX_Battle_33::
db ( $40 | CH4 )
dw SFX_Battle_33_Ch4
db CH5
dw SFX_Battle_33_Ch5
sfx SFX_Battle_33, CH4_ | CH5_
SFX_Battle_34::
db ( $80 | CH4 )
dw SFX_Battle_34_Ch4
db CH5
dw SFX_Battle_34_Ch5
db CH7
dw SFX_Battle_34_Ch7
sfx SFX_Battle_34, CH4_ | CH5_ | CH7_
SFX_Battle_35::
db ( $40 | CH4 )
dw SFX_Battle_35_Ch4
db CH5
dw SFX_Battle_35_Ch5
sfx SFX_Battle_35, CH4_ | CH5_
SFX_Battle_36::
db ( $80 | CH4 )
dw SFX_Battle_36_Ch4
db CH5
dw SFX_Battle_36_Ch5
db CH7
dw SFX_Battle_36_Ch7
sfx SFX_Battle_36, CH4_ | CH5_ | CH7_
SFX_Silph_Scope::
db CH4
dw SFX_Silph_Scope_Ch4
sfx SFX_Silph_Scope, CH4_

View File

@ -2,595 +2,310 @@ SFX_Headers_3::
db $ff, $ff, $ff ; padding
SFX_Snare1_3::
db CH7
dw SFX_Snare1_3_Ch7
sfx SFX_Snare1_3, CH7_
SFX_Snare2_3::
db CH7
dw SFX_Snare2_3_Ch7
sfx SFX_Snare2_3, CH7_
SFX_Snare3_3::
db CH7
dw SFX_Snare3_3_Ch7
sfx SFX_Snare3_3, CH7_
SFX_Snare4_3::
db CH7
dw SFX_Snare4_3_Ch7
sfx SFX_Snare4_3, CH7_
SFX_Snare5_3::
db CH7
dw SFX_Snare5_3_Ch7
sfx SFX_Snare5_3, CH7_
SFX_Triangle1_3::
db CH7
dw SFX_Triangle1_3_Ch7
sfx SFX_Triangle1_3, CH7_
SFX_Triangle2_3::
db CH7
dw SFX_Triangle2_3_Ch7
sfx SFX_Triangle2_3, CH7_
SFX_Snare6_3::
db CH7
dw SFX_Snare6_3_Ch7
sfx SFX_Snare6_3, CH7_
SFX_Snare7_3::
db CH7
dw SFX_Snare7_3_Ch7
sfx SFX_Snare7_3, CH7_
SFX_Snare8_3::
db CH7
dw SFX_Snare8_3_Ch7
sfx SFX_Snare8_3, CH7_
SFX_Snare9_3::
db CH7
dw SFX_Snare9_3_Ch7
sfx SFX_Snare9_3, CH7_
SFX_Cymbal1_3::
db CH7
dw SFX_Cymbal1_3_Ch7
sfx SFX_Cymbal1_3, CH7_
SFX_Cymbal2_3::
db CH7
dw SFX_Cymbal2_3_Ch7
sfx SFX_Cymbal2_3, CH7_
SFX_Cymbal3_3::
db CH7
dw SFX_Cymbal3_3_Ch7
sfx SFX_Cymbal3_3, CH7_
SFX_Muted_Snare1_3::
db CH7
dw SFX_Muted_Snare1_3_Ch7
sfx SFX_Muted_Snare1_3, CH7_
SFX_Triangle3_3::
db CH7
dw SFX_Triangle3_3_Ch7
sfx SFX_Triangle3_3, CH7_
SFX_Muted_Snare2_3::
db CH7
dw SFX_Muted_Snare2_3_Ch7
sfx SFX_Muted_Snare2_3, CH7_
SFX_Muted_Snare3_3::
db CH7
dw SFX_Muted_Snare3_3_Ch7
sfx SFX_Muted_Snare3_3, CH7_
SFX_Muted_Snare4_3::
db CH7
dw SFX_Muted_Snare4_3_Ch7
sfx SFX_Muted_Snare4_3, CH7_
SFX_Cry00_3::
db ( $80 | CH4 )
dw SFX_Cry00_3_Ch4
db CH5
dw SFX_Cry00_3_Ch5
db CH7
dw SFX_Cry00_3_Ch7
sfx SFX_Cry00_3, CH4_ | CH5_ | CH7_
SFX_Cry01_3::
db ( $80 | CH4 )
dw SFX_Cry01_3_Ch4
db CH5
dw SFX_Cry01_3_Ch5
db CH7
dw SFX_Cry01_3_Ch7
sfx SFX_Cry01_3, CH4_ | CH5_ | CH7_
SFX_Cry02_3::
db ( $80 | CH4 )
dw SFX_Cry02_3_Ch4
db CH5
dw SFX_Cry02_3_Ch5
db CH7
dw SFX_Cry02_3_Ch7
sfx SFX_Cry02_3, CH4_ | CH5_ | CH7_
SFX_Cry03_3::
db ( $80 | CH4 )
dw SFX_Cry03_3_Ch4
db CH5
dw SFX_Cry03_3_Ch5
db CH7
dw SFX_Cry03_3_Ch7
sfx SFX_Cry03_3, CH4_ | CH5_ | CH7_
SFX_Cry04_3::
db ( $80 | CH4 )
dw SFX_Cry04_3_Ch4
db CH5
dw SFX_Cry04_3_Ch5
db CH7
dw SFX_Cry04_3_Ch7
sfx SFX_Cry04_3, CH4_ | CH5_ | CH7_
SFX_Cry05_3::
db ( $80 | CH4 )
dw SFX_Cry05_3_Ch4
db CH5
dw SFX_Cry05_3_Ch5
db CH7
dw SFX_Cry05_3_Ch7
sfx SFX_Cry05_3, CH4_ | CH5_ | CH7_
SFX_Cry06_3::
db ( $80 | CH4 )
dw SFX_Cry06_3_Ch4
db CH5
dw SFX_Cry06_3_Ch5
db CH7
dw SFX_Cry06_3_Ch7
sfx SFX_Cry06_3, CH4_ | CH5_ | CH7_
SFX_Cry07_3::
db ( $80 | CH4 )
dw SFX_Cry07_3_Ch4
db CH5
dw SFX_Cry07_3_Ch5
db CH7
dw SFX_Cry07_3_Ch7
sfx SFX_Cry07_3, CH4_ | CH5_ | CH7_
SFX_Cry08_3::
db ( $80 | CH4 )
dw SFX_Cry08_3_Ch4
db CH5
dw SFX_Cry08_3_Ch5
db CH7
dw SFX_Cry08_3_Ch7
sfx SFX_Cry08_3, CH4_ | CH5_ | CH7_
SFX_Cry09_3::
db ( $80 | CH4 )
dw SFX_Cry09_3_Ch4
db CH5
dw SFX_Cry09_3_Ch5
db CH7
dw SFX_Cry09_3_Ch7
sfx SFX_Cry09_3, CH4_ | CH5_ | CH7_
SFX_Cry0A_3::
db ( $80 | CH4 )
dw SFX_Cry0A_3_Ch4
db CH5
dw SFX_Cry0A_3_Ch5
db CH7
dw SFX_Cry0A_3_Ch7
sfx SFX_Cry0A_3, CH4_ | CH5_ | CH7_
SFX_Cry0B_3::
db ( $80 | CH4 )
dw SFX_Cry0B_3_Ch4
db CH5
dw SFX_Cry0B_3_Ch5
db CH7
dw SFX_Cry0B_3_Ch7
sfx SFX_Cry0B_3, CH4_ | CH5_ | CH7_
SFX_Cry0C_3::
db ( $80 | CH4 )
dw SFX_Cry0C_3_Ch4
db CH5
dw SFX_Cry0C_3_Ch5
db CH7
dw SFX_Cry0C_3_Ch7
sfx SFX_Cry0C_3, CH4_ | CH5_ | CH7_
SFX_Cry0D_3::
db ( $80 | CH4 )
dw SFX_Cry0D_3_Ch4
db CH5
dw SFX_Cry0D_3_Ch5
db CH7
dw SFX_Cry0D_3_Ch7
sfx SFX_Cry0D_3, CH4_ | CH5_ | CH7_
SFX_Cry0E_3::
db ( $80 | CH4 )
dw SFX_Cry0E_3_Ch4
db CH5
dw SFX_Cry0E_3_Ch5
db CH7
dw SFX_Cry0E_3_Ch7
sfx SFX_Cry0E_3, CH4_ | CH5_ | CH7_
SFX_Cry0F_3::
db ( $80 | CH4 )
dw SFX_Cry0F_3_Ch4
db CH5
dw SFX_Cry0F_3_Ch5
db CH7
dw SFX_Cry0F_3_Ch7
sfx SFX_Cry0F_3, CH4_ | CH5_ | CH7_
SFX_Cry10_3::
db ( $80 | CH4 )
dw SFX_Cry10_3_Ch4
db CH5
dw SFX_Cry10_3_Ch5
db CH7
dw SFX_Cry10_3_Ch7
sfx SFX_Cry10_3, CH4_ | CH5_ | CH7_
SFX_Cry11_3::
db ( $80 | CH4 )
dw SFX_Cry11_3_Ch4
db CH5
dw SFX_Cry11_3_Ch5
db CH7
dw SFX_Cry11_3_Ch7
sfx SFX_Cry11_3, CH4_ | CH5_ | CH7_
SFX_Cry12_3::
db ( $80 | CH4 )
dw SFX_Cry12_3_Ch4
db CH5
dw SFX_Cry12_3_Ch5
db CH7
dw SFX_Cry12_3_Ch7
sfx SFX_Cry12_3, CH4_ | CH5_ | CH7_
SFX_Cry13_3::
db ( $80 | CH4 )
dw SFX_Cry13_3_Ch4
db CH5
dw SFX_Cry13_3_Ch5
db CH7
dw SFX_Cry13_3_Ch7
sfx SFX_Cry13_3, CH4_ | CH5_ | CH7_
SFX_Cry14_3::
db ( $80 | CH4 )
dw SFX_Cry14_3_Ch4
db CH5
dw SFX_Cry14_3_Ch5
db CH7
dw SFX_Cry14_3_Ch7
sfx SFX_Cry14_3, CH4_ | CH5_ | CH7_
SFX_Cry15_3::
db ( $80 | CH4 )
dw SFX_Cry15_3_Ch4
db CH5
dw SFX_Cry15_3_Ch5
db CH7
dw SFX_Cry15_3_Ch7
sfx SFX_Cry15_3, CH4_ | CH5_ | CH7_
SFX_Cry16_3::
db ( $80 | CH4 )
dw SFX_Cry16_3_Ch4
db CH5
dw SFX_Cry16_3_Ch5
db CH7
dw SFX_Cry16_3_Ch7
sfx SFX_Cry16_3, CH4_ | CH5_ | CH7_
SFX_Cry17_3::
db ( $80 | CH4 )
dw SFX_Cry17_3_Ch4
db CH5
dw SFX_Cry17_3_Ch5
db CH7
dw SFX_Cry17_3_Ch7
sfx SFX_Cry17_3, CH4_ | CH5_ | CH7_
SFX_Cry18_3::
db ( $80 | CH4 )
dw SFX_Cry18_3_Ch4
db CH5
dw SFX_Cry18_3_Ch5
db CH7
dw SFX_Cry18_3_Ch7
sfx SFX_Cry18_3, CH4_ | CH5_ | CH7_
SFX_Cry19_3::
db ( $80 | CH4 )
dw SFX_Cry19_3_Ch4
db CH5
dw SFX_Cry19_3_Ch5
db CH7
dw SFX_Cry19_3_Ch7
sfx SFX_Cry19_3, CH4_ | CH5_ | CH7_
SFX_Cry1A_3::
db ( $80 | CH4 )
dw SFX_Cry1A_3_Ch4
db CH5
dw SFX_Cry1A_3_Ch5
db CH7
dw SFX_Cry1A_3_Ch7
sfx SFX_Cry1A_3, CH4_ | CH5_ | CH7_
SFX_Cry1B_3::
db ( $80 | CH4 )
dw SFX_Cry1B_3_Ch4
db CH5
dw SFX_Cry1B_3_Ch5
db CH7
dw SFX_Cry1B_3_Ch7
sfx SFX_Cry1B_3, CH4_ | CH5_ | CH7_
SFX_Cry1C_3::
db ( $80 | CH4 )
dw SFX_Cry1C_3_Ch4
db CH5
dw SFX_Cry1C_3_Ch5
db CH7
dw SFX_Cry1C_3_Ch7
sfx SFX_Cry1C_3, CH4_ | CH5_ | CH7_
SFX_Cry1D_3::
db ( $80 | CH4 )
dw SFX_Cry1D_3_Ch4
db CH5
dw SFX_Cry1D_3_Ch5
db CH7
dw SFX_Cry1D_3_Ch7
sfx SFX_Cry1D_3, CH4_ | CH5_ | CH7_
SFX_Cry1E_3::
db ( $80 | CH4 )
dw SFX_Cry1E_3_Ch4
db CH5
dw SFX_Cry1E_3_Ch5
db CH7
dw SFX_Cry1E_3_Ch7
sfx SFX_Cry1E_3, CH4_ | CH5_ | CH7_
SFX_Cry1F_3::
db ( $80 | CH4 )
dw SFX_Cry1F_3_Ch4
db CH5
dw SFX_Cry1F_3_Ch5
db CH7
dw SFX_Cry1F_3_Ch7
sfx SFX_Cry1F_3, CH4_ | CH5_ | CH7_
SFX_Cry20_3::
db ( $80 | CH4 )
dw SFX_Cry20_3_Ch4
db CH5
dw SFX_Cry20_3_Ch5
db CH7
dw SFX_Cry20_3_Ch7
sfx SFX_Cry20_3, CH4_ | CH5_ | CH7_
SFX_Cry21_3::
db ( $80 | CH4 )
dw SFX_Cry21_3_Ch4
db CH5
dw SFX_Cry21_3_Ch5
db CH7
dw SFX_Cry21_3_Ch7
sfx SFX_Cry21_3, CH4_ | CH5_ | CH7_
SFX_Cry22_3::
db ( $80 | CH4 )
dw SFX_Cry22_3_Ch4
db CH5
dw SFX_Cry22_3_Ch5
db CH7
dw SFX_Cry22_3_Ch7
sfx SFX_Cry22_3, CH4_ | CH5_ | CH7_
SFX_Cry23_3::
db ( $80 | CH4 )
dw SFX_Cry23_3_Ch4
db CH5
dw SFX_Cry23_3_Ch5
db CH7
dw SFX_Cry23_3_Ch7
sfx SFX_Cry23_3, CH4_ | CH5_ | CH7_
SFX_Cry24_3::
db ( $80 | CH4 )
dw SFX_Cry24_3_Ch4
db CH5
dw SFX_Cry24_3_Ch5
db CH7
dw SFX_Cry24_3_Ch7
sfx SFX_Cry24_3, CH4_ | CH5_ | CH7_
SFX_Cry25_3::
db ( $80 | CH4 )
dw SFX_Cry25_3_Ch4
db CH5
dw SFX_Cry25_3_Ch5
db CH7
dw SFX_Cry25_3_Ch7
sfx SFX_Cry25_3, CH4_ | CH5_ | CH7_
SFX_Get_Item1_3::
db ( $80 | CH4 )
dw SFX_Get_Item1_3_Ch4
db CH5
dw SFX_Get_Item1_3_Ch5
db CH6
dw SFX_Get_Item1_3_Ch6
sfx SFX_Get_Item1_3, CH4_ | CH5_ | CH6_
SFX_Get_Item2_3::
db ( $80 | CH4 )
dw SFX_Get_Item2_3_Ch4
db CH5
dw SFX_Get_Item2_3_Ch5
db CH6
dw SFX_Get_Item2_3_Ch6
sfx SFX_Get_Item2_3, CH4_ | CH5_ | CH6_
SFX_Tink_3::
db CH4
dw SFX_Tink_3_Ch4
sfx SFX_Tink_3, CH4_
SFX_Heal_HP_3::
db CH4
dw SFX_Heal_HP_3_Ch4
sfx SFX_Heal_HP_3, CH4_
SFX_Heal_Ailment_3::
db CH4
dw SFX_Heal_Ailment_3_Ch4
sfx SFX_Heal_Ailment_3, CH4_
SFX_Start_Menu_3::
db CH7
dw SFX_Start_Menu_3_Ch7
sfx SFX_Start_Menu_3, CH7_
SFX_Press_AB_3::
db CH4
dw SFX_Press_AB_3_Ch4
sfx SFX_Press_AB_3, CH4_
SFX_Pokedex_Rating_3::
db ( $80 | CH4 )
dw SFX_Pokedex_Rating_3_Ch4
db CH5
dw SFX_Pokedex_Rating_3_Ch5
db CH6
dw SFX_Pokedex_Rating_3_Ch6
sfx SFX_Pokedex_Rating_3, CH4_ | CH5_ | CH6_
SFX_Get_Key_Item_3::
db ( $80 | CH4 )
dw SFX_Get_Key_Item_3_Ch4
db CH5
dw SFX_Get_Key_Item_3_Ch5
db CH6
dw SFX_Get_Key_Item_3_Ch6
sfx SFX_Get_Key_Item_3, CH4_ | CH5_ | CH6_
SFX_Poisoned_3::
db CH4
dw SFX_Poisoned_3_Ch4
sfx SFX_Poisoned_3, CH4_
SFX_Trade_Machine_3::
db CH4
dw SFX_Trade_Machine_3_Ch4
sfx SFX_Trade_Machine_3, CH4_
SFX_Turn_On_PC_3::
db CH4
dw SFX_Turn_On_PC_3_Ch4
sfx SFX_Turn_On_PC_3, CH4_
SFX_Turn_Off_PC_3::
db CH4
dw SFX_Turn_Off_PC_3_Ch4
sfx SFX_Turn_Off_PC_3, CH4_
SFX_Enter_PC_3::
db CH4
dw SFX_Enter_PC_3_Ch4
sfx SFX_Enter_PC_3, CH4_
SFX_Shrink_3::
db CH4
dw SFX_Shrink_3_Ch4
sfx SFX_Shrink_3, CH4_
SFX_Switch_3::
db CH4
dw SFX_Switch_3_Ch4
sfx SFX_Switch_3, CH4_
SFX_Healing_Machine_3::
db CH4
dw SFX_Healing_Machine_3_Ch4
sfx SFX_Healing_Machine_3, CH4_
SFX_Teleport_Exit1_3::
db CH4
dw SFX_Teleport_Exit1_3_Ch4
sfx SFX_Teleport_Exit1_3, CH4_
SFX_Teleport_Enter1_3::
db CH4
dw SFX_Teleport_Enter1_3_Ch4
sfx SFX_Teleport_Enter1_3, CH4_
SFX_Teleport_Exit2_3::
db CH4
dw SFX_Teleport_Exit2_3_Ch4
sfx SFX_Teleport_Exit2_3, CH4_
SFX_Ledge_3::
db CH4
dw SFX_Ledge_3_Ch4
sfx SFX_Ledge_3, CH4_
SFX_Teleport_Enter2_3::
db CH7
dw SFX_Teleport_Enter2_3_Ch7
sfx SFX_Teleport_Enter2_3, CH7_
SFX_Fly_3::
db CH7
dw SFX_Fly_3_Ch7
sfx SFX_Fly_3, CH7_
SFX_Denied_3::
db ( $40 | CH4 )
dw SFX_Denied_3_Ch4
db CH5
dw SFX_Denied_3_Ch5
sfx SFX_Denied_3, CH4_ | CH5_
SFX_Arrow_Tiles_3::
db CH4
dw SFX_Arrow_Tiles_3_Ch4
sfx SFX_Arrow_Tiles_3, CH4_
SFX_Push_Boulder_3::
db CH7
dw SFX_Push_Boulder_3_Ch7
sfx SFX_Push_Boulder_3, CH7_
SFX_SS_Anne_Horn_3::
db ( $40 | CH4 )
dw SFX_SS_Anne_Horn_3_Ch4
db CH5
dw SFX_SS_Anne_Horn_3_Ch5
sfx SFX_SS_Anne_Horn_3, CH4_ | CH5_
SFX_Withdraw_Deposit_3::
db CH4
dw SFX_Withdraw_Deposit_3_Ch4
sfx SFX_Withdraw_Deposit_3, CH4_
SFX_Cut_3::
db CH7
dw SFX_Cut_3_Ch7
sfx SFX_Cut_3, CH7_
SFX_Go_Inside_3::
db CH7
dw SFX_Go_Inside_3_Ch7
sfx SFX_Go_Inside_3, CH7_
SFX_Swap_3::
db ( $40 | CH4 )
dw SFX_Swap_3_Ch4
db CH5
dw SFX_Swap_3_Ch5
sfx SFX_Swap_3, CH4_ | CH5_
SFX_59_3::
db ( $40 | CH4 )
dw SFX_59_3_Ch4
db CH5
dw SFX_59_3_Ch5
sfx SFX_59_3, CH4_ | CH5_
SFX_Purchase_3::
db ( $40 | CH4 )
dw SFX_Purchase_3_Ch4
db CH5
dw SFX_Purchase_3_Ch5
sfx SFX_Purchase_3, CH4_ | CH5_
SFX_Collision_3::
db CH4
dw SFX_Collision_3_Ch4
sfx SFX_Collision_3, CH4_
SFX_Go_Outside_3::
db CH7
dw SFX_Go_Outside_3_Ch7
sfx SFX_Go_Outside_3, CH7_
SFX_Save_3::
db ( $40 | CH4 )
dw SFX_Save_3_Ch4
db CH5
dw SFX_Save_3_Ch5
sfx SFX_Save_3, CH4_ | CH5_
SFX_Intro_Lunge::
db CH7
dw SFX_Intro_Lunge_Ch7
sfx SFX_Intro_Lunge, CH7_
SFX_Intro_Hip::
db CH4
dw SFX_Intro_Hip_Ch4
sfx SFX_Intro_Hip, CH4_
SFX_Intro_Hop::
db CH4
dw SFX_Intro_Hop_Ch4
sfx SFX_Intro_Hop, CH4_
SFX_Intro_Raise::
db CH7
dw SFX_Intro_Raise_Ch7
sfx SFX_Intro_Raise, CH7_
SFX_Intro_Crash::
db CH7
dw SFX_Intro_Crash_Ch7
sfx SFX_Intro_Crash, CH7_
SFX_Intro_Whoosh::
db CH7
dw SFX_Intro_Whoosh_Ch7
sfx SFX_Intro_Whoosh, CH7_
SFX_Slots_Stop_Wheel::
db CH4
dw SFX_Slots_Stop_Wheel_Ch4
sfx SFX_Slots_Stop_Wheel, CH4_
SFX_Slots_Reward::
db CH4
dw SFX_Slots_Reward_Ch4
sfx SFX_Slots_Reward, CH4_
SFX_Slots_New_Spin::
db ( $40 | CH4 )
dw SFX_Slots_New_Spin_Ch4
db CH5
dw SFX_Slots_New_Spin_Ch5
sfx SFX_Slots_New_Spin, CH4_ | CH5_
SFX_Shooting_Star::
db CH4
dw SFX_Shooting_Star_Ch4
sfx SFX_Shooting_Star, CH4_

View File

@ -406,6 +406,53 @@ CH5 EQU 5
CH6 EQU 6
CH7 EQU 7
CH0_ EQU 1 << CH0
CH1_ EQU 1 << CH1
CH2_ EQU 1 << CH2
CH3_ EQU 1 << CH3
CH4_ EQU 1 << CH4
CH5_ EQU 1 << CH5
CH6_ EQU 1 << CH6
CH7_ EQU 1 << CH7
music: MACRO
db ((((\2 & CH0_) >> CH0) + ((\2 & CH1_) >> CH1) + ((\2 & CH2_) >> CH2) + ((\2 & CH3_) >> CH3)) - 1) << 6 | CH0
IF \2 & CH0_
dw \1_Ch0
ENDC
IF \2 & CH1_
db CH1
dw \1_Ch1
ENDC
IF \2 & CH2_
db CH2
dw \1_Ch2
ENDC
IF \2 & CH3_
db CH3
dw \1_Ch3
ENDC
ENDM
sfx: MACRO
IF \2 & CH4_
db ((((\2 & CH4_) >> CH4) + ((\2 & CH5_) >> CH5) + ((\2 & CH6_) >> CH6) + ((\2 & CH7_) >> CH7)) - 1) << 6 | CH4
dw \1_Ch4
ENDC
IF \2 & CH5_
db CH5
dw \1_Ch5
ENDC
IF \2 & CH6_
db CH6
dw \1_Ch6
ENDC
IF \2 & CH7_
db CH7
dw \1_Ch7
ENDC
ENDM
unknownsfx0x10: MACRO
db $10
db \1